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- //
- // ConsoleDriver.cs: Definition for the Console Driver API
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // Define this to enable diagnostics drawing for Window Frames
- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.CompilerServices;
- namespace Terminal.Gui {
- /// <summary>
- /// Basic colors that can be used to set the foreground and background colors in console applications.
- /// </summary>
- public enum Color {
- /// <summary>
- /// The black color.
- /// </summary>
- Black,
- /// <summary>
- /// The blue color.
- /// </summary>
- Blue,
- /// <summary>
- /// The green color.
- /// </summary>
- Green,
- /// <summary>
- /// The cyan color.
- /// </summary>
- Cyan,
- /// <summary>
- /// The red color.
- /// </summary>
- Red,
- /// <summary>
- /// The magenta color.
- /// </summary>
- Magenta,
- /// <summary>
- /// The brown color.
- /// </summary>
- Brown,
- /// <summary>
- /// The gray color.
- /// </summary>
- Gray,
- /// <summary>
- /// The dark gray color.
- /// </summary>
- DarkGray,
- /// <summary>
- /// The bright bBlue color.
- /// </summary>
- BrightBlue,
- /// <summary>
- /// The bright green color.
- /// </summary>
- BrightGreen,
- /// <summary>
- /// The brigh cyan color.
- /// </summary>
- BrighCyan,
- /// <summary>
- /// The bright red color.
- /// </summary>
- BrightRed,
- /// <summary>
- /// The bright magenta color.
- /// </summary>
- BrightMagenta,
- /// <summary>
- /// The bright yellow color.
- /// </summary>
- BrightYellow,
- /// <summary>
- /// The White color.
- /// </summary>
- White
- }
- /// <summary>
- /// Attributes are used as elements that contain both a foreground and a background or platform specific features
- /// </summary>
- /// <remarks>
- /// <see cref="Attribute"/>s are needed to map colors to terminal capabilities that might lack colors, on color
- /// scenarios, they encode both the foreground and the background color and are used in the <see cref="ColorScheme"/>
- /// class to define color schemes that can be used in your application.
- /// </remarks>
- public struct Attribute {
- internal int value;
- internal Color foreground;
- internal Color background;
- /// <summary>
- /// Initializes a new instance of the <see cref="Attribute"/> struct.
- /// </summary>
- /// <param name="value">Value.</param>
- /// <param name="foreground">Foreground</param>
- /// <param name="background">Background</param>
- public Attribute (int value, Color foreground = new Color (), Color background = new Color ())
- {
- this.value = value;
- this.foreground = foreground;
- this.background = background;
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Attribute"/> struct.
- /// </summary>
- /// <param name="foreground">Foreground</param>
- /// <param name="background">Background</param>
- public Attribute (Color foreground = new Color (), Color background = new Color ())
- {
- this.value = value = ((int)foreground | (int)background << 4);
- this.foreground = foreground;
- this.background = background;
- }
- /// <summary>
- /// Implicit conversion from an <see cref="Attribute"/> to the underlying Int32 representation
- /// </summary>
- /// <returns>The integer value stored in the attribute.</returns>
- /// <param name="c">The attribute to convert</param>
- public static implicit operator int (Attribute c) => c.value;
- /// <summary>
- /// Implicitly convert an integer value into an <see cref="Attribute"/>
- /// </summary>
- /// <returns>An attribute with the specified integer value.</returns>
- /// <param name="v">value</param>
- public static implicit operator Attribute (int v) => new Attribute (v);
- /// <summary>
- /// Creates an <see cref="Attribute"/> from the specified foreground and background.
- /// </summary>
- /// <returns>The make.</returns>
- /// <param name="foreground">Foreground color to use.</param>
- /// <param name="background">Background color to use.</param>
- public static Attribute Make (Color foreground, Color background)
- {
- if (Application.Driver == null)
- throw new InvalidOperationException ("The Application has not been initialized");
- return Application.Driver.MakeAttribute (foreground, background);
- }
- }
- /// <summary>
- /// Color scheme definitions, they cover some common scenarios and are used
- /// typically in containers such as <see cref="Window"/> and <see cref="FrameView"/> to set the scheme that is used by all the
- /// views contained inside.
- /// </summary>
- public class ColorScheme : IEquatable<ColorScheme> {
- Attribute _normal;
- Attribute _focus;
- Attribute _hotNormal;
- Attribute _hotFocus;
- Attribute _disabled;
- internal string caller = "";
- /// <summary>
- /// The default color for text, when the view is not focused.
- /// </summary>
- public Attribute Normal { get { return _normal; } set { _normal = SetAttribute (value); } }
- /// <summary>
- /// The color for text when the view has the focus.
- /// </summary>
- public Attribute Focus { get { return _focus; } set { _focus = SetAttribute (value); } }
- /// <summary>
- /// The color for the hotkey when a view is not focused
- /// </summary>
- public Attribute HotNormal { get { return _hotNormal; } set { _hotNormal = SetAttribute (value); } }
- /// <summary>
- /// The color for the hotkey when the view is focused.
- /// </summary>
- public Attribute HotFocus { get { return _hotFocus; } set { _hotFocus = SetAttribute (value); } }
- /// <summary>
- /// The default color for text, when the view is disabled.
- /// </summary>
- public Attribute Disabled { get { return _disabled; } set { _disabled = SetAttribute (value); } }
- bool preparingScheme = false;
- Attribute SetAttribute (Attribute attribute, [CallerMemberName] string callerMemberName = null)
- {
- if (!Application._initialized && !preparingScheme)
- return attribute;
- if (preparingScheme)
- return attribute;
- preparingScheme = true;
- switch (caller) {
- case "TopLevel":
- switch (callerMemberName) {
- case "Normal":
- HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
- break;
- case "Focus":
- HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
- break;
- case "HotNormal":
- HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
- break;
- case "HotFocus":
- HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
- if (Focus.foreground != attribute.background)
- Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
- break;
- }
- break;
- case "Base":
- switch (callerMemberName) {
- case "Normal":
- HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
- break;
- case "Focus":
- HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
- break;
- case "HotNormal":
- HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
- Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
- break;
- case "HotFocus":
- HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
- if (Focus.foreground != attribute.background)
- Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
- break;
- }
- break;
- case "Menu":
- switch (callerMemberName) {
- case "Normal":
- if (Focus.background != attribute.background)
- Focus = Application.Driver.MakeAttribute (attribute.foreground, Focus.background);
- HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
- Disabled = Application.Driver.MakeAttribute (Disabled.foreground, attribute.background);
- break;
- case "Focus":
- Normal = Application.Driver.MakeAttribute (attribute.foreground, Normal.background);
- HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
- break;
- case "HotNormal":
- if (Focus.background != attribute.background)
- HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
- Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
- Disabled = Application.Driver.MakeAttribute (Disabled.foreground, attribute.background);
- break;
- case "HotFocus":
- HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
- if (Focus.foreground != attribute.background)
- Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
- break;
- case "Disabled":
- if (Focus.background != attribute.background)
- HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
- Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
- HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
- break;
- }
- break;
- case "Dialog":
- switch (callerMemberName) {
- case "Normal":
- if (Focus.background != attribute.background)
- Focus = Application.Driver.MakeAttribute (attribute.foreground, Focus.background);
- HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
- break;
- case "Focus":
- Normal = Application.Driver.MakeAttribute (attribute.foreground, Normal.background);
- HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
- break;
- case "HotNormal":
- if (Focus.background != attribute.background)
- HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
- if (Normal.foreground != attribute.background)
- Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
- break;
- case "HotFocus":
- HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
- if (Focus.foreground != attribute.background)
- Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
- break;
- }
- break;
- case "Error":
- switch (callerMemberName) {
- case "Normal":
- HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
- HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
- break;
- case "HotNormal":
- case "HotFocus":
- HotFocus = Application.Driver.MakeAttribute (attribute.foreground, attribute.background);
- Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
- break;
- }
- break;
- }
- preparingScheme = false;
- return attribute;
- }
- /// <summary>
- /// Compares two <see cref="ColorScheme"/> objects for equality.
- /// </summary>
- /// <param name="obj"></param>
- /// <returns>true if the two objects are equal</returns>
- public override bool Equals (object obj)
- {
- return Equals (obj as ColorScheme);
- }
- /// <summary>
- /// Compares two <see cref="ColorScheme"/> objects for equality.
- /// </summary>
- /// <param name="other"></param>
- /// <returns>true if the two objects are equal</returns>
- public bool Equals (ColorScheme other)
- {
- return other != null &&
- EqualityComparer<Attribute>.Default.Equals (_normal, other._normal) &&
- EqualityComparer<Attribute>.Default.Equals (_focus, other._focus) &&
- EqualityComparer<Attribute>.Default.Equals (_hotNormal, other._hotNormal) &&
- EqualityComparer<Attribute>.Default.Equals (_hotFocus, other._hotFocus) &&
- EqualityComparer<Attribute>.Default.Equals (_disabled, other._disabled);
- }
- /// <summary>
- /// Returns a hashcode for this instance.
- /// </summary>
- /// <returns>hashcode for this instance</returns>
- public override int GetHashCode ()
- {
- int hashCode = -1242460230;
- hashCode = hashCode * -1521134295 + _normal.GetHashCode ();
- hashCode = hashCode * -1521134295 + _focus.GetHashCode ();
- hashCode = hashCode * -1521134295 + _hotNormal.GetHashCode ();
- hashCode = hashCode * -1521134295 + _hotFocus.GetHashCode ();
- hashCode = hashCode * -1521134295 + _disabled.GetHashCode ();
- return hashCode;
- }
- /// <summary>
- /// Compares two <see cref="ColorScheme"/> objects for equality.
- /// </summary>
- /// <param name="left"></param>
- /// <param name="right"></param>
- /// <returns><c>true</c> if the two objects are equivalent</returns>
- public static bool operator == (ColorScheme left, ColorScheme right)
- {
- return EqualityComparer<ColorScheme>.Default.Equals (left, right);
- }
- /// <summary>
- /// Compares two <see cref="ColorScheme"/> objects for inequality.
- /// </summary>
- /// <param name="left"></param>
- /// <param name="right"></param>
- /// <returns><c>true</c> if the two objects are not equivalent</returns>
- public static bool operator != (ColorScheme left, ColorScheme right)
- {
- return !(left == right);
- }
- }
- /// <summary>
- /// The default <see cref="ColorScheme"/>s for the application.
- /// </summary>
- public static class Colors {
- static Colors ()
- {
- // Use reflection to dynamically create the default set of ColorSchemes from the list defiined
- // by the class.
- ColorSchemes = typeof (Colors).GetProperties ()
- .Where (p => p.PropertyType == typeof (ColorScheme))
- .Select (p => new KeyValuePair<string, ColorScheme> (p.Name, new ColorScheme ())) // (ColorScheme)p.GetValue (p)))
- .ToDictionary (t => t.Key, t => t.Value);
- }
- /// <summary>
- /// The application toplevel color scheme, for the default toplevel views.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["TopLevel"];</c>
- /// </para>
- /// </remarks>
- public static ColorScheme TopLevel { get => GetColorScheme (); set => SetColorScheme (value); }
- /// <summary>
- /// The base color scheme, for the default toplevel views.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Base"];</c>
- /// </para>
- /// </remarks>
- public static ColorScheme Base { get => GetColorScheme (); set => SetColorScheme (value); }
- /// <summary>
- /// The dialog color scheme, for standard popup dialog boxes
- /// </summary>
- /// <remarks>
- /// <para>
- /// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Dialog"];</c>
- /// </para>
- /// </remarks>
- public static ColorScheme Dialog { get => GetColorScheme (); set => SetColorScheme (value); }
- /// <summary>
- /// The menu bar color
- /// </summary>
- /// <remarks>
- /// <para>
- /// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Menu"];</c>
- /// </para>
- /// </remarks>
- public static ColorScheme Menu { get => GetColorScheme (); set => SetColorScheme (value); }
- /// <summary>
- /// The color scheme for showing errors.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This API will be deprecated in the future. Use <see cref="Colors.ColorSchemes"/> instead (e.g. <c>edit.ColorScheme = Colors.ColorSchemes["Error"];</c>
- /// </para>
- /// </remarks>
- public static ColorScheme Error { get => GetColorScheme (); set => SetColorScheme (value); }
- static ColorScheme GetColorScheme ([CallerMemberName] string callerMemberName = null)
- {
- return ColorSchemes [callerMemberName];
- }
- static void SetColorScheme (ColorScheme colorScheme, [CallerMemberName] string callerMemberName = null)
- {
- ColorSchemes [callerMemberName] = colorScheme;
- colorScheme.caller = callerMemberName;
- }
- /// <summary>
- /// Provides the defined <see cref="ColorScheme"/>s.
- /// </summary>
- public static Dictionary<string, ColorScheme> ColorSchemes { get; }
- }
- ///// <summary>
- ///// Special characters that can be drawn with
- ///// </summary>
- //public enum SpecialChar {
- // /// <summary>
- // /// Horizontal line character.
- // /// </summary>
- // HLine,
- // /// <summary>
- // /// Vertical line character.
- // /// </summary>
- // VLine,
- // /// <summary>
- // /// Stipple pattern
- // /// </summary>
- // Stipple,
- // /// <summary>
- // /// Diamond character
- // /// </summary>
- // Diamond,
- // /// <summary>
- // /// Upper left corner
- // /// </summary>
- // ULCorner,
- // /// <summary>
- // /// Lower left corner
- // /// </summary>
- // LLCorner,
- // /// <summary>
- // /// Upper right corner
- // /// </summary>
- // URCorner,
- // /// <summary>
- // /// Lower right corner
- // /// </summary>
- // LRCorner,
- // /// <summary>
- // /// Left tee
- // /// </summary>
- // LeftTee,
- // /// <summary>
- // /// Right tee
- // /// </summary>
- // RightTee,
- // /// <summary>
- // /// Top tee
- // /// </summary>
- // TopTee,
- // /// <summary>
- // /// The bottom tee.
- // /// </summary>
- // BottomTee,
- //}
- /// <summary>
- /// ConsoleDriver is an abstract class that defines the requirements for a console driver.
- /// There are currently three implementations: <see cref="CursesDriver"/> (for Unix and Mac), <see cref="WindowsDriver"/>, and <see cref="NetDriver"/> that uses the .NET Console API.
- /// </summary>
- public abstract class ConsoleDriver {
- /// <summary>
- /// The handler fired when the terminal is resized.
- /// </summary>
- protected Action TerminalResized;
- /// <summary>
- /// The current number of columns in the terminal.
- /// </summary>
- public abstract int Cols { get; }
- /// <summary>
- /// The current number of rows in the terminal.
- /// </summary>
- public abstract int Rows { get; }
- /// <summary>
- /// The current top in the terminal.
- /// </summary>
- public abstract int Top { get; }
- /// <summary>
- /// Initializes the driver
- /// </summary>
- /// <param name="terminalResized">Method to invoke when the terminal is resized.</param>
- public abstract void Init (Action terminalResized);
- /// <summary>
- /// Moves the cursor to the specified column and row.
- /// </summary>
- /// <param name="col">Column to move the cursor to.</param>
- /// <param name="row">Row to move the cursor to.</param>
- public abstract void Move (int col, int row);
- /// <summary>
- /// Adds the specified rune to the display at the current cursor position
- /// </summary>
- /// <param name="rune">Rune to add.</param>
- public abstract void AddRune (Rune rune);
- /// <summary>
- /// Ensures a Rune is not a control character and can be displayed by translating characters below 0x20
- /// to equivalent, printable, Unicode chars.
- /// </summary>
- /// <param name="c">Rune to translate</param>
- /// <returns></returns>
- public static Rune MakePrintable (Rune c)
- {
- if (c <= 0x1F) {
- // ASCII (C0) control characters.
- return new Rune (c + 0x2400);
- } else if (c >= 0x80 && c <= 0x9F) {
- // C1 control characters (https://www.aivosto.com/articles/control-characters.html#c1)
- return new Rune (0x25a1); // U+25A1, WHITE SQUARE, □:
- } else {
- return c;
- }
- }
- /// <summary>
- /// Adds the specified
- /// </summary>
- /// <param name="str">String.</param>
- public abstract void AddStr (ustring str);
- /// <summary>
- /// Prepare the driver and set the key and mouse events handlers.
- /// </summary>
- /// <param name="mainLoop">The main loop.</param>
- /// <param name="keyHandler">The handler for ProcessKey</param>
- /// <param name="keyDownHandler">The handler for key down events</param>
- /// <param name="keyUpHandler">The handler for key up events</param>
- /// <param name="mouseHandler">The handler for mouse events</param>
- public abstract void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<KeyEvent> keyDownHandler, Action<KeyEvent> keyUpHandler, Action<MouseEvent> mouseHandler);
- /// <summary>
- /// Updates the screen to reflect all the changes that have been done to the display buffer
- /// </summary>
- public abstract void Refresh ();
- /// <summary>
- /// Updates the location of the cursor position
- /// </summary>
- public abstract void UpdateCursor ();
- /// <summary>
- /// Ends the execution of the console driver.
- /// </summary>
- public abstract void End ();
- /// <summary>
- /// Redraws the physical screen with the contents that have been queued up via any of the printing commands.
- /// </summary>
- public abstract void UpdateScreen ();
- /// <summary>
- /// Selects the specified attribute as the attribute to use for future calls to AddRune, AddString.
- /// </summary>
- /// <param name="c">C.</param>
- public abstract void SetAttribute (Attribute c);
- /// <summary>
- /// Set Colors from limit sets of colors.
- /// </summary>
- /// <param name="foreground">Foreground.</param>
- /// <param name="background">Background.</param>
- public abstract void SetColors (ConsoleColor foreground, ConsoleColor background);
- // Advanced uses - set colors to any pre-set pairs, you would need to init_color
- // that independently with the R, G, B values.
- /// <summary>
- /// Advanced uses - set colors to any pre-set pairs, you would need to init_color
- /// that independently with the R, G, B values.
- /// </summary>
- /// <param name="foregroundColorId">Foreground color identifier.</param>
- /// <param name="backgroundColorId">Background color identifier.</param>
- public abstract void SetColors (short foregroundColorId, short backgroundColorId);
- /// <summary>
- /// Set the handler when the terminal is resized.
- /// </summary>
- /// <param name="terminalResized"></param>
- public void SetTerminalResized (Action terminalResized)
- {
- TerminalResized = terminalResized;
- }
- /// <summary>
- /// Draws the title for a Window-style view incorporating padding.
- /// </summary>
- /// <param name="region">Screen relative region where the frame will be drawn.</param>
- /// <param name="title">The title for the window. The title will only be drawn if <c>title</c> is not null or empty and paddingTop is greater than 0.</param>
- /// <param name="paddingLeft">Number of columns to pad on the left (if 0 the border will not appear on the left).</param>
- /// <param name="paddingTop">Number of rows to pad on the top (if 0 the border and title will not appear on the top).</param>
- /// <param name="paddingRight">Number of columns to pad on the right (if 0 the border will not appear on the right).</param>
- /// <param name="paddingBottom">Number of rows to pad on the bottom (if 0 the border will not appear on the bottom).</param>
- /// <param name="textAlignment">Not yet immplemented.</param>
- /// <remarks></remarks>
- public virtual void DrawWindowTitle (Rect region, ustring title, int paddingLeft, int paddingTop, int paddingRight, int paddingBottom, TextAlignment textAlignment = TextAlignment.Left)
- {
- var width = region.Width - (paddingLeft + 2) * 2;
- if (!ustring.IsNullOrEmpty (title) && width > 4 && region.Y + paddingTop <= region.Y + paddingBottom) {
- Move (region.X + 1 + paddingLeft, region.Y + paddingTop);
- AddRune (' ');
- var str = title.RuneCount >= width ? title [0, width - 2] : title;
- AddStr (str);
- AddRune (' ');
- }
- }
- /// <summary>
- /// Enables diagnostic funcions
- /// </summary>
- [Flags]
- public enum DiagnosticFlags : uint {
- /// <summary>
- /// All diagnostics off
- /// </summary>
- Off = 0b_0000_0000,
- /// <summary>
- /// When enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/> will draw a
- /// ruler in the frame for any side with a padding value greater than 0.
- /// </summary>
- FrameRuler = 0b_0000_0001,
- /// <summary>
- /// When Enabled, <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/> will use
- /// 'L', 'R', 'T', and 'B' for padding instead of ' '.
- /// </summary>
- FramePadding = 0b_0000_0010,
- }
- /// <summary>
- /// Set flags to enable/disable <see cref="ConsoleDriver"/> diagnostics.
- /// </summary>
- public static DiagnosticFlags Diagnostics { get; set; }
- /// <summary>
- /// Draws a frame for a window with padding and an optional visible border inside the padding.
- /// </summary>
- /// <param name="region">Screen relative region where the frame will be drawn.</param>
- /// <param name="paddingLeft">Number of columns to pad on the left (if 0 the border will not appear on the left).</param>
- /// <param name="paddingTop">Number of rows to pad on the top (if 0 the border and title will not appear on the top).</param>
- /// <param name="paddingRight">Number of columns to pad on the right (if 0 the border will not appear on the right).</param>
- /// <param name="paddingBottom">Number of rows to pad on the bottom (if 0 the border will not appear on the bottom).</param>
- /// <param name="border">If set to <c>true</c> and any padding dimension is > 0 the border will be drawn.</param>
- /// <param name="fill">If set to <c>true</c> it will clear the content area (the area inside the padding) with the current color, otherwise the content area will be left untouched.</param>
- public virtual void DrawWindowFrame (Rect region, int paddingLeft = 0, int paddingTop = 0, int paddingRight = 0, int paddingBottom = 0, bool border = true, bool fill = false)
- {
- char clearChar = ' ';
- char leftChar = clearChar;
- char rightChar = clearChar;
- char topChar = clearChar;
- char bottomChar = clearChar;
- if ((Diagnostics & DiagnosticFlags.FramePadding) == DiagnosticFlags.FramePadding) {
- leftChar = 'L';
- rightChar = 'R';
- topChar = 'T';
- bottomChar = 'B';
- clearChar = 'C';
- }
- void AddRuneAt (int col, int row, Rune ch)
- {
- Move (col, row);
- AddRune (ch);
- }
- // fwidth is count of hLine chars
- int fwidth = (int)(region.Width - (paddingRight + paddingLeft));
- // fheight is count of vLine chars
- int fheight = (int)(region.Height - (paddingBottom + paddingTop));
- // fleft is location of left frame line
- int fleft = region.X + paddingLeft - 1;
- // fright is location of right frame line
- int fright = fleft + fwidth + 1;
- // ftop is location of top frame line
- int ftop = region.Y + paddingTop - 1;
- // fbottom is locaiton of bottom frame line
- int fbottom = ftop + fheight + 1;
- Rune hLine = border ? HLine : clearChar;
- Rune vLine = border ? VLine : clearChar;
- Rune uRCorner = border ? URCorner : clearChar;
- Rune uLCorner = border ? ULCorner : clearChar;
- Rune lLCorner = border ? LLCorner : clearChar;
- Rune lRCorner = border ? LRCorner : clearChar;
- // Outside top
- if (paddingTop > 1) {
- for (int r = region.Y; r < ftop; r++) {
- for (int c = region.X; c < region.X + region.Width; c++) {
- AddRuneAt (c, r, topChar);
- }
- }
- }
- // Outside top-left
- for (int c = region.X; c < fleft; c++) {
- AddRuneAt (c, ftop, leftChar);
- }
- // Frame top-left corner
- AddRuneAt (fleft, ftop, paddingTop >= 0 ? (paddingLeft >= 0 ? uLCorner : hLine) : leftChar);
- // Frame top
- for (int c = fleft + 1; c < fleft + 1 + fwidth; c++) {
- AddRuneAt (c, ftop, paddingTop > 0 ? hLine : topChar);
- }
- // Frame top-right corner
- if (fright > fleft) {
- AddRuneAt (fright, ftop, paddingTop >= 0 ? (paddingRight >= 0 ? uRCorner : hLine) : rightChar);
- }
- // Outside top-right corner
- for (int c = fright + 1; c < fright + paddingRight; c++) {
- AddRuneAt (c, ftop, rightChar);
- }
- // Left, Fill, Right
- if (fbottom > ftop) {
- for (int r = ftop + 1; r < fbottom; r++) {
- // Outside left
- for (int c = region.X; c < fleft; c++) {
- AddRuneAt (c, r, leftChar);
- }
- // Frame left
- AddRuneAt (fleft, r, paddingLeft > 0 ? vLine : leftChar);
- // Fill
- if (fill) {
- for (int x = fleft + 1; x < fright; x++) {
- AddRuneAt (x, r, clearChar);
- }
- }
- // Frame right
- if (fright > fleft) {
- var v = vLine;
- if ((Diagnostics & DiagnosticFlags.FrameRuler) == DiagnosticFlags.FrameRuler) {
- v = (char)(((int)'0') + ((r - ftop) % 10)); // vLine;
- }
- AddRuneAt (fright, r, paddingRight > 0 ? v : rightChar);
- }
- // Outside right
- for (int c = fright + 1; c < fright + paddingRight; c++) {
- AddRuneAt (c, r, rightChar);
- }
- }
- // Outside Bottom
- for (int c = region.X; c < region.X + region.Width; c++) {
- AddRuneAt (c, fbottom, leftChar);
- }
- // Frame bottom-left
- AddRuneAt (fleft, fbottom, paddingLeft > 0 ? lLCorner : leftChar);
- if (fright > fleft) {
- // Frame bottom
- for (int c = fleft + 1; c < fright; c++) {
- var h = hLine;
- if ((Diagnostics & DiagnosticFlags.FrameRuler) == DiagnosticFlags.FrameRuler) {
- h = (char)(((int)'0') + ((c - fleft) % 10)); // hLine;
- }
- AddRuneAt (c, fbottom, paddingBottom > 0 ? h : bottomChar);
- }
- // Frame bottom-right
- AddRuneAt (fright, fbottom, paddingRight > 0 ? (paddingBottom > 0 ? lRCorner : hLine) : rightChar);
- }
- // Outside right
- for (int c = fright + 1; c < fright + paddingRight; c++) {
- AddRuneAt (c, fbottom, rightChar);
- }
- }
- // Out bottom - ensure top is always drawn if we overlap
- if (paddingBottom > 0) {
- for (int r = fbottom + 1; r < fbottom + paddingBottom; r++) {
- for (int c = region.X; c < region.X + region.Width; c++) {
- AddRuneAt (c, r, bottomChar);
- }
- }
- }
- }
- /// <summary>
- /// Draws a frame on the specified region with the specified padding around the frame.
- /// </summary>
- /// <param name="region">Screen relative region where the frame will be drawn.</param>
- /// <param name="padding">Padding to add on the sides.</param>
- /// <param name="fill">If set to <c>true</c> it will clear the contents with the current color, otherwise the contents will be left untouched.</param>
- /// <remarks>This API has been superceded by <see cref="DrawWindowFrame(Rect, int, int, int, int, bool, bool)"/>.</remarks>
- /// <remarks>This API is equivalent to calling <c>DrawWindowFrame(Rect, p - 1, p - 1, p - 1, p - 1)</c>. In other words,
- /// A padding value of 0 means there is actually a one cell border.
- /// </remarks>
- public virtual void DrawFrame (Rect region, int padding, bool fill)
- {
- // DrawFrame assumes the border is always at least one row/col thick
- // DrawWindowFrame assumes a padding of 0 means NO padding and no frame
- DrawWindowFrame (new Rect (region.X, region.Y, region.Width, region.Height),
- padding + 1, padding + 1, padding + 1, padding + 1, border: false, fill: fill);
- }
- /// <summary>
- /// Suspend the application, typically needs to save the state, suspend the app and upon return, reset the console driver.
- /// </summary>
- public abstract void Suspend ();
- Rect clip;
- /// <summary>
- /// Controls the current clipping region that AddRune/AddStr is subject to.
- /// </summary>
- /// <value>The clip.</value>
- public Rect Clip {
- get => clip;
- set => this.clip = value;
- }
- /// <summary>
- /// Start of mouse moves.
- /// </summary>
- public abstract void StartReportingMouseMoves ();
- /// <summary>
- /// Stop reporting mouses moves.
- /// </summary>
- public abstract void StopReportingMouseMoves ();
- /// <summary>
- /// Disables the cooked event processing from the mouse driver. At startup, it is assumed mouse events are cooked.
- /// </summary>
- public abstract void UncookMouse ();
- /// <summary>
- /// Enables the cooked event processing from the mouse driver
- /// </summary>
- public abstract void CookMouse ();
- /// <summary>
- /// Horizontal line character.
- /// </summary>
- public Rune HLine = '\u2500';
- /// <summary>
- /// Vertical line character.
- /// </summary>
- public Rune VLine = '\u2502';
- /// <summary>
- /// Stipple pattern
- /// </summary>
- public Rune Stipple = '\u2591';
- /// <summary>
- /// Diamond character
- /// </summary>
- public Rune Diamond = '\u25ca';
- /// <summary>
- /// Upper left corner
- /// </summary>
- public Rune ULCorner = '\u250C';
- /// <summary>
- /// Lower left corner
- /// </summary>
- public Rune LLCorner = '\u2514';
- /// <summary>
- /// Upper right corner
- /// </summary>
- public Rune URCorner = '\u2510';
- /// <summary>
- /// Lower right corner
- /// </summary>
- public Rune LRCorner = '\u2518';
- /// <summary>
- /// Left tee
- /// </summary>
- public Rune LeftTee = '\u251c';
- /// <summary>
- /// Right tee
- /// </summary>
- public Rune RightTee = '\u2524';
- /// <summary>
- /// Top tee
- /// </summary>
- public Rune TopTee = '\u252c';
- /// <summary>
- /// The bottom tee.
- /// </summary>
- public Rune BottomTee = '\u2534';
- /// <summary>
- /// Checkmark.
- /// </summary>
- public Rune Checked = '\u221a';
- /// <summary>
- /// Un-checked checkmark.
- /// </summary>
- public Rune UnChecked = '\u2574';
- /// <summary>
- /// Selected mark.
- /// </summary>
- public Rune Selected = '\u25cf';
- /// <summary>
- /// Un-selected selected mark.
- /// </summary>
- public Rune UnSelected = '\u25cc';
- /// <summary>
- /// Right Arrow.
- /// </summary>
- public Rune RightArrow = '\u25ba';
- /// <summary>
- /// Left Arrow.
- /// </summary>
- public Rune LeftArrow = '\u25c4';
- /// <summary>
- /// Down Arrow.
- /// </summary>
- public Rune DownArrow = '\u25bc';
- /// <summary>
- /// Up Arrow.
- /// </summary>
- public Rune UpArrow = '\u25b2';
- /// <summary>
- /// Left indicator for default action (e.g. for <see cref="Button"/>).
- /// </summary>
- public Rune LeftDefaultIndicator = '\u25e6';
- /// <summary>
- /// Right indicator for default action (e.g. for <see cref="Button"/>).
- /// </summary>
- public Rune RightDefaultIndicator = '\u25e6';
- /// <summary>
- /// Left frame/bracket (e.g. '[' for <see cref="Button"/>).
- /// </summary>
- public Rune LeftBracket = '[';
- /// <summary>
- /// Right frame/bracket (e.g. ']' for <see cref="Button"/>).
- /// </summary>
- public Rune RightBracket = ']';
- /// <summary>
- /// On Segment indicator for meter views (e.g. <see cref="ProgressBar"/>.
- /// </summary>
- public Rune OnMeterSegment = '\u258c';
- /// <summary>
- /// Off Segment indicator for meter views (e.g. <see cref="ProgressBar"/>.
- /// </summary>
- public Rune OffMeterSegement = ' ';
- /// <summary>
- /// Make the attribute for the foreground and background colors.
- /// </summary>
- /// <param name="fore">Foreground.</param>
- /// <param name="back">Background.</param>
- /// <returns></returns>
- public abstract Attribute MakeAttribute (Color fore, Color back);
- }
- }
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