View.Keyboard.cs 28 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. namespace Terminal.Gui;
  4. public partial class View // Keyboard APIs
  5. {
  6. /// <summary>
  7. /// Helper to configure all things keyboard related for a View. Called from the View constructor.
  8. /// </summary>
  9. private void SetupKeyboard ()
  10. {
  11. KeyBindings = new (this);
  12. KeyBindings.Add (Key.Space, Command.Select);
  13. KeyBindings.Add (Key.Enter, Command.Accept);
  14. // Note, setting HotKey will bind HotKey to Command.HotKey
  15. HotKeySpecifier = (Rune)'_';
  16. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  17. }
  18. /// <summary>
  19. /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
  20. /// </summary>
  21. private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
  22. #region HotKey Support
  23. /// <summary>Raised when the <see cref="HotKey"/> is changed.</summary>
  24. public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
  25. private Key _hotKey = new ();
  26. private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
  27. /// <summary>
  28. /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
  29. /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
  30. /// that is prefixed with <see cref="HotKeySpecifier"/>.
  31. /// <para>
  32. /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
  33. /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
  34. /// <see cref="Accepting"/> event.
  35. /// Or, in a
  36. /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
  37. /// has a
  38. /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
  39. /// opened.
  40. /// </para>
  41. /// <para>
  42. /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
  43. /// define the
  44. /// behavior of the hot key.
  45. /// </para>
  46. /// </summary>
  47. /// <remarks>
  48. /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
  49. /// <para>
  50. /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
  51. /// <see cref="Text"/> changes.
  52. /// </para>
  53. /// <para>
  54. /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
  55. /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
  56. /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
  57. /// <see cref="AddKeyBindingsForHotKey"/>.
  58. /// </para>
  59. /// <para>
  60. /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
  61. /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
  62. /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  63. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  64. /// </para>
  65. /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
  66. /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
  67. /// </remarks>
  68. public virtual Key HotKey
  69. {
  70. get => _hotKey;
  71. set
  72. {
  73. if (value is null)
  74. {
  75. throw new ArgumentException (
  76. @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
  77. nameof (value)
  78. );
  79. }
  80. if (AddKeyBindingsForHotKey (_hotKey, value))
  81. {
  82. // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
  83. // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
  84. _hotKey = value;
  85. TitleTextFormatter.HotKey = value;
  86. }
  87. }
  88. }
  89. /// <summary>
  90. /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
  91. /// own HotKey such as <see cref="RadioGroup"/>.
  92. /// </summary>
  93. /// <remarks>
  94. /// <para>
  95. /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
  96. /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
  97. /// .
  98. /// </para>
  99. /// <para>
  100. /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
  101. /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
  102. /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  103. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  104. /// </para>
  105. /// </remarks>
  106. /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
  107. /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
  108. /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
  109. /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
  110. /// <exception cref="ArgumentException"></exception>
  111. public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
  112. {
  113. if (_hotKey == hotKey)
  114. {
  115. return false;
  116. }
  117. Key newKey = hotKey;
  118. Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
  119. if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
  120. {
  121. throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
  122. }
  123. if (newKey != baseKey)
  124. {
  125. if (newKey.IsCtrl)
  126. {
  127. throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
  128. }
  129. // Strip off the shift mask if it's A...Z
  130. if (baseKey.IsKeyCodeAtoZ)
  131. {
  132. newKey = newKey.NoShift;
  133. }
  134. // Strip off the Alt mask
  135. newKey = newKey.NoAlt;
  136. }
  137. // Remove base version
  138. if (KeyBindings.TryGet (prevHotKey, out _))
  139. {
  140. KeyBindings.Remove (prevHotKey);
  141. }
  142. // Remove the Alt version
  143. if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
  144. {
  145. KeyBindings.Remove (prevHotKey.WithAlt);
  146. }
  147. if (_hotKey.IsKeyCodeAtoZ)
  148. {
  149. // Remove the shift version
  150. if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
  151. {
  152. KeyBindings.Remove (prevHotKey.WithShift);
  153. }
  154. // Remove alt | shift version
  155. if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
  156. {
  157. KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
  158. }
  159. }
  160. // Add the new
  161. if (newKey != Key.Empty)
  162. {
  163. KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
  164. // Add the base and Alt key
  165. KeyBindings.Remove (newKey);
  166. KeyBindings.Add (newKey, keyBinding);
  167. KeyBindings.Remove (newKey.WithAlt);
  168. KeyBindings.Add (newKey.WithAlt, keyBinding);
  169. // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
  170. if (newKey.IsKeyCodeAtoZ)
  171. {
  172. KeyBindings.Remove (newKey.WithShift);
  173. KeyBindings.Add (newKey.WithShift, keyBinding);
  174. KeyBindings.Remove (newKey.WithShift.WithAlt);
  175. KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
  176. }
  177. }
  178. return true;
  179. }
  180. /// <summary>
  181. /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
  182. /// setting support for this View instance. The default is '\xffff'.
  183. /// </summary>
  184. public virtual Rune HotKeySpecifier
  185. {
  186. get => TitleTextFormatter.HotKeySpecifier;
  187. set
  188. {
  189. TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  190. SetHotKeyFromTitle ();
  191. }
  192. }
  193. private void SetHotKeyFromTitle ()
  194. {
  195. if (HotKeySpecifier == new Rune ('\xFFFF'))
  196. {
  197. return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
  198. }
  199. if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
  200. {
  201. if (_hotKey != hk)
  202. {
  203. HotKey = hk;
  204. }
  205. }
  206. else
  207. {
  208. HotKey = Key.Empty;
  209. }
  210. }
  211. #endregion HotKey Support
  212. #region Low-level Key handling
  213. #region Key Down Event
  214. /// <summary>
  215. /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
  216. /// event was
  217. /// handled.
  218. /// </summary>
  219. /// <remarks>
  220. /// <para>
  221. /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
  222. /// first.
  223. /// </para>
  224. /// <para>
  225. /// If a more focused subview does not handle the key press, this method raises <see cref="OnKeyDown"/>/
  226. /// <see cref="KeyDown"/> to allow the
  227. /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled
  228. /// <see cref="InvokingKeyBindings"/>/<see cref="OnInvokingKeyBindings"/> will be raised to invoke any key
  229. /// bindings.
  230. /// Then, only if no key bindings are
  231. /// handled, <see cref="OnKeyDownNotHandled"/>/<see cref="KeyDownNotHandled"/> will be raised allowing the view to
  232. /// process the key press.
  233. /// </para>
  234. /// <para>
  235. /// Calling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
  236. /// Instead,
  237. /// use <see cref="Application.RaiseKeyDownEvent"/>.
  238. /// </para>
  239. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  240. /// </remarks>
  241. /// <param name="key"></param>
  242. /// <returns><see langword="true"/> if the event was handled.</returns>
  243. public bool NewKeyDownEvent (Key key)
  244. {
  245. if (!Enabled)
  246. {
  247. return false;
  248. }
  249. // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
  250. if (Focused?.NewKeyDownEvent (key) == true)
  251. {
  252. return true;
  253. }
  254. // Before (fire the cancellable event)
  255. if (RaiseKeyDown (key) || key.Handled)
  256. {
  257. return true;
  258. }
  259. // During (this is what can be cancelled)
  260. // TODO: NewKeyDownEvent returns bool. It should be bool? so state of RaiseInvokingKeyBindingsAndInvokeCommands can be reflected up stack
  261. if (RaiseInvokingKeyBindingsAndInvokeCommands (key) is true || key.Handled)
  262. {
  263. return true;
  264. }
  265. // After
  266. // TODO: Is ProcessKeyDown really the right name?
  267. if (RaiseKeyDownNotHandled (key) || key.Handled)
  268. {
  269. return true;
  270. }
  271. return key.Handled;
  272. bool RaiseKeyDown (Key k)
  273. {
  274. // Before (fire the cancellable event)
  275. if (OnKeyDown (k) || k.Handled)
  276. {
  277. return true;
  278. }
  279. // fire event
  280. KeyDown?.Invoke (this, k);
  281. return k.Handled;
  282. }
  283. bool RaiseKeyDownNotHandled (Key k)
  284. {
  285. if (OnKeyDownNotHandled (k) || k.Handled)
  286. {
  287. return true;
  288. }
  289. KeyDownNotHandled?.Invoke (this, k);
  290. return false;
  291. }
  292. }
  293. /// <summary>
  294. /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
  295. /// before <see cref="InvokingKeyBindings"/> and <see cref="KeyDownNotHandled"/> are raised. Set
  296. /// <see cref="Key.Handled"/>
  297. /// to true to
  298. /// stop the key from being processed further.
  299. /// </summary>
  300. /// <param name="key">The key that produced the event.</param>
  301. /// <returns>
  302. /// <see langword="false"/> if the key down event was not handled. <see langword="true"/> if the event was handled
  303. /// and processing should stop.
  304. /// </returns>
  305. /// <remarks>
  306. /// <para>
  307. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  308. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  309. /// </para>
  310. /// <para>Fires the <see cref="KeyDown"/> event.</para>
  311. /// </remarks>
  312. protected virtual bool OnKeyDown (Key key) { return false; }
  313. /// <summary>
  314. /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Called
  315. /// before <see cref="InvokingKeyBindings"/> and <see cref="KeyDownNotHandled"/> are raised. Set
  316. /// <see cref="Key.Handled"/>
  317. /// to true to
  318. /// stop the key from being processed further.
  319. /// </summary>
  320. /// <remarks>
  321. /// <para>
  322. /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
  323. /// KeyUp events.
  324. /// </para>
  325. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  326. /// </remarks>
  327. public event EventHandler<Key>? KeyDown;
  328. /// <summary>
  329. /// Called when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
  330. /// </summary>
  331. /// <remarks>
  332. /// <para>
  333. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  334. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  335. /// </para>
  336. /// <para>
  337. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  338. /// KeyUp events.
  339. /// </para>
  340. /// </remarks>
  341. /// <param name="key">Contains the details about the key that produced the event.</param>
  342. /// <returns>
  343. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  344. /// and no other view should see it.
  345. /// </returns>
  346. protected virtual bool OnKeyDownNotHandled (Key key) { return key.Handled; }
  347. /// <summary>
  348. /// Raised when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
  349. /// </summary>
  350. /// <remarks>
  351. /// <para>
  352. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  353. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  354. /// </para>
  355. /// <para>
  356. /// SubViews can use the <see cref="KeyDownNotHandled"/> of their super view override the default behavior of when
  357. /// key bindings are invoked.
  358. /// </para>
  359. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  360. /// </remarks>
  361. public event EventHandler<Key>? KeyDownNotHandled;
  362. #endregion KeyDown Event
  363. #region KeyUp Event
  364. /// <summary>
  365. /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
  366. /// event was
  367. /// handled.
  368. /// </summary>
  369. /// <remarks>
  370. /// <para>
  371. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
  372. /// KeyUp events.
  373. /// </para>
  374. /// <para>
  375. /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
  376. /// first.
  377. /// </para>
  378. /// <para>
  379. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
  380. /// <see cref="KeyUp"/> to allow the
  381. /// view to pre-process the key press. If <see cref="OnKeyUp"/>/<see cref="KeyUp"/>.
  382. /// </para>
  383. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  384. /// </remarks>
  385. /// <param name="key"></param>
  386. /// <returns><see langword="true"/> if the event was handled.</returns>
  387. public bool NewKeyUpEvent (Key key)
  388. {
  389. if (!Enabled)
  390. {
  391. return false;
  392. }
  393. // Before
  394. if (RaiseKeyUp (key) || key.Handled)
  395. {
  396. return true;
  397. }
  398. // During
  399. // After
  400. return false;
  401. bool RaiseKeyUp (Key k)
  402. {
  403. // Before (fire the cancellable event)
  404. if (OnKeyUp (k) || k.Handled)
  405. {
  406. return true;
  407. }
  408. // fire event
  409. KeyUp?.Invoke (this, k);
  410. return k.Handled;
  411. }
  412. }
  413. /// <summary>Called when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
  414. /// <param name="key">Contains the details about the key that produced the event.</param>
  415. /// <returns>
  416. /// <see langword="false"/> if the keys up event was not handled. <see langword="true"/> if no other view should see
  417. /// it.
  418. /// </returns>
  419. /// <remarks>
  420. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
  421. /// events.
  422. /// <para>
  423. /// Overrides must call into the base and return <see langword="true"/> if the base returns
  424. /// <see langword="true"/>.
  425. /// </para>
  426. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  427. /// </remarks>
  428. public virtual bool OnKeyUp (Key key) { return false; }
  429. /// <summary>
  430. /// Raised when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
  431. /// by other views.
  432. /// <remarks>
  433. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
  434. /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
  435. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  436. /// </remarks>
  437. /// </summary>
  438. public event EventHandler<Key>? KeyUp;
  439. #endregion KeyUp Event
  440. #endregion Low-level Key handling
  441. #region Key Bindings
  442. /// <summary>Gets the key bindings for this view.</summary>
  443. public KeyBindings KeyBindings { get; internal set; } = null!;
  444. private Dictionary<Command, CommandImplementation> CommandImplementations { get; } = new ();
  445. /// <summary>
  446. /// INTERNAL API: Raises the <see cref="InvokingKeyBindings"/> event and invokes the commands bound to
  447. /// <paramref name="key"/>.
  448. /// </summary>
  449. /// <param name="key"></param>
  450. /// <returns>
  451. /// <see langword="null"/> if no command was invoked or there was no matching key binding; input processing should
  452. /// continue.
  453. /// <see langword="false"/> if a command was invoked and was not handled (or cancelled); input processing should
  454. /// continue.
  455. /// <see langword="true"/> if <see cref="InvokingKeyBindings"/> was handled or a command was invoked and handled (or
  456. /// cancelled); input processing should stop.
  457. /// </returns>
  458. internal bool? RaiseInvokingKeyBindingsAndInvokeCommands (Key key)
  459. {
  460. KeyBindingScope scope = KeyBindingScope.Focused | KeyBindingScope.HotKey;
  461. // During
  462. if (OnInvokingKeyBindings (key, scope))
  463. {
  464. return true;
  465. }
  466. InvokingKeyBindings?.Invoke (this, key);
  467. if (key.Handled)
  468. {
  469. return true;
  470. }
  471. // After
  472. // * If no key binding was found, `InvokeKeyBindings` returns `null`.
  473. // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  474. // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
  475. // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
  476. // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
  477. // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  478. bool? handled = InvokeCommands (key, scope);
  479. if (handled is { } && (bool)handled)
  480. {
  481. // Stop processing if any key binding handled the key.
  482. // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
  483. return handled;
  484. }
  485. if (Margin is { } && ProcessAdornmentKeyBindings (Margin, key, scope, ref handled))
  486. {
  487. return true;
  488. }
  489. if (Padding is { } && ProcessAdornmentKeyBindings (Padding, key, scope, ref handled))
  490. {
  491. return true;
  492. }
  493. if (Border is { } && ProcessAdornmentKeyBindings (Border, key, scope, ref handled))
  494. {
  495. return true;
  496. }
  497. if (ProcessSubViewKeyBindings (key, scope, ref handled))
  498. {
  499. return true;
  500. }
  501. return handled;
  502. }
  503. /// <summary>
  504. /// Called when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  505. /// stop the key from being processed by other views.
  506. /// </summary>
  507. /// <remarks>
  508. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  509. /// </remarks>
  510. /// <param name="key">Contains the details about the key that produced the event.</param>
  511. /// <param name="scope">The scope.</param>
  512. /// <returns>
  513. /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should
  514. /// continue.
  515. /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
  516. /// </returns>
  517. protected virtual bool OnInvokingKeyBindings (Key key, KeyBindingScope scope) { return false; }
  518. // TODO: This does not carry KeyBindingScope, but OnInvokingKeyBindings does
  519. /// <summary>
  520. /// Raised when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  521. /// stop the key from being processed by other views.
  522. /// </summary>
  523. public event EventHandler<Key>? InvokingKeyBindings;
  524. private bool ProcessAdornmentKeyBindings (Adornment adornment, Key key, KeyBindingScope scope, ref bool? handled)
  525. {
  526. bool? adornmentHandled = adornment.RaiseInvokingKeyBindingsAndInvokeCommands (key);
  527. if (adornmentHandled is true)
  528. {
  529. return true;
  530. }
  531. if (adornment?.Subviews is null)
  532. {
  533. return false;
  534. }
  535. foreach (View subview in adornment.Subviews)
  536. {
  537. bool? subViewHandled = subview.RaiseInvokingKeyBindingsAndInvokeCommands (key);
  538. if (subViewHandled is { })
  539. {
  540. handled = subViewHandled;
  541. if ((bool)subViewHandled)
  542. {
  543. return true;
  544. }
  545. }
  546. }
  547. return false;
  548. }
  549. private bool ProcessSubViewKeyBindings (Key key, KeyBindingScope scope, ref bool? handled, bool invoke = true)
  550. {
  551. // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
  552. foreach (View subview in Subviews)
  553. {
  554. if (subview == Focused)
  555. {
  556. continue;
  557. }
  558. if (subview.KeyBindings.TryGet (key, scope, out KeyBinding binding))
  559. {
  560. if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
  561. {
  562. continue;
  563. }
  564. if (!invoke)
  565. {
  566. return true;
  567. }
  568. bool? subViewHandled = subview.RaiseInvokingKeyBindingsAndInvokeCommands (key);
  569. if (subViewHandled is { })
  570. {
  571. handled = subViewHandled;
  572. if ((bool)subViewHandled)
  573. {
  574. return true;
  575. }
  576. }
  577. }
  578. bool recurse = subview.ProcessSubViewKeyBindings (key, scope, ref handled, invoke);
  579. if (recurse || (handled is { } && (bool)handled))
  580. {
  581. return true;
  582. }
  583. }
  584. return false;
  585. }
  586. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  587. // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
  588. // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
  589. /// <summary>
  590. /// Returns true if Key is bound in this view hierarchy. For debugging
  591. /// </summary>
  592. /// <param name="key">The key to test.</param>
  593. /// <param name="boundView">Returns the view the key is bound to.</param>
  594. /// <returns></returns>
  595. public bool IsHotKeyBound (Key key, out View? boundView)
  596. {
  597. // recurse through the subviews to find the views that has the key bound
  598. boundView = null;
  599. foreach (View subview in Subviews)
  600. {
  601. if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
  602. {
  603. boundView = subview;
  604. return true;
  605. }
  606. if (subview.IsHotKeyBound (key, out boundView))
  607. {
  608. return true;
  609. }
  610. }
  611. return false;
  612. }
  613. /// <summary>
  614. /// Invokes the Commands bound to <paramref name="key"/>.
  615. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  616. /// </summary>
  617. /// <param name="key">The key event passed.</param>
  618. /// <param name="scope">The scope.</param>
  619. /// <returns>
  620. /// <see langword="null"/> if no command was invoked; input processing should continue.
  621. /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
  622. /// should continue.
  623. /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should
  624. /// stop.
  625. /// </returns>
  626. protected bool? InvokeCommands (Key key, KeyBindingScope scope)
  627. {
  628. bool? toReturn = null;
  629. if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
  630. {
  631. return null;
  632. }
  633. #if DEBUG
  634. if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
  635. {
  636. Debug.WriteLine (
  637. $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command.");
  638. }
  639. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  640. // Scour the bindings up our View hierarchy
  641. // to ensure that the key is not already bound to a different set of commands.
  642. if (SuperView?.IsHotKeyBound (key, out View? previouslyBoundView) ?? false)
  643. {
  644. Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
  645. }
  646. #endif
  647. return InvokeCommands (binding.Commands, key, binding);
  648. }
  649. #endregion Key Bindings
  650. }