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- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// Text alignment enumeration, controls how text is displayed.
- /// </summary>
- public enum TextAlignment {
- /// <summary>
- /// Aligns the text to the left of the frame.
- /// </summary>
- Left,
- /// <summary>
- /// Aligns the text to the right side of the frame.
- /// </summary>
- Right,
- /// <summary>
- /// Centers the text in the frame.
- /// </summary>
- Centered,
- /// <summary>
- /// Shows the text as justified text in the frame.
- /// </summary>
- Justified
- }
- /// <summary>
- /// Vertical text alignment enumeration, controls how text is displayed.
- /// </summary>
- public enum VerticalTextAlignment {
- /// <summary>
- /// Aligns the text to the top of the frame.
- /// </summary>
- Top,
- /// <summary>
- /// Aligns the text to the bottom of the frame.
- /// </summary>
- Bottom,
- /// <summary>
- /// Centers the text verticaly in the frame.
- /// </summary>
- Middle,
- /// <summary>
- /// Shows the text as justified text in the frame.
- /// </summary>
- Justified
- }
- /// TextDirection [H] = Horizontal [V] = Vertical
- /// =============
- /// LeftRight_TopBottom [H] Normal
- /// TopBottom_LeftRight [V] Normal
- ///
- /// RightLeft_TopBottom [H] Invert Text
- /// TopBottom_RightLeft [V] Invert Lines
- ///
- /// LeftRight_BottomTop [H] Invert Lines
- /// BottomTop_LeftRight [V] Invert Text
- ///
- /// RightLeft_BottomTop [H] Invert Text + Invert Lines
- /// BottomTop_RightLeft [V] Invert Text + Invert Lines
- ///
- /// <summary>
- /// Text direction enumeration, controls how text is displayed.
- /// </summary>
- public enum TextDirection {
- /// <summary>
- /// Normal horizontal direction.
- /// <code>HELLO<br/>WORLD</code>
- /// </summary>
- LeftRight_TopBottom,
- /// <summary>
- /// Normal vertical direction.
- /// <code>H W<br/>E O<br/>L R<br/>L L<br/>O D</code>
- /// </summary>
- TopBottom_LeftRight,
- /// <summary>
- /// This is a horizontal direction. <br/> RTL
- /// <code>OLLEH<br/>DLROW</code>
- /// </summary>
- RightLeft_TopBottom,
- /// <summary>
- /// This is a vertical direction.
- /// <code>W H<br/>O E<br/>R L<br/>L L<br/>D O</code>
- /// </summary>
- TopBottom_RightLeft,
- /// <summary>
- /// This is a horizontal direction.
- /// <code>WORLD<br/>HELLO</code>
- /// </summary>
- LeftRight_BottomTop,
- /// <summary>
- /// This is a vertical direction.
- /// <code>O D<br/>L L<br/>L R<br/>E O<br/>H W</code>
- /// </summary>
- BottomTop_LeftRight,
- /// <summary>
- /// This is a horizontal direction.
- /// <code>DLROW<br/>OLLEH</code>
- /// </summary>
- RightLeft_BottomTop,
- /// <summary>
- /// This is a vertical direction.
- /// <code>D O<br/>L L<br/>R L<br/>O E<br/>W H</code>
- /// </summary>
- BottomTop_RightLeft
- }
- /// <summary>
- /// Provides text formatting capabilities for console apps. Supports, hotkeys, horizontal alignment, multiple lines, and word-based line wrap.
- /// </summary>
- public class TextFormatter {
- List<ustring> lines = new List<ustring> ();
- ustring text;
- TextAlignment textAlignment;
- VerticalTextAlignment textVerticalAlignment;
- TextDirection textDirection;
- Attribute textColor = -1;
- bool needsFormat;
- Key hotKey;
- Size size;
- /// <summary>
- /// Event invoked when the <see cref="HotKey"/> is changed.
- /// </summary>
- public event Action<Key> HotKeyChanged;
- /// <summary>
- /// The text to be displayed. This text is never modified.
- /// </summary>
- public virtual ustring Text {
- get => text;
- set {
- text = value;
- if (text != null && text.RuneCount > 0 && (Size.Width == 0 || Size.Height == 0 || Size.Width != text.ConsoleWidth)) {
- // Provide a default size (width = length of longest line, height = 1)
- // TODO: It might makes more sense for the default to be width = length of first line?
- Size = new Size (TextFormatter.MaxWidth (Text, int.MaxValue), 1);
- }
- NeedsFormat = true;
- }
- }
- /// <summary>
- /// Used by <see cref="Text"/> to resize the view's <see cref="View.Bounds"/> with the <see cref="Size"/>.
- /// Setting <see cref="AutoSize"/> to true only work if the <see cref="View.Width"/> and <see cref="View.Height"/> are null or
- /// <see cref="LayoutStyle.Absolute"/> values and doesn't work with <see cref="LayoutStyle.Computed"/> layout,
- /// to avoid breaking the <see cref="Pos"/> and <see cref="Dim"/> settings.
- /// </summary>
- public bool AutoSize { get; set; }
- /// <summary>
- /// Gets or sets a flag that determines whether <see cref="Text"/> will have trailing spaces preserved
- /// or not when <see cref="WordWrap"/> is enabled. If `true` any trailing spaces will be trimmed when
- /// either the <see cref="Text"/> property is changed or when <see cref="WordWrap"/> is set to `true`.
- /// The default is `false`.
- /// </summary>
- public bool PreserveTrailingSpaces { get; set; }
- /// <summary>
- /// Controls the horizontal text-alignment property.
- /// </summary>
- /// <value>The text alignment.</value>
- public TextAlignment Alignment {
- get => textAlignment;
- set {
- textAlignment = value;
- NeedsFormat = true;
- }
- }
- /// <summary>
- /// Controls the vertical text-alignment property.
- /// </summary>
- /// <value>The text vertical alignment.</value>
- public VerticalTextAlignment VerticalAlignment {
- get => textVerticalAlignment;
- set {
- textVerticalAlignment = value;
- NeedsFormat = true;
- }
- }
- /// <summary>
- /// Controls the text-direction property.
- /// </summary>
- /// <value>The text vertical alignment.</value>
- public TextDirection Direction {
- get => textDirection;
- set {
- textDirection = value;
- NeedsFormat = true;
- }
- }
- /// <summary>
- /// Check if it is a horizontal direction
- /// </summary>
- public static bool IsHorizontalDirection (TextDirection textDirection)
- {
- switch (textDirection) {
- case TextDirection.LeftRight_TopBottom:
- case TextDirection.LeftRight_BottomTop:
- case TextDirection.RightLeft_TopBottom:
- case TextDirection.RightLeft_BottomTop:
- return true;
- default:
- return false;
- }
- }
- /// <summary>
- /// Check if it is a vertical direction
- /// </summary>
- public static bool IsVerticalDirection (TextDirection textDirection)
- {
- switch (textDirection) {
- case TextDirection.TopBottom_LeftRight:
- case TextDirection.TopBottom_RightLeft:
- case TextDirection.BottomTop_LeftRight:
- case TextDirection.BottomTop_RightLeft:
- return true;
- default:
- return false;
- }
- }
- /// <summary>
- /// Check if it is Left to Right direction
- /// </summary>
- public static bool IsLeftToRight (TextDirection textDirection)
- {
- switch (textDirection) {
- case TextDirection.LeftRight_TopBottom:
- case TextDirection.LeftRight_BottomTop:
- return true;
- default:
- return false;
- }
- }
- /// <summary>
- /// Check if it is Top to Bottom direction
- /// </summary>
- public static bool IsTopToBottom (TextDirection textDirection)
- {
- switch (textDirection) {
- case TextDirection.TopBottom_LeftRight:
- case TextDirection.TopBottom_RightLeft:
- return true;
- default:
- return false;
- }
- }
- /// <summary>
- /// Gets or sets the size of the area the text will be constrained to when formatted.
- /// </summary>
- public Size Size {
- get => size;
- set {
- size = value;
- NeedsFormat = true;
- }
- }
- /// <summary>
- /// The specifier character for the hotkey (e.g. '_'). Set to '\xffff' to disable hotkey support for this View instance. The default is '\xffff'.
- /// </summary>
- public Rune HotKeySpecifier { get; set; } = (Rune)0xFFFF;
- /// <summary>
- /// The position in the text of the hotkey. The hotkey will be rendered using the hot color.
- /// </summary>
- public int HotKeyPos { get => hotKeyPos; set => hotKeyPos = value; }
- /// <summary>
- /// Gets the hotkey. Will be an upper case letter or digit.
- /// </summary>
- public Key HotKey {
- get => hotKey;
- internal set {
- if (hotKey != value) {
- var oldKey = hotKey;
- hotKey = value;
- HotKeyChanged?.Invoke (oldKey);
- }
- }
- }
- /// <summary>
- /// Gets the cursor position from <see cref="HotKey"/>. If the <see cref="HotKey"/> is defined, the cursor will be positioned over it.
- /// </summary>
- public int CursorPosition { get; set; }
- /// <summary>
- /// Gets the formatted lines.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Upon a 'get' of this property, if the text needs to be formatted (if <see cref="NeedsFormat"/> is <c>true</c>)
- /// <see cref="Format(ustring, int, bool, bool, bool, int, TextDirection)"/> will be called internally.
- /// </para>
- /// </remarks>
- public List<ustring> Lines {
- get {
- // With this check, we protect against subclasses with overrides of Text
- if (ustring.IsNullOrEmpty (Text) || Size.IsEmpty) {
- lines = new List<ustring> {
- ustring.Empty
- };
- NeedsFormat = false;
- return lines;
- }
- if (NeedsFormat) {
- var shown_text = text;
- if (FindHotKey (text, HotKeySpecifier, true, out hotKeyPos, out Key newHotKey)) {
- HotKey = newHotKey;
- shown_text = RemoveHotKeySpecifier (Text, hotKeyPos, HotKeySpecifier);
- shown_text = ReplaceHotKeyWithTag (shown_text, hotKeyPos);
- }
- if (IsVerticalDirection (textDirection)) {
- var colsWidth = GetSumMaxCharWidth (shown_text, 0, 1);
- lines = Format (shown_text, Size.Height, textVerticalAlignment == VerticalTextAlignment.Justified, Size.Width > colsWidth,
- PreserveTrailingSpaces, 0, textDirection);
- if (!AutoSize) {
- colsWidth = GetMaxColsForWidth (lines, Size.Width);
- if (lines.Count > colsWidth) {
- lines.RemoveRange (colsWidth, lines.Count - colsWidth);
- }
- }
- } else {
- lines = Format (shown_text, Size.Width, textAlignment == TextAlignment.Justified, Size.Height > 1,
- PreserveTrailingSpaces, 0, textDirection);
- if (!AutoSize && lines.Count > Size.Height) {
- lines.RemoveRange (Size.Height, lines.Count - Size.Height);
- }
- }
- NeedsFormat = false;
- }
- return lines;
- }
- }
- /// <summary>
- /// Gets or sets whether the <see cref="TextFormatter"/> needs to format the text when <see cref="Draw(Rect, Attribute, Attribute, Rect, bool)"/> is called.
- /// If it is <c>false</c> when Draw is called, the Draw call will be faster.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is set to true when the properties of <see cref="TextFormatter"/> are set.
- /// </para>
- /// </remarks>
- public bool NeedsFormat { get => needsFormat; set => needsFormat = value; }
- static ustring StripCRLF (ustring str, bool keepNewLine = false)
- {
- var runes = str.ToRuneList ();
- for (int i = 0; i < runes.Count; i++) {
- switch (runes [i]) {
- case '\n':
- if (!keepNewLine) {
- runes.RemoveAt (i);
- }
- break;
- case '\r':
- if ((i + 1) < runes.Count && runes [i + 1] == '\n') {
- runes.RemoveAt (i);
- if (!keepNewLine) {
- runes.RemoveAt (i);
- }
- i++;
- } else {
- if (!keepNewLine) {
- runes.RemoveAt (i);
- }
- }
- break;
- }
- }
- return ustring.Make (runes);
- }
- static ustring ReplaceCRLFWithSpace (ustring str)
- {
- var runes = str.ToRuneList ();
- for (int i = 0; i < runes.Count; i++) {
- switch (runes [i]) {
- case '\n':
- runes [i] = (Rune)' ';
- break;
- case '\r':
- if ((i + 1) < runes.Count && runes [i + 1] == '\n') {
- runes [i] = (Rune)' ';
- runes.RemoveAt (i + 1);
- i++;
- } else {
- runes [i] = (Rune)' ';
- }
- break;
- }
- }
- return ustring.Make (runes);
- }
- /// <summary>
- /// Splits all newlines in the <paramref name="text"/> into a list
- /// and supports both CRLF and LF, preserving the ending newline.
- /// </summary>
- /// <param name="text">The text.</param>
- /// <returns>A list of text without the newline characters.</returns>
- public static List<ustring> SplitNewLine (ustring text)
- {
- var runes = text.ToRuneList ();
- var lines = new List<ustring> ();
- var start = 0;
- var end = 0;
- for (int i = 0; i < runes.Count; i++) {
- end = i;
- switch (runes [i]) {
- case '\n':
- lines.Add (ustring.Make (runes.GetRange (start, end - start)));
- i++;
- start = i;
- break;
- case '\r':
- if ((i + 1) < runes.Count && runes [i + 1] == '\n') {
- lines.Add (ustring.Make (runes.GetRange (start, end - start)));
- i += 2;
- start = i;
- } else {
- lines.Add (ustring.Make (runes.GetRange (start, end - start)));
- i++;
- start = i;
- }
- break;
- }
- }
- if (runes.Count > 0 && lines.Count == 0) {
- lines.Add (ustring.Make (runes));
- } else if (runes.Count > 0 && start < runes.Count) {
- lines.Add (ustring.Make (runes.GetRange (start, runes.Count - start)));
- } else {
- lines.Add (ustring.Make (""));
- }
- return lines;
- }
- /// <summary>
- /// Adds trailing whitespace or truncates <paramref name="text"/>
- /// so that it fits exactly <paramref name="width"/> console units.
- /// Note that some unicode characters take 2+ columns
- /// </summary>
- /// <param name="text"></param>
- /// <param name="width"></param>
- /// <returns></returns>
- public static string ClipOrPad (string text, int width)
- {
- if (string.IsNullOrEmpty (text))
- return text;
- // if value is not wide enough
- if (text.Sum (c => Rune.ColumnWidth (c)) < width) {
- // pad it out with spaces to the given alignment
- int toPad = width - (text.Sum (c => Rune.ColumnWidth (c)));
- return text + new string (' ', toPad);
- }
- // value is too wide
- return new string (text.TakeWhile (c => (width -= Rune.ColumnWidth (c)) >= 0).ToArray ());
- }
- /// <summary>
- /// Formats the provided text to fit within the width provided using word wrapping.
- /// </summary>
- /// <param name="text">The text to word wrap</param>
- /// <param name="width">The width to contain the text to</param>
- /// <param name="preserveTrailingSpaces">If <c>true</c>, the wrapped text will keep the trailing spaces.
- /// If <c>false</c>, the trailing spaces will be trimmed.</param>
- /// <param name="tabWidth">The tab width.</param>
- /// <param name="textDirection">The text direction.</param>
- /// <returns>Returns a list of word wrapped lines.</returns>
- /// <remarks>
- /// <para>
- /// This method does not do any justification.
- /// </para>
- /// <para>
- /// This method strips Newline ('\n' and '\r\n') sequences before processing.
- /// </para>
- /// </remarks>
- public static List<ustring> WordWrap (ustring text, int width, bool preserveTrailingSpaces = false, int tabWidth = 0,
- TextDirection textDirection = TextDirection.LeftRight_TopBottom)
- {
- if (width < 0) {
- throw new ArgumentOutOfRangeException ("Width cannot be negative.");
- }
- int start = 0, end;
- var lines = new List<ustring> ();
- if (ustring.IsNullOrEmpty (text)) {
- return lines;
- }
- var runes = StripCRLF (text).ToRuneList ();
- if (!preserveTrailingSpaces) {
- if (IsHorizontalDirection (textDirection)) {
- while ((end = start + Math.Max (GetMaxLengthForWidth (runes.GetRange (start, runes.Count - start), width), 1)) < runes.Count) {
- while (runes [end] != ' ' && end > start)
- end--;
- if (end == start)
- end = start + GetMaxLengthForWidth (runes.GetRange (end, runes.Count - end), width);
- lines.Add (ustring.Make (runes.GetRange (start, end - start)));
- start = end;
- if (runes [end] == ' ') {
- start++;
- }
- }
- } else {
- while ((end = start + width) < runes.Count) {
- while (runes [end] != ' ' && end > start)
- end--;
- if (end == start)
- end = start + width;
- lines.Add (ustring.Make (runes.GetRange (start, end - start)));
- start = end;
- if (runes [end] == ' ') {
- start++;
- }
- }
- }
- } else {
- while ((end = start) < runes.Count) {
- end = GetNextWhiteSpace (start, width, out bool incomplete);
- if (end == 0 && incomplete) {
- start = text.RuneCount;
- break;
- }
- lines.Add (ustring.Make (runes.GetRange (start, end - start)));
- start = end;
- if (incomplete) {
- start = text.RuneCount;
- break;
- }
- }
- }
- int GetNextWhiteSpace (int from, int cWidth, out bool incomplete, int cLength = 0)
- {
- var lastFrom = from;
- var to = from;
- var length = cLength;
- incomplete = false;
- while (length < cWidth && to < runes.Count) {
- var rune = runes [to];
- if (IsHorizontalDirection (textDirection)) {
- length += Rune.ColumnWidth (rune);
- } else {
- length++;
- }
- if (length > cWidth) {
- if (to >= runes.Count || (length > 1 && cWidth <= 1)) {
- incomplete = true;
- }
- return to;
- }
- if (rune == ' ') {
- if (length == cWidth) {
- return to + 1;
- } else if (length > cWidth) {
- return to;
- } else {
- return GetNextWhiteSpace (to + 1, cWidth, out incomplete, length);
- }
- } else if (rune == '\t') {
- length += tabWidth + 1;
- if (length == tabWidth && tabWidth > cWidth) {
- return to + 1;
- } else if (length > cWidth && tabWidth > cWidth) {
- return to;
- } else {
- return GetNextWhiteSpace (to + 1, cWidth, out incomplete, length);
- }
- }
- to++;
- }
- if (cLength > 0 && to < runes.Count && runes [to] != ' ' && runes [to] != '\t') {
- return from;
- } else if (cLength > 0 && to < runes.Count && (runes [to] == ' ' || runes [to] == '\t')) {
- return lastFrom;
- } else {
- return to;
- }
- }
- if (start < text.RuneCount) {
- lines.Add (ustring.Make (runes.GetRange (start, runes.Count - start)));
- }
- return lines;
- }
- /// <summary>
- /// Justifies text within a specified width.
- /// </summary>
- /// <param name="text">The text to justify.</param>
- /// <param name="width">If the text length is greater that <c>width</c> it will be clipped.</param>
- /// <param name="talign">Alignment.</param>
- /// <param name="textDirection">The text direction.</param>
- /// <returns>Justified and clipped text.</returns>
- public static ustring ClipAndJustify (ustring text, int width, TextAlignment talign, TextDirection textDirection = TextDirection.LeftRight_TopBottom)
- {
- return ClipAndJustify (text, width, talign == TextAlignment.Justified, textDirection);
- }
- /// <summary>
- /// Justifies text within a specified width.
- /// </summary>
- /// <param name="text">The text to justify.</param>
- /// <param name="width">If the text length is greater that <c>width</c> it will be clipped.</param>
- /// <param name="justify">Justify.</param>
- /// <param name="textDirection">The text direction.</param>
- /// <returns>Justified and clipped text.</returns>
- public static ustring ClipAndJustify (ustring text, int width, bool justify, TextDirection textDirection = TextDirection.LeftRight_TopBottom)
- {
- if (width < 0) {
- throw new ArgumentOutOfRangeException ("Width cannot be negative.");
- }
- if (ustring.IsNullOrEmpty (text)) {
- return text;
- }
- var runes = text.ToRuneList ();
- int slen = runes.Count;
- if (slen > width) {
- if (IsHorizontalDirection (textDirection)) {
- return ustring.Make (runes.GetRange (0, GetMaxLengthForWidth (text, width)));
- } else {
- return ustring.Make (runes.GetRange (0, width));
- }
- } else {
- if (justify) {
- return Justify (text, width, ' ', textDirection);
- } else if (IsHorizontalDirection (textDirection) && GetTextWidth (text) > width) {
- return ustring.Make (runes.GetRange (0, GetMaxLengthForWidth (text, width)));
- }
- return text;
- }
- }
- /// <summary>
- /// Justifies the text to fill the width provided. Space will be added between words (demarked by spaces and tabs) to
- /// make the text just fit <c>width</c>. Spaces will not be added to the ends.
- /// </summary>
- /// <param name="text"></param>
- /// <param name="width"></param>
- /// <param name="spaceChar">Character to replace whitespace and pad with. For debugging purposes.</param>
- /// <param name="textDirection">The text direction.</param>
- /// <returns>The justified text.</returns>
- public static ustring Justify (ustring text, int width, char spaceChar = ' ', TextDirection textDirection = TextDirection.LeftRight_TopBottom)
- {
- if (width < 0) {
- throw new ArgumentOutOfRangeException ("Width cannot be negative.");
- }
- if (ustring.IsNullOrEmpty (text)) {
- return text;
- }
- var words = text.Split (ustring.Make (' '));
- int textCount;
- if (IsHorizontalDirection (textDirection)) {
- textCount = words.Sum (arg => GetTextWidth (arg));
- } else {
- textCount = words.Sum (arg => arg.RuneCount);
- }
- var spaces = words.Length > 1 ? (width - textCount) / (words.Length - 1) : 0;
- var extras = words.Length > 1 ? (width - textCount) % (words.Length - 1) : 0;
- var s = new System.Text.StringBuilder ();
- for (int w = 0; w < words.Length; w++) {
- var x = words [w];
- s.Append (x);
- if (w + 1 < words.Length)
- for (int i = 0; i < spaces; i++)
- s.Append (spaceChar);
- if (extras > 0) {
- for (int i = 0; i < 1; i++)
- s.Append (spaceChar);
- extras--;
- }
- if (w + 1 == words.Length - 1) {
- for (int i = 0; i < extras; i++)
- s.Append (spaceChar);
- }
- }
- return ustring.Make (s.ToString ());
- }
- static char [] whitespace = new char [] { ' ', '\t' };
- private int hotKeyPos = -1;
- /// <summary>
- /// Reformats text into lines, applying text alignment and optionally wrapping text to new lines on word boundaries.
- /// </summary>
- /// <param name="text"></param>
- /// <param name="width">The width to bound the text to for word wrapping and clipping.</param>
- /// <param name="talign">Specifies how the text will be aligned horizontally.</param>
- /// <param name="wordWrap">If <c>true</c>, the text will be wrapped to new lines as need. If <c>false</c>, forces text to fit a single line. Line breaks are converted to spaces. The text will be clipped to <c>width</c></param>
- /// <param name="preserveTrailingSpaces">If <c>true</c> and 'wordWrap' also true, the wrapped text will keep the trailing spaces. If <c>false</c>, the trailing spaces will be trimmed.</param>
- /// <param name="tabWidth">The tab width.</param>
- /// <param name="textDirection">The text direction.</param>
- /// <returns>A list of word wrapped lines.</returns>
- /// <remarks>
- /// <para>
- /// An empty <c>text</c> string will result in one empty line.
- /// </para>
- /// <para>
- /// If <c>width</c> is 0, a single, empty line will be returned.
- /// </para>
- /// <para>
- /// If <c>width</c> is int.MaxValue, the text will be formatted to the maximum width possible.
- /// </para>
- /// </remarks>
- public static List<ustring> Format (ustring text, int width, TextAlignment talign, bool wordWrap, bool preserveTrailingSpaces = false, int tabWidth = 0, TextDirection textDirection = TextDirection.LeftRight_TopBottom)
- {
- return Format (text, width, talign == TextAlignment.Justified, wordWrap, preserveTrailingSpaces, tabWidth, textDirection);
- }
- /// <summary>
- /// Reformats text into lines, applying text alignment and optionally wrapping text to new lines on word boundaries.
- /// </summary>
- /// <param name="text"></param>
- /// <param name="width">The width to bound the text to for word wrapping and clipping.</param>
- /// <param name="justify">Specifies whether the text should be justified.</param>
- /// <param name="wordWrap">If <c>true</c>, the text will be wrapped to new lines as need. If <c>false</c>, forces text to fit a single line. Line breaks are converted to spaces. The text will be clipped to <c>width</c></param>
- /// <param name="preserveTrailingSpaces">If <c>true</c> and 'wordWrap' also true, the wrapped text will keep the trailing spaces. If <c>false</c>, the trailing spaces will be trimmed.</param>
- /// <param name="tabWidth">The tab width.</param>
- /// <param name="textDirection">The text direction.</param>
- /// <returns>A list of word wrapped lines.</returns>
- /// <remarks>
- /// <para>
- /// An empty <c>text</c> string will result in one empty line.
- /// </para>
- /// <para>
- /// If <c>width</c> is 0, a single, empty line will be returned.
- /// </para>
- /// <para>
- /// If <c>width</c> is int.MaxValue, the text will be formatted to the maximum width possible.
- /// </para>
- /// </remarks>
- public static List<ustring> Format (ustring text, int width, bool justify, bool wordWrap,
- bool preserveTrailingSpaces = false, int tabWidth = 0, TextDirection textDirection = TextDirection.LeftRight_TopBottom)
- {
- if (width < 0) {
- throw new ArgumentOutOfRangeException ("width cannot be negative");
- }
- List<ustring> lineResult = new List<ustring> ();
- if (ustring.IsNullOrEmpty (text) || width == 0) {
- lineResult.Add (ustring.Empty);
- return lineResult;
- }
- if (wordWrap == false) {
- text = ReplaceCRLFWithSpace (text);
- lineResult.Add (ClipAndJustify (text, width, justify, textDirection));
- return lineResult;
- }
- var runes = StripCRLF (text, true).ToRuneList ();
- int runeCount = runes.Count;
- int lp = 0;
- for (int i = 0; i < runeCount; i++) {
- Rune c = runes [i];
- if (c == '\n') {
- var wrappedLines = WordWrap (ustring.Make (runes.GetRange (lp, i - lp)), width, preserveTrailingSpaces, tabWidth, textDirection);
- foreach (var line in wrappedLines) {
- lineResult.Add (ClipAndJustify (line, width, justify, textDirection));
- }
- if (wrappedLines.Count == 0) {
- lineResult.Add (ustring.Empty);
- }
- lp = i + 1;
- }
- }
- foreach (var line in WordWrap (ustring.Make (runes.GetRange (lp, runeCount - lp)), width, preserveTrailingSpaces, tabWidth, textDirection)) {
- lineResult.Add (ClipAndJustify (line, width, justify, textDirection));
- }
- return lineResult;
- }
- /// <summary>
- /// Computes the number of lines needed to render the specified text given the width.
- /// </summary>
- /// <returns>Number of lines.</returns>
- /// <param name="text">Text, may contain newlines.</param>
- /// <param name="width">The minimum width for the text.</param>
- public static int MaxLines (ustring text, int width)
- {
- var result = TextFormatter.Format (text, width, false, true);
- return result.Count;
- }
- /// <summary>
- /// Computes the maximum width needed to render the text (single line or multiple lines) given a minimum width.
- /// </summary>
- /// <returns>Max width of lines.</returns>
- /// <param name="text">Text, may contain newlines.</param>
- /// <param name="width">The minimum width for the text.</param>
- public static int MaxWidth (ustring text, int width)
- {
- var result = TextFormatter.Format (text, width, false, true);
- var max = 0;
- result.ForEach (s => {
- var m = 0;
- s.ToRuneList ().ForEach (r => m += Math.Max (Rune.ColumnWidth (r), 1));
- if (m > max) {
- max = m;
- }
- });
- return max;
- }
- /// <summary>
- /// Determines the line with the highest width in the
- /// <paramref name="text"/> if it contains newlines.
- /// </summary>
- /// <param name="text">Text, may contain newlines.</param>
- /// <returns>The highest line width.</returns>
- public static int MaxWidthLine (ustring text)
- {
- var result = TextFormatter.SplitNewLine (text);
- return result.Max (x => x.ConsoleWidth);
- }
- /// <summary>
- /// Gets the total width of the passed text.
- /// </summary>
- /// <param name="text"></param>
- /// <returns>The text width.</returns>
- public static int GetTextWidth (ustring text)
- {
- return text.ToRuneList ().Sum (r => Math.Max (Rune.ColumnWidth (r), 1));
- }
- /// <summary>
- /// Gets the maximum characters width from the list based on the <paramref name="startIndex"/>
- /// and the <paramref name="length"/>.
- /// </summary>
- /// <param name="lines">The lines.</param>
- /// <param name="startIndex">The start index.</param>
- /// <param name="length">The length.</param>
- /// <returns>The maximum characters width.</returns>
- public static int GetSumMaxCharWidth (List<ustring> lines, int startIndex = -1, int length = -1)
- {
- var max = 0;
- for (int i = (startIndex == -1 ? 0 : startIndex); i < (length == -1 ? lines.Count : startIndex + length); i++) {
- var runes = lines [i];
- if (runes.Length > 0)
- max += runes.Max (r => Math.Max (Rune.ColumnWidth (r), 1));
- }
- return max;
- }
- /// <summary>
- /// Gets the maximum characters width from the text based on the <paramref name="startIndex"/>
- /// and the <paramref name="length"/>.
- /// </summary>
- /// <param name="text">The text.</param>
- /// <param name="startIndex">The start index.</param>
- /// <param name="length">The length.</param>
- /// <returns>The maximum characters width.</returns>
- public static int GetSumMaxCharWidth (ustring text, int startIndex = -1, int length = -1)
- {
- var max = 0;
- var runes = text.ToRunes ();
- for (int i = (startIndex == -1 ? 0 : startIndex); i < (length == -1 ? runes.Length : startIndex + length); i++) {
- max += Math.Max (Rune.ColumnWidth (runes [i]), 1);
- }
- return max;
- }
- /// <summary>
- /// Gets the index position from the text based on the <paramref name="width"/>.
- /// </summary>
- /// <param name="text">The text.</param>
- /// <param name="width">The width.</param>
- /// <returns>The index of the text that fit the width.</returns>
- public static int GetMaxLengthForWidth (ustring text, int width)
- {
- var runes = text.ToRuneList ();
- var runesLength = 0;
- var runeIdx = 0;
- for (; runeIdx < runes.Count; runeIdx++) {
- var runeWidth = Math.Max (Rune.ColumnWidth (runes [runeIdx]), 1);
- if (runesLength + runeWidth > width) {
- break;
- }
- runesLength += runeWidth;
- }
- return runeIdx;
- }
- /// <summary>
- /// Gets the index position from the list based on the <paramref name="width"/>.
- /// </summary>
- /// <param name="runes">The runes.</param>
- /// <param name="width">The width.</param>
- /// <returns>The index of the list that fit the width.</returns>
- public static int GetMaxLengthForWidth (List<Rune> runes, int width)
- {
- var runesLength = 0;
- var runeIdx = 0;
- for (; runeIdx < runes.Count; runeIdx++) {
- var runeWidth = Math.Max (Rune.ColumnWidth (runes [runeIdx]), 1);
- if (runesLength + runeWidth > width) {
- break;
- }
- runesLength += runeWidth;
- }
- return runeIdx;
- }
- /// <summary>
- /// Gets the index position from the list based on the <paramref name="width"/>.
- /// </summary>
- /// <param name="lines">The lines.</param>
- /// <param name="width">The width.</param>
- /// <returns>The index of the list that fit the width.</returns>
- public static int GetMaxColsForWidth (List<ustring> lines, int width)
- {
- var runesLength = 0;
- var lineIdx = 0;
- for (; lineIdx < lines.Count; lineIdx++) {
- var runes = lines [lineIdx].ToRuneList ();
- var maxRruneWidth = runes.Count > 0
- ? runes.Max (r => Math.Max (Rune.ColumnWidth (r), 1)) : 1;
- if (runesLength + maxRruneWidth > width) {
- break;
- }
- runesLength += maxRruneWidth;
- }
- return lineIdx;
- }
- /// <summary>
- /// Calculates the rectangle required to hold text, assuming no word wrapping.
- /// </summary>
- /// <param name="x">The x location of the rectangle</param>
- /// <param name="y">The y location of the rectangle</param>
- /// <param name="text">The text to measure</param>
- /// <param name="direction">The text direction.</param>
- /// <returns></returns>
- public static Rect CalcRect (int x, int y, ustring text, TextDirection direction = TextDirection.LeftRight_TopBottom)
- {
- if (ustring.IsNullOrEmpty (text)) {
- return new Rect (new Point (x, y), Size.Empty);
- }
- int w, h;
- if (IsHorizontalDirection (direction)) {
- int mw = 0;
- int ml = 1;
- int cols = 0;
- foreach (var rune in text) {
- if (rune == '\n') {
- ml++;
- if (cols > mw) {
- mw = cols;
- }
- cols = 0;
- } else if (rune != '\r') {
- cols++;
- var rw = Rune.ColumnWidth (rune);
- if (rw > 0) {
- rw--;
- }
- cols += rw;
- }
- }
- if (cols > mw) {
- mw = cols;
- }
- w = mw;
- h = ml;
- } else {
- int vw = 1, cw = 1;
- int vh = 0;
- int rows = 0;
- foreach (var rune in text) {
- if (rune == '\n') {
- vw++;
- if (rows > vh) {
- vh = rows;
- }
- rows = 0;
- cw = 1;
- } else if (rune != '\r') {
- rows++;
- var rw = Rune.ColumnWidth (rune);
- if (cw < rw) {
- cw = rw;
- vw++;
- }
- }
- }
- if (rows > vh) {
- vh = rows;
- }
- w = vw;
- h = vh;
- }
- return new Rect (x, y, w, h);
- }
- /// <summary>
- /// Finds the hotkey and its location in text.
- /// </summary>
- /// <param name="text">The text to look in.</param>
- /// <param name="hotKeySpecifier">The hotkey specifier (e.g. '_') to look for.</param>
- /// <param name="firstUpperCase">If <c>true</c> the legacy behavior of identifying the first upper case character as the hotkey will be enabled.
- /// Regardless of the value of this parameter, <c>hotKeySpecifier</c> takes precedence.</param>
- /// <param name="hotPos">Outputs the Rune index into <c>text</c>.</param>
- /// <param name="hotKey">Outputs the hotKey.</param>
- /// <returns><c>true</c> if a hotkey was found; <c>false</c> otherwise.</returns>
- public static bool FindHotKey (ustring text, Rune hotKeySpecifier, bool firstUpperCase, out int hotPos, out Key hotKey)
- {
- if (ustring.IsNullOrEmpty (text) || hotKeySpecifier == (Rune)0xFFFF) {
- hotPos = -1;
- hotKey = Key.Unknown;
- return false;
- }
- Rune hot_key = (Rune)0;
- int hot_pos = -1;
- // Use first hot_key char passed into 'hotKey'.
- // TODO: Ignore hot_key of two are provided
- // TODO: Do not support non-alphanumeric chars that can't be typed
- int i = 0;
- foreach (Rune c in text) {
- if ((char)c != 0xFFFD) {
- if (c == hotKeySpecifier) {
- hot_pos = i;
- } else if (hot_pos > -1) {
- hot_key = c;
- break;
- }
- }
- i++;
- }
- // Legacy support - use first upper case char if the specifier was not found
- if (hot_pos == -1 && firstUpperCase) {
- i = 0;
- foreach (Rune c in text) {
- if ((char)c != 0xFFFD) {
- if (Rune.IsUpper (c)) {
- hot_key = c;
- hot_pos = i;
- break;
- }
- }
- i++;
- }
- }
- if (hot_key != (Rune)0 && hot_pos != -1) {
- hotPos = hot_pos;
- if (hot_key.IsValid && char.IsLetterOrDigit ((char)hot_key)) {
- hotKey = (Key)char.ToUpperInvariant ((char)hot_key);
- return true;
- }
- }
- hotPos = -1;
- hotKey = Key.Unknown;
- return false;
- }
- /// <summary>
- /// Replaces the Rune at the index specified by the <c>hotPos</c> parameter with a tag identifying
- /// it as the hotkey.
- /// </summary>
- /// <param name="text">The text to tag the hotkey in.</param>
- /// <param name="hotPos">The Rune index of the hotkey in <c>text</c>.</param>
- /// <returns>The text with the hotkey tagged.</returns>
- /// <remarks>
- /// The returned string will not render correctly without first un-doing the tag. To undo the tag, search for
- /// </remarks>
- public ustring ReplaceHotKeyWithTag (ustring text, int hotPos)
- {
- // Set the high bit
- var runes = text.ToRuneList ();
- if (Rune.IsLetterOrNumber (runes [hotPos])) {
- runes [hotPos] = new Rune ((uint)runes [hotPos]);
- }
- return ustring.Make (runes);
- }
- /// <summary>
- /// Removes the hotkey specifier from text.
- /// </summary>
- /// <param name="text">The text to manipulate.</param>
- /// <param name="hotKeySpecifier">The hot-key specifier (e.g. '_') to look for.</param>
- /// <param name="hotPos">Returns the position of the hot-key in the text. -1 if not found.</param>
- /// <returns>The input text with the hotkey specifier ('_') removed.</returns>
- public static ustring RemoveHotKeySpecifier (ustring text, int hotPos, Rune hotKeySpecifier)
- {
- if (ustring.IsNullOrEmpty (text)) {
- return text;
- }
- // Scan
- ustring start = ustring.Empty;
- int i = 0;
- foreach (Rune c in text) {
- if (c == hotKeySpecifier && i == hotPos) {
- i++;
- continue;
- }
- start += ustring.Make (c);
- i++;
- }
- return start;
- }
- /// <summary>
- /// Draws the text held by <see cref="TextFormatter"/> to <see cref="Application.Driver"/> using the colors specified.
- /// </summary>
- /// <param name="bounds">Specifies the screen-relative location and maximum size for drawing the text.</param>
- /// <param name="normalColor">The color to use for all text except the hotkey</param>
- /// <param name="hotColor">The color to use to draw the hotkey</param>
- /// <param name="containerBounds">Specifies the screen-relative location and maximum container size.</param>
- /// <param name="fillRemaining">Determines if the bounds width will be used (default) or only the text width will be used.</param>
- public void Draw (Rect bounds, Attribute normalColor, Attribute hotColor, Rect containerBounds = default, bool fillRemaining = true)
- {
- // With this check, we protect against subclasses with overrides of Text (like Button)
- if (ustring.IsNullOrEmpty (text)) {
- return;
- }
- Application.Driver?.SetAttribute (normalColor);
- // Use "Lines" to ensure a Format (don't use "lines"))
- var linesFormated = Lines;
- switch (textDirection) {
- case TextDirection.TopBottom_RightLeft:
- case TextDirection.LeftRight_BottomTop:
- case TextDirection.RightLeft_BottomTop:
- case TextDirection.BottomTop_RightLeft:
- linesFormated.Reverse ();
- break;
- }
- var isVertical = IsVerticalDirection (textDirection);
- var savedClip = Application.Driver?.Clip;
- var maxBounds = bounds;
- if (Application.Driver != null) {
- Application.Driver.Clip = maxBounds = containerBounds == default
- ? bounds
- : new Rect (Math.Max (containerBounds.X, bounds.X),
- Math.Max (containerBounds.Y, bounds.Y),
- Math.Max (Math.Min (containerBounds.Width, containerBounds.Right - bounds.Left), 0),
- Math.Max (Math.Min (containerBounds.Height, containerBounds.Bottom - bounds.Top), 0));
- }
- for (int line = 0; line < linesFormated.Count; line++) {
- if ((isVertical && line > bounds.Width) || (!isVertical && line > bounds.Height))
- continue;
- if ((isVertical && line >= maxBounds.Left + maxBounds.Width - 1)
- || (!isVertical && line >= maxBounds.Top + maxBounds.Height - 1))
- break;
- var runes = lines [line].ToRunes ();
- switch (textDirection) {
- case TextDirection.RightLeft_BottomTop:
- case TextDirection.RightLeft_TopBottom:
- case TextDirection.BottomTop_LeftRight:
- case TextDirection.BottomTop_RightLeft:
- runes = runes.Reverse ().ToArray ();
- break;
- }
- // When text is justified, we lost left or right, so we use the direction to align.
- int x, y;
- // Horizontal Alignment
- if (textAlignment == TextAlignment.Right || (textAlignment == TextAlignment.Justified && !IsLeftToRight (textDirection))) {
- if (isVertical) {
- var runesWidth = GetSumMaxCharWidth (Lines, line);
- x = bounds.Right - runesWidth;
- CursorPosition = bounds.Width - runesWidth + (hotKeyPos > -1 ? hotKeyPos : 0);
- } else {
- var runesWidth = GetTextWidth (ustring.Make (runes));
- x = bounds.Right - runesWidth;
- CursorPosition = bounds.Width - runesWidth + (hotKeyPos > -1 ? hotKeyPos : 0);
- }
- } else if (textAlignment == TextAlignment.Left || textAlignment == TextAlignment.Justified) {
- if (isVertical) {
- var runesWidth = line > 0 ? GetSumMaxCharWidth (Lines, 0, line) : 0;
- x = bounds.Left + runesWidth;
- } else {
- x = bounds.Left;
- }
- CursorPosition = hotKeyPos > -1 ? hotKeyPos : 0;
- } else if (textAlignment == TextAlignment.Centered) {
- if (isVertical) {
- var runesWidth = GetSumMaxCharWidth (Lines, line);
- x = bounds.Left + line + ((bounds.Width - runesWidth) / 2);
- CursorPosition = (bounds.Width - runesWidth) / 2 + (hotKeyPos > -1 ? hotKeyPos : 0);
- } else {
- var runesWidth = GetTextWidth (ustring.Make (runes));
- x = bounds.Left + (bounds.Width - runesWidth) / 2;
- CursorPosition = (bounds.Width - runesWidth) / 2 + (hotKeyPos > -1 ? hotKeyPos : 0);
- }
- } else {
- throw new ArgumentOutOfRangeException ();
- }
- // Vertical Alignment
- if (textVerticalAlignment == VerticalTextAlignment.Bottom || (textVerticalAlignment == VerticalTextAlignment.Justified && !IsTopToBottom (textDirection))) {
- if (isVertical) {
- y = bounds.Bottom - runes.Length;
- } else {
- y = bounds.Bottom - Lines.Count + line;
- }
- } else if (textVerticalAlignment == VerticalTextAlignment.Top || textVerticalAlignment == VerticalTextAlignment.Justified) {
- if (isVertical) {
- y = bounds.Top;
- } else {
- y = bounds.Top + line;
- }
- } else if (textVerticalAlignment == VerticalTextAlignment.Middle) {
- if (isVertical) {
- var s = (bounds.Height - runes.Length) / 2;
- y = bounds.Top + s;
- } else {
- var s = (bounds.Height - Lines.Count) / 2;
- y = bounds.Top + line + s;
- }
- } else {
- throw new ArgumentOutOfRangeException ();
- }
- var start = isVertical ? bounds.Top : bounds.Left;
- var size = isVertical ? bounds.Height : bounds.Width;
- var current = start;
- for (var idx = (isVertical ? start - y : start - x); current < start + size; idx++) {
- if (!fillRemaining && idx < 0) {
- current++;
- continue;
- } else if (!fillRemaining && idx > runes.Length - 1) {
- break;
- }
- if ((!isVertical && idx > maxBounds.Left + maxBounds.Width - bounds.X) || (isVertical && idx > maxBounds.Top + maxBounds.Height - bounds.Y))
- break;
- var rune = (Rune)' ';
- if (isVertical) {
- Application.Driver?.Move (x, current);
- if (idx >= 0 && idx < runes.Length) {
- rune = runes [idx];
- }
- } else {
- Application.Driver?.Move (current, y);
- if (idx >= 0 && idx < runes.Length) {
- rune = runes [idx];
- }
- }
- if (HotKeyPos > -1 && idx == HotKeyPos) {
- if ((isVertical && textVerticalAlignment == VerticalTextAlignment.Justified) ||
- (!isVertical && textAlignment == TextAlignment.Justified)) {
- CursorPosition = idx - start;
- }
- Application.Driver?.SetAttribute (hotColor);
- Application.Driver?.AddRune (rune);
- Application.Driver?.SetAttribute (normalColor);
- } else {
- Application.Driver?.AddRune (rune);
- }
- var runeWidth = Math.Max (Rune.ColumnWidth (rune), 1);
- if (isVertical) {
- current++;
- } else {
- current += runeWidth;
- }
- var nextRuneWidth = idx + 1 > -1 && idx + 1 < runes.Length ? Rune.ColumnWidth (runes [idx + 1]) : 0;
- if (!isVertical && idx + 1 < runes.Length && current + nextRuneWidth > start + size) {
- break;
- }
- }
- }
- if (Application.Driver != null)
- Application.Driver.Clip = (Rect)savedClip;
- }
- }
- }
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