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- namespace Terminal.Gui.App;
- /// <summary>
- /// Abstract base class for popover views in Terminal.Gui.
- /// </summary>
- /// <remarks>
- /// <para>
- /// <b>Popover Lifecycle:</b><br/>
- /// To display a popover, use <see cref="ApplicationPopover.Show"/>. To hide a popover, either call
- /// <see cref="ApplicationPopover.Hide"/>,
- /// set <see cref="View.Visible"/> to <see langword="false"/>, or show another popover.
- /// </para>
- /// <para>
- /// <b>Focus and Input:</b><br/>
- /// When visible, a popover receives focus and input events. If the user clicks outside the popover (and not on a
- /// subview),
- /// presses <see cref="Application.QuitKey"/>, or another popover is shown, the popover will be hidden
- /// automatically.
- /// </para>
- /// <para>
- /// <b>Layout:</b><br/>
- /// When the popover becomes visible, it is automatically laid out to fill the screen by default. You can override
- /// this behavior
- /// by setting <see cref="View.Width"/> and <see cref="View.Height"/> in your derived class.
- /// </para>
- /// <para>
- /// <b>Mouse:</b><br/>
- /// Popovers are transparent to mouse events (see <see cref="ViewportSettingsFlags.TransparentMouse"/>),
- /// meaning mouse events in a popover that are not also within a subview of the popover will not be captured.
- /// </para>
- /// <para>
- /// <b>Custom Popovers:</b><br/>
- /// To create a custom popover, inherit from <see cref="PopoverBaseImpl"/> and add your own content and logic.
- /// </para>
- /// </remarks>
- public abstract class PopoverBaseImpl : View, IPopover
- {
- /// <summary>
- /// Initializes a new instance of the <see cref="PopoverBaseImpl"/> class.
- /// </summary>
- /// <remarks>
- /// By default, the popover fills the available screen area and is focusable.
- /// </remarks>
- protected PopoverBaseImpl ()
- {
- Id = "popoverBaseImpl";
- CanFocus = true;
- Width = Dim.Fill ();
- Height = Dim.Fill ();
- ViewportSettings = ViewportSettingsFlags.Transparent | ViewportSettingsFlags.TransparentMouse;
- // TODO: Add a diagnostic setting for this?
- //TextFormatter.VerticalAlignment = Alignment.End;
- //TextFormatter.Alignment = Alignment.End;
- //base.Text = "popover";
- AddCommand (Command.Quit, Quit);
- KeyBindings.Add (Application.QuitKey, Command.Quit);
- return;
- bool? Quit (ICommandContext? ctx)
- {
- if (!Visible)
- {
- return false;
- }
- Visible = false;
- return true;
- }
- }
- private Toplevel? _current;
- /// <inheritdoc/>
- public Toplevel? Current
- {
- get => _current;
- set
- {
- _current = value;
- App ??= _current?.App;
- }
- }
- /// <summary>
- /// Called when the <see cref="View.Visible"/> property is changing.
- /// </summary>
- /// <remarks>
- /// When becoming visible, the popover is laid out to fit the screen.
- /// When becoming hidden, focus is restored to the previous view.
- /// </remarks>
- /// <returns>
- /// <see langword="true"/> to cancel the visibility change; otherwise, <see langword="false"/>.
- /// </returns>
- protected override bool OnVisibleChanging ()
- {
- bool ret = base.OnVisibleChanging ();
- if (ret)
- {
- return ret;
- }
- if (!Visible)
- {
- // Whenever visible is changing to true, we need to resize;
- // it's our only chance because we don't get laid out until we're visible
- if (App is { })
- {
- Layout (App.Screen.Size);
- }
- }
- else
- {
- // Whenever visible is changing to false, we need to reset the focus
- if (ApplicationNavigation.IsInHierarchy (this, App?.Navigation?.GetFocused ()))
- {
- App?.Navigation?.SetFocused (App?.Current?.MostFocused);
- }
- }
- return ret;
- }
- }
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