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- //
- // StatusBar.cs: a statusbar for an application
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // TODO:
- // Add mouse support
- using System;
- using System.Collections.Generic;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// <see cref="StatusItem"/> objects are contained by <see cref="StatusBar"/> <see cref="View"/>s.
- /// Each <see cref="StatusItem"/> has a title, a shortcut (hotkey), and an <see cref="Action"/> that will be invoked when the
- /// <see cref="StatusItem.Shortcut"/> is pressed.
- /// The <see cref="StatusItem.Shortcut"/> will be a global hotkey for the application in the current context of the screen.
- /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~.
- /// A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
- /// *Help* as <see cref="ColorScheme.HotNormal"/>.
- /// </summary>
- public class StatusItem {
- /// <summary>
- /// Initializes a new <see cref="StatusItem"/>.
- /// </summary>
- /// <param name="shortcut">Shortcut to activate the <see cref="StatusItem"/>.</param>
- /// <param name="title">Title for the <see cref="StatusItem"/>.</param>
- /// <param name="action">Action to invoke when the <see cref="StatusItem"/> is activated.</param>
- public StatusItem (Key shortcut, ustring title, Action action)
- {
- Title = title ?? "";
- Shortcut = shortcut;
- Action = action;
- }
- /// <summary>
- /// Gets the global shortcut to invoke the action on the menu.
- /// </summary>
- public Key Shortcut { get; }
- /// <summary>
- /// Gets or sets the title.
- /// </summary>
- /// <value>The title.</value>
- /// <remarks>
- /// The colour of the <see cref="StatusItem.Title"/> will be changed after each ~.
- /// A <see cref="StatusItem.Title"/> set to `~F1~ Help` will render as *F1* using <see cref="ColorScheme.HotNormal"/> and
- /// *Help* as <see cref="ColorScheme.HotNormal"/>.
- /// </remarks>
- public ustring Title { get; set; }
- /// <summary>
- /// Gets or sets the action to be invoked when the statusbar item is triggered
- /// </summary>
- /// <value>Action to invoke.</value>
- public Action Action { get; }
- /// <summary>
- /// Gets or sets arbitrary data for the status item.
- /// </summary>
- /// <remarks>This property is not used internally.</remarks>
- public object Data { get; set; }
- };
- /// <summary>
- /// A status bar is a <see cref="View"/> that snaps to the bottom of a <see cref="Toplevel"/> displaying set of <see cref="StatusItem"/>s.
- /// The <see cref="StatusBar"/> should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will
- /// be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help.
- /// So for each context must be a new instance of a statusbar.
- /// </summary>
- public class StatusBar : View {
- bool disposedValue;
- /// <summary>
- /// The items that compose the <see cref="StatusBar"/>
- /// </summary>
- public StatusItem [] Items { get; set; }
- /// <summary>
- /// Initializes a new instance of the <see cref="StatusBar"/> class.
- /// </summary>
- public StatusBar () : this (items: new StatusItem [] { }) { }
- /// <summary>
- /// Initializes a new instance of the <see cref="StatusBar"/> class with the specified set of <see cref="StatusItem"/>s.
- /// The <see cref="StatusBar"/> will be drawn on the lowest line of the terminal or <see cref="View.SuperView"/> (if not null).
- /// </summary>
- /// <param name="items">A list of statusbar items.</param>
- public StatusBar (StatusItem [] items) : base ()
- {
- Items = items;
- CanFocus = false;
- ColorScheme = Colors.Menu;
- X = 0;
- Width = Dim.Fill ();
- Height = 1;
- Initialized += StatusBar_Initialized;
- Application.Resized += Application_Resized ();
- }
- private void StatusBar_Initialized (object sender, EventArgs e)
- {
- if (SuperView.Frame == Rect.Empty) {
- ((Toplevel)SuperView).Loaded += StatusBar_Loaded;
- } else {
- Y = Math.Max (SuperView.Frame.Height - (Visible ? 1 : 0), 0);
- }
- }
- private void StatusBar_Loaded ()
- {
- Y = Math.Max (SuperView.Frame.Height - (Visible ? 1 : 0), 0);
- ((Toplevel)SuperView).Loaded -= StatusBar_Loaded;
- }
- private Action<Application.ResizedEventArgs> Application_Resized ()
- {
- return delegate {
- X = 0;
- Height = 1;
- if (SuperView != null || SuperView is Toplevel) {
- if (Frame.Y != SuperView.Frame.Height - (Visible ? 1 : 0)) {
- Y = SuperView.Frame.Height - (Visible ? 1 : 0);
- }
- }
- };
- }
- static ustring shortcutDelimiter = "-";
- /// <summary>
- /// Used for change the shortcut delimiter separator.
- /// </summary>
- public static ustring ShortcutDelimiter {
- get => shortcutDelimiter;
- set {
- if (shortcutDelimiter != value) {
- shortcutDelimiter = value == ustring.Empty ? " " : value;
- }
- }
- }
- Attribute ToggleScheme (Attribute scheme)
- {
- var result = scheme == ColorScheme.Normal ? ColorScheme.HotNormal : ColorScheme.Normal;
- Driver.SetAttribute (result);
- return result;
- }
- ///<inheritdoc/>
- public override void Redraw (Rect bounds)
- {
- //if (Frame.Y != Driver.Rows - 1) {
- // Frame = new Rect (Frame.X, Driver.Rows - 1, Frame.Width, Frame.Height);
- // Y = Driver.Rows - 1;
- // SetNeedsDisplay ();
- //}
- Move (0, 0);
- Driver.SetAttribute (GetNormalColor ());
- for (int i = 0; i < Frame.Width; i++)
- Driver.AddRune (' ');
- Move (1, 0);
- var scheme = GetNormalColor ();
- Driver.SetAttribute (scheme);
- for (int i = 0; i < Items.Length; i++) {
- var title = Items [i].Title.ToString ();
- for (int n = 0; n < Items [i].Title.RuneCount; n++) {
- if (title [n] == '~') {
- scheme = ToggleScheme (scheme);
- continue;
- }
- Driver.AddRune (title [n]);
- }
- if (i + 1 < Items.Length) {
- Driver.AddRune (' ');
- Driver.AddRune (Driver.VLine);
- Driver.AddRune (' ');
- }
- }
- }
- ///<inheritdoc/>
- public override bool ProcessHotKey (KeyEvent kb)
- {
- foreach (var item in Items) {
- if (kb.Key == item.Shortcut) {
- Run (item.Action);
- return true;
- }
- }
- return false;
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- if (me.Flags != MouseFlags.Button1Clicked)
- return false;
- int pos = 1;
- for (int i = 0; i < Items.Length; i++) {
- if (me.X >= pos && me.X < pos + GetItemTitleLength (Items [i].Title)) {
- Run (Items [i].Action);
- break;
- }
- pos += GetItemTitleLength (Items [i].Title) + 3;
- }
- return true;
- }
- int GetItemTitleLength (ustring title)
- {
- int len = 0;
- foreach (var ch in title) {
- if (ch == '~')
- continue;
- len++;
- }
- return len;
- }
- void Run (Action action)
- {
- if (action == null)
- return;
- Application.MainLoop.AddIdle (() => {
- action ();
- return false;
- });
- }
- /// <inheritdoc/>
- protected override void Dispose (bool disposing)
- {
- if (!disposedValue) {
- if (disposing) {
- Application.Resized -= Application_Resized ();
- }
- disposedValue = true;
- }
- }
- ///<inheritdoc/>
- public override bool OnEnter (View view)
- {
- Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
- return base.OnEnter (view);
- }
- /// <summary>
- /// Inserts a <see cref="StatusItem"/> in the specified index of <see cref="Items"/>.
- /// </summary>
- /// <param name="index">The zero-based index at which item should be inserted.</param>
- /// <param name="item">The item to insert.</param>
- public void AddItemAt (int index, StatusItem item)
- {
- var itemsList = new List<StatusItem> (Items);
- itemsList.Insert (index, item);
- Items = itemsList.ToArray ();
- SetNeedsDisplay ();
- }
- /// <summary>
- /// Removes a <see cref="StatusItem"/> at specified index of <see cref="Items"/>.
- /// </summary>
- /// <param name="index">The zero-based index of the item to remove.</param>
- /// <returns>The <see cref="StatusItem"/> removed.</returns>
- public StatusItem RemoveItem (int index)
- {
- var itemsList = new List<StatusItem> (Items);
- var item = itemsList [index];
- itemsList.RemoveAt (index);
- Items = itemsList.ToArray ();
- SetNeedsDisplay ();
- return item;
- }
- }
- }
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