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- namespace Terminal.Gui.Views;
- /// <summary>
- /// A <see cref="Toplevel.Modal"/> <see cref="Window"/>. Supports a simple API for adding <see cref="Button"/>s
- /// across the bottom. By default, the <see cref="Dialog"/> is centered and used the <see cref="Schemes.Dialog"/>
- /// scheme.
- /// </summary>
- /// <remarks>
- /// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to
- /// <see cref="IApplication.Run(Toplevel, Func{Exception, bool})"/>. This will execute the dialog until
- /// it terminates via the <see cref="Application.QuitKey"/> (`Esc` by default),
- /// or when one of the views or buttons added to the dialog calls
- /// <see cref="IApplication.RequestStop()"/>.
- /// </remarks>
- public class Dialog : Window
- {
- private static LineStyle _defaultBorderStyle = LineStyle.Heavy; // Resources/config.json overrides
- private static Alignment _defaultButtonAlignment = Alignment.End; // Resources/config.json overrides
- private static AlignmentModes _defaultButtonAlignmentModes = AlignmentModes.StartToEnd | AlignmentModes.AddSpaceBetweenItems; // Resources/config.json overrides
- private static int _defaultMinimumHeight = 80; // Resources/config.json overrides
- private static int _defaultMinimumWidth = 80; // Resources/config.json overrides
- private static ShadowStyle _defaultShadow = ShadowStyle.Transparent; // Resources/config.json overrides
- /// <summary>
- /// Initializes a new instance of the <see cref="Dialog"/> class with no <see cref="Button"/>s.
- /// </summary>
- /// <remarks>
- /// By default, <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> are
- /// set
- /// such that the <see cref="Dialog"/> will be centered in, and no larger than 90% of <see cref="IApplication.TopRunnable"/>, if
- /// there is one. Otherwise,
- /// it will be bound by the screen dimensions.
- /// </remarks>
- public Dialog ()
- {
- Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped;
- base.ShadowStyle = DefaultShadow;
- BorderStyle = DefaultBorderStyle;
- X = Pos.Center ();
- Y = Pos.Center ();
- Width = Dim.Auto (DimAutoStyle.Auto, Dim.Percent (DefaultMinimumWidth), Dim.Percent (90));
- Height = Dim.Auto (DimAutoStyle.Auto, Dim.Percent (DefaultMinimumHeight), Dim.Percent (90));
- SchemeName = SchemeManager.SchemesToSchemeName (Schemes.Dialog);
- Modal = true;
- ButtonAlignment = DefaultButtonAlignment;
- ButtonAlignmentModes = DefaultButtonAlignmentModes;
- }
- private readonly List<Button> _buttons = [];
- private bool _canceled;
- /// <summary>
- /// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the
- /// <see cref="Dialog"/>
- /// </summary>
- /// <param name="button">Button to add.</param>
- public void AddButton (Button button)
- {
- // Use a distinct GroupId so users can use Pos.Align for other views in the Dialog
- button.X = Pos.Align (ButtonAlignment, ButtonAlignmentModes, GetHashCode ());
- button.Y = Pos.AnchorEnd ();
- _buttons.Add (button);
- Add (button);
- }
- // TODO: Update button.X = Pos.Justify when alignment changes
- /// <summary>Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the bottom of the dialog.</summary>
- public Alignment ButtonAlignment { get; set; }
- /// <summary>
- /// Gets or sets the alignment modes for the dialog's buttons.
- /// </summary>
- public AlignmentModes ButtonAlignmentModes { get; set; }
- /// <summary>Optional buttons to lay out at the bottom of the dialog.</summary>
- public Button [] Buttons
- {
- get => _buttons.ToArray ();
- init
- {
- foreach (Button b in value)
- {
- AddButton (b);
- }
- }
- }
- /// <summary>Gets a value indicating whether the <see cref="Dialog"/> was canceled.</summary>
- /// <remarks>The default value is <see langword="true"/>.</remarks>
- public bool Canceled
- {
- get { return _canceled; }
- set
- {
- #if DEBUG_IDISPOSABLE
- if (EnableDebugIDisposableAsserts && WasDisposed)
- {
- throw new ObjectDisposedException (GetType ().FullName);
- }
- #endif
- _canceled = value;
- }
- }
- /// <summary>
- /// Defines the default border styling for <see cref="Dialog"/>. Can be configured via
- /// <see cref="ConfigurationManager"/>.
- /// </summary>
- [ConfigurationProperty (Scope = typeof (ThemeScope))]
- public new static LineStyle DefaultBorderStyle
- {
- get => _defaultBorderStyle;
- set => _defaultBorderStyle = value;
- }
- /// <summary>The default <see cref="Alignment"/> for <see cref="Dialog"/>.</summary>
- /// <remarks>This property can be set in a Theme.</remarks>
- [ConfigurationProperty (Scope = typeof (ThemeScope))]
- public static Alignment DefaultButtonAlignment
- {
- get => _defaultButtonAlignment;
- set => _defaultButtonAlignment = value;
- }
- /// <summary>The default <see cref="AlignmentModes"/> for <see cref="Dialog"/>.</summary>
- /// <remarks>This property can be set in a Theme.</remarks>
- [ConfigurationProperty (Scope = typeof (ThemeScope))]
- public static AlignmentModes DefaultButtonAlignmentModes
- {
- get => _defaultButtonAlignmentModes;
- set => _defaultButtonAlignmentModes = value;
- }
- /// <summary>
- /// Defines the default minimum Dialog height, as a percentage of the container width. Can be configured via
- /// <see cref="ConfigurationManager"/>.
- /// </summary>
- [ConfigurationProperty (Scope = typeof (ThemeScope))]
- public static int DefaultMinimumHeight
- {
- get => _defaultMinimumHeight;
- set => _defaultMinimumHeight = value;
- }
- /// <summary>
- /// Defines the default minimum Dialog width, as a percentage of the container width. Can be configured via
- /// <see cref="ConfigurationManager"/>.
- /// </summary>
- [ConfigurationProperty (Scope = typeof (ThemeScope))]
- public static int DefaultMinimumWidth
- {
- get => _defaultMinimumWidth;
- set => _defaultMinimumWidth = value;
- }
- /// <summary>
- /// Gets or sets whether all <see cref="Window"/>s are shown with a shadow effect by default.
- /// </summary>
- [ConfigurationProperty (Scope = typeof (ThemeScope))]
- public new static ShadowStyle DefaultShadow
- {
- get => _defaultShadow;
- set => _defaultShadow = value;
- }
- // Dialogs are Modal and Focus is indicated by their Border. The following code ensures the
- // Text of the dialog (e.g. for a MessageBox) is always drawn using the Normal Attribute.
- private bool _drawingText;
- /// <inheritdoc/>
- protected override bool OnDrawingText ()
- {
- _drawingText = true;
- return false;
- }
- /// <inheritdoc/>
- protected override void OnDrewText ()
- {
- _drawingText = false;
- }
- /// <inheritdoc />
- protected override bool OnGettingAttributeForRole (in VisualRole role, ref Attribute currentAttribute)
- {
- if (_drawingText && role is VisualRole.Focus && Border?.Thickness != Thickness.Empty)
- {
- currentAttribute = GetScheme ().Normal;
- return true;
- }
- return false;
- }
- }
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