WindowsInputProcessor.cs 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289
  1. using System.Collections.Concurrent;
  2. namespace Terminal.Gui.Drivers;
  3. using InputRecord = WindowsConsole.InputRecord;
  4. /// <summary>
  5. /// Input processor for <see cref="WindowsInput"/>, deals in <see cref="WindowsConsole.InputRecord"/> stream.
  6. /// </summary>
  7. internal class WindowsInputProcessor : InputProcessorImpl<InputRecord>
  8. {
  9. private readonly bool [] _lastWasPressed = new bool [4];
  10. /// <inheritdoc/>
  11. public WindowsInputProcessor (ConcurrentQueue<InputRecord> inputBuffer) : base (inputBuffer, new WindowsKeyConverter ())
  12. {
  13. DriverName = "windows";
  14. }
  15. /// <inheritdoc />
  16. public override void EnqueueMouseEvent (IApplication? app, MouseEventArgs mouseEvent)
  17. {
  18. InputQueue.Enqueue (new ()
  19. {
  20. EventType = WindowsConsole.EventType.Mouse,
  21. MouseEvent = ToMouseEventRecord (mouseEvent)
  22. });
  23. }
  24. /// <inheritdoc/>
  25. protected override void Process (InputRecord inputEvent)
  26. {
  27. switch (inputEvent.EventType)
  28. {
  29. case WindowsConsole.EventType.Key:
  30. // TODO: v1 supported distinct key up/down events on Windows.
  31. // TODO: For now ignore keyup because ANSI comes in as down+up which is confusing to try and parse/pair these things up
  32. if (!inputEvent.KeyEvent.bKeyDown)
  33. {
  34. return;
  35. }
  36. foreach (Tuple<char, InputRecord> released in Parser.ProcessInput (Tuple.Create (inputEvent.KeyEvent.UnicodeChar, inputEvent)))
  37. {
  38. ProcessAfterParsing (released.Item2);
  39. }
  40. /*
  41. if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
  42. {
  43. // Used to pass Unicode characters as if they were keystrokes.
  44. // The VK_PACKET key is the low word of a 32-bit
  45. // Virtual Key value used for non-keyboard input methods.
  46. inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
  47. }
  48. WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
  49. //Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
  50. KeyCode map = MapKey (keyInfo);
  51. if (map == KeyCode.Null)
  52. {
  53. break;
  54. }
  55. */
  56. // This follows convention in DotNetDriver
  57. break;
  58. case WindowsConsole.EventType.Mouse:
  59. MouseEventArgs me = ToMouseEvent (inputEvent.MouseEvent);
  60. RaiseMouseEvent (me);
  61. break;
  62. }
  63. }
  64. /// <summary>
  65. /// Converts a Windows-specific mouse event to a <see cref="MouseEventArgs"/>.
  66. /// </summary>
  67. /// <param name="e"></param>
  68. /// <returns></returns>
  69. public MouseEventArgs ToMouseEvent (WindowsConsole.MouseEventRecord e)
  70. {
  71. var mouseFlags = MouseFlags.None;
  72. mouseFlags = UpdateMouseFlags (
  73. mouseFlags,
  74. e.ButtonState,
  75. WindowsConsole.ButtonState.Button1Pressed,
  76. MouseFlags.Button1Pressed,
  77. MouseFlags.Button1Released,
  78. 0);
  79. mouseFlags = UpdateMouseFlags (
  80. mouseFlags,
  81. e.ButtonState,
  82. WindowsConsole.ButtonState.Button2Pressed,
  83. MouseFlags.Button2Pressed,
  84. MouseFlags.Button2Released,
  85. 1);
  86. mouseFlags = UpdateMouseFlags (
  87. mouseFlags,
  88. e.ButtonState,
  89. WindowsConsole.ButtonState.Button4Pressed,
  90. MouseFlags.Button4Pressed,
  91. MouseFlags.Button4Released,
  92. 3);
  93. // Deal with button 3 separately because it is considered same as 'rightmost button'
  94. if (e.ButtonState.HasFlag (WindowsConsole.ButtonState.Button3Pressed) || e.ButtonState.HasFlag (WindowsConsole.ButtonState.RightmostButtonPressed))
  95. {
  96. mouseFlags |= MouseFlags.Button3Pressed;
  97. _lastWasPressed [2] = true;
  98. }
  99. else
  100. {
  101. if (_lastWasPressed [2])
  102. {
  103. mouseFlags |= MouseFlags.Button3Released;
  104. _lastWasPressed [2] = false;
  105. }
  106. }
  107. if (e.EventFlags == WindowsConsole.EventFlags.MouseWheeled)
  108. {
  109. switch ((int)e.ButtonState)
  110. {
  111. case > 0:
  112. mouseFlags = MouseFlags.WheeledUp;
  113. break;
  114. case < 0:
  115. mouseFlags = MouseFlags.WheeledDown;
  116. break;
  117. }
  118. }
  119. if (e.EventFlags != WindowsConsole.EventFlags.NoEvent)
  120. {
  121. switch (e.EventFlags)
  122. {
  123. case WindowsConsole.EventFlags.MouseMoved:
  124. mouseFlags |= MouseFlags.ReportMousePosition;
  125. break;
  126. }
  127. }
  128. if (e.ControlKeyState != WindowsConsole.ControlKeyState.NoControlKeyPressed)
  129. {
  130. switch (e.ControlKeyState)
  131. {
  132. case WindowsConsole.ControlKeyState.RightAltPressed:
  133. case WindowsConsole.ControlKeyState.LeftAltPressed:
  134. mouseFlags |= MouseFlags.ButtonAlt;
  135. break;
  136. case WindowsConsole.ControlKeyState.RightControlPressed:
  137. case WindowsConsole.ControlKeyState.LeftControlPressed:
  138. mouseFlags |= MouseFlags.ButtonCtrl;
  139. break;
  140. case WindowsConsole.ControlKeyState.ShiftPressed:
  141. mouseFlags |= MouseFlags.ButtonShift;
  142. break;
  143. }
  144. }
  145. var result = new MouseEventArgs
  146. {
  147. Position = new (e.MousePosition.X, e.MousePosition.Y),
  148. Flags = mouseFlags
  149. };
  150. return result;
  151. }
  152. private MouseFlags UpdateMouseFlags (
  153. MouseFlags current,
  154. WindowsConsole.ButtonState newState,
  155. WindowsConsole.ButtonState pressedState,
  156. MouseFlags pressedFlag,
  157. MouseFlags releasedFlag,
  158. int buttonIndex
  159. )
  160. {
  161. if (newState.HasFlag (pressedState))
  162. {
  163. current |= pressedFlag;
  164. _lastWasPressed [buttonIndex] = true;
  165. }
  166. else
  167. {
  168. if (_lastWasPressed [buttonIndex])
  169. {
  170. current |= releasedFlag;
  171. _lastWasPressed [buttonIndex] = false;
  172. }
  173. }
  174. return current;
  175. }
  176. /// <summary>
  177. /// Converts a <see cref="MouseEventArgs"/> to a Windows-specific <see cref="WindowsConsole.MouseEventRecord"/>.
  178. /// </summary>
  179. /// <param name="mouseEvent"></param>
  180. /// <returns></returns>
  181. public WindowsConsole.MouseEventRecord ToMouseEventRecord (MouseEventArgs mouseEvent)
  182. {
  183. var buttonState = WindowsConsole.ButtonState.NoButtonPressed;
  184. var eventFlags = WindowsConsole.EventFlags.NoEvent;
  185. var controlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed;
  186. // Convert button states
  187. if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed))
  188. {
  189. buttonState |= WindowsConsole.ButtonState.Button1Pressed;
  190. }
  191. if (mouseEvent.Flags.HasFlag (MouseFlags.Button2Pressed))
  192. {
  193. buttonState |= WindowsConsole.ButtonState.Button2Pressed;
  194. }
  195. if (mouseEvent.Flags.HasFlag (MouseFlags.Button3Pressed))
  196. {
  197. buttonState |= WindowsConsole.ButtonState.Button3Pressed;
  198. }
  199. if (mouseEvent.Flags.HasFlag (MouseFlags.Button4Pressed))
  200. {
  201. buttonState |= WindowsConsole.ButtonState.Button4Pressed;
  202. }
  203. // Convert mouse wheel events
  204. if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledUp))
  205. {
  206. eventFlags = WindowsConsole.EventFlags.MouseWheeled;
  207. buttonState = (WindowsConsole.ButtonState)0x00780000; // Positive value for wheel up
  208. }
  209. else if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledDown))
  210. {
  211. eventFlags = WindowsConsole.EventFlags.MouseWheeled;
  212. buttonState = (WindowsConsole.ButtonState)unchecked((int)0xFF880000); // Negative value for wheel down
  213. }
  214. // Convert movement flag
  215. if (mouseEvent.Flags.HasFlag (MouseFlags.ReportMousePosition))
  216. {
  217. eventFlags |= WindowsConsole.EventFlags.MouseMoved;
  218. }
  219. // Convert modifier keys
  220. if (mouseEvent.Flags.HasFlag (MouseFlags.ButtonAlt))
  221. {
  222. controlKeyState |= WindowsConsole.ControlKeyState.LeftAltPressed;
  223. }
  224. if (mouseEvent.Flags.HasFlag (MouseFlags.ButtonCtrl))
  225. {
  226. controlKeyState |= WindowsConsole.ControlKeyState.LeftControlPressed;
  227. }
  228. if (mouseEvent.Flags.HasFlag (MouseFlags.ButtonShift))
  229. {
  230. controlKeyState |= WindowsConsole.ControlKeyState.ShiftPressed;
  231. }
  232. return new WindowsConsole.MouseEventRecord
  233. {
  234. MousePosition = new WindowsConsole.Coord ((short)mouseEvent.Position.X, (short)mouseEvent.Position.Y),
  235. ButtonState = buttonState,
  236. ControlKeyState = controlKeyState,
  237. EventFlags = eventFlags
  238. };
  239. }
  240. }