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- using System.Collections.Concurrent;
- using Terminal.Gui.ConsoleDrivers;
- using InputRecord = Terminal.Gui.WindowsConsole.InputRecord;
- using ButtonState = Terminal.Gui.WindowsConsole.ButtonState;
- using MouseEventRecord = Terminal.Gui.WindowsConsole.MouseEventRecord;
- namespace UnitTests.ConsoleDrivers.V2;
- public class WindowsInputProcessorTests
- {
- [Fact]
- public void Test_ProcessQueue_CapitalHLowerE ()
- {
- var queue = new ConcurrentQueue<InputRecord> ();
- queue.Enqueue (new InputRecord()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new WindowsConsole.KeyEventRecord ()
- {
- bKeyDown = true,
- UnicodeChar = 'H',
- dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
- wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
- wVirtualScanCode = 35
- }
- });
- queue.Enqueue (new InputRecord ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new WindowsConsole.KeyEventRecord ()
- {
- bKeyDown = false,
- UnicodeChar = 'H',
- dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
- wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
- wVirtualScanCode = 35
- }
- });
- queue.Enqueue (new InputRecord ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new WindowsConsole.KeyEventRecord ()
- {
- bKeyDown = true,
- UnicodeChar = 'i',
- dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
- wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
- wVirtualScanCode = 23
- }
- });
- queue.Enqueue (new InputRecord ()
- {
- EventType = WindowsConsole.EventType.Key,
- KeyEvent = new WindowsConsole.KeyEventRecord ()
- {
- bKeyDown = false,
- UnicodeChar = 'i',
- dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
- wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
- wVirtualScanCode = 23
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<Key> ups = new List<Key> ();
- List<Key> downs = new List<Key> ();
- processor.KeyUp += (s, e) => { ups.Add (e); };
- processor.KeyDown += (s, e) => { downs.Add (e); };
- Assert.Empty (ups);
- Assert.Empty (downs);
- processor.ProcessQueue ();
- Assert.Equal (Key.H.WithShift, ups [0]);
- Assert.Equal (Key.H.WithShift, downs [0]);
- Assert.Equal (Key.I, ups [1]);
- Assert.Equal (Key.I, downs [1]);
- }
- [Fact]
- public void Test_ProcessQueue_Mouse_Move ()
- {
- var queue = new ConcurrentQueue<InputRecord> ();
- queue.Enqueue (new InputRecord ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = new WindowsConsole.MouseEventRecord
- {
- MousePosition = new WindowsConsole.Coord(32,31),
- ButtonState = WindowsConsole.ButtonState.NoButtonPressed,
- ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
- EventFlags = WindowsConsole.EventFlags.MouseMoved
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
- processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
- Assert.Empty (mouseEvents);
- processor.ProcessQueue ();
- var s = Assert.Single (mouseEvents);
- Assert.Equal (s.Flags,MouseFlags.ReportMousePosition);
- Assert.Equal (s.ScreenPosition,new Point (32,31));
- }
- [Theory]
- [InlineData(WindowsConsole.ButtonState.Button1Pressed,MouseFlags.Button1Pressed)]
- [InlineData (WindowsConsole.ButtonState.Button2Pressed, MouseFlags.Button2Pressed)]
- [InlineData (WindowsConsole.ButtonState.Button3Pressed, MouseFlags.Button3Pressed)]
- [InlineData (WindowsConsole.ButtonState.Button4Pressed, MouseFlags.Button4Pressed)]
- internal void Test_ProcessQueue_Mouse_Pressed (WindowsConsole.ButtonState state,MouseFlags expectedFlag )
- {
- var queue = new ConcurrentQueue<InputRecord> ();
- queue.Enqueue (new InputRecord ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = new WindowsConsole.MouseEventRecord
- {
- MousePosition = new WindowsConsole.Coord (32, 31),
- ButtonState = state,
- ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
- EventFlags = WindowsConsole.EventFlags.MouseMoved
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
- processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
- Assert.Empty (mouseEvents);
- processor.ProcessQueue ();
- var s = Assert.Single (mouseEvents);
- Assert.Equal (s.Flags, MouseFlags.ReportMousePosition | expectedFlag);
- Assert.Equal (s.ScreenPosition, new Point (32, 31));
- }
- [Theory]
- [InlineData (100, MouseFlags.WheeledUp)]
- [InlineData ( -100, MouseFlags.WheeledDown)]
- internal void Test_ProcessQueue_Mouse_Wheel (int wheelValue, MouseFlags expectedFlag)
- {
- var queue = new ConcurrentQueue<InputRecord> ();
- queue.Enqueue (new InputRecord ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = new WindowsConsole.MouseEventRecord
- {
- MousePosition = new WindowsConsole.Coord (32, 31),
- ButtonState = (WindowsConsole.ButtonState)wheelValue,
- ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
- EventFlags = WindowsConsole.EventFlags.MouseWheeled
- }
- });
- var processor = new WindowsInputProcessor (queue);
- List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
- processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
- Assert.Empty (mouseEvents);
- processor.ProcessQueue ();
- var s = Assert.Single (mouseEvents);
- Assert.Equal (s.Flags,expectedFlag);
- Assert.Equal (s.ScreenPosition, new Point (32, 31));
- }
- public static IEnumerable<object []> MouseFlagTestData ()
- {
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
- }
- };
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create ( ButtonState.Button2Pressed, MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
- }
- };
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
- }
- };
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button4Pressed, MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
- }
- };
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
- }
- };
- // Tests for holding down 2 buttons at once and releasing them one after the other
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button1Pressed | ButtonState.Button2Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
- }
- };
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button3Pressed | ButtonState.Button4Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
- }
- };
- // Test for holding down 2 buttons at once and releasing them simultaneously
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button1Pressed | ButtonState.Button2Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
- }
- };
- // Test that rightmost and button 3 are the same button so 2 states is still only 1 flag
- yield return new object []
- {
- new Tuple<ButtonState, MouseFlags>[]
- {
- Tuple.Create(ButtonState.Button3Pressed | ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- // Can swap between without raising the released
- Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
- // Now with neither we get released
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
- Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
- }
- };
- }
- [Theory]
- [MemberData (nameof (MouseFlagTestData))]
- internal void MouseFlags_Should_Map_Correctly (Tuple<ButtonState, MouseFlags>[] inputOutputPairs)
- {
- var processor = new WindowsInputProcessor (new ());
- foreach (var pair in inputOutputPairs)
- {
- var mockEvent = new MouseEventRecord { ButtonState = pair.Item1 };
- var result = processor.ToDriverMouse (mockEvent);
- Assert.Equal (pair.Item2, result.Flags);
- }
- }
- }
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