View.Keyboard.cs 29 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using Microsoft.CodeAnalysis.FlowAnalysis;
  4. namespace Terminal.Gui;
  5. public partial class View // Keyboard APIs
  6. {
  7. /// <summary>
  8. /// Helper to configure all things keyboard related for a View. Called from the View constructor.
  9. /// </summary>
  10. private void SetupKeyboard ()
  11. {
  12. KeyBindings = new (this);
  13. KeyBindings.Add (Key.Space, Command.Select);
  14. KeyBindings.Add (Key.Enter, Command.Accept);
  15. // Note, setting HotKey will bind HotKey to Command.HotKey
  16. HotKeySpecifier = (Rune)'_';
  17. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  18. }
  19. /// <summary>
  20. /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
  21. /// </summary>
  22. private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
  23. #region HotKey Support
  24. /// <summary>Raised when the <see cref="HotKey"/> is changed.</summary>
  25. public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
  26. private Key _hotKey = new ();
  27. private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
  28. /// <summary>
  29. /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
  30. /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
  31. /// that is prefixed with <see cref="HotKeySpecifier"/>.
  32. /// <para>
  33. /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
  34. /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
  35. /// <see cref="Accepting"/> event.
  36. /// Or, in a
  37. /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
  38. /// has a
  39. /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
  40. /// opened.
  41. /// </para>
  42. /// <para>
  43. /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
  44. /// define the
  45. /// behavior of the hot key.
  46. /// </para>
  47. /// </summary>
  48. /// <remarks>
  49. /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
  50. /// <para>
  51. /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
  52. /// <see cref="Text"/> changes.
  53. /// </para>
  54. /// <para>
  55. /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
  56. /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
  57. /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
  58. /// <see cref="AddKeyBindingsForHotKey"/>.
  59. /// </para>
  60. /// <para>
  61. /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
  62. /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
  63. /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  64. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  65. /// </para>
  66. /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
  67. /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
  68. /// </remarks>
  69. public virtual Key HotKey
  70. {
  71. get => _hotKey;
  72. set
  73. {
  74. if (value is null)
  75. {
  76. throw new ArgumentException (
  77. @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
  78. nameof (value)
  79. );
  80. }
  81. if (AddKeyBindingsForHotKey (_hotKey, value))
  82. {
  83. // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
  84. // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
  85. _hotKey = value;
  86. TitleTextFormatter.HotKey = value;
  87. }
  88. }
  89. }
  90. /// <summary>
  91. /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
  92. /// own HotKey such as <see cref="RadioGroup"/>.
  93. /// </summary>
  94. /// <remarks>
  95. /// <para>
  96. /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
  97. /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
  98. /// .
  99. /// </para>
  100. /// <para>
  101. /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
  102. /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
  103. /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  104. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  105. /// </para>
  106. /// </remarks>
  107. /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
  108. /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
  109. /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
  110. /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
  111. /// <exception cref="ArgumentException"></exception>
  112. public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
  113. {
  114. if (_hotKey == hotKey)
  115. {
  116. return false;
  117. }
  118. Key newKey = hotKey;
  119. Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
  120. if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
  121. {
  122. throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
  123. }
  124. if (newKey != baseKey)
  125. {
  126. if (newKey.IsCtrl)
  127. {
  128. throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
  129. }
  130. // Strip off the shift mask if it's A...Z
  131. if (baseKey.IsKeyCodeAtoZ)
  132. {
  133. newKey = newKey.NoShift;
  134. }
  135. // Strip off the Alt mask
  136. newKey = newKey.NoAlt;
  137. }
  138. // Remove base version
  139. if (KeyBindings.TryGet (prevHotKey, out _))
  140. {
  141. KeyBindings.Remove (prevHotKey);
  142. }
  143. // Remove the Alt version
  144. if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
  145. {
  146. KeyBindings.Remove (prevHotKey.WithAlt);
  147. }
  148. if (_hotKey.IsKeyCodeAtoZ)
  149. {
  150. // Remove the shift version
  151. if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
  152. {
  153. KeyBindings.Remove (prevHotKey.WithShift);
  154. }
  155. // Remove alt | shift version
  156. if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
  157. {
  158. KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
  159. }
  160. }
  161. // Add the new
  162. if (newKey != Key.Empty)
  163. {
  164. KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
  165. // Add the base and Alt key
  166. KeyBindings.Remove (newKey);
  167. KeyBindings.Add (newKey, keyBinding);
  168. KeyBindings.Remove (newKey.WithAlt);
  169. KeyBindings.Add (newKey.WithAlt, keyBinding);
  170. // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
  171. if (newKey.IsKeyCodeAtoZ)
  172. {
  173. KeyBindings.Remove (newKey.WithShift);
  174. KeyBindings.Add (newKey.WithShift, keyBinding);
  175. KeyBindings.Remove (newKey.WithShift.WithAlt);
  176. KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
  177. }
  178. }
  179. return true;
  180. }
  181. /// <summary>
  182. /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
  183. /// setting support for this View instance. The default is '\xffff'.
  184. /// </summary>
  185. public virtual Rune HotKeySpecifier
  186. {
  187. get => TitleTextFormatter.HotKeySpecifier;
  188. set
  189. {
  190. TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  191. SetHotKeyFromTitle ();
  192. }
  193. }
  194. private void SetHotKeyFromTitle ()
  195. {
  196. if (HotKeySpecifier == new Rune ('\xFFFF'))
  197. {
  198. return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
  199. }
  200. if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
  201. {
  202. if (_hotKey != hk)
  203. {
  204. HotKey = hk;
  205. }
  206. }
  207. else
  208. {
  209. HotKey = Key.Empty;
  210. }
  211. }
  212. #endregion HotKey Support
  213. #region Low-level Key handling
  214. #region Key Down Event
  215. /// <summary>
  216. /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
  217. /// event was
  218. /// handled.
  219. /// </summary>
  220. /// <remarks>
  221. /// <para>
  222. /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
  223. /// first.
  224. /// </para>
  225. /// <para>
  226. /// If a more focused subview does not handle the key press, this method raises <see cref="OnKeyDown"/>/
  227. /// <see cref="KeyDown"/> to allow the
  228. /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled
  229. /// <see cref="InvokingKeyBindings"/>/<see cref="OnInvokingKeyBindings"/> will be raised to invoke any key
  230. /// bindings.
  231. /// Then, only if no key bindings are
  232. /// handled, <see cref="OnKeyDownNotHandled"/>/<see cref="KeyDownNotHandled"/> will be raised allowing the view to
  233. /// process the key press.
  234. /// </para>
  235. /// <para>
  236. /// Calling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
  237. /// Instead,
  238. /// use <see cref="Application.OnKeyDown"/>.
  239. /// </para>
  240. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  241. /// </remarks>
  242. /// <param name="key"></param>
  243. /// <returns><see langword="true"/> if the event was handled.</returns>
  244. public bool NewKeyDownEvent (Key key)
  245. {
  246. if (!Enabled)
  247. {
  248. return false;
  249. }
  250. // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
  251. if (Focused?.NewKeyDownEvent (key) == true)
  252. {
  253. return true;
  254. }
  255. // Before (fire the cancellable event)
  256. if (RaiseKeyDown (key) || key.Handled)
  257. {
  258. return true;
  259. }
  260. // During (this is what can be cancelled)
  261. // TODO: NewKeyDownEvent returns bool. It should be bool? so state of RaiseInvokingKeyBindingsAndInvokeCommands can be reflected up stack
  262. if (RaiseInvokingKeyBindingsAndInvokeCommands (key) is true || key.Handled)
  263. {
  264. return true;
  265. }
  266. // After
  267. // TODO: Is ProcessKeyDown really the right name?
  268. if (RaiseKeyDownNotHandled (key) || key.Handled)
  269. {
  270. return true;
  271. }
  272. return key.Handled;
  273. bool RaiseKeyDown (Key k)
  274. {
  275. // Before (fire the cancellable event)
  276. if (OnKeyDown (k) || k.Handled)
  277. {
  278. return true;
  279. }
  280. // fire event
  281. KeyDown?.Invoke (this, k);
  282. return k.Handled;
  283. }
  284. bool RaiseKeyDownNotHandled (Key k)
  285. {
  286. if (OnKeyDownNotHandled (k) || k.Handled)
  287. {
  288. return true;
  289. }
  290. KeyDownNotHandled?.Invoke (this, k);
  291. return false;
  292. }
  293. }
  294. /// <summary>
  295. /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
  296. /// before <see cref="InvokingKeyBindings"/> and <see cref="KeyDownNotHandled"/> are raised. Set <see cref="Key.Handled"/>
  297. /// to true to
  298. /// stop the key from being processed further.
  299. /// </summary>
  300. /// <param name="key">The key that produced the event.</param>
  301. /// <returns>
  302. /// <see langword="false"/> if the key down event was not handled. <see langword="true"/> if the event was handled
  303. /// and processing should stop.
  304. /// </returns>
  305. /// <remarks>
  306. /// <para>
  307. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  308. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  309. /// </para>
  310. /// <para>Fires the <see cref="KeyDown"/> event.</para>
  311. /// </remarks>
  312. protected virtual bool OnKeyDown (Key key) { return false; }
  313. /// <summary>
  314. /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Called
  315. /// before <see cref="InvokingKeyBindings"/> and <see cref="KeyDownNotHandled"/> are raised. Set <see cref="Key.Handled"/>
  316. /// to true to
  317. /// stop the key from being processed further.
  318. /// </summary>
  319. /// <remarks>
  320. /// <para>
  321. /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
  322. /// KeyUp events.
  323. /// </para>
  324. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  325. /// </remarks>
  326. public event EventHandler<Key>? KeyDown;
  327. /// <summary>
  328. /// Called when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
  329. /// </summary>
  330. /// <remarks>
  331. /// <para>
  332. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  333. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  334. /// </para>
  335. /// <para>
  336. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  337. /// KeyUp events.
  338. /// </para>
  339. /// </remarks>
  340. /// <param name="key">Contains the details about the key that produced the event.</param>
  341. /// <returns>
  342. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  343. /// and no other view should see it.
  344. /// </returns>
  345. protected virtual bool OnKeyDownNotHandled (Key key) { return key.Handled; }
  346. /// <summary>
  347. /// Raised when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
  348. /// </summary>
  349. /// <remarks>
  350. /// <para>
  351. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  352. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  353. /// </para>
  354. /// <para>
  355. /// SubViews can use the <see cref="KeyDownNotHandled"/> of their super view override the default behavior of when
  356. /// key bindings are invoked.
  357. /// </para>
  358. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  359. /// </remarks>
  360. public event EventHandler<Key>? KeyDownNotHandled;
  361. #endregion KeyDown Event
  362. #region KeyUp Event
  363. /// <summary>
  364. /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
  365. /// event was
  366. /// handled.
  367. /// </summary>
  368. /// <remarks>
  369. /// <para>
  370. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
  371. /// KeyUp events.
  372. /// </para>
  373. /// <para>
  374. /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
  375. /// first.
  376. /// </para>
  377. /// <para>
  378. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
  379. /// <see cref="KeyUp"/> to allow the
  380. /// view to pre-process the key press. If <see cref="OnKeyUp"/>/<see cref="KeyUp"/>.
  381. /// </para>
  382. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  383. /// </remarks>
  384. /// <param name="key"></param>
  385. /// <returns><see langword="true"/> if the event was handled.</returns>
  386. public bool NewKeyUpEvent (Key key)
  387. {
  388. if (!Enabled)
  389. {
  390. return false;
  391. }
  392. // Before
  393. if (RaiseKeyUp (key) || key.Handled)
  394. {
  395. return true;
  396. }
  397. // During
  398. // After
  399. return false;
  400. bool RaiseKeyUp (Key k)
  401. {
  402. // Before (fire the cancellable event)
  403. if (OnKeyUp (k) || k.Handled)
  404. {
  405. return true;
  406. }
  407. // fire event
  408. KeyUp?.Invoke (this, k);
  409. return k.Handled;
  410. }
  411. }
  412. /// <summary>Called when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
  413. /// <param name="key">Contains the details about the key that produced the event.</param>
  414. /// <returns>
  415. /// <see langword="false"/> if the keys up event was not handled. <see langword="true"/> if no other view should see
  416. /// it.
  417. /// </returns>
  418. /// <remarks>
  419. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
  420. /// events.
  421. /// <para>
  422. /// Overrides must call into the base and return <see langword="true"/> if the base returns
  423. /// <see langword="true"/>.
  424. /// </para>
  425. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  426. /// </remarks>
  427. public virtual bool OnKeyUp (Key key) { return false; }
  428. /// <summary>
  429. /// Raised when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
  430. /// by other views.
  431. /// <remarks>
  432. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
  433. /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
  434. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  435. /// </remarks>
  436. /// </summary>
  437. public event EventHandler<Key>? KeyUp;
  438. #endregion KeyUp Event
  439. #endregion Low-level Key handling
  440. #region Key Bindings
  441. /// <summary>Gets the key bindings for this view.</summary>
  442. public KeyBindings KeyBindings { get; internal set; } = null!;
  443. private Dictionary<Command, CommandImplementation> CommandImplementations { get; } = new ();
  444. /// <summary>
  445. /// INTERNAL API: Raises the <see cref="InvokingKeyBindings"/> event and invokes the commands bound to <paramref name="key"/>.
  446. /// </summary>
  447. /// <param name="key"></param>
  448. /// <returns>
  449. /// <see langword="null"/> if no command was invoked or there was no matching key binding; input processing should continue.
  450. /// <see langword="false"/> if a command was invoked and was not handled (or cancelled); input processing should
  451. /// continue.
  452. /// <see langword="true"/> if <see cref="InvokingKeyBindings"/> was handled or a command was invoked and handled (or cancelled); input processing should stop.
  453. /// </returns>
  454. internal bool? RaiseInvokingKeyBindingsAndInvokeCommands (Key key)
  455. {
  456. KeyBindingScope scope = KeyBindingScope.Focused | KeyBindingScope.HotKey;
  457. // During
  458. if (OnInvokingKeyBindings (key, scope))
  459. {
  460. return true;
  461. }
  462. // BUGBUG: The proper pattern is for the v-method (OnInvokingKeyBindings) to be called first, then the event
  463. InvokingKeyBindings?.Invoke (this, key);
  464. if (key.Handled)
  465. {
  466. return true;
  467. }
  468. bool? handled;
  469. // After
  470. // * If no key binding was found, `InvokeKeyBindings` returns `null`.
  471. // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  472. // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
  473. // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
  474. // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
  475. // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  476. handled = InvokeCommands (key, scope);
  477. if (handled is { } && (bool)handled)
  478. {
  479. // Stop processing if any key binding handled the key.
  480. // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
  481. return handled;
  482. }
  483. if (Margin is { } && ProcessAdornmentKeyBindings (Margin, key, scope, ref handled))
  484. {
  485. return true;
  486. }
  487. if (Padding is { } && ProcessAdornmentKeyBindings (Padding, key, scope, ref handled))
  488. {
  489. return true;
  490. }
  491. if (Border is { } && ProcessAdornmentKeyBindings (Border, key, scope, ref handled))
  492. {
  493. return true;
  494. }
  495. if (ProcessSubViewKeyBindings (key, scope, ref handled))
  496. {
  497. return true;
  498. }
  499. return handled;
  500. }
  501. /// <summary>
  502. /// Called when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  503. /// stop the key from being processed by other views.
  504. /// </summary>
  505. /// <remarks>
  506. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  507. /// </remarks>
  508. /// <param name="key">Contains the details about the key that produced the event.</param>
  509. /// <param name="scope">The scope.</param>
  510. /// <returns>
  511. /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should
  512. /// continue.
  513. /// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
  514. /// </returns>
  515. protected virtual bool OnInvokingKeyBindings (Key key, KeyBindingScope scope)
  516. {
  517. return false;
  518. }
  519. // TODO: This does not carry KeyBindingScope, but OnInvokingKeyBindings does
  520. /// <summary>
  521. /// Raised when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  522. /// stop the key from being processed by other views.
  523. /// </summary>
  524. public event EventHandler<Key>? InvokingKeyBindings;
  525. private bool ProcessAdornmentKeyBindings (Adornment adornment, Key key, KeyBindingScope scope, ref bool? handled)
  526. {
  527. bool? adornmentHandled = adornment.RaiseInvokingKeyBindingsAndInvokeCommands (key);
  528. if (adornmentHandled is true)
  529. {
  530. return true;
  531. }
  532. if (adornment?.Subviews is null)
  533. {
  534. return false;
  535. }
  536. foreach (View subview in adornment.Subviews)
  537. {
  538. bool? subViewHandled = subview.RaiseInvokingKeyBindingsAndInvokeCommands (key);
  539. if (subViewHandled is { })
  540. {
  541. handled = subViewHandled;
  542. if ((bool)subViewHandled)
  543. {
  544. return true;
  545. }
  546. }
  547. }
  548. return false;
  549. }
  550. private bool ProcessSubViewKeyBindings (Key key, KeyBindingScope scope, ref bool? handled, bool invoke = true)
  551. {
  552. // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
  553. foreach (View subview in Subviews)
  554. {
  555. if (subview == Focused)
  556. {
  557. continue;
  558. }
  559. if (subview.KeyBindings.TryGet (key, scope, out KeyBinding binding))
  560. {
  561. if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
  562. {
  563. continue;
  564. }
  565. if (!invoke)
  566. {
  567. return true;
  568. }
  569. bool? subViewHandled = subview.RaiseInvokingKeyBindingsAndInvokeCommands (key);
  570. if (subViewHandled is { })
  571. {
  572. handled = subViewHandled;
  573. if ((bool)subViewHandled)
  574. {
  575. return true;
  576. }
  577. }
  578. }
  579. bool recurse = subview.ProcessSubViewKeyBindings (key, scope, ref handled, invoke);
  580. if (recurse || (handled is { } && (bool)handled))
  581. {
  582. return true;
  583. }
  584. }
  585. return false;
  586. }
  587. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  588. // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
  589. // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
  590. /// <summary>
  591. /// Returns true if Key is bound in this view hierarchy. For debugging
  592. /// </summary>
  593. /// <param name="key">The key to test.</param>
  594. /// <param name="boundView">Returns the view the key is bound to.</param>
  595. /// <returns></returns>
  596. public bool IsHotKeyBound (Key key, out View? boundView)
  597. {
  598. // recurse through the subviews to find the views that has the key bound
  599. boundView = null;
  600. foreach (View subview in Subviews)
  601. {
  602. if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
  603. {
  604. boundView = subview;
  605. return true;
  606. }
  607. if (subview.IsHotKeyBound (key, out boundView))
  608. {
  609. return true;
  610. }
  611. }
  612. return false;
  613. }
  614. /// <summary>
  615. /// Invokes the Commands bound to <paramref name="key"/>.
  616. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  617. /// </summary>
  618. /// <param name="key">The key event passed.</param>
  619. /// <param name="scope">The scope.</param>
  620. /// <returns>
  621. /// <see langword="null"/> if no command was invoked; input processing should continue.
  622. /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
  623. /// should continue.
  624. /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should stop.
  625. /// </returns>
  626. protected bool? InvokeCommands (Key key, KeyBindingScope scope)
  627. {
  628. bool? toReturn = null;
  629. if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
  630. {
  631. return null;
  632. }
  633. #if DEBUG
  634. if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
  635. {
  636. Debug.WriteLine (
  637. $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command.");
  638. }
  639. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  640. // Scour the bindings up our View hierarchy
  641. // to ensure that the key is not already bound to a different set of commands.
  642. if (SuperView?.IsHotKeyBound (key, out View? previouslyBoundView) ?? false)
  643. {
  644. Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
  645. }
  646. #endif
  647. return InvokeCommands (binding.Commands, key, binding);
  648. }
  649. #endregion Key Bindings
  650. }