Button.cs 7.8 KB

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  1. //
  2. // Button.cs: Button control
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using NStack;
  9. namespace Terminal.Gui {
  10. /// <summary>
  11. /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
  12. /// </summary>
  13. /// <remarks>
  14. /// <para>
  15. /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
  16. /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is the first letter or digit following the first underscore ('_')
  17. /// in the button text.
  18. /// </para>
  19. /// <para>
  20. /// Use <see cref="View.HotKeySpecifier"/> to change the hotkey specifier from the default of ('_').
  21. /// </para>
  22. /// <para>
  23. /// If no hotkey specifier is found, the first uppercase letter encountered will be used as the hotkey.
  24. /// </para>
  25. /// <para>
  26. /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
  27. /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
  28. /// <see cref="Action"/> will be invoked.
  29. /// </para>
  30. /// </remarks>
  31. public class Button : View {
  32. ustring text;
  33. bool is_default;
  34. /// <summary>
  35. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  36. /// </summary>
  37. /// <remarks>
  38. /// The width of the <see cref="Button"/> is computed based on the
  39. /// text length. The height will always be 1.
  40. /// </remarks>
  41. public Button () : this (text: string.Empty, is_default: false) { }
  42. /// <summary>
  43. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  44. /// </summary>
  45. /// <remarks>
  46. /// The width of the <see cref="Button"/> is computed based on the
  47. /// text length. The height will always be 1.
  48. /// </remarks>
  49. /// <param name="text">The button's text</param>
  50. /// <param name="is_default">
  51. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  52. /// in a <see cref="Dialog"/> will implicitly activate this button.
  53. /// </param>
  54. public Button (ustring text, bool is_default = false) : base (text)
  55. {
  56. Init (text, is_default);
  57. }
  58. /// <summary>
  59. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
  60. /// </summary>
  61. /// <remarks>
  62. /// The width of the <see cref="Button"/> is computed based on the
  63. /// text length. The height will always be 1.
  64. /// </remarks>
  65. /// <param name="x">X position where the button will be shown.</param>
  66. /// <param name="y">Y position where the button will be shown.</param>
  67. /// <param name="text">The button's text</param>
  68. public Button (int x, int y, ustring text) : this (x, y, text, false) { }
  69. /// <summary>
  70. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
  71. /// </summary>
  72. /// <remarks>
  73. /// The width of the <see cref="Button"/> is computed based on the
  74. /// text length. The height will always be 1.
  75. /// </remarks>
  76. /// <param name="x">X position where the button will be shown.</param>
  77. /// <param name="y">Y position where the button will be shown.</param>
  78. /// <param name="text">The button's text</param>
  79. /// <param name="is_default">
  80. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  81. /// in a <see cref="Dialog"/> will implicitly activate this button.
  82. /// </param>
  83. public Button (int x, int y, ustring text, bool is_default)
  84. : base (new Rect (x, y, text.RuneCount + 4 + (is_default ? 2 : 0), 1), text)
  85. {
  86. Init (text, is_default);
  87. }
  88. Rune _leftBracket;
  89. Rune _rightBracket;
  90. Rune _leftDefault;
  91. Rune _rightDefault;
  92. void Init (ustring text, bool is_default)
  93. {
  94. TextAlignment = TextAlignment.Centered;
  95. HotKeySpecifier = new Rune ('_');
  96. _leftBracket = new Rune (Driver != null ? Driver.LeftBracket : '[');
  97. _rightBracket = new Rune (Driver != null ? Driver.RightBracket : ']');
  98. _leftDefault = new Rune (Driver != null ? Driver.LeftDefaultIndicator : '<');
  99. _rightDefault = new Rune (Driver != null ? Driver.RightDefaultIndicator : '>');
  100. CanFocus = true;
  101. this.is_default = is_default;
  102. this.text = text ?? string.Empty;
  103. Update ();
  104. }
  105. /// <summary>
  106. /// The text displayed by this <see cref="Button"/>.
  107. /// </summary>
  108. public new ustring Text {
  109. get {
  110. return text;
  111. }
  112. set {
  113. text = value;
  114. Update ();
  115. }
  116. }
  117. /// <summary>
  118. /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
  119. /// </summary>
  120. /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
  121. public bool IsDefault {
  122. get => is_default;
  123. set {
  124. is_default = value;
  125. Update ();
  126. }
  127. }
  128. internal void Update ()
  129. {
  130. if (IsDefault)
  131. base.Text = ustring.Make (_leftBracket) + ustring.Make (_leftDefault) + " " + text + " " + ustring.Make (_rightDefault) + ustring.Make (_rightBracket);
  132. else
  133. base.Text = ustring.Make (_leftBracket) + " " + text + " " + ustring.Make (_rightBracket);
  134. int w = base.Text.RuneCount - (base.Text.Contains (HotKeySpecifier) ? 1 : 0);
  135. GetCurrentWidth (out int cWidth);
  136. var canSetWidth = SetWidth (w, out int rWidth);
  137. if (canSetWidth && (cWidth < rWidth || AutoSize)) {
  138. Width = rWidth;
  139. w = rWidth;
  140. } else if (!canSetWidth || !AutoSize) {
  141. w = cWidth;
  142. }
  143. var layout = LayoutStyle;
  144. bool layoutChanged = false;
  145. if (!(Height is Dim.DimAbsolute)) {
  146. // The height is always equal to 1 and must be Dim.DimAbsolute.
  147. layoutChanged = true;
  148. LayoutStyle = LayoutStyle.Absolute;
  149. }
  150. Height = 1;
  151. if (layoutChanged) {
  152. LayoutStyle = layout;
  153. }
  154. Frame = new Rect (Frame.Location, new Size (w, 1));
  155. SetNeedsDisplay ();
  156. }
  157. bool CheckKey (KeyEvent key)
  158. {
  159. if (key.Key == (Key.AltMask | HotKey)) {
  160. SetFocus ();
  161. Clicked?.Invoke ();
  162. return true;
  163. }
  164. return false;
  165. }
  166. ///<inheritdoc/>
  167. public override bool ProcessHotKey (KeyEvent kb)
  168. {
  169. if (kb.IsAlt)
  170. return CheckKey (kb);
  171. return false;
  172. }
  173. ///<inheritdoc/>
  174. public override bool ProcessColdKey (KeyEvent kb)
  175. {
  176. if (IsDefault && kb.KeyValue == '\n') {
  177. Clicked?.Invoke ();
  178. return true;
  179. }
  180. return CheckKey (kb);
  181. }
  182. ///<inheritdoc/>
  183. public override bool ProcessKey (KeyEvent kb)
  184. {
  185. var c = kb.KeyValue;
  186. if (c == '\n' || c == ' ' || kb.Key == HotKey) {
  187. Clicked?.Invoke ();
  188. return true;
  189. }
  190. return base.ProcessKey (kb);
  191. }
  192. /// <summary>
  193. /// Clicked <see cref="Action"/>, raised when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
  194. /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
  195. /// </summary>
  196. /// <remarks>
  197. /// Client code can hook up to this event, it is
  198. /// raised when the button is activated either with
  199. /// the mouse or the keyboard.
  200. /// </remarks>
  201. public event Action Clicked;
  202. ///<inheritdoc/>
  203. public override bool MouseEvent (MouseEvent me)
  204. {
  205. if (me.Flags == MouseFlags.Button1Clicked || me.Flags == MouseFlags.Button1DoubleClicked ||
  206. me.Flags == MouseFlags.Button1TripleClicked) {
  207. if (CanFocus) {
  208. if (!HasFocus) {
  209. SetFocus ();
  210. SetNeedsDisplay ();
  211. }
  212. Clicked?.Invoke ();
  213. }
  214. return true;
  215. }
  216. return false;
  217. }
  218. ///<inheritdoc/>
  219. public override void PositionCursor ()
  220. {
  221. if (HotKey == Key.Unknown) {
  222. for (int i = 0; i < base.Text.RuneCount; i++) {
  223. if (base.Text [i] == text [0]) {
  224. Move (i, 0);
  225. return;
  226. }
  227. }
  228. }
  229. base.PositionCursor ();
  230. }
  231. ///<inheritdoc/>
  232. public override bool OnEnter (View view)
  233. {
  234. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  235. return base.OnEnter (view);
  236. }
  237. }
  238. }