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- //
- // FileDialog.cs: File system dialogs for open and save
- //
- // TODO:
- // * Add directory selector
- // * Implement subclasses
- // * Figure out why message text does not show
- // * Remove the extra space when message does not show
- // * Use a line separator to show the file listing, so we can use same colors as the rest
- // * DirListView: Add mouse support
- using System;
- using System.Collections.Generic;
- using NStack;
- using System.IO;
- using System.Linq;
- namespace Terminal.Gui {
- internal class DirListView : View {
- int top, selected;
- DirectoryInfo dirInfo;
- List<(string,bool,bool)> infos;
- internal bool canChooseFiles = true;
- internal bool canChooseDirectories = false;
- internal bool allowsMultipleSelection = false;
- public DirListView ()
- {
- infos = new List<(string,bool,bool)> ();
- CanFocus = true;
- }
- bool IsAllowed (FileSystemInfo fsi)
- {
- if (fsi.Attributes.HasFlag (FileAttributes.Directory))
- return true;
- if (allowedFileTypes == null)
- return true;
- foreach (var ft in allowedFileTypes)
- if (fsi.Name.EndsWith (ft))
- return true;
- return false;
- }
- internal void Reload ()
- {
- dirInfo = new DirectoryInfo (directory.ToString ());
- infos = (from x in dirInfo.GetFileSystemInfos ()
- where IsAllowed (x)
- orderby (!x.Attributes.HasFlag (FileAttributes.Directory)) + x.Name
- select (x.Name, x.Attributes.HasFlag (FileAttributes.Directory), false)).ToList ();
- infos.Insert (0, ("..", true, false));
- top = 0;
- selected = 0;
- SetNeedsDisplay ();
- }
- ustring directory;
- public ustring Directory {
- get => directory;
- set {
- if (directory == value)
- return;
- directory = value;
- Reload ();
- }
- }
- public override void PositionCursor ()
- {
- Move (0, selected - top);
- }
- void DrawString (int line, string str)
- {
- var f = Frame;
- var width = f.Width;
- var ustr = ustring.Make (str);
- Move (allowsMultipleSelection ? 3 : 2, line);
- int byteLen = ustr.Length;
- int used = 0;
- for (int i = 0; i < byteLen;) {
- (var rune, var size) = Utf8.DecodeRune (ustr, i, i - byteLen);
- var count = Rune.ColumnWidth (rune);
- if (used + count >= width)
- break;
- Driver.AddRune (rune);
- used += count;
- i += size;
- }
- for (; used < width; used++) {
- Driver.AddRune (' ');
- }
- }
- public override void Redraw (Rect region)
- {
- var current = ColorScheme.Focus;
- Driver.SetAttribute (current);
- Move (0, 0);
- var f = Frame;
- var item = top;
- bool focused = HasFocus;
- var width = region.Width;
- for (int row = 0; row < f.Height; row++, item++) {
- bool isSelected = item == selected;
- Move (0, row);
- var newcolor = focused ? (isSelected ? ColorScheme.HotNormal : ColorScheme.Focus) : ColorScheme.Focus;
- if (newcolor != current) {
- Driver.SetAttribute (newcolor);
- current = newcolor;
- }
- if (item >= infos.Count) {
- for (int c = 0; c < f.Width; c++)
- Driver.AddRune (' ');
- continue;
- }
- var fi = infos [item];
- Driver.AddRune (isSelected ? '>' : ' ');
- if (allowsMultipleSelection)
- Driver.AddRune (fi.Item3 ? '*' : ' ');
-
- if (fi.Item2)
- Driver.AddRune ('/');
- else
- Driver.AddRune (' ');
- DrawString (row, fi.Item1);
- }
- }
- public Action<(string,bool)> SelectedChanged;
- public Action<ustring> DirectoryChanged;
- public Action<ustring> FileChanged;
- void SelectionChanged ()
- {
- if (SelectedChanged != null) {
- var sel = infos [selected];
- SelectedChanged ((sel.Item1, sel.Item2));
- }
- }
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- switch (keyEvent.Key) {
- case Key.CursorUp:
- case Key.ControlP:
- if (selected > 0) {
- selected--;
- if (selected < top)
- top = selected;
- SelectionChanged ();
- SetNeedsDisplay ();
- }
- return true;
- case Key.CursorDown:
- case Key.ControlN:
- if (selected + 1 < infos.Count) {
- selected++;
- if (selected >= top + Frame.Height)
- top++;
- SelectionChanged ();
- SetNeedsDisplay ();
- }
- return true;
- case Key.ControlV:
- case Key.PageDown:
- var n = (selected + Frame.Height);
- if (n > infos.Count)
- n = infos.Count - 1;
- if (n != selected) {
- selected = n;
- if (infos.Count >= Frame.Height)
- top = selected;
- else
- top = 0;
- SelectionChanged ();
- SetNeedsDisplay ();
- }
- return true;
- case Key.Enter:
- var isDir = infos [selected].Item2;
- if (isDir) {
- Directory = Path.GetFullPath (Path.Combine (Path.GetFullPath (Directory.ToString ()), infos [selected].Item1));
- if (DirectoryChanged != null)
- DirectoryChanged (Directory);
- } else {
- if (FileChanged != null)
- FileChanged (infos [selected].Item1);
- if (canChooseFiles) {
- // Let the OK handler take it over
- return false;
- }
- // No files allowed, do not let the default handler take it.
- }
- return true;
- case Key.PageUp:
- n = (selected - Frame.Height);
- if (n < 0)
- n = 0;
- if (n != selected) {
- selected = n;
- top = selected;
- SelectionChanged ();
- SetNeedsDisplay ();
- }
- return true;
- case Key.Space:
- case Key.ControlT:
- if (allowsMultipleSelection) {
- if ((canChooseFiles && infos [selected].Item2 == false) ||
- (canChooseDirectories && infos [selected].Item2 &&
- infos [selected].Item1 != "..")){
- infos [selected] = (infos [selected].Item1, infos [selected].Item2, !infos [selected].Item3);
- SelectionChanged ();
- SetNeedsDisplay ();
- }
- }
- return true;
- }
- return base.ProcessKey (keyEvent);
- }
- string [] allowedFileTypes;
- public string [] AllowedFileTypes {
- get => allowedFileTypes;
- set {
- allowedFileTypes = value;
- Reload ();
- }
- }
- public string MakePath (string relativePath)
- {
- return Path.GetFullPath (Path.Combine (Directory.ToString (), relativePath));
- }
- public IReadOnlyList<string> FilePaths {
- get {
- if (allowsMultipleSelection) {
- var res = new List<string> ();
- foreach (var item in infos)
- if (item.Item3)
- res.Add (MakePath (item.Item1));
- return res;
- } else {
- if (infos [selected].Item2) {
- if (canChooseDirectories)
- return new List<string> () { MakePath (infos [selected].Item1) };
- return Array.Empty<string> ();
- } else {
- if (canChooseFiles)
- return new List<string> () { MakePath (infos [selected].Item1) };
- return Array.Empty<string> ();
- }
- }
- }
- }
- }
- /// <summary>
- /// Base class for the OpenDialog and the SaveDialog
- /// </summary>
- public class FileDialog : Dialog {
- Button prompt, cancel;
- Label nameFieldLabel, message, dirLabel;
- TextField dirEntry, nameEntry;
- internal DirListView dirListView;
- public FileDialog (ustring title, ustring prompt, ustring nameFieldLabel, ustring message) : base (title, Driver.Cols - 20, Driver.Rows - 5, null)
- {
- this.message = new Label (Rect.Empty, "MESSAGE" + message);
- var msgLines = Label.MeasureLines (message, Driver.Cols - 20);
- dirLabel = new Label ("Directory: ") {
- X = 1,
- Y = 1 + msgLines
- };
- dirEntry = new TextField ("") {
- X = Pos.Right (dirLabel),
- Y = 1 + msgLines,
- Width = Dim.Fill () - 1
- };
- Add (dirLabel, dirEntry);
- this.nameFieldLabel = new Label ("Open: ") {
- X = 6,
- Y = 3 + msgLines,
- };
- nameEntry = new TextField ("") {
- X = Pos.Left (dirEntry),
- Y = 3 + msgLines,
- Width = Dim.Fill () - 1
- };
- Add (this.nameFieldLabel, nameEntry);
- dirListView = new DirListView () {
- X = 1,
- Y = 3 + msgLines + 2,
- Width = Dim.Fill () - 2,
- Height = Dim.Fill () - 2,
- };
- DirectoryPath = Path.GetFullPath (Environment.CurrentDirectory);
- Add (dirListView);
- dirListView.DirectoryChanged = (dir) => dirEntry.Text = dir;
- dirListView.FileChanged = (file) => {
- nameEntry.Text = file;
- };
- this.cancel = new Button ("Cancel");
- this.cancel.Clicked += () => {
- canceled = true;
- Application.RequestStop ();
- };
- AddButton (cancel);
- this.prompt = new Button (prompt) {
- IsDefault = true,
- };
- this.prompt.Clicked += () => {
- canceled = false;
- Application.RequestStop ();
- };
- AddButton (this.prompt);
- // On success, we will set this to false.
- canceled = true;
- }
- internal bool canceled;
- public override void WillPresent ()
- {
- base.WillPresent ();
- //SetFocus (nameEntry);
- }
- /// <summary>
- /// Gets or sets the prompt label for the button displayed to the user
- /// </summary>
- /// <value>The prompt.</value>
- public ustring Prompt {
- get => prompt.Text;
- set {
- prompt.Text = value;
- }
- }
- /// <summary>
- /// Gets or sets the name field label.
- /// </summary>
- /// <value>The name field label.</value>
- public ustring NameFieldLabel {
- get => nameFieldLabel.Text;
- set {
- nameFieldLabel.Text = value;
- }
- }
- /// <summary>
- /// Gets or sets the message displayed to the user, defaults to nothing
- /// </summary>
- /// <value>The message.</value>
- public ustring Message {
- get => message.Text;
- set {
- message.Text = value;
- }
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.FileDialog"/> can create directories.
- /// </summary>
- /// <value><c>true</c> if can create directories; otherwise, <c>false</c>.</value>
- public bool CanCreateDirectories { get; set; }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.FileDialog"/> is extension hidden.
- /// </summary>
- /// <value><c>true</c> if is extension hidden; otherwise, <c>false</c>.</value>
- public bool IsExtensionHidden { get; set; }
- /// <summary>
- /// Gets or sets the directory path for this panel
- /// </summary>
- /// <value>The directory path.</value>
- public ustring DirectoryPath {
- get => dirEntry.Text;
- set {
- dirEntry.Text = value;
- dirListView.Directory = value;
- }
- }
- /// <summary>
- /// The array of filename extensions allowed, or null if all file extensions are allowed.
- /// </summary>
- /// <value>The allowed file types.</value>
- public string [] AllowedFileTypes {
- get => dirListView.AllowedFileTypes;
- set => dirListView.AllowedFileTypes = value;
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.FileDialog"/> allows the file to be saved with a different extension
- /// </summary>
- /// <value><c>true</c> if allows other file types; otherwise, <c>false</c>.</value>
- public bool AllowsOtherFileTypes { get; set; }
- /// <summary>
- /// The File path that is currently shown on the panel
- /// </summary>
- /// <value>The absolute file path for the file path entered.</value>
- public ustring FilePath {
- get => nameEntry.Text;
- set {
- nameEntry.Text = value;
- }
- }
- }
- /// <summary>
- /// The save dialog provides an interactive dialog box for users to pick a file to
- /// save.
- /// </summary>
- /// <remarks>
- /// <para>
- /// To use it, create an instance of the SaveDialog, and then
- /// call Application.Run on the resulting instance. This will run the dialog modally,
- /// and when this returns, the FileName property will contain the selected value or
- /// null if the user canceled.
- /// </para>
- /// </remarks>
- public class SaveDialog : FileDialog {
- public SaveDialog (ustring title, ustring message) : base (title, prompt: "Save", nameFieldLabel: "Save as:", message: message)
- {
- }
- /// <summary>
- /// Gets the name of the file the user selected for saving, or null
- /// if the user canceled the dialog box.
- /// </summary>
- /// <value>The name of the file.</value>
- public ustring FileName {
- get {
- if (canceled)
- return null;
- return FilePath;
- }
- }
- }
- /// <summary>
- /// The Open Dialog provides an interactive dialog box for users to select files or directories.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The open dialog can be used to select files for opening, it can be configured to allow
- /// multiple items to be selected (based on the AllowsMultipleSelection) variable and
- /// you can control whether this should allow files or directories to be selected.
- /// </para>
- /// <para>
- /// To use it, create an instance of the OpenDialog, configure its properties, and then
- /// call Application.Run on the resulting instance. This will run the dialog modally,
- /// and when this returns, the list of filds will be available on the FilePaths property.
- /// </para>
- /// <para>
- /// To select more than one file, users can use the spacebar, or control-t.
- /// </para>
- /// </remarks>
- public class OpenDialog : FileDialog {
- public OpenDialog (ustring title, ustring message) : base (title, prompt: "Open", nameFieldLabel: "Open", message: message)
- {
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.OpenDialog"/> can choose files.
- /// </summary>
- /// <value><c>true</c> if can choose files; otherwise, <c>false</c>. Defaults to <c>true</c></value>
- public bool CanChooseFiles {
- get => dirListView.canChooseFiles;
- set {
- dirListView.canChooseFiles = value;
- dirListView.Reload ();
- }
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.OpenDialog"/> can choose directories.
- /// </summary>
- /// <value><c>true</c> if can choose directories; otherwise, <c>false</c> defaults to <c>false</c>.</value>
- public bool CanChooseDirectories {
- get => dirListView.canChooseDirectories;
- set {
- dirListView.canChooseDirectories = value;
- dirListView.Reload ();
- }
- }
- /// <summary>
- /// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.OpenDialog"/> allows multiple selection.
- /// </summary>
- /// <value><c>true</c> if allows multiple selection; otherwise, <c>false</c>, defaults to false.</value>
- public bool AllowsMultipleSelection {
- get => dirListView.allowsMultipleSelection;
- set {
- dirListView.allowsMultipleSelection = value;
- dirListView.Reload ();
- }
- }
- /// <summary>
- /// Returns the selected files, or an empty list if nothing has been selected
- /// </summary>
- /// <value>The file paths.</value>
- public IReadOnlyList<string> FilePaths {
- get => dirListView.FilePaths;
- }
- }
- }
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