NetEvents.cs 20 KB

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  1. #nullable enable
  2. using System.Collections.Concurrent;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui.Drivers;
  5. internal class NetEvents : IDisposable
  6. {
  7. private CancellationTokenSource? _netEventsDisposed = new CancellationTokenSource ();
  8. //CancellationTokenSource _waitForStartCancellationTokenSource;
  9. private readonly ManualResetEventSlim _winChange = new (false);
  10. private readonly BlockingCollection<InputResult?> _inputQueue = new (new ConcurrentQueue<InputResult?> ());
  11. private readonly IConsoleDriver _consoleDriver;
  12. public AnsiResponseParser<ConsoleKeyInfo> Parser { get; private set; } = new ();
  13. public NetEvents (IConsoleDriver consoleDriver)
  14. {
  15. _consoleDriver = consoleDriver ?? throw new ArgumentNullException (nameof (consoleDriver));
  16. if (ConsoleDriver.RunningUnitTests)
  17. {
  18. return;
  19. }
  20. Task.Run (() =>
  21. {
  22. try
  23. {
  24. ProcessInputQueue ();
  25. }
  26. catch (OperationCanceledException)
  27. { }
  28. }, _netEventsDisposed.Token);
  29. Task.Run (() =>
  30. {
  31. try
  32. {
  33. CheckWindowSizeChange ();
  34. }
  35. catch (OperationCanceledException)
  36. { }
  37. }, _netEventsDisposed.Token);
  38. Parser.UnexpectedResponseHandler = ProcessRequestResponse;
  39. }
  40. public InputResult? DequeueInput ()
  41. {
  42. while (_netEventsDisposed is { Token.IsCancellationRequested: false })
  43. {
  44. _winChange.Set ();
  45. try
  46. {
  47. if (_inputQueue.TryTake (out var item, -1, _netEventsDisposed.Token))
  48. {
  49. return item;
  50. }
  51. }
  52. catch (OperationCanceledException)
  53. {
  54. return null;
  55. }
  56. }
  57. return null;
  58. }
  59. private ConsoleKeyInfo ReadConsoleKeyInfo (bool intercept = true)
  60. {
  61. // if there is a key available, return it without waiting
  62. // (or dispatching work to the thread queue)
  63. if (Console.KeyAvailable)
  64. {
  65. return Console.ReadKey (intercept);
  66. }
  67. while (!_netEventsDisposed!.IsCancellationRequested)
  68. {
  69. Task.Delay (100, _netEventsDisposed.Token).Wait (_netEventsDisposed.Token);
  70. foreach (var k in ShouldReleaseParserHeldKeys ())
  71. {
  72. ProcessMapConsoleKeyInfo (k);
  73. }
  74. if (Console.KeyAvailable)
  75. {
  76. return Console.ReadKey (intercept);
  77. }
  78. }
  79. _netEventsDisposed.Token.ThrowIfCancellationRequested ();
  80. return default (ConsoleKeyInfo);
  81. }
  82. public IEnumerable<ConsoleKeyInfo> ShouldReleaseParserHeldKeys ()
  83. {
  84. if (Parser.State == AnsiResponseParserState.ExpectingEscapeSequence &&
  85. DateTime.Now - Parser.StateChangedAt > ((NetDriver)_consoleDriver).EscTimeout)
  86. {
  87. return Parser.Release ().Select (o => o.Item2);
  88. }
  89. return [];
  90. }
  91. private void ProcessInputQueue ()
  92. {
  93. while (_netEventsDisposed is { IsCancellationRequested: false })
  94. {
  95. if (_inputQueue.Count == 0)
  96. {
  97. while (_netEventsDisposed is { IsCancellationRequested: false })
  98. {
  99. ConsoleKeyInfo consoleKeyInfo;
  100. consoleKeyInfo = ReadConsoleKeyInfo ();
  101. // Parse
  102. foreach (var k in Parser.ProcessInput (Tuple.Create (consoleKeyInfo.KeyChar, consoleKeyInfo)))
  103. {
  104. ProcessMapConsoleKeyInfo (k.Item2);
  105. }
  106. }
  107. }
  108. }
  109. }
  110. void ProcessMapConsoleKeyInfo (ConsoleKeyInfo consoleKeyInfo)
  111. {
  112. _inputQueue.Add (
  113. new InputResult
  114. {
  115. EventType = EventType.Key, ConsoleKeyInfo = EscSeqUtils.MapConsoleKeyInfo (consoleKeyInfo)
  116. }
  117. );
  118. }
  119. private void CheckWindowSizeChange ()
  120. {
  121. void RequestWindowSize ()
  122. {
  123. while (_netEventsDisposed is { IsCancellationRequested: false })
  124. {
  125. // Wait for a while then check if screen has changed sizes
  126. Task.Delay (500, _netEventsDisposed.Token).Wait (_netEventsDisposed.Token);
  127. int buffHeight, buffWidth;
  128. if (((NetDriver)_consoleDriver).IsWinPlatform)
  129. {
  130. buffHeight = Math.Max (Console.BufferHeight, 0);
  131. buffWidth = Math.Max (Console.BufferWidth, 0);
  132. }
  133. else
  134. {
  135. buffHeight = _consoleDriver.Rows;
  136. buffWidth = _consoleDriver.Cols;
  137. }
  138. if (EnqueueWindowSizeEvent (
  139. Math.Max (Console.WindowHeight, 0),
  140. Math.Max (Console.WindowWidth, 0),
  141. buffHeight,
  142. buffWidth
  143. ))
  144. {
  145. return;
  146. }
  147. }
  148. _netEventsDisposed.Token.ThrowIfCancellationRequested ();
  149. }
  150. while (!_netEventsDisposed!.IsCancellationRequested)
  151. {
  152. try
  153. {
  154. _winChange.Wait (_netEventsDisposed.Token);
  155. _winChange.Reset ();
  156. RequestWindowSize ();
  157. }
  158. catch (OperationCanceledException)
  159. {
  160. return;
  161. }
  162. }
  163. }
  164. /// <summary>Enqueue a window size event if the window size has changed.</summary>
  165. /// <param name="winHeight"></param>
  166. /// <param name="winWidth"></param>
  167. /// <param name="buffHeight"></param>
  168. /// <param name="buffWidth"></param>
  169. /// <returns></returns>
  170. private bool EnqueueWindowSizeEvent (int winHeight, int winWidth, int buffHeight, int buffWidth)
  171. {
  172. if (winWidth == _consoleDriver.Cols && winHeight == _consoleDriver.Rows)
  173. {
  174. return false;
  175. }
  176. int w = Math.Max (winWidth, 0);
  177. int h = Math.Max (winHeight, 0);
  178. _inputQueue.Add (
  179. new InputResult
  180. {
  181. EventType = EventType.WindowSize, WindowSizeEvent = new WindowSizeEvent { Size = new (w, h) }
  182. }
  183. );
  184. return true;
  185. }
  186. private bool ProcessRequestResponse (IEnumerable<Tuple<char, ConsoleKeyInfo>> obj)
  187. {
  188. // Added for signature compatibility with existing method, not sure what they are even for.
  189. ConsoleKeyInfo newConsoleKeyInfo = default;
  190. ConsoleKey key = default;
  191. ConsoleModifiers mod = default;
  192. ProcessRequestResponse (ref newConsoleKeyInfo, ref key, obj.Select (v => v.Item2).ToArray (), ref mod);
  193. // Handled
  194. return true;
  195. }
  196. // Process a CSI sequence received by the driver (key pressed, mouse event, or request/response event)
  197. private void ProcessRequestResponse (
  198. ref ConsoleKeyInfo newConsoleKeyInfo,
  199. ref ConsoleKey key,
  200. ConsoleKeyInfo [] cki,
  201. ref ConsoleModifiers mod
  202. )
  203. {
  204. // isMouse is true if it's CSI<, false otherwise
  205. EscSeqUtils.DecodeEscSeq (
  206. ref newConsoleKeyInfo,
  207. ref key,
  208. cki,
  209. ref mod,
  210. out string c1Control,
  211. out string code,
  212. out string [] values,
  213. out string terminating,
  214. out bool isMouse,
  215. out List<MouseFlags> mouseFlags,
  216. out Point pos,
  217. out bool isReq,
  218. (f, p) => HandleMouseEvent (MapMouseFlags (f), p)
  219. );
  220. if (isMouse)
  221. {
  222. foreach (MouseFlags mf in mouseFlags)
  223. {
  224. HandleMouseEvent (MapMouseFlags (mf), pos);
  225. }
  226. return;
  227. }
  228. if (isReq)
  229. {
  230. HandleRequestResponseEvent (c1Control, code, values, terminating);
  231. return;
  232. }
  233. HandleKeyboardEvent (newConsoleKeyInfo);
  234. }
  235. [UnconditionalSuppressMessage ("AOT", "IL3050:Calling members annotated with 'RequiresDynamicCodeAttribute' may break functionality when AOT compiling.", Justification = "<Pending>")]
  236. private MouseButtonState MapMouseFlags (MouseFlags mouseFlags)
  237. {
  238. MouseButtonState mbs = default;
  239. foreach (object flag in Enum.GetValues (mouseFlags.GetType ()))
  240. {
  241. if (mouseFlags.HasFlag ((MouseFlags)flag))
  242. {
  243. switch (flag)
  244. {
  245. case MouseFlags.Button1Pressed:
  246. mbs |= MouseButtonState.Button1Pressed;
  247. break;
  248. case MouseFlags.Button1Released:
  249. mbs |= MouseButtonState.Button1Released;
  250. break;
  251. case MouseFlags.Button1Clicked:
  252. mbs |= MouseButtonState.Button1Clicked;
  253. break;
  254. case MouseFlags.Button1DoubleClicked:
  255. mbs |= MouseButtonState.Button1DoubleClicked;
  256. break;
  257. case MouseFlags.Button1TripleClicked:
  258. mbs |= MouseButtonState.Button1TripleClicked;
  259. break;
  260. case MouseFlags.Button2Pressed:
  261. mbs |= MouseButtonState.Button2Pressed;
  262. break;
  263. case MouseFlags.Button2Released:
  264. mbs |= MouseButtonState.Button2Released;
  265. break;
  266. case MouseFlags.Button2Clicked:
  267. mbs |= MouseButtonState.Button2Clicked;
  268. break;
  269. case MouseFlags.Button2DoubleClicked:
  270. mbs |= MouseButtonState.Button2DoubleClicked;
  271. break;
  272. case MouseFlags.Button2TripleClicked:
  273. mbs |= MouseButtonState.Button2TripleClicked;
  274. break;
  275. case MouseFlags.Button3Pressed:
  276. mbs |= MouseButtonState.Button3Pressed;
  277. break;
  278. case MouseFlags.Button3Released:
  279. mbs |= MouseButtonState.Button3Released;
  280. break;
  281. case MouseFlags.Button3Clicked:
  282. mbs |= MouseButtonState.Button3Clicked;
  283. break;
  284. case MouseFlags.Button3DoubleClicked:
  285. mbs |= MouseButtonState.Button3DoubleClicked;
  286. break;
  287. case MouseFlags.Button3TripleClicked:
  288. mbs |= MouseButtonState.Button3TripleClicked;
  289. break;
  290. case MouseFlags.WheeledUp:
  291. mbs |= MouseButtonState.ButtonWheeledUp;
  292. break;
  293. case MouseFlags.WheeledDown:
  294. mbs |= MouseButtonState.ButtonWheeledDown;
  295. break;
  296. case MouseFlags.WheeledLeft:
  297. mbs |= MouseButtonState.ButtonWheeledLeft;
  298. break;
  299. case MouseFlags.WheeledRight:
  300. mbs |= MouseButtonState.ButtonWheeledRight;
  301. break;
  302. case MouseFlags.Button4Pressed:
  303. mbs |= MouseButtonState.Button4Pressed;
  304. break;
  305. case MouseFlags.Button4Released:
  306. mbs |= MouseButtonState.Button4Released;
  307. break;
  308. case MouseFlags.Button4Clicked:
  309. mbs |= MouseButtonState.Button4Clicked;
  310. break;
  311. case MouseFlags.Button4DoubleClicked:
  312. mbs |= MouseButtonState.Button4DoubleClicked;
  313. break;
  314. case MouseFlags.Button4TripleClicked:
  315. mbs |= MouseButtonState.Button4TripleClicked;
  316. break;
  317. case MouseFlags.ButtonShift:
  318. mbs |= MouseButtonState.ButtonShift;
  319. break;
  320. case MouseFlags.ButtonCtrl:
  321. mbs |= MouseButtonState.ButtonCtrl;
  322. break;
  323. case MouseFlags.ButtonAlt:
  324. mbs |= MouseButtonState.ButtonAlt;
  325. break;
  326. case MouseFlags.ReportMousePosition:
  327. mbs |= MouseButtonState.ReportMousePosition;
  328. break;
  329. case MouseFlags.AllEvents:
  330. mbs |= MouseButtonState.AllEvents;
  331. break;
  332. }
  333. }
  334. }
  335. return mbs;
  336. }
  337. private Point _lastCursorPosition;
  338. private void HandleRequestResponseEvent (string c1Control, string code, string [] values, string terminating)
  339. {
  340. switch (terminating)
  341. {
  342. // BUGBUG: I can't find where we send a request for cursor position (ESC[?6n), so I'm not sure if this is needed.
  343. case EscSeqUtils.CSI_RequestCursorPositionReport_Terminator:
  344. var point = new Point { X = int.Parse (values [1]) - 1, Y = int.Parse (values [0]) - 1 };
  345. if (_lastCursorPosition.Y != point.Y)
  346. {
  347. _lastCursorPosition = point;
  348. var eventType = EventType.WindowPosition;
  349. var winPositionEv = new WindowPositionEvent { CursorPosition = point };
  350. _inputQueue.Add (
  351. new InputResult { EventType = eventType, WindowPositionEvent = winPositionEv }
  352. );
  353. }
  354. break;
  355. case EscSeqUtils.CSI_ReportTerminalSizeInChars_Terminator:
  356. switch (values [0])
  357. {
  358. case EscSeqUtils.CSI_ReportTerminalSizeInChars_ResponseValue:
  359. EnqueueWindowSizeEvent (
  360. Math.Max (int.Parse (values [1]), 0),
  361. Math.Max (int.Parse (values [2]), 0),
  362. Math.Max (int.Parse (values [1]), 0),
  363. Math.Max (int.Parse (values [2]), 0)
  364. );
  365. break;
  366. default:
  367. EnqueueRequestResponseEvent (c1Control, code, values, terminating);
  368. break;
  369. }
  370. break;
  371. default:
  372. EnqueueRequestResponseEvent (c1Control, code, values, terminating);
  373. break;
  374. }
  375. }
  376. private void EnqueueRequestResponseEvent (string c1Control, string code, string [] values, string terminating)
  377. {
  378. var eventType = EventType.RequestResponse;
  379. var requestRespEv = new RequestResponseEvent { ResultTuple = (c1Control, code, values, terminating) };
  380. _inputQueue.Add (
  381. new InputResult { EventType = eventType, RequestResponseEvent = requestRespEv }
  382. );
  383. }
  384. private void HandleMouseEvent (MouseButtonState buttonState, Point pos)
  385. {
  386. var mouseEvent = new MouseEvent { Position = pos, ButtonState = buttonState };
  387. _inputQueue.Add (
  388. new InputResult { EventType = EventType.Mouse, MouseEvent = mouseEvent }
  389. );
  390. }
  391. public enum EventType
  392. {
  393. Key = 1,
  394. Mouse = 2,
  395. WindowSize = 3,
  396. WindowPosition = 4,
  397. RequestResponse = 5
  398. }
  399. [Flags]
  400. public enum MouseButtonState
  401. {
  402. Button1Pressed = 0x1,
  403. Button1Released = 0x2,
  404. Button1Clicked = 0x4,
  405. Button1DoubleClicked = 0x8,
  406. Button1TripleClicked = 0x10,
  407. Button2Pressed = 0x20,
  408. Button2Released = 0x40,
  409. Button2Clicked = 0x80,
  410. Button2DoubleClicked = 0x100,
  411. Button2TripleClicked = 0x200,
  412. Button3Pressed = 0x400,
  413. Button3Released = 0x800,
  414. Button3Clicked = 0x1000,
  415. Button3DoubleClicked = 0x2000,
  416. Button3TripleClicked = 0x4000,
  417. ButtonWheeledUp = 0x8000,
  418. ButtonWheeledDown = 0x10000,
  419. ButtonWheeledLeft = 0x20000,
  420. ButtonWheeledRight = 0x40000,
  421. Button4Pressed = 0x80000,
  422. Button4Released = 0x100000,
  423. Button4Clicked = 0x200000,
  424. Button4DoubleClicked = 0x400000,
  425. Button4TripleClicked = 0x800000,
  426. ButtonShift = 0x1000000,
  427. ButtonCtrl = 0x2000000,
  428. ButtonAlt = 0x4000000,
  429. ReportMousePosition = 0x8000000,
  430. AllEvents = -1
  431. }
  432. public struct MouseEvent
  433. {
  434. public Point Position;
  435. public MouseButtonState ButtonState;
  436. }
  437. public struct WindowSizeEvent
  438. {
  439. public Size Size;
  440. }
  441. public struct WindowPositionEvent
  442. {
  443. public int Top;
  444. public int Left;
  445. public Point CursorPosition;
  446. }
  447. public struct RequestResponseEvent
  448. {
  449. public (string c1Control, string code, string [] values, string terminating) ResultTuple;
  450. }
  451. public struct InputResult
  452. {
  453. public EventType EventType;
  454. public ConsoleKeyInfo ConsoleKeyInfo;
  455. public MouseEvent MouseEvent;
  456. public WindowSizeEvent WindowSizeEvent;
  457. public WindowPositionEvent WindowPositionEvent;
  458. public RequestResponseEvent RequestResponseEvent;
  459. public readonly override string ToString ()
  460. {
  461. return (EventType switch
  462. {
  463. EventType.Key => ToString (ConsoleKeyInfo),
  464. EventType.Mouse => MouseEvent.ToString (),
  465. //EventType.WindowSize => WindowSize.ToString (),
  466. //EventType.RequestResponse => RequestResponse.ToString (),
  467. _ => "Unknown event type: " + EventType
  468. })!;
  469. }
  470. /// <summary>Prints a ConsoleKeyInfoEx structure</summary>
  471. /// <param name="cki"></param>
  472. /// <returns></returns>
  473. public readonly string ToString (ConsoleKeyInfo cki)
  474. {
  475. var ke = new Key ((KeyCode)cki.KeyChar);
  476. var sb = new StringBuilder ();
  477. sb.Append ($"Key: {(KeyCode)cki.Key} ({cki.Key})");
  478. sb.Append ((cki.Modifiers & ConsoleModifiers.Shift) != 0 ? " | Shift" : string.Empty);
  479. sb.Append ((cki.Modifiers & ConsoleModifiers.Control) != 0 ? " | Control" : string.Empty);
  480. sb.Append ((cki.Modifiers & ConsoleModifiers.Alt) != 0 ? " | Alt" : string.Empty);
  481. sb.Append ($", KeyChar: {ke.AsRune.MakePrintable ()} ({(uint)cki.KeyChar}) ");
  482. string s = sb.ToString ().TrimEnd (',').TrimEnd (' ');
  483. return $"[ConsoleKeyInfo({s})]";
  484. }
  485. }
  486. private void HandleKeyboardEvent (ConsoleKeyInfo cki)
  487. {
  488. var inputResult = new InputResult { EventType = EventType.Key, ConsoleKeyInfo = cki };
  489. _inputQueue.Add (inputResult);
  490. }
  491. public void Dispose ()
  492. {
  493. _netEventsDisposed?.Cancel ();
  494. _netEventsDisposed?.Dispose ();
  495. _netEventsDisposed = null;
  496. try
  497. {
  498. // throws away any typeahead that has been typed by
  499. // the user and has not yet been read by the program.
  500. while (Console.KeyAvailable)
  501. {
  502. Console.ReadKey (true);
  503. }
  504. }
  505. catch (InvalidOperationException)
  506. {
  507. // Ignore - Console input has already been closed
  508. }
  509. }
  510. }