123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157 |
- #nullable enable
- using System.Collections.Concurrent;
- using static Terminal.Gui.WindowsConsole;
- namespace Terminal.Gui;
- using InputRecord = InputRecord;
- /// <summary>
- /// Input processor for <see cref="WindowsInput"/>, deals in <see cref="WindowsConsole.InputRecord"/> stream.
- /// </summary>
- internal class WindowsInputProcessor : InputProcessor<InputRecord>
- {
- private readonly bool [] _lastWasPressed = new bool[4];
- /// <inheritdoc/>
- public WindowsInputProcessor (ConcurrentQueue<InputRecord> inputBuffer) : base (inputBuffer, new WindowsKeyConverter ()) { }
- /// <inheritdoc/>
- protected override void Process (InputRecord inputEvent)
- {
- switch (inputEvent.EventType)
- {
- case EventType.Key:
- // TODO: For now ignore keyup because ANSI comes in as down+up which is confusing to try and parse/pair these things up
- if (!inputEvent.KeyEvent.bKeyDown)
- {
- return;
- }
- foreach (Tuple<char, InputRecord> released in Parser.ProcessInput (Tuple.Create (inputEvent.KeyEvent.UnicodeChar, inputEvent)))
- {
- ProcessAfterParsing (released.Item2);
- }
- /*
- if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
- {
- // Used to pass Unicode characters as if they were keystrokes.
- // The VK_PACKET key is the low word of a 32-bit
- // Virtual Key value used for non-keyboard input methods.
- inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
- }
- WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
- //Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
- KeyCode map = MapKey (keyInfo);
- if (map == KeyCode.Null)
- {
- break;
- }
- */
- // This follows convention in NetDriver
- break;
- case EventType.Mouse:
- MouseEventArgs me = ToDriverMouse (inputEvent.MouseEvent);
- OnMouseEvent (me);
- break;
- }
- }
- /// <inheritdoc/>
- protected override void ProcessAfterParsing (InputRecord input)
- {
- var key = KeyConverter.ToKey (input);
- if (key != (Key)0)
- {
- OnKeyDown (key!);
- OnKeyUp (key!);
- }
- }
- public MouseEventArgs ToDriverMouse (MouseEventRecord e)
- {
- var mouseFlags = MouseFlags.ReportMousePosition;
- mouseFlags = UpdateMouseFlags (mouseFlags, e.ButtonState, ButtonState.Button1Pressed, MouseFlags.Button1Pressed, MouseFlags.Button1Released, 0);
- mouseFlags = UpdateMouseFlags (mouseFlags, e.ButtonState, ButtonState.Button2Pressed, MouseFlags.Button2Pressed, MouseFlags.Button2Released, 1);
- mouseFlags = UpdateMouseFlags (mouseFlags, e.ButtonState, ButtonState.Button4Pressed, MouseFlags.Button4Pressed, MouseFlags.Button4Released, 3);
- // Deal with button 3 separately because it is considered same as 'rightmost button'
- if (e.ButtonState.HasFlag (ButtonState.Button3Pressed) || e.ButtonState.HasFlag (ButtonState.RightmostButtonPressed))
- {
- mouseFlags |= MouseFlags.Button3Pressed;
- _lastWasPressed [2] = true;
- }
- else
- {
- if (_lastWasPressed [2])
- {
- mouseFlags |= MouseFlags.Button3Released;
- _lastWasPressed [2] = false;
- }
- }
- if (e.EventFlags == EventFlags.MouseWheeled)
- {
- switch ((int)e.ButtonState)
- {
- case > 0:
- mouseFlags = MouseFlags.WheeledUp;
- break;
- case < 0:
- mouseFlags = MouseFlags.WheeledDown;
- break;
- }
- }
- var result = new MouseEventArgs
- {
- Position = new (e.MousePosition.X, e.MousePosition.Y),
- Flags = mouseFlags
- };
- // TODO: Return keys too
- return result;
- }
- private MouseFlags UpdateMouseFlags (
- MouseFlags current,
- ButtonState newState,
- ButtonState pressedState,
- MouseFlags pressedFlag,
- MouseFlags releasedFlag,
- int buttonIndex
- )
- {
- if (newState.HasFlag (pressedState))
- {
- current |= pressedFlag;
- _lastWasPressed [buttonIndex] = true;
- }
- else
- {
- if (_lastWasPressed [buttonIndex])
- {
- current |= releasedFlag;
- _lastWasPressed [buttonIndex] = false;
- }
- }
- return current;
- }
- }
|