NetEvents.cs 20 KB

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  1. #nullable enable
  2. using System.Collections.Concurrent;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. internal class NetEvents : IDisposable
  6. {
  7. private readonly CancellationTokenSource _netEventsDisposed = new CancellationTokenSource ();
  8. //CancellationTokenSource _waitForStartCancellationTokenSource;
  9. private readonly ManualResetEventSlim _winChange = new (false);
  10. private readonly BlockingCollection<InputResult?> _inputQueue = new (new ConcurrentQueue<InputResult?> ());
  11. private readonly IConsoleDriver _consoleDriver;
  12. public AnsiResponseParser<ConsoleKeyInfo> Parser { get; private set; } = new ();
  13. public NetEvents (IConsoleDriver consoleDriver)
  14. {
  15. _consoleDriver = consoleDriver ?? throw new ArgumentNullException (nameof (consoleDriver));
  16. Task.Run (() =>
  17. {
  18. try
  19. {
  20. ProcessInputQueue ();
  21. }
  22. catch (OperationCanceledException)
  23. { }
  24. }, _netEventsDisposed.Token);
  25. Task.Run (() => {
  26. try
  27. {
  28. CheckWindowSizeChange ();
  29. }
  30. catch (OperationCanceledException)
  31. { }
  32. }, _netEventsDisposed.Token);
  33. Parser.UnexpectedResponseHandler = ProcessRequestResponse;
  34. }
  35. public InputResult? DequeueInput ()
  36. {
  37. while (!_netEventsDisposed.Token.IsCancellationRequested)
  38. {
  39. _winChange.Set ();
  40. try
  41. {
  42. if (_inputQueue.TryTake (out var item, -1, _netEventsDisposed.Token))
  43. {
  44. return item;
  45. }
  46. }
  47. catch (OperationCanceledException)
  48. {
  49. return null;
  50. }
  51. }
  52. return null;
  53. }
  54. private ConsoleKeyInfo ReadConsoleKeyInfo (bool intercept = true)
  55. {
  56. // if there is a key available, return it without waiting
  57. // (or dispatching work to the thread queue)
  58. if (Console.KeyAvailable)
  59. {
  60. return Console.ReadKey (intercept);
  61. }
  62. while (!_netEventsDisposed.IsCancellationRequested)
  63. {
  64. Task.Delay (100, _netEventsDisposed.Token).Wait (_netEventsDisposed.Token);
  65. foreach (var k in ShouldReleaseParserHeldKeys ())
  66. {
  67. ProcessMapConsoleKeyInfo (k);
  68. }
  69. if (Console.KeyAvailable)
  70. {
  71. return Console.ReadKey (intercept);
  72. }
  73. }
  74. _netEventsDisposed.Token.ThrowIfCancellationRequested ();
  75. return default (ConsoleKeyInfo);
  76. }
  77. public IEnumerable<ConsoleKeyInfo> ShouldReleaseParserHeldKeys ()
  78. {
  79. if (Parser.State == AnsiResponseParserState.ExpectingEscapeSequence &&
  80. DateTime.Now - Parser.StateChangedAt > ((NetDriver)_consoleDriver).EscTimeout)
  81. {
  82. return Parser.Release ().Select (o => o.Item2);
  83. }
  84. return [];
  85. }
  86. private void ProcessInputQueue ()
  87. {
  88. while (!_netEventsDisposed.IsCancellationRequested)
  89. {
  90. if (_inputQueue.Count == 0)
  91. {
  92. while (!_netEventsDisposed.IsCancellationRequested)
  93. {
  94. ConsoleKeyInfo consoleKeyInfo;
  95. consoleKeyInfo = ReadConsoleKeyInfo ();
  96. // Parse
  97. foreach (var k in Parser.ProcessInput (Tuple.Create (consoleKeyInfo.KeyChar, consoleKeyInfo)))
  98. {
  99. ProcessMapConsoleKeyInfo (k.Item2);
  100. }
  101. }
  102. }
  103. }
  104. }
  105. void ProcessMapConsoleKeyInfo (ConsoleKeyInfo consoleKeyInfo)
  106. {
  107. _inputQueue.Add (
  108. new InputResult
  109. {
  110. EventType = EventType.Key, ConsoleKeyInfo = EscSeqUtils.MapConsoleKeyInfo (consoleKeyInfo)
  111. }
  112. );
  113. }
  114. private void CheckWindowSizeChange ()
  115. {
  116. void RequestWindowSize ()
  117. {
  118. while (!_netEventsDisposed.IsCancellationRequested)
  119. {
  120. // Wait for a while then check if screen has changed sizes
  121. Task.Delay (500, _netEventsDisposed.Token).Wait (_netEventsDisposed.Token);
  122. int buffHeight, buffWidth;
  123. if (((NetDriver)_consoleDriver).IsWinPlatform)
  124. {
  125. buffHeight = Math.Max (Console.BufferHeight, 0);
  126. buffWidth = Math.Max (Console.BufferWidth, 0);
  127. }
  128. else
  129. {
  130. buffHeight = _consoleDriver.Rows;
  131. buffWidth = _consoleDriver.Cols;
  132. }
  133. if (EnqueueWindowSizeEvent (
  134. Math.Max (Console.WindowHeight, 0),
  135. Math.Max (Console.WindowWidth, 0),
  136. buffHeight,
  137. buffWidth
  138. ))
  139. {
  140. return;
  141. }
  142. }
  143. _netEventsDisposed.Token.ThrowIfCancellationRequested ();
  144. }
  145. while (!_netEventsDisposed.IsCancellationRequested)
  146. {
  147. try
  148. {
  149. _winChange.Wait (_netEventsDisposed.Token);
  150. _winChange.Reset ();
  151. RequestWindowSize ();
  152. }
  153. catch (OperationCanceledException)
  154. {
  155. return;
  156. }
  157. }
  158. }
  159. /// <summary>Enqueue a window size event if the window size has changed.</summary>
  160. /// <param name="winHeight"></param>
  161. /// <param name="winWidth"></param>
  162. /// <param name="buffHeight"></param>
  163. /// <param name="buffWidth"></param>
  164. /// <returns></returns>
  165. private bool EnqueueWindowSizeEvent (int winHeight, int winWidth, int buffHeight, int buffWidth)
  166. {
  167. if (winWidth == _consoleDriver.Cols && winHeight == _consoleDriver.Rows)
  168. {
  169. return false;
  170. }
  171. int w = Math.Max (winWidth, 0);
  172. int h = Math.Max (winHeight, 0);
  173. _inputQueue.Add (
  174. new InputResult
  175. {
  176. EventType = EventType.WindowSize, WindowSizeEvent = new WindowSizeEvent { Size = new (w, h) }
  177. }
  178. );
  179. return true;
  180. }
  181. private bool ProcessRequestResponse (IEnumerable<Tuple<char, ConsoleKeyInfo>> obj)
  182. {
  183. // Added for signature compatibility with existing method, not sure what they are even for.
  184. ConsoleKeyInfo newConsoleKeyInfo = default;
  185. ConsoleKey key = default;
  186. ConsoleModifiers mod = default;
  187. ProcessRequestResponse (ref newConsoleKeyInfo, ref key, obj.Select (v => v.Item2).ToArray (), ref mod);
  188. // Handled
  189. return true;
  190. }
  191. // Process a CSI sequence received by the driver (key pressed, mouse event, or request/response event)
  192. private void ProcessRequestResponse (
  193. ref ConsoleKeyInfo newConsoleKeyInfo,
  194. ref ConsoleKey key,
  195. ConsoleKeyInfo [] cki,
  196. ref ConsoleModifiers mod
  197. )
  198. {
  199. // isMouse is true if it's CSI<, false otherwise
  200. EscSeqUtils.DecodeEscSeq (
  201. ref newConsoleKeyInfo,
  202. ref key,
  203. cki,
  204. ref mod,
  205. out string c1Control,
  206. out string code,
  207. out string [] values,
  208. out string terminating,
  209. out bool isMouse,
  210. out List<MouseFlags> mouseFlags,
  211. out Point pos,
  212. out bool isReq,
  213. (f, p) => HandleMouseEvent (MapMouseFlags (f), p)
  214. );
  215. if (isMouse)
  216. {
  217. foreach (MouseFlags mf in mouseFlags)
  218. {
  219. HandleMouseEvent (MapMouseFlags (mf), pos);
  220. }
  221. return;
  222. }
  223. if (isReq)
  224. {
  225. HandleRequestResponseEvent (c1Control, code, values, terminating);
  226. return;
  227. }
  228. HandleKeyboardEvent (newConsoleKeyInfo);
  229. }
  230. [UnconditionalSuppressMessage ("AOT", "IL3050:Calling members annotated with 'RequiresDynamicCodeAttribute' may break functionality when AOT compiling.", Justification = "<Pending>")]
  231. private MouseButtonState MapMouseFlags (MouseFlags mouseFlags)
  232. {
  233. MouseButtonState mbs = default;
  234. foreach (object flag in Enum.GetValues (mouseFlags.GetType ()))
  235. {
  236. if (mouseFlags.HasFlag ((MouseFlags)flag))
  237. {
  238. switch (flag)
  239. {
  240. case MouseFlags.Button1Pressed:
  241. mbs |= MouseButtonState.Button1Pressed;
  242. break;
  243. case MouseFlags.Button1Released:
  244. mbs |= MouseButtonState.Button1Released;
  245. break;
  246. case MouseFlags.Button1Clicked:
  247. mbs |= MouseButtonState.Button1Clicked;
  248. break;
  249. case MouseFlags.Button1DoubleClicked:
  250. mbs |= MouseButtonState.Button1DoubleClicked;
  251. break;
  252. case MouseFlags.Button1TripleClicked:
  253. mbs |= MouseButtonState.Button1TripleClicked;
  254. break;
  255. case MouseFlags.Button2Pressed:
  256. mbs |= MouseButtonState.Button2Pressed;
  257. break;
  258. case MouseFlags.Button2Released:
  259. mbs |= MouseButtonState.Button2Released;
  260. break;
  261. case MouseFlags.Button2Clicked:
  262. mbs |= MouseButtonState.Button2Clicked;
  263. break;
  264. case MouseFlags.Button2DoubleClicked:
  265. mbs |= MouseButtonState.Button2DoubleClicked;
  266. break;
  267. case MouseFlags.Button2TripleClicked:
  268. mbs |= MouseButtonState.Button2TripleClicked;
  269. break;
  270. case MouseFlags.Button3Pressed:
  271. mbs |= MouseButtonState.Button3Pressed;
  272. break;
  273. case MouseFlags.Button3Released:
  274. mbs |= MouseButtonState.Button3Released;
  275. break;
  276. case MouseFlags.Button3Clicked:
  277. mbs |= MouseButtonState.Button3Clicked;
  278. break;
  279. case MouseFlags.Button3DoubleClicked:
  280. mbs |= MouseButtonState.Button3DoubleClicked;
  281. break;
  282. case MouseFlags.Button3TripleClicked:
  283. mbs |= MouseButtonState.Button3TripleClicked;
  284. break;
  285. case MouseFlags.WheeledUp:
  286. mbs |= MouseButtonState.ButtonWheeledUp;
  287. break;
  288. case MouseFlags.WheeledDown:
  289. mbs |= MouseButtonState.ButtonWheeledDown;
  290. break;
  291. case MouseFlags.WheeledLeft:
  292. mbs |= MouseButtonState.ButtonWheeledLeft;
  293. break;
  294. case MouseFlags.WheeledRight:
  295. mbs |= MouseButtonState.ButtonWheeledRight;
  296. break;
  297. case MouseFlags.Button4Pressed:
  298. mbs |= MouseButtonState.Button4Pressed;
  299. break;
  300. case MouseFlags.Button4Released:
  301. mbs |= MouseButtonState.Button4Released;
  302. break;
  303. case MouseFlags.Button4Clicked:
  304. mbs |= MouseButtonState.Button4Clicked;
  305. break;
  306. case MouseFlags.Button4DoubleClicked:
  307. mbs |= MouseButtonState.Button4DoubleClicked;
  308. break;
  309. case MouseFlags.Button4TripleClicked:
  310. mbs |= MouseButtonState.Button4TripleClicked;
  311. break;
  312. case MouseFlags.ButtonShift:
  313. mbs |= MouseButtonState.ButtonShift;
  314. break;
  315. case MouseFlags.ButtonCtrl:
  316. mbs |= MouseButtonState.ButtonCtrl;
  317. break;
  318. case MouseFlags.ButtonAlt:
  319. mbs |= MouseButtonState.ButtonAlt;
  320. break;
  321. case MouseFlags.ReportMousePosition:
  322. mbs |= MouseButtonState.ReportMousePosition;
  323. break;
  324. case MouseFlags.AllEvents:
  325. mbs |= MouseButtonState.AllEvents;
  326. break;
  327. }
  328. }
  329. }
  330. return mbs;
  331. }
  332. private Point _lastCursorPosition;
  333. private void HandleRequestResponseEvent (string c1Control, string code, string [] values, string terminating)
  334. {
  335. switch (terminating)
  336. {
  337. // BUGBUG: I can't find where we send a request for cursor position (ESC[?6n), so I'm not sure if this is needed.
  338. case EscSeqUtils.CSI_RequestCursorPositionReport_Terminator:
  339. var point = new Point { X = int.Parse (values [1]) - 1, Y = int.Parse (values [0]) - 1 };
  340. if (_lastCursorPosition.Y != point.Y)
  341. {
  342. _lastCursorPosition = point;
  343. var eventType = EventType.WindowPosition;
  344. var winPositionEv = new WindowPositionEvent { CursorPosition = point };
  345. _inputQueue.Add (
  346. new InputResult { EventType = eventType, WindowPositionEvent = winPositionEv }
  347. );
  348. }
  349. else
  350. {
  351. return;
  352. }
  353. break;
  354. case EscSeqUtils.CSI_ReportTerminalSizeInChars_Terminator:
  355. switch (values [0])
  356. {
  357. case EscSeqUtils.CSI_ReportTerminalSizeInChars_ResponseValue:
  358. EnqueueWindowSizeEvent (
  359. Math.Max (int.Parse (values [1]), 0),
  360. Math.Max (int.Parse (values [2]), 0),
  361. Math.Max (int.Parse (values [1]), 0),
  362. Math.Max (int.Parse (values [2]), 0)
  363. );
  364. break;
  365. default:
  366. EnqueueRequestResponseEvent (c1Control, code, values, terminating);
  367. break;
  368. }
  369. break;
  370. default:
  371. EnqueueRequestResponseEvent (c1Control, code, values, terminating);
  372. break;
  373. }
  374. }
  375. private void EnqueueRequestResponseEvent (string c1Control, string code, string [] values, string terminating)
  376. {
  377. var eventType = EventType.RequestResponse;
  378. var requestRespEv = new RequestResponseEvent { ResultTuple = (c1Control, code, values, terminating) };
  379. _inputQueue.Add (
  380. new InputResult { EventType = eventType, RequestResponseEvent = requestRespEv }
  381. );
  382. }
  383. private void HandleMouseEvent (MouseButtonState buttonState, Point pos)
  384. {
  385. var mouseEvent = new MouseEvent { Position = pos, ButtonState = buttonState };
  386. _inputQueue.Add (
  387. new InputResult { EventType = EventType.Mouse, MouseEvent = mouseEvent }
  388. );
  389. }
  390. public enum EventType
  391. {
  392. Key = 1,
  393. Mouse = 2,
  394. WindowSize = 3,
  395. WindowPosition = 4,
  396. RequestResponse = 5
  397. }
  398. [Flags]
  399. public enum MouseButtonState
  400. {
  401. Button1Pressed = 0x1,
  402. Button1Released = 0x2,
  403. Button1Clicked = 0x4,
  404. Button1DoubleClicked = 0x8,
  405. Button1TripleClicked = 0x10,
  406. Button2Pressed = 0x20,
  407. Button2Released = 0x40,
  408. Button2Clicked = 0x80,
  409. Button2DoubleClicked = 0x100,
  410. Button2TripleClicked = 0x200,
  411. Button3Pressed = 0x400,
  412. Button3Released = 0x800,
  413. Button3Clicked = 0x1000,
  414. Button3DoubleClicked = 0x2000,
  415. Button3TripleClicked = 0x4000,
  416. ButtonWheeledUp = 0x8000,
  417. ButtonWheeledDown = 0x10000,
  418. ButtonWheeledLeft = 0x20000,
  419. ButtonWheeledRight = 0x40000,
  420. Button4Pressed = 0x80000,
  421. Button4Released = 0x100000,
  422. Button4Clicked = 0x200000,
  423. Button4DoubleClicked = 0x400000,
  424. Button4TripleClicked = 0x800000,
  425. ButtonShift = 0x1000000,
  426. ButtonCtrl = 0x2000000,
  427. ButtonAlt = 0x4000000,
  428. ReportMousePosition = 0x8000000,
  429. AllEvents = -1
  430. }
  431. public struct MouseEvent
  432. {
  433. public Point Position;
  434. public MouseButtonState ButtonState;
  435. }
  436. public struct WindowSizeEvent
  437. {
  438. public Size Size;
  439. }
  440. public struct WindowPositionEvent
  441. {
  442. public int Top;
  443. public int Left;
  444. public Point CursorPosition;
  445. }
  446. public struct RequestResponseEvent
  447. {
  448. public (string c1Control, string code, string [] values, string terminating) ResultTuple;
  449. }
  450. public struct InputResult
  451. {
  452. public EventType EventType;
  453. public ConsoleKeyInfo ConsoleKeyInfo;
  454. public MouseEvent MouseEvent;
  455. public WindowSizeEvent WindowSizeEvent;
  456. public WindowPositionEvent WindowPositionEvent;
  457. public RequestResponseEvent RequestResponseEvent;
  458. public readonly override string ToString ()
  459. {
  460. return EventType switch
  461. {
  462. EventType.Key => ToString (ConsoleKeyInfo),
  463. EventType.Mouse => MouseEvent.ToString (),
  464. //EventType.WindowSize => WindowSize.ToString (),
  465. //EventType.RequestResponse => RequestResponse.ToString (),
  466. _ => "Unknown event type: " + EventType
  467. };
  468. }
  469. /// <summary>Prints a ConsoleKeyInfoEx structure</summary>
  470. /// <param name="cki"></param>
  471. /// <returns></returns>
  472. public readonly string ToString (ConsoleKeyInfo cki)
  473. {
  474. var ke = new Key ((KeyCode)cki.KeyChar);
  475. var sb = new StringBuilder ();
  476. sb.Append ($"Key: {(KeyCode)cki.Key} ({cki.Key})");
  477. sb.Append ((cki.Modifiers & ConsoleModifiers.Shift) != 0 ? " | Shift" : string.Empty);
  478. sb.Append ((cki.Modifiers & ConsoleModifiers.Control) != 0 ? " | Control" : string.Empty);
  479. sb.Append ((cki.Modifiers & ConsoleModifiers.Alt) != 0 ? " | Alt" : string.Empty);
  480. sb.Append ($", KeyChar: {ke.AsRune.MakePrintable ()} ({(uint)cki.KeyChar}) ");
  481. string s = sb.ToString ().TrimEnd (',').TrimEnd (' ');
  482. return $"[ConsoleKeyInfo({s})]";
  483. }
  484. }
  485. private void HandleKeyboardEvent (ConsoleKeyInfo cki)
  486. {
  487. var inputResult = new InputResult { EventType = EventType.Key, ConsoleKeyInfo = cki };
  488. _inputQueue.Add (inputResult);
  489. }
  490. public void Dispose ()
  491. {
  492. _netEventsDisposed?.Cancel ();
  493. _netEventsDisposed?.Dispose ();
  494. try
  495. {
  496. // throws away any typeahead that has been typed by
  497. // the user and has not yet been read by the program.
  498. while (Console.KeyAvailable)
  499. {
  500. Console.ReadKey (true);
  501. }
  502. }
  503. catch (InvalidOperationException)
  504. {
  505. // Ignore - Console input has already been closed
  506. }
  507. }
  508. }