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- using System;
- using System.Collections.Generic;
- using System.Diagnostics.CodeAnalysis;
- using System.Globalization;
- using System.Linq;
- using System.Runtime.InteropServices.ComTypes;
- using System.Threading;
- using Terminal.Gui;
- using Xunit;
- using Xunit.Sdk;
- // Alais Console to MockConsole so we don't accidentally use Console
- using Console = Terminal.Gui.FakeConsole;
- namespace Terminal.Gui {
- public class MainLoopTests {
- [Fact]
- public void Constructor_Setups_Driver ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- Assert.NotNull (ml.Driver);
- }
- // Idle Handler tests
- [Fact]
- public void AddIdle_Adds_And_Removes ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- Func<bool> fnTrue = () => { return true; };
- Func<bool> fnFalse = () => { return false; };
- ml.AddIdle (fnTrue);
- ml.AddIdle (fnFalse);
- ml.RemoveIdle (fnTrue);
- // BUGBUG: This doens't throw or indicate an error. Ideally RemoveIdle would either
- // trhow an exception in this case, or return an error.
- ml.RemoveIdle (fnTrue);
- ml.RemoveIdle (fnFalse);
- // BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
- // trhow an exception in this case, or return an error.
- ml.RemoveIdle (fnFalse);
- // Add again, but with dupe
- ml.AddIdle (fnTrue);
- ml.AddIdle (fnTrue);
- ml.RemoveIdle (fnTrue);
- ml.RemoveIdle (fnTrue);
- // BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
- // trhow an exception in this case, or return an error.
- ml.RemoveIdle (fnTrue);
- }
- [Fact]
- public void AddIdle_Function_GetsCalled_OnIteration ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn = () => {
- functionCalled++;
- return true;
- };
- ml.AddIdle (fn);
- ml.MainIteration ();
- Assert.Equal (1, functionCalled);
- }
- [Fact]
- public void RemoveIdle_Function_NotCalled ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn = () => {
- functionCalled++;
- return true;
- };
- functionCalled = 0;
- ml.RemoveIdle (fn);
- ml.MainIteration ();
- Assert.Equal (0, functionCalled);
- }
- [Fact]
- public void AddThenRemoveIdle_Function_NotCalled ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn = () => {
- functionCalled++;
- return true;
- };
- functionCalled = 0;
- ml.AddIdle (fn);
- ml.RemoveIdle (fn);
- ml.MainIteration ();
- Assert.Equal (0, functionCalled);
- }
- [Fact]
- public void AddTwice_Function_CalledTwice ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn = () => {
- functionCalled++;
- return true;
- };
- functionCalled = 0;
- ml.AddIdle (fn);
- ml.AddIdle (fn);
- ml.MainIteration ();
- Assert.Equal (2, functionCalled);
- functionCalled = 0;
- ml.RemoveIdle (fn);
- ml.MainIteration ();
- Assert.Equal (1, functionCalled);
- functionCalled = 0;
- ml.RemoveIdle (fn);
- ml.MainIteration ();
- Assert.Equal (0, functionCalled);
- }
- [Fact]
- public void False_Idle_Stops_It_Being_Called_Again ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn1 = () => {
- functionCalled++;
- if (functionCalled == 10) {
- return false;
- }
- return true;
- };
- // Force stop if 20 iterations
- var stopCount = 0;
- Func<bool> fnStop = () => {
- stopCount++;
- if (stopCount == 20) {
- ml.Stop ();
- }
- return true;
- };
- ml.AddIdle (fnStop);
- ml.AddIdle (fn1);
- ml.Run ();
- ml.RemoveIdle (fnStop);
- ml.RemoveIdle (fn1);
- Assert.Equal (10, functionCalled);
- }
- [Fact]
- public void AddIdle_Twice_Returns_False_Called_Twice ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn1 = () => {
- functionCalled++;
- return false;
- };
- // Force stop if 10 iterations
- var stopCount = 0;
- Func<bool> fnStop = () => {
- stopCount++;
- if (stopCount == 10) {
- ml.Stop ();
- }
- return true;
- };
- ml.AddIdle (fnStop);
- ml.AddIdle (fn1);
- ml.AddIdle (fn1);
- ml.Run ();
- ml.RemoveIdle (fnStop);
- ml.RemoveIdle (fn1);
- ml.RemoveIdle (fn1);
- Assert.Equal (2, functionCalled);
- }
- [Fact]
- public void Run_Runs_Idle_Stop_Stops_Idle ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var functionCalled = 0;
- Func<bool> fn = () => {
- functionCalled++;
- if (functionCalled == 10) {
- ml.Stop ();
- }
- return true;
- };
- ml.AddIdle (fn);
- ml.Run ();
- ml.RemoveIdle (fn);
- Assert.Equal (10, functionCalled);
- }
- // Timeout Handler Tests
- [Fact]
- public void AddTimer_Adds_Removes_NoFaults ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var ms = 100;
- var callbackCount = 0;
- Func<MainLoop, bool> callback = (MainLoop loop) => {
- callbackCount++;
- return true;
- };
- var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
- ml.RemoveTimeout (token);
- // BUGBUG: This should probably fault?
- ml.RemoveTimeout (token);
- }
- [Fact]
- public void AddTimer_Run_Called ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var ms = 100;
- var callbackCount = 0;
- Func<MainLoop, bool> callback = (MainLoop loop) => {
- callbackCount++;
- ml.Stop ();
- return true;
- };
- var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
- ml.Run ();
- ml.RemoveTimeout (token);
- Assert.Equal (1, callbackCount);
- }
- class MillisecondTolerance : IEqualityComparer<TimeSpan> {
- int _tolerance = 0;
- public MillisecondTolerance (int tolerance) { _tolerance = tolerance; }
- public bool Equals (TimeSpan x, TimeSpan y) => Math.Abs (x.Milliseconds - y.Milliseconds) <= _tolerance;
- public int GetHashCode (TimeSpan obj) => obj.GetHashCode ();
- }
- [Fact]
- public void AddTimer_Run_CalledAtApproximatelyRightTime ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var ms = TimeSpan.FromMilliseconds (50);
- var watch = new System.Diagnostics.Stopwatch ();
- var callbackCount = 0;
- Func<MainLoop, bool> callback = (MainLoop loop) => {
- watch.Stop ();
- callbackCount++;
- ml.Stop ();
- return true;
- };
- var token = ml.AddTimeout (ms, callback);
- watch.Start ();
- ml.Run ();
- // +/- 100ms should be good enuf
- // https://github.com/xunit/assert.xunit/pull/25
- Assert.Equal<TimeSpan> (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
- ml.RemoveTimeout (token);
- Assert.Equal (1, callbackCount);
- }
- [Fact]
- public void AddTimer_Run_CalledTwiceApproximatelyRightTime ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var ms = TimeSpan.FromMilliseconds (50);
- var watch = new System.Diagnostics.Stopwatch ();
- var callbackCount = 0;
- Func<MainLoop, bool> callback = (MainLoop loop) => {
- callbackCount++;
- if (callbackCount == 2) {
- watch.Stop ();
- ml.Stop ();
- }
- return true;
- };
- var token = ml.AddTimeout (ms, callback);
- watch.Start ();
- ml.Run ();
- // +/- 100ms should be good enuf
- // https://github.com/xunit/assert.xunit/pull/25
- Assert.Equal<TimeSpan> (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
- ml.RemoveTimeout (token);
- Assert.Equal (2, callbackCount);
- }
- [Fact]
- public void AddTimer_Remove_NotCalled ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var ms = TimeSpan.FromMilliseconds (50);
- // Force stop if 10 iterations
- var stopCount = 0;
- Func<bool> fnStop = () => {
- stopCount++;
- if (stopCount == 10) {
- ml.Stop ();
- }
- return true;
- };
- ml.AddIdle (fnStop);
- var callbackCount = 0;
- Func<MainLoop, bool> callback = (MainLoop loop) => {
- callbackCount++;
- return true;
- };
- var token = ml.AddTimeout (ms, callback);
- ml.RemoveTimeout (token);
- ml.Run ();
- Assert.Equal (0, callbackCount);
- }
- [Fact]
- public void AddTimer_ReturnFalse_StopsBeingCalled ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var ms = TimeSpan.FromMilliseconds (50);
- // Force stop if 10 iterations
- var stopCount = 0;
- Func<bool> fnStop = () => {
- Thread.Sleep (10); // Sleep to enable timeer to fire
- stopCount++;
- if (stopCount == 10) {
- ml.Stop ();
- }
- return true;
- };
- ml.AddIdle (fnStop);
- var callbackCount = 0;
- Func<MainLoop, bool> callback = (MainLoop loop) => {
- callbackCount++;
- return false;
- };
- var token = ml.AddTimeout (ms, callback);
- ml.Run ();
- Assert.Equal (1, callbackCount);
- Assert.Equal (10, stopCount);
- ml.RemoveTimeout (token);
- }
- // Invoke Tests
- // TODO: Test with threading scenarios
- [Fact]
- public void Invoke_Adds_Idle ()
- {
- var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- var actionCalled = 0;
- ml.Invoke (() => { actionCalled++; });
- ml.MainIteration ();
- Assert.Equal (1, actionCalled);
- }
- // TODO: EventsPending tests
- // - wait = true
- // - wait = false
- // TODO: Add IMainLoop tests
- }
- }
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