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- #nullable enable
- using System.Diagnostics;
- namespace Terminal.Gui;
- /// <summary>
- /// Stores the desired output state for the whole application. This is updated during
- /// draw operations before being flushed to the console as part of <see cref="MainLoop{T}"/>
- /// operation
- /// </summary>
- public class OutputBuffer : IOutputBuffer
- {
- /// <summary>
- /// The contents of the application output. The driver outputs this buffer to the terminal when
- /// UpdateScreen is called.
- /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
- /// </summary>
- public Cell [,] Contents { get; set; } = new Cell[0, 0];
- private Attribute _currentAttribute;
- private int _cols;
- private int _rows;
- /// <summary>
- /// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
- /// call.
- /// </summary>
- public Attribute CurrentAttribute
- {
- get => _currentAttribute;
- set
- {
- // TODO: This makes IConsoleDriver dependent on Application, which is not ideal. Once Attribute.PlatformColor is removed, this can be fixed.
- if (Application.Driver is { })
- {
- _currentAttribute = new (value.Foreground, value.Background);
- return;
- }
- _currentAttribute = value;
- }
- }
- /// <summary>The leftmost column in the terminal.</summary>
- public virtual int Left { get; set; } = 0;
- /// <summary>
- /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
- /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- public int Row { get; private set; }
- /// <summary>
- /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
- /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- public int Col { get; private set; }
- /// <summary>The number of rows visible in the terminal.</summary>
- public int Rows
- {
- get => _rows;
- set
- {
- _rows = value;
- ClearContents ();
- }
- }
- /// <summary>The number of columns visible in the terminal.</summary>
- public int Cols
- {
- get => _cols;
- set
- {
- _cols = value;
- ClearContents ();
- }
- }
- /// <summary>The topmost row in the terminal.</summary>
- public virtual int Top { get; set; } = 0;
- /// <inheritdoc/>
- public bool [] DirtyLines { get; set; } = [];
- // QUESTION: When non-full screen apps are supported, will this represent the app size, or will that be in Application?
- /// <summary>Gets the location and size of the terminal screen.</summary>
- internal Rectangle Screen => new (0, 0, Cols, Rows);
- private Region? _clip;
- /// <summary>
- /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
- /// to.
- /// </summary>
- /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
- public Region? Clip
- {
- get => _clip;
- set
- {
- if (_clip == value)
- {
- return;
- }
- _clip = value;
- // Don't ever let Clip be bigger than Screen
- if (_clip is { })
- {
- _clip.Intersect (Screen);
- }
- }
- }
- /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
- /// <remarks>
- /// <para>
- /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
- /// <paramref name="rune"/> required, even if the new column value is outside of the <see cref="Clip"/> or screen
- /// dimensions defined by <see cref="Cols"/>.
- /// </para>
- /// <para>
- /// If <paramref name="rune"/> requires more than one column, and <see cref="Col"/> plus the number of columns
- /// needed exceeds the <see cref="Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
- /// will be added instead.
- /// </para>
- /// </remarks>
- /// <param name="rune">Rune to add.</param>
- public void AddRune (Rune rune)
- {
- int runeWidth = -1;
- bool validLocation = IsValidLocation (rune, Col, Row);
- if (Contents is null)
- {
- return;
- }
- Rectangle clipRect = Clip!.GetBounds ();
- if (validLocation)
- {
- rune = rune.MakePrintable ();
- runeWidth = rune.GetColumns ();
- lock (Contents)
- {
- if (runeWidth == 0 && rune.IsCombiningMark ())
- {
- // AtlasEngine does not support NON-NORMALIZED combining marks in a way
- // compatible with the driver architecture. Any CMs (except in the first col)
- // are correctly combined with the base char, but are ALSO treated as 1 column
- // width codepoints E.g. `echo "[e`u{0301}`u{0301}]"` will output `[é ]`.
- //
- // Until this is addressed (see Issue #), we do our best by
- // a) Attempting to normalize any CM with the base char to it's left
- // b) Ignoring any CMs that don't normalize
- if (Col > 0)
- {
- if (Contents [Row, Col - 1].CombiningMarks.Count > 0)
- {
- // Just add this mark to the list
- Contents [Row, Col - 1].CombiningMarks.Add (rune);
- // Ignore. Don't move to next column (let the driver figure out what to do).
- }
- else
- {
- // Attempt to normalize the cell to our left combined with this mark
- string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
- // Normalize to Form C (Canonical Composition)
- string normalized = combined.Normalize (NormalizationForm.FormC);
- if (normalized.Length == 1)
- {
- // It normalized! We can just set the Cell to the left with the
- // normalized codepoint
- Contents [Row, Col - 1].Rune = (Rune)normalized [0];
- // Ignore. Don't move to next column because we're already there
- }
- else
- {
- // It didn't normalize. Add it to the Cell to left's CM list
- Contents [Row, Col - 1].CombiningMarks.Add (rune);
- // Ignore. Don't move to next column (let the driver figure out what to do).
- }
- }
- Contents [Row, Col - 1].Attribute = CurrentAttribute;
- Contents [Row, Col - 1].IsDirty = true;
- }
- else
- {
- // Most drivers will render a combining mark at col 0 as the mark
- Contents [Row, Col].Rune = rune;
- Contents [Row, Col].Attribute = CurrentAttribute;
- Contents [Row, Col].IsDirty = true;
- Col++;
- }
- }
- else
- {
- Contents [Row, Col].Attribute = CurrentAttribute;
- Contents [Row, Col].IsDirty = true;
- if (Col > 0)
- {
- // Check if cell to left has a wide glyph
- if (Contents [Row, Col - 1].Rune.GetColumns () > 1)
- {
- // Invalidate cell to left
- Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
- Contents [Row, Col - 1].IsDirty = true;
- }
- }
- if (runeWidth < 1)
- {
- Contents [Row, Col].Rune = Rune.ReplacementChar;
- }
- else if (runeWidth == 1)
- {
- Contents [Row, Col].Rune = rune;
- if (Col < clipRect.Right - 1)
- {
- Contents [Row, Col + 1].IsDirty = true;
- }
- }
- else if (runeWidth == 2)
- {
- if (!Clip.Contains (Col + 1, Row))
- {
- // We're at the right edge of the clip, so we can't display a wide character.
- // TODO: Figure out if it is better to show a replacement character or ' '
- Contents [Row, Col].Rune = Rune.ReplacementChar;
- }
- else if (!Clip.Contains (Col, Row))
- {
- // Our 1st column is outside the clip, so we can't display a wide character.
- Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
- }
- else
- {
- Contents [Row, Col].Rune = rune;
- if (Col < clipRect.Right - 1)
- {
- // Invalidate cell to right so that it doesn't get drawn
- // TODO: Figure out if it is better to show a replacement character or ' '
- Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
- Contents [Row, Col + 1].IsDirty = true;
- }
- }
- }
- else
- {
- // This is a non-spacing character, so we don't need to do anything
- Contents [Row, Col].Rune = (Rune)' ';
- Contents [Row, Col].IsDirty = false;
- }
- DirtyLines [Row] = true;
- }
- }
- }
- if (runeWidth is < 0 or > 0)
- {
- Col++;
- }
- if (runeWidth > 1)
- {
- Debug.Assert (runeWidth <= 2);
- if (validLocation && Col < clipRect.Right)
- {
- lock (Contents!)
- {
- // This is a double-width character, and we are not at the end of the line.
- // Col now points to the second column of the character. Ensure it doesn't
- // Get rendered.
- Contents [Row, Col].IsDirty = false;
- Contents [Row, Col].Attribute = CurrentAttribute;
- // TODO: Determine if we should wipe this out (for now now)
- //Contents [Row, Col].Rune = (Rune)' ';
- }
- }
- Col++;
- }
- }
- /// <summary>
- /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
- /// convenience method that calls <see cref="AddRune(Rune)"/> with the <see cref="Rune"/> constructor.
- /// </summary>
- /// <param name="c">Character to add.</param>
- public void AddRune (char c) { AddRune (new Rune (c)); }
- /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
- /// <remarks>
- /// <para>
- /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
- /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="Clip"/> or screen
- /// dimensions defined by <see cref="Cols"/>.
- /// </para>
- /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
- /// </remarks>
- /// <param name="str">String.</param>
- public void AddStr (string str)
- {
- List<Rune> runes = str.EnumerateRunes ().ToList ();
- for (var i = 0; i < runes.Count; i++)
- {
- AddRune (runes [i]);
- }
- }
- /// <summary>Clears the <see cref="Contents"/> of the driver.</summary>
- public void ClearContents ()
- {
- Contents = new Cell [Rows, Cols];
- //CONCURRENCY: Unsynchronized access to Clip isn't safe.
- // TODO: ClearContents should not clear the clip; it should only clear the contents. Move clearing it elsewhere.
- Clip = new (Screen);
- DirtyLines = new bool [Rows];
- lock (Contents)
- {
- for (var row = 0; row < Rows; row++)
- {
- for (var c = 0; c < Cols; c++)
- {
- Contents [row, c] = new ()
- {
- Rune = (Rune)' ',
- Attribute = new Attribute (Color.White, Color.Black),
- IsDirty = true
- };
- }
- DirtyLines [row] = true;
- }
- }
- // TODO: Who uses this and why? I am removing for now - this class is a state class not an events class
- //ClearedContents?.Invoke (this, EventArgs.Empty);
- }
- /// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
- /// <param name="rune">Used to determine if one or two columns are required.</param>
- /// <param name="col">The column.</param>
- /// <param name="row">The row.</param>
- /// <returns>
- /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="Clip"/>.
- /// <see langword="true"/> otherwise.
- /// </returns>
- public bool IsValidLocation (Rune rune, int col, int row)
- {
- if (rune.GetColumns () < 2)
- {
- return col >= 0 && row >= 0 && col < Cols && row < Rows && Clip!.Contains (col, row);
- }
- return Clip!.Contains (col, row) || Clip!.Contains (col + 1, row);
- }
- /// <inheritdoc/>
- public void SetWindowSize (int cols, int rows)
- {
- Cols = cols;
- Rows = rows;
- ClearContents ();
- }
- /// <inheritdoc/>
- public void FillRect (Rectangle rect, Rune rune)
- {
- // BUGBUG: This should be a method on Region
- rect = Rectangle.Intersect (rect, Clip?.GetBounds () ?? Screen);
- lock (Contents!)
- {
- for (int r = rect.Y; r < rect.Y + rect.Height; r++)
- {
- for (int c = rect.X; c < rect.X + rect.Width; c++)
- {
- if (!IsValidLocation (rune, c, r))
- {
- continue;
- }
- Contents [r, c] = new ()
- {
- Rune = rune != default (Rune) ? rune : (Rune)' ',
- Attribute = CurrentAttribute, IsDirty = true
- };
- }
- }
- }
- }
- /// <inheritdoc/>
- public void FillRect (Rectangle rect, char rune)
- {
- for (int y = rect.Top; y < rect.Top + rect.Height; y++)
- {
- for (int x = rect.Left; x < rect.Left + rect.Width; x++)
- {
- Move (x, y);
- AddRune (rune);
- }
- }
- }
- // TODO: Make internal once Menu is upgraded
- /// <summary>
- /// Updates <see cref="Col"/> and <see cref="Row"/> to the specified column and row in <see cref="Contents"/>.
- /// Used by <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
- /// </summary>
- /// <remarks>
- /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
- /// <para>
- /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="Cols"/> and
- /// <see cref="Rows"/>, the method still sets those properties.
- /// </para>
- /// </remarks>
- /// <param name="col">Column to move to.</param>
- /// <param name="row">Row to move to.</param>
- public virtual void Move (int col, int row)
- {
- //Debug.Assert (col >= 0 && row >= 0 && col < Contents.GetLength(1) && row < Contents.GetLength(0));
- Col = col;
- Row = row;
- }
- }
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