Button.cs 8.3 KB

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  1. //
  2. // Button.cs: Button control
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using NStack;
  9. namespace Terminal.Gui {
  10. /// <summary>
  11. /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
  12. /// </summary>
  13. /// <remarks>
  14. /// <para>
  15. /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
  16. /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is the first letter or digit following the first underscore ('_')
  17. /// in the button text.
  18. /// </para>
  19. /// <para>
  20. /// Use <see cref="View.HotKeySpecifier"/> to change the hotkey specifier from the default of ('_').
  21. /// </para>
  22. /// <para>
  23. /// If no hotkey specifier is found, the first uppercase letter encountered will be used as the hotkey.
  24. /// </para>
  25. /// <para>
  26. /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
  27. /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
  28. /// <see cref="Action"/> will be invoked.
  29. /// </para>
  30. /// </remarks>
  31. public class Button : View {
  32. bool is_default;
  33. Rune _leftBracket;
  34. Rune _rightBracket;
  35. Rune _leftDefault;
  36. Rune _rightDefault;
  37. /// <summary>
  38. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  39. /// </summary>
  40. /// <remarks>
  41. /// The width of the <see cref="Button"/> is computed based on the
  42. /// text length. The height will always be 1.
  43. /// </remarks>
  44. public Button () : this (text: string.Empty, is_default: false) { }
  45. /// <summary>
  46. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  47. /// </summary>
  48. /// <remarks>
  49. /// The width of the <see cref="Button"/> is computed based on the
  50. /// text length. The height will always be 1.
  51. /// </remarks>
  52. /// <param name="text">The button's text</param>
  53. /// <param name="is_default">
  54. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  55. /// in a <see cref="Dialog"/> will implicitly activate this button.
  56. /// </param>
  57. public Button (ustring text, bool is_default = false) : base (text)
  58. {
  59. Initialize (text, is_default);
  60. }
  61. /// <summary>
  62. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
  63. /// </summary>
  64. /// <remarks>
  65. /// The width of the <see cref="Button"/> is computed based on the
  66. /// text length. The height will always be 1.
  67. /// </remarks>
  68. /// <param name="x">X position where the button will be shown.</param>
  69. /// <param name="y">Y position where the button will be shown.</param>
  70. /// <param name="text">The button's text</param>
  71. public Button (int x, int y, ustring text) : this (x, y, text, false) { }
  72. /// <summary>
  73. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
  74. /// </summary>
  75. /// <remarks>
  76. /// The width of the <see cref="Button"/> is computed based on the
  77. /// text length. The height will always be 1.
  78. /// </remarks>
  79. /// <param name="x">X position where the button will be shown.</param>
  80. /// <param name="y">Y position where the button will be shown.</param>
  81. /// <param name="text">The button's text</param>
  82. /// <param name="is_default">
  83. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  84. /// in a <see cref="Dialog"/> will implicitly activate this button.
  85. /// </param>
  86. public Button (int x, int y, ustring text, bool is_default)
  87. : base (new Rect (x, y, text.RuneCount + 4 + (is_default ? 2 : 0), 1), text)
  88. {
  89. Initialize (text, is_default);
  90. }
  91. void Initialize (ustring text, bool is_default)
  92. {
  93. TextAlignment = TextAlignment.Centered;
  94. VerticalTextAlignment = VerticalTextAlignment.Middle;
  95. HotKeySpecifier = new Rune ('_');
  96. _leftBracket = new Rune (Driver != null ? Driver.LeftBracket : '[');
  97. _rightBracket = new Rune (Driver != null ? Driver.RightBracket : ']');
  98. _leftDefault = new Rune (Driver != null ? Driver.LeftDefaultIndicator : '<');
  99. _rightDefault = new Rune (Driver != null ? Driver.RightDefaultIndicator : '>');
  100. CanFocus = true;
  101. AutoSize = true;
  102. this.is_default = is_default;
  103. Text = text ?? string.Empty;
  104. UpdateTextFormatterText ();
  105. ProcessResizeView ();
  106. // Things this view knows how to do
  107. AddCommand (Command.Accept, () => AcceptKey ());
  108. // Default keybindings for this view
  109. AddKeyBinding (Key.Enter, Command.Accept);
  110. AddKeyBinding (Key.Space, Command.Accept);
  111. if (HotKey != Key.Null) {
  112. AddKeyBinding (Key.Space | HotKey, Command.Accept);
  113. }
  114. }
  115. /// <summary>
  116. /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
  117. /// </summary>
  118. /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
  119. public bool IsDefault {
  120. get => is_default;
  121. set {
  122. is_default = value;
  123. UpdateTextFormatterText ();
  124. ProcessResizeView ();
  125. }
  126. }
  127. /// <inheritdoc/>
  128. public override Key HotKey {
  129. get => base.HotKey;
  130. set {
  131. if (base.HotKey != value) {
  132. var v = value == Key.Unknown ? Key.Null : value;
  133. if (base.HotKey != Key.Null && ContainsKeyBinding (Key.Space | base.HotKey)) {
  134. if (v == Key.Null) {
  135. ClearKeybinding (Key.Space | base.HotKey);
  136. } else {
  137. ReplaceKeyBinding (Key.Space | base.HotKey, Key.Space | v);
  138. }
  139. } else if (v != Key.Null) {
  140. AddKeyBinding (Key.Space | v, Command.Accept);
  141. }
  142. base.HotKey = TextFormatter.HotKey = v;
  143. }
  144. }
  145. }
  146. /// <inheritdoc/>
  147. protected override void UpdateTextFormatterText ()
  148. {
  149. if (IsDefault)
  150. TextFormatter.Text = ustring.Make (_leftBracket) + ustring.Make (_leftDefault) + " " + Text + " " + ustring.Make (_rightDefault) + ustring.Make (_rightBracket);
  151. else
  152. TextFormatter.Text = ustring.Make (_leftBracket) + " " + Text + " " + ustring.Make (_rightBracket);
  153. }
  154. ///<inheritdoc/>
  155. public override bool ProcessHotKey (KeyEvent kb)
  156. {
  157. if (!Enabled) {
  158. return false;
  159. }
  160. return ExecuteHotKey (kb);
  161. }
  162. ///<inheritdoc/>
  163. public override bool ProcessColdKey (KeyEvent kb)
  164. {
  165. if (!Enabled) {
  166. return false;
  167. }
  168. return ExecuteColdKey (kb);
  169. }
  170. ///<inheritdoc/>
  171. public override bool ProcessKey (KeyEvent kb)
  172. {
  173. if (!Enabled) {
  174. return false;
  175. }
  176. var result = InvokeKeybindings (kb);
  177. if (result != null)
  178. return (bool)result;
  179. return base.ProcessKey (kb);
  180. }
  181. bool ExecuteHotKey (KeyEvent ke)
  182. {
  183. if (ke.Key == (Key.AltMask | HotKey)) {
  184. return AcceptKey ();
  185. }
  186. return false;
  187. }
  188. bool ExecuteColdKey (KeyEvent ke)
  189. {
  190. if (IsDefault && ke.KeyValue == '\n') {
  191. return AcceptKey ();
  192. }
  193. return ExecuteHotKey (ke);
  194. }
  195. bool AcceptKey ()
  196. {
  197. if (!HasFocus) {
  198. SetFocus ();
  199. }
  200. OnClicked ();
  201. return true;
  202. }
  203. /// <summary>
  204. /// Virtual method to invoke the <see cref="Clicked"/> event.
  205. /// </summary>
  206. public virtual void OnClicked ()
  207. {
  208. Clicked?.Invoke ();
  209. }
  210. /// <summary>
  211. /// Clicked <see cref="Action"/>, raised when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
  212. /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
  213. /// </summary>
  214. /// <remarks>
  215. /// Client code can hook up to this event, it is
  216. /// raised when the button is activated either with
  217. /// the mouse or the keyboard.
  218. /// </remarks>
  219. public event Action Clicked;
  220. ///<inheritdoc/>
  221. public override bool MouseEvent (MouseEvent me)
  222. {
  223. if (me.Flags == MouseFlags.Button1Clicked) {
  224. if (CanFocus && Enabled) {
  225. if (!HasFocus) {
  226. SetFocus ();
  227. SetNeedsDisplay ();
  228. Redraw (Bounds);
  229. }
  230. OnClicked ();
  231. }
  232. return true;
  233. }
  234. return false;
  235. }
  236. ///<inheritdoc/>
  237. public override void PositionCursor ()
  238. {
  239. if (HotKey == Key.Unknown && Text != "") {
  240. for (int i = 0; i < TextFormatter.Text.RuneCount; i++) {
  241. if (TextFormatter.Text [i] == Text [0]) {
  242. Move (i, 0);
  243. return;
  244. }
  245. }
  246. }
  247. base.PositionCursor ();
  248. }
  249. ///<inheritdoc/>
  250. public override bool OnEnter (View view)
  251. {
  252. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  253. return base.OnEnter (view);
  254. }
  255. }
  256. }