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- #nullable enable
- namespace Terminal.Gui;
- /// <summary>Shows a check box that can be toggled.</summary>
- public class CheckBox : View
- {
- private bool _allowNone;
- private CheckState _checked = CheckState.UnChecked;
- /// <summary>
- /// Initializes a new instance of <see cref="CheckBox"/>.
- /// </summary>
- public CheckBox ()
- {
- Width = Dim.Auto (DimAutoStyle.Text);
- Height = Dim.Auto (DimAutoStyle.Text, minimumContentDim: 1);
- CanFocus = true;
- // Things this view knows how to do
- AddCommand (Command.Accept, OnToggle);
- AddCommand (Command.HotKey, OnToggle);
- // Default keybindings for this view
- KeyBindings.Add (Key.Space, Command.Accept);
- TitleChanged += Checkbox_TitleChanged;
- HighlightStyle = Gui.HighlightStyle.PressedOutside | Gui.HighlightStyle.Pressed;
- MouseClick += CheckBox_MouseClick;
- }
- private void CheckBox_MouseClick (object? sender, MouseEventEventArgs e)
- {
- e.Handled = OnToggle () == true;
- }
- private void Checkbox_TitleChanged (object? sender, EventArgs<string> e)
- {
- base.Text = e.CurrentValue;
- TextFormatter.HotKeySpecifier = HotKeySpecifier;
- }
- /// <inheritdoc />
- public override string Text
- {
- get => base.Title;
- set => base.Text = base.Title = value;
- }
- /// <inheritdoc />
- public override Rune HotKeySpecifier
- {
- get => base.HotKeySpecifier;
- set => TextFormatter.HotKeySpecifier = base.HotKeySpecifier = value;
- }
- /// <summary>
- /// If <see langword="true"/> allows <see cref="State"/> to be <see cref="CheckState.None"/>.
- /// </summary>
- public bool AllowCheckStateNone
- {
- get => _allowNone;
- set
- {
- if (_allowNone == value)
- {
- return;
- }
- _allowNone = value;
- if (State == CheckState.None)
- {
- State = CheckState.UnChecked;
- }
- }
- }
- /// <summary>
- /// The state of the <see cref="CheckBox"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If <see cref="AllowCheckStateNone"/> is <see langword="true"/> and <see cref="CheckState.None"/>, the <see cref="CheckBox"/>
- /// will display the <c>ConfigurationManager.Glyphs.CheckStateNone</c> character (☒).
- /// </para>
- /// <para>
- /// If <see cref="CheckState.UnChecked"/>, the <see cref="CheckBox"/>
- /// will display the <c>ConfigurationManager.Glyphs.CheckStateUnChecked</c> character (☐).
- /// </para>
- /// <para>
- /// If <see cref="CheckState.Checked"/>, the <see cref="CheckBox"/>
- /// will display the <c>ConfigurationManager.Glyphs.CheckStateChecked</c> character (☑).
- /// </para>
- /// </remarks>
- public CheckState State
- {
- get => _checked;
- set
- {
- if (_checked == value || (value is CheckState.None && !AllowCheckStateNone))
- {
- return;
- }
- _checked = value;
- UpdateTextFormatterText ();
- OnResizeNeeded ();
- }
- }
- /// <summary>Called when the <see cref="State"/> property changes. Invokes the cancelable <see cref="Toggle"/> event.</summary>
- /// <remarks>
- /// </remarks>
- /// <returns>If <see langword="true"/> the <see cref="Toggle"/> event was canceled.</returns>
- /// <remarks>
- /// Toggling cycles through the states <see cref="CheckState.None"/>, <see cref="CheckState.Checked"/>, and <see cref="CheckState.UnChecked"/>.
- /// </remarks>
- public bool? OnToggle ()
- {
- CheckState oldValue = State;
- CancelEventArgs<CheckState> e = new (ref _checked, ref oldValue);
- switch (State)
- {
- case CheckState.None:
- e.NewValue = CheckState.Checked;
- break;
- case CheckState.Checked:
- e.NewValue = CheckState.UnChecked;
- break;
- case CheckState.UnChecked:
- if (AllowCheckStateNone)
- {
- e.NewValue = CheckState.None;
- }
- else
- {
- e.NewValue = CheckState.Checked;
- }
- break;
- }
- Toggle?.Invoke (this, e);
- if (e.Cancel)
- {
- return e.Cancel;
- }
- // By default, Command.Accept calls OnAccept, so we need to call it here to ensure that the event is fired.
- if (OnAccept () == true)
- {
- return true;
- }
- State = e.NewValue;
- return true;
- }
- /// <summary>Toggle event, raised when the <see cref="CheckBox"/> is toggled.</summary>
- /// <remarks>
- /// <para>
- /// This event can be cancelled. If cancelled, the <see cref="CheckBox"/> will not change its state.
- /// </para>
- /// </remarks>
- public event EventHandler<CancelEventArgs<CheckState>>? Toggle;
- /// <inheritdoc/>
- protected override void UpdateTextFormatterText ()
- {
- base.UpdateTextFormatterText();
- switch (TextAlignment)
- {
- case Alignment.Start:
- case Alignment.Center:
- case Alignment.Fill:
- TextFormatter.Text = $"{GetCheckedGlyph ()} {Text}";
- break;
- case Alignment.End:
- TextFormatter.Text = $"{Text} {GetCheckedGlyph ()}";
- break;
- }
- }
- private Rune GetCheckedGlyph ()
- {
- return State switch
- {
- CheckState.Checked => Glyphs.CheckStateChecked,
- CheckState.UnChecked => Glyphs.CheckStateUnChecked,
- CheckState.None => Glyphs.CheckStateNone,
- _ => throw new ArgumentOutOfRangeException ()
- };
- }
- }
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