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- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog.Scenarios {
- [ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")]
- [ScenarioCategory ("Dialogs")]
- public class Dialogs : Scenario {
- static int CODE_POINT = '你'; // We know this is a wide char
- public override void Setup ()
- {
- var frame = new FrameView ("Dialog Options") {
- X = Pos.Center (),
- Y = 0,
- Width = Dim.Percent (75)
- };
- Win.Add (frame);
- var label = new Label ("width:") {
- X = 0,
- Y = 0,
- Width = 15,
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var widthEdit = new TextField ("0") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = 5,
- Height = 1
- };
- frame.Add (widthEdit);
- label = new Label ("height:") {
- X = 0,
- Y = Pos.Bottom (label),
- Width = Dim.Width (label),
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var heightEdit = new TextField ("0") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = 5,
- Height = 1
- };
- frame.Add (heightEdit);
- frame.Add (new Label ("If height & width are both 0,") {
- X = Pos.Right (widthEdit) + 2,
- Y = Pos.Top (widthEdit),
- });
- frame.Add (new Label ("the Dialog will size to 80% of container.") {
- X = Pos.Right (heightEdit) + 2,
- Y = Pos.Top (heightEdit),
- });
- label = new Label ("Title:") {
- X = 0,
- Y = Pos.Bottom (label),
- Width = Dim.Width (label),
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var titleEdit = new TextField ("Title") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = Dim.Fill (),
- Height = 1
- };
- frame.Add (titleEdit);
- label = new Label ("Num Buttons:") {
- X = 0,
- Y = Pos.Bottom (titleEdit),
- Width = Dim.Width (label),
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (label);
- var numButtonsEdit = new TextField ("3") {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- Width = 5,
- Height = 1
- };
- frame.Add (numButtonsEdit);
- var glyphsNotWords = new CheckBox ($"Add {Char.ConvertFromUtf32(CODE_POINT)} to button text to stress wide char support", false) {
- X = Pos.Left (numButtonsEdit),
- Y = Pos.Bottom (label),
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- frame.Add (glyphsNotWords);
- label = new Label ("Button Style:") {
- X = 0,
- Y = Pos.Bottom (glyphsNotWords),
- TextAlignment = Terminal.Gui.TextAlignment.Right
- };
- frame.Add (label);
- var styleRadioGroup = new RadioGroup (new ustring [] { "Center", "Justify", "Left", "Right" }) {
- X = Pos.Right (label) + 1,
- Y = Pos.Top (label),
- };
- frame.Add (styleRadioGroup);
- void Top_Loaded ()
- {
- frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit)
- + Dim.Height (numButtonsEdit) + Dim.Height (styleRadioGroup) + Dim.Height(glyphsNotWords) + 2;
- Application.Top.Loaded -= Top_Loaded;
- }
- Application.Top.Loaded += Top_Loaded;
- label = new Label ("Button Pressed:") {
- X = Pos.Center (),
- Y = Pos.Bottom (frame) + 4,
- Height = 1,
- TextAlignment = Terminal.Gui.TextAlignment.Right,
- };
- Win.Add (label);
- var buttonPressedLabel = new Label (" ") {
- X = Pos.Center (),
- Y = Pos.Bottom (frame) + 5,
- Width = 25,
- Height = 1,
- ColorScheme = Colors.Error,
- };
- // glyphsNotWords
- // false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" };
- // true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" };
- // \u2781 is ➁ dingbats \ufb70 is
- var showDialogButton = new Button ("Show Dialog") {
- X = Pos.Center (),
- Y = Pos.Bottom (frame) + 2,
- IsDefault = true,
- };
- showDialogButton.Clicked += () => {
- try {
- Dialog dialog = null;
- int width = 0;
- int.TryParse (widthEdit.Text.ToString (), out width);
- int height = 0;
- int.TryParse (heightEdit.Text.ToString (), out height);
- int numButtons = 3;
- int.TryParse (numButtonsEdit.Text.ToString (), out numButtons);
- var buttons = new List<Button> ();
- var clicked = -1;
- for (int i = 0; i < numButtons; i++) {
- int buttonId = i;
- Button button = null;
- if (glyphsNotWords.Checked) {
- buttonId = i;
- button = new Button (NumberToWords.Convert (buttonId) + " " + Char.ConvertFromUtf32 (buttonId + CODE_POINT),
- is_default: buttonId == 0);
- } else {
- button = new Button (NumberToWords.Convert (buttonId),
- is_default: buttonId == 0);
- }
- button.Clicked += () => {
- clicked = buttonId;
- Application.RequestStop ();
- };
- buttons.Add (button);
- }
- //if (buttons.Count > 1) {
- // buttons [1].Text = "Accept";
- // buttons [1].IsDefault = true;
- // buttons [0].Visible = false;
- // buttons [0].Text = "_Back";
- // buttons [0].IsDefault = false;
- //}
- // This tests dynamically adding buttons; ensuring the dialog resizes if needed and
- // the buttons are laid out correctly
- dialog = new Dialog (titleEdit.Text, width, height,
- buttons.ToArray ()) {
- ButtonAlignment = (Dialog.ButtonAlignments)styleRadioGroup.SelectedItem
- };
- var add = new Button ("Add a button") {
- X = Pos.Center (),
- Y = Pos.Center ()
- };
- add.Clicked += () => {
- var buttonId = buttons.Count;
- Button button;
- if (glyphsNotWords.Checked) {
- button = new Button (NumberToWords.Convert (buttonId) + " " + Char.ConvertFromUtf32 (buttonId + CODE_POINT),
- is_default: buttonId == 0);
- } else {
- button = new Button (NumberToWords.Convert (buttonId),
- is_default: buttonId == 0);
- }
- button.Clicked += () => {
- clicked = buttonId;
- Application.RequestStop ();
- };
- buttons.Add (button);
- dialog.AddButton (button);
- if (buttons.Count > 1) {
- button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
- }
- };
- dialog.Add (add);
- var addChar = new Button ($"Add a {Char.ConvertFromUtf32(CODE_POINT)} to each button") {
- X = Pos.Center (),
- Y = Pos.Center () + 1
- };
- addChar.Clicked += () => {
- foreach (var button in buttons) {
- button.Text += Char.ConvertFromUtf32 (CODE_POINT);
- }
- dialog.LayoutSubviews ();
- };
- dialog.Closed += (args) => {
- buttonPressedLabel.Text = $"{clicked}";
- };
- dialog.Add (addChar);
- Application.Run (dialog);
- } catch (FormatException) {
- buttonPressedLabel.Text = "Invalid Options";
- }
- };
- Win.Add (showDialogButton);
- Win.Add (buttonPressedLabel);
- }
- }
- }
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