ViewContent.cs 20 KB

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  1. using System.Diagnostics;
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Settings for how the <see cref="View.Viewport"/> behaves relative to the View's Content area.
  5. /// </summary>
  6. [Flags]
  7. public enum ViewportSettings
  8. {
  9. /// <summary>
  10. /// No settings.
  11. /// </summary>
  12. None = 0,
  13. /// <summary>
  14. /// If set, <see cref="View.Viewport"/><c>.X</c> can be set to negative values enabling scrolling beyond the left of
  15. /// the
  16. /// content area.
  17. /// </summary>
  18. /// <remarks>
  19. /// <para>
  20. /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to positive values.
  21. /// </para>
  22. /// </remarks>
  23. AllowNegativeX = 1,
  24. /// <summary>
  25. /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set to negative values enabling scrolling beyond the top of the
  26. /// content area.
  27. /// </summary>
  28. /// <remarks>
  29. /// <para>
  30. /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to positive values.
  31. /// </para>
  32. /// </remarks>
  33. AllowNegativeY = 2,
  34. /// <summary>
  35. /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set to negative coordinates enabling scrolling beyond the
  36. /// top-left of the
  37. /// content area.
  38. /// </summary>
  39. /// <remarks>
  40. /// <para>
  41. /// When not set, <see cref="View.Viewport"/><c>.Size</c> is constrained to positive coordinates.
  42. /// </para>
  43. /// </remarks>
  44. AllowNegativeLocation = AllowNegativeX | AllowNegativeY,
  45. /// <summary>
  46. /// If set, <see cref="View.Viewport"/><c>.X</c> can be set values greater than <see cref="View.ContentSize"/>
  47. /// <c>.Width</c> enabling scrolling beyond the right
  48. /// of the content area.
  49. /// </summary>
  50. /// <remarks>
  51. /// <para>
  52. /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to <see cref="View.ContentSize"/>
  53. /// <c>.Width - 1</c>.
  54. /// This means the last column of the content will remain visible even if there is an attempt to scroll the
  55. /// Viewport past the last column.
  56. /// </para>
  57. /// <para>
  58. /// The practical effect of this is that the last column of the content will always be visible.
  59. /// </para>
  60. /// </remarks>
  61. AllowXGreaterThanContentWidth = 4,
  62. /// <summary>
  63. /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set values greater than <see cref="View.ContentSize"/>
  64. /// <c>.Height</c> enabling scrolling beyond the right
  65. /// of the content area.
  66. /// </summary>
  67. /// <remarks>
  68. /// <para>
  69. /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to <see cref="View.ContentSize"/>
  70. /// <c>.Height - 1</c>.
  71. /// This means the last row of the content will remain visible even if there is an attempt to scroll the Viewport
  72. /// past the last row.
  73. /// </para>
  74. /// <para>
  75. /// The practical effect of this is that the last row of the content will always be visible.
  76. /// </para>
  77. /// </remarks>
  78. AllowYGreaterThanContentHeight = 8,
  79. /// <summary>
  80. /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set values greater than <see cref="View.ContentSize"/>
  81. /// enabling scrolling beyond the bottom-right
  82. /// of the content area.
  83. /// </summary>
  84. /// <remarks>
  85. /// <para>
  86. /// When not set, <see cref="View.Viewport"/> is constrained to <see cref="View.ContentSize"/><c> -1</c>.
  87. /// This means the last column and row of the content will remain visible even if there is an attempt to
  88. /// scroll the Viewport past the last column or row.
  89. /// </para>
  90. /// </remarks>
  91. AllowLocationGreaterThanContentSize = AllowXGreaterThanContentWidth | AllowYGreaterThanContentHeight,
  92. /// <summary>
  93. /// By default, clipping is applied to the <see cref="View.Viewport"/>. Setting this flag will cause clipping to be
  94. /// applied to the visible content area.
  95. /// </summary>
  96. ClipContentOnly = 16,
  97. /// <summary>
  98. /// If set <see cref="View.Clear()"/> will clear only the portion of the content
  99. /// area that is visible within the <see cref="View.Viewport"/>. This is useful for views that have a
  100. /// content area larger than the Viewport and want the area outside the content to be visually distinct.
  101. /// </summary>
  102. /// <remarks>
  103. /// <see cref="ClipContentOnly"/> must be set for this setting to work (clipping beyond the visible area must be
  104. /// disabled).
  105. /// </remarks>
  106. ClearContentOnly = 32
  107. }
  108. public partial class View
  109. {
  110. #region Content Area
  111. internal Size? _contentSize;
  112. /// <summary>
  113. /// Sets the size of the View's content.
  114. /// </summary>
  115. /// <remarks>
  116. /// <para>
  117. /// By default, the content size is set to <see langword="null"/>.
  118. /// </para>
  119. /// </remarks>
  120. /// <param name="contentSize">
  121. /// <para>
  122. /// If <see langword="null"/>, and the View has no visible subviews, <see cref="ContentSize"/> will track the size of <see cref="Viewport"/>.
  123. /// </para>
  124. /// <para>
  125. /// If <see langword="null"/>, and the View has visible subviews, <see cref="ContentSize"/> will track the maximum position plus size of any
  126. /// visible Subviews
  127. /// and <c>Viewport.Location</c> will track the minimum position and size of any visible Subviews.
  128. /// </para>
  129. /// <para>
  130. /// If not <see langword="null"/>, <see cref="ContentSize"/> is set to the passed value and <see cref="Viewport"/> describes the portion of the content currently visible
  131. /// to the user. This enables virtual scrolling.
  132. /// </para>
  133. /// <para>
  134. /// If not <see langword="null"/>, <see cref="ContentSize"/> is set to the passed value and the behavior of <see cref="DimAutoStyle.Content"/> will be to use the ContentSize
  135. /// to determine the size of the view.
  136. /// </para>
  137. /// <para>
  138. /// Negative sizes are not supported.
  139. /// </para>
  140. /// </param>
  141. public void SetContentSize (Size? contentSize)
  142. {
  143. if (ContentSize.Width < 0 || ContentSize.Height < 0)
  144. {
  145. throw new ArgumentException (@"ContentSize cannot be negative.", nameof (contentSize));
  146. }
  147. if (contentSize == _contentSize)
  148. {
  149. return;
  150. }
  151. _contentSize = contentSize;
  152. OnContentSizeChanged (new (_contentSize));
  153. }
  154. /// <summary>
  155. /// Gets the size of the View's content.
  156. /// </summary>
  157. /// <remarks>
  158. /// <para>
  159. /// Use <see cref="SetContentSize"/> to change to change the content size.
  160. /// </para>
  161. /// <para>
  162. /// If the content size has not been explicitly set with <see cref="SetContentSize"/>, the value tracks
  163. /// <see cref="Viewport"/>.
  164. /// </para>
  165. /// </remarks>
  166. public Size ContentSize => _contentSize ?? Viewport.Size;
  167. /// <summary>
  168. /// Called when <see cref="ContentSize"/> has changed.
  169. /// </summary>
  170. /// <param name="e"></param>
  171. /// <returns></returns>
  172. protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
  173. {
  174. ContentSizeChanged?.Invoke (this, e);
  175. if (e.Cancel != true)
  176. {
  177. OnResizeNeeded ();
  178. //SetNeedsLayout ();
  179. //SetNeedsDisplay ();
  180. }
  181. return e.Cancel;
  182. }
  183. /// <summary>
  184. /// Event raised when the <see cref="ContentSize"/> changes.
  185. /// </summary>
  186. public event EventHandler<SizeChangedEventArgs> ContentSizeChanged;
  187. /// <summary>
  188. /// Converts a Content-relative location to a Screen-relative location.
  189. /// </summary>
  190. /// <param name="location">The Content-relative location.</param>
  191. /// <returns>The Screen-relative location.</returns>
  192. public Point ContentToScreen (in Point location)
  193. {
  194. // Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
  195. Point viewportOffset = GetViewportOffsetFromFrame ();
  196. Point contentRelativeToViewport = location;
  197. contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
  198. // Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
  199. return ViewportToScreen (contentRelativeToViewport);
  200. }
  201. /// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
  202. /// <remarks>
  203. /// Content-relative means relative to the top-left corner of the view's Content, which is
  204. /// always at <c>0, 0</c>.
  205. /// </remarks>
  206. /// <param name="location">The Screen-relative location.</param>
  207. /// <returns>The coordinate relative to this view's Content.</returns>
  208. public Point ScreenToContent (in Point location)
  209. {
  210. Point viewportOffset = GetViewportOffsetFromFrame ();
  211. Point screen = ScreenToFrame (location);
  212. screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
  213. return screen;
  214. }
  215. #endregion Content Area
  216. #region Viewport
  217. private ViewportSettings _viewportSettings;
  218. /// <summary>
  219. /// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
  220. /// </summary>
  221. public ViewportSettings ViewportSettings
  222. {
  223. get => _viewportSettings;
  224. set
  225. {
  226. if (_viewportSettings == value)
  227. {
  228. return;
  229. }
  230. _viewportSettings = value;
  231. if (IsInitialized)
  232. {
  233. // Force set Viewport to cause settings to be applied as needed
  234. SetViewport (Viewport);
  235. }
  236. }
  237. }
  238. /// <summary>
  239. /// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
  240. /// area's size
  241. /// is <see cref="ContentSize"/>.
  242. /// </summary>
  243. private Point _viewportLocation;
  244. /// <summary>
  245. /// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
  246. /// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
  247. /// If the viewport Size is the same as <see cref="ContentSize"/>, or <see cref="ContentSize"/> is
  248. /// <see langword="null"/> the Location will be <c>0, 0</c>.
  249. /// </summary>
  250. /// <value>
  251. /// The rectangle describing the location and size of the viewport into the View's virtual content, described by
  252. /// <see cref="ContentSize"/>.
  253. /// </value>
  254. /// <remarks>
  255. /// <para>
  256. /// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
  257. /// <see cref="ContentSize"/>. This enables scrolling down and to the right (e.g. in a <see cref="ListView"/>.
  258. /// </para>
  259. /// <para>
  260. /// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
  261. /// <see cref="ContentSize"/>. This enables scrolling up and to the left (e.g. in an image viewer that supports zoom
  262. /// where the image stays centered).
  263. /// </para>
  264. /// <para>
  265. /// The <see cref="ViewportSettings"/> property controls how scrolling is handled.
  266. /// </para>
  267. /// <para>
  268. /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/> the value of Viewport is indeterminate until
  269. /// the view has been initialized ( <see cref="IsInitialized"/> is true) and <see cref="LayoutSubviews"/> has been
  270. /// called.
  271. /// </para>
  272. /// <para>
  273. /// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
  274. /// <see cref="Frame"/>.
  275. /// </para>
  276. /// <para>
  277. /// Altering the Viewport Size will eventually (when the view is next laid out) cause the
  278. /// <see cref="LayoutSubview(View, Size)"/> and <see cref="OnDrawContent(Rectangle)"/> methods to be called.
  279. /// </para>
  280. /// </remarks>
  281. public virtual Rectangle Viewport
  282. {
  283. get
  284. {
  285. #if DEBUG
  286. if ((_width.ReferencesOtherViews () || _height.ReferencesOtherViews ()) && !IsInitialized)
  287. {
  288. Debug.WriteLine (
  289. $"WARNING: The dimensions of {this} are dependent on other views and Viewport is being accessed before the View has been initialized. This is likely a bug."
  290. );
  291. }
  292. #endif // DEBUG
  293. if (Margin is null || Border is null || Padding is null)
  294. {
  295. // CreateAdornments has not been called yet.
  296. return new (_viewportLocation, Frame.Size);
  297. }
  298. Thickness thickness = GetAdornmentsThickness ();
  299. return new (
  300. _viewportLocation,
  301. new (
  302. Math.Max (0, Frame.Size.Width - thickness.Horizontal),
  303. Math.Max (0, Frame.Size.Height - thickness.Vertical)
  304. ));
  305. }
  306. set => SetViewport (value);
  307. }
  308. private void SetViewport (Rectangle viewport)
  309. {
  310. Rectangle oldViewport = viewport;
  311. ApplySettings (ref viewport);
  312. Thickness thickness = GetAdornmentsThickness ();
  313. Size newSize = new (
  314. viewport.Size.Width + thickness.Horizontal,
  315. viewport.Size.Height + thickness.Vertical);
  316. if (newSize == Frame.Size)
  317. {
  318. // The change is not changing the Frame, so we don't need to update it.
  319. // Just call SetNeedsLayout to update the layout.
  320. if (_viewportLocation != viewport.Location)
  321. {
  322. _viewportLocation = viewport.Location;
  323. SetNeedsLayout ();
  324. }
  325. OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport));
  326. return;
  327. }
  328. _viewportLocation = viewport.Location;
  329. // Update the Frame because we made it bigger or smaller which impacts subviews.
  330. Frame = Frame with
  331. {
  332. Size = newSize
  333. };
  334. void ApplySettings (ref Rectangle newViewport)
  335. {
  336. if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth))
  337. {
  338. if (newViewport.X >= ContentSize.Width)
  339. {
  340. newViewport.X = ContentSize.Width - 1;
  341. }
  342. }
  343. // IMPORTANT: Check for negative location AFTER checking for location greater than content width
  344. if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX))
  345. {
  346. if (newViewport.X < 0)
  347. {
  348. newViewport.X = 0;
  349. }
  350. }
  351. if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight))
  352. {
  353. if (newViewport.Y >= ContentSize.Height)
  354. {
  355. newViewport.Y = ContentSize.Height - 1;
  356. }
  357. }
  358. // IMPORTANT: Check for negative location AFTER checking for location greater than content width
  359. if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY))
  360. {
  361. if (newViewport.Y < 0)
  362. {
  363. newViewport.Y = 0;
  364. }
  365. }
  366. }
  367. }
  368. /// <summary>
  369. /// Fired when the <see cref="Viewport"/> changes. This event is fired after the <see cref="Viewport"/> has been updated.
  370. /// </summary>
  371. [CanBeNull]
  372. public event EventHandler<DrawEventArgs> ViewportChanged;
  373. /// <summary>
  374. /// Called when the <see cref="Viewport"/> changes. Invokes the <see cref="ViewportChanged"/> event.
  375. /// </summary>
  376. /// <param name="e"></param>
  377. protected virtual void OnViewportChanged (DrawEventArgs e)
  378. {
  379. ViewportChanged?.Invoke (this, e);
  380. }
  381. /// <summary>
  382. /// Converts a <see cref="Viewport"/>-relative location and size to a screen-relative location and size.
  383. /// </summary>
  384. /// <remarks>
  385. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  386. /// </remarks>
  387. /// <param name="viewport">Viewport-relative location and size.</param>
  388. /// <returns>Screen-relative location and size.</returns>
  389. public Rectangle ViewportToScreen (in Rectangle viewport)
  390. {
  391. return viewport with { Location = ViewportToScreen (viewport.Location) };
  392. }
  393. /// <summary>
  394. /// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
  395. /// </summary>
  396. /// <remarks>
  397. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  398. /// </remarks>
  399. /// <param name="viewportLocation">Viewport-relative location.</param>
  400. /// <returns>Screen-relative location.</returns>
  401. public Point ViewportToScreen (in Point viewportLocation)
  402. {
  403. // Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
  404. Rectangle screen = FrameToScreen ();
  405. Point viewportOffset = GetViewportOffsetFromFrame ();
  406. screen.Offset (viewportOffset.X + viewportLocation.X, viewportOffset.Y + viewportLocation.Y);
  407. return screen.Location;
  408. }
  409. /// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
  410. /// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
  411. /// <remarks>
  412. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  413. /// </remarks>
  414. /// <param name="location">Screen-Relative Coordinate.</param>
  415. /// <returns>Viewport-relative location.</returns>
  416. public Point ScreenToViewport (in Point location)
  417. {
  418. Point viewportOffset = GetViewportOffsetFromFrame ();
  419. Point frame = ScreenToFrame (location);
  420. frame.Offset (-viewportOffset.X, -viewportOffset.Y);
  421. return frame;
  422. }
  423. /// <summary>
  424. /// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
  425. /// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
  426. /// </summary>
  427. public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
  428. /// <summary>
  429. /// Scrolls the view vertically by the specified number of rows.
  430. /// </summary>
  431. /// <remarks>
  432. /// <para>
  433. /// </para>
  434. /// </remarks>
  435. /// <param name="rows"></param>
  436. /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
  437. public bool? ScrollVertical (int rows)
  438. {
  439. if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
  440. {
  441. return false;
  442. }
  443. Viewport = Viewport with { Y = Viewport.Y + rows };
  444. return true;
  445. }
  446. /// <summary>
  447. /// Scrolls the view horizontally by the specified number of columns.
  448. /// </summary>
  449. /// <remarks>
  450. /// <para>
  451. /// </para>
  452. /// </remarks>
  453. /// <param name="cols"></param>
  454. /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
  455. public bool? ScrollHorizontal (int cols)
  456. {
  457. if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
  458. {
  459. return false;
  460. }
  461. Viewport = Viewport with { X = Viewport.X + cols };
  462. return true;
  463. }
  464. #endregion Viewport
  465. }