StatusBar.cs 6.9 KB

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  1. //
  2. // StatusBar.cs: a statusbar for an application
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. // TODO:
  8. // Add mouse support
  9. using System;
  10. using System.Collections.Generic;
  11. using NStack;
  12. namespace Terminal.Gui {
  13. /// <summary>
  14. /// <see cref="StatusItem"/> objects are contained by <see cref="StatusBar"/> <see cref="View"/>s.
  15. /// Each <see cref="StatusItem"/> has a title, a shortcut (hotkey), and an <see cref="Action"/> that will be invoked when the
  16. /// <see cref="StatusItem.Shortcut"/> is pressed.
  17. /// The <see cref="StatusItem.Shortcut"/> will be a global hotkey for the application in the current context of the screen.
  18. /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~.
  19. /// A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
  20. /// *Help* as <see cref="ColorScheme.HotNormal"/>.
  21. /// </summary>
  22. public class StatusItem {
  23. /// <summary>
  24. /// Initializes a new <see cref="StatusItem"/>.
  25. /// </summary>
  26. /// <param name="shortcut">Shortcut to activate the <see cref="StatusItem"/>.</param>
  27. /// <param name="title">Title for the <see cref="StatusItem"/>.</param>
  28. /// <param name="action">Action to invoke when the <see cref="StatusItem"/> is activated.</param>
  29. public StatusItem (Key shortcut, ustring title, Action action)
  30. {
  31. Title = title ?? "";
  32. Shortcut = shortcut;
  33. Action = action;
  34. }
  35. /// <summary>
  36. /// Gets the global shortcut to invoke the action on the menu.
  37. /// </summary>
  38. public Key Shortcut { get; }
  39. /// <summary>
  40. /// Gets or sets the title.
  41. /// </summary>
  42. /// <value>The title.</value>
  43. /// <remarks>
  44. /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~.
  45. /// A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
  46. /// *Help* as <see cref="ColorScheme.HotNormal"/>.
  47. /// </remarks>
  48. public ustring Title { get; set; }
  49. /// <summary>
  50. /// Gets or sets the action to be invoked when the statusbar item is triggered
  51. /// </summary>
  52. /// <value>Action to invoke.</value>
  53. public Action Action { get; }
  54. /// <summary>
  55. /// Gets or sets arbitrary data for the status item.
  56. /// </summary>
  57. /// <remarks>This property is not used internally.</remarks>
  58. public object Data { get; set; }
  59. };
  60. /// <summary>
  61. /// A status bar is a <see cref="View"/> that snaps to the bottom of a <see cref="Toplevel"/> displaying set of <see cref="StatusItem"/>s.
  62. /// The <see cref="StatusBar"/> should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will
  63. /// be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help.
  64. /// So for each context must be a new instance of a statusbar.
  65. /// </summary>
  66. public class StatusBar : View {
  67. /// <summary>
  68. /// The items that compose the <see cref="StatusBar"/>
  69. /// </summary>
  70. public StatusItem [] Items { get; set; }
  71. /// <summary>
  72. /// Initializes a new instance of the <see cref="StatusBar"/> class.
  73. /// </summary>
  74. public StatusBar () : this (items: new StatusItem [] { }) { }
  75. /// <summary>
  76. /// Initializes a new instance of the <see cref="StatusBar"/> class with the specified set of <see cref="StatusItem"/>s.
  77. /// The <see cref="StatusBar"/> will be drawn on the lowest line of the terminal or <see cref="View.SuperView"/> (if not null).
  78. /// </summary>
  79. /// <param name="items">A list of statusbar items.</param>
  80. public StatusBar (StatusItem [] items) : base ()
  81. {
  82. Items = items;
  83. CanFocus = false;
  84. ColorScheme = Colors.Menu;
  85. X = 0;
  86. Y = Pos.AnchorEnd (1);
  87. Width = Dim.Fill ();
  88. Height = 1;
  89. }
  90. static ustring shortcutDelimiter = "-";
  91. /// <summary>
  92. /// Used for change the shortcut delimiter separator.
  93. /// </summary>
  94. public static ustring ShortcutDelimiter {
  95. get => shortcutDelimiter;
  96. set {
  97. if (shortcutDelimiter != value) {
  98. shortcutDelimiter = value == ustring.Empty ? " " : value;
  99. }
  100. }
  101. }
  102. Attribute ToggleScheme (Attribute scheme)
  103. {
  104. var result = scheme == ColorScheme.Normal ? ColorScheme.HotNormal : ColorScheme.Normal;
  105. Driver.SetAttribute (result);
  106. return result;
  107. }
  108. ///<inheritdoc/>
  109. public override void Redraw (Rect bounds)
  110. {
  111. Move (0, 0);
  112. Driver.SetAttribute (GetNormalColor ());
  113. for (int i = 0; i < Frame.Width; i++)
  114. Driver.AddRune (' ');
  115. Move (1, 0);
  116. var scheme = GetNormalColor ();
  117. Driver.SetAttribute (scheme);
  118. for (int i = 0; i < Items.Length; i++) {
  119. var title = Items [i].Title.ToString ();
  120. for (int n = 0; n < Items [i].Title.RuneCount; n++) {
  121. if (title [n] == '~') {
  122. scheme = ToggleScheme (scheme);
  123. continue;
  124. }
  125. Driver.AddRune (title [n]);
  126. }
  127. if (i + 1 < Items.Length) {
  128. Driver.AddRune (' ');
  129. Driver.AddRune (Driver.VLine);
  130. Driver.AddRune (' ');
  131. }
  132. }
  133. }
  134. ///<inheritdoc/>
  135. public override bool ProcessHotKey (KeyEvent kb)
  136. {
  137. foreach (var item in Items) {
  138. if (kb.Key == item.Shortcut) {
  139. Run (item.Action);
  140. return true;
  141. }
  142. }
  143. return false;
  144. }
  145. ///<inheritdoc/>
  146. public override bool MouseEvent (MouseEvent me)
  147. {
  148. if (me.Flags != MouseFlags.Button1Clicked)
  149. return false;
  150. int pos = 1;
  151. for (int i = 0; i < Items.Length; i++) {
  152. if (me.X >= pos && me.X < pos + GetItemTitleLength (Items [i].Title)) {
  153. Run (Items [i].Action);
  154. break;
  155. }
  156. pos += GetItemTitleLength (Items [i].Title) + 3;
  157. }
  158. return true;
  159. }
  160. int GetItemTitleLength (ustring title)
  161. {
  162. int len = 0;
  163. foreach (var ch in title) {
  164. if (ch == '~')
  165. continue;
  166. len++;
  167. }
  168. return len;
  169. }
  170. void Run (Action action)
  171. {
  172. if (action == null)
  173. return;
  174. Application.MainLoop.AddIdle (() => {
  175. action ();
  176. return false;
  177. });
  178. }
  179. ///<inheritdoc/>
  180. public override bool OnEnter (View view)
  181. {
  182. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  183. return base.OnEnter (view);
  184. }
  185. /// <summary>
  186. /// Inserts a <see cref="StatusItem"/> in the specified index of <see cref="Items"/>.
  187. /// </summary>
  188. /// <param name="index">The zero-based index at which item should be inserted.</param>
  189. /// <param name="item">The item to insert.</param>
  190. public void AddItemAt (int index, StatusItem item)
  191. {
  192. var itemsList = new List<StatusItem> (Items);
  193. itemsList.Insert (index, item);
  194. Items = itemsList.ToArray ();
  195. SetNeedsDisplay ();
  196. }
  197. /// <summary>
  198. /// Removes a <see cref="StatusItem"/> at specified index of <see cref="Items"/>.
  199. /// </summary>
  200. /// <param name="index">The zero-based index of the item to remove.</param>
  201. /// <returns>The <see cref="StatusItem"/> removed.</returns>
  202. public StatusItem RemoveItem (int index)
  203. {
  204. var itemsList = new List<StatusItem> (Items);
  205. var item = itemsList [index];
  206. itemsList.RemoveAt (index);
  207. Items = itemsList.ToArray ();
  208. SetNeedsDisplay ();
  209. return item;
  210. }
  211. }
  212. }