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- //
- // TextView.cs: multi-line text editing
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using NStack;
- namespace Terminal.Gui {
- class TextModel {
- List<List<Rune>> lines;
- List<int> lineLength;
- public bool LoadFile (string file)
- {
- if (file == null)
- throw new ArgumentNullException (nameof (file));
- try {
- var stream = File.OpenRead (file);
- if (stream == null)
- return false;
- } catch {
- return false;
- }
- LoadStream (File.OpenRead (file));
- return true;
- }
- List<Rune> ToRunes (ustring str)
- {
- List<Rune> runes = new List<Rune> ();
- foreach (var x in str.ToRunes ()) {
- runes.Add (x);
- }
- return runes;
- }
- void Append (List<byte> line)
- {
- var str = ustring.Make (line.ToArray ());
- lines.Add (ToRunes (str));
- }
- public void LoadStream (Stream input)
- {
- if (input == null)
- throw new ArgumentNullException (nameof (input));
- lines = new List<List<Rune>> ();
- var buff = new BufferedStream (input);
- int v;
- var line = new List<byte> ();
- while ((v = buff.ReadByte ()) != -1) {
- if (v == 10) {
- Append (line);
- line.Clear ();
- continue;
- }
- line.Add ((byte)v);
- }
- if (line.Count > 0)
- Append (line);
- }
- public void LoadString (ustring content)
- {
- lines = new List<List<Rune>> ();
- int start = 0, i = 0;
- for (; i < content.Length; i++) {
- if (content [i] == 10) {
- if (i - start > 0)
- lines.Add (ToRunes (content [start, i]));
- else
- lines.Add (ToRunes (ustring.Empty));
- start = i + 1;
- }
- }
- if (i - start > 0)
- lines.Add (ToRunes (content [start, null]));
- }
- public override string ToString ()
- {
- var sb = new StringBuilder ();
- foreach (var line in lines) {
- sb.Append (line);
- sb.AppendLine ();
- }
- return sb.ToString ();
- }
- public int Count => lines.Count;
- public List<Rune> GetLine (int line) => lines [line];
- }
- /// <summary>
- /// Text data entry widget
- /// </summary>
- /// <remarks>
- /// The Entry widget provides Emacs-like editing
- /// functionality, and mouse support.
- /// </remarks>
- public class TextView : View {
- TextModel model = new TextModel ();
- int topRow;
- int leftColumn;
- int currentRow;
- int currentColumn;
- bool used;
- /// <summary>
- /// Changed event, raised when the text has clicked.
- /// </summary>
- /// <remarks>
- /// Client code can hook up to this event, it is
- /// raised when the text in the entry changes.
- /// </remarks>
- public event EventHandler Changed;
- /// <summary>
- /// Public constructor.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public TextView (Rect frame) : base (frame)
- {
- CanFocus = true;
- }
- void ResetPosition ()
- {
- topRow = leftColumn = currentRow = currentColumn = 0;
- }
- /// <summary>
- /// Sets or gets the text in the entry.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public ustring Text {
- get {
- return model.ToString ();
- }
- set {
- ResetPosition ();
- model.LoadString (value);
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// The current cursor row.
- /// </summary>
- public int CurrentRow => currentRow;
- /// <summary>
- /// Gets the cursor column.
- /// </summary>
- /// <value>The cursor column.</value>
- public int CurrentColumn => currentColumn;
- /// <summary>
- /// Sets the cursor position.
- /// </summary>
- public override void PositionCursor ()
- {
- Move (CurrentColumn - leftColumn, CurrentRow - topRow);
- }
- void ClearRegion (int left, int top, int right, int bottom)
- {
- for (int row = top; row < bottom; row++) {
- Move (left, row);
- for (int col = left; col < right; col++)
- AddRune (col, row, ' ');
- }
- }
- public override void Redraw (Rect region)
- {
- Driver.SetAttribute (ColorScheme.Focus);
- Move (0, 0);
- int bottom = region.Bottom;
- int right = region.Right;
- for (int row = region.Top; row < bottom; row++) {
- int textLine = topRow + row;
- if (textLine >= model.Count) {
- ClearRegion (region.Left, row, region.Right, row + 1);
- continue;
- }
- var line = model.GetLine (textLine);
- int lineRuneCount = line.Count;
- if (line.Count < region.Left){
- ClearRegion (region.Left, row, region.Right, row + 1);
- continue;
- }
- Move (region.Left, row);
- for (int col = region.Left; col < right; col++) {
- var lineCol = leftColumn + col;
- var rune = lineCol >= lineRuneCount ? ' ' : line [lineCol];
- AddRune (col, row, rune);
- }
- }
- PositionCursor ();
- }
- public override bool CanFocus {
- get => true;
- set { base.CanFocus = value; }
- }
- void SetClipboard (ustring text)
- {
- Clipboard.Contents = text;
- }
- public void Insert (Rune rune)
- {
- var line = model.GetLine (currentRow);
- line.Insert (currentColumn, rune);
- var prow = currentRow - topRow;
- SetNeedsDisplay (new Rect (0, prow, Frame.Width, prow + 1));
- }
- public override bool ProcessKey (KeyEvent kb)
- {
- switch (kb.Key) {
- case Key.ControlN:
- case Key.CursorDown:
- if (currentRow + 1 < model.Count) {
- currentRow++;
- if (currentRow >= topRow + Frame.Height) {
- topRow++;
- SetNeedsDisplay ();
- }
- PositionCursor ();
- }
- break;
- case Key.ControlP:
- case Key.CursorUp:
- if (currentRow > 0) {
- currentRow--;
- if (currentRow < topRow) {
- topRow--;
- SetNeedsDisplay ();
- }
- PositionCursor ();
- }
- break;
- case Key.ControlF:
- case Key.CursorRight:
- var currentLine = model.GetLine (currentRow);
- if (currentColumn < currentLine.Count) {
- currentColumn++;
- if (currentColumn >= leftColumn + Frame.Width) {
- leftColumn++;
- SetNeedsDisplay ();
- }
- PositionCursor ();
- } else {
- if (currentRow + 1 < model.Count) {
- currentRow++;
- currentColumn = 0;
- leftColumn = 0;
- if (currentRow >= topRow + Frame.Height) {
- topRow++;
- }
- SetNeedsDisplay ();
- PositionCursor ();
- }
- break;
- }
- break;
- case Key.ControlB:
- case Key.CursorLeft:
- if (currentColumn > 0) {
- currentColumn--;
- if (currentColumn < leftColumn) {
- leftColumn--;
- SetNeedsDisplay ();
- }
- PositionCursor ();
- } else {
- if (currentRow > 0) {
- currentRow--;
- if (currentRow < topRow) {
- topRow--;
- }
- currentLine = model.GetLine (currentRow);
- currentColumn = currentLine.Count;
- int prev = leftColumn;
- leftColumn = currentColumn - Frame.Width + 1;
- if (leftColumn < 0)
- leftColumn = 0;
- if (prev != leftColumn)
- SetNeedsDisplay ();
- PositionCursor ();
- }
- }
- break;
- case Key.Delete:
- case Key.Backspace:
- break;
- // Home, C-A
- case Key.Home:
- case Key.ControlA:
- currentColumn = 0;
- if (currentColumn < leftColumn) {
- leftColumn = 0;
- SetNeedsDisplay ();
- } else
- PositionCursor ();
- break;
- case Key.ControlD: // Delete
- break;
- case Key.ControlE: // End
- currentLine = model.GetLine (currentRow);
- currentColumn = currentLine.Count;
- int pcol = leftColumn;
- leftColumn = currentColumn - Frame.Width + 1;
- if (leftColumn < 0)
- leftColumn = 0;
- if (pcol != leftColumn)
- SetNeedsDisplay ();
- PositionCursor ();
- break;
- case Key.ControlK: // kill-to-end
- break;
- case Key.ControlY: // Control-y, yank
- case (Key)((int)'b' + Key.AltMask):
- break;
- case (Key)((int)'f' + Key.AltMask):
- break;
- default:
- // Ignore control characters and other special keys
- if (kb.Key < Key.Space || kb.Key > Key.CharMask)
- return false;
- Insert ((uint)kb.Key);
- currentColumn++;
- if (currentColumn >= leftColumn + Frame.Width) {
- leftColumn++;
- SetNeedsDisplay ();
- }
- PositionCursor ();
- return true;
- }
- return true;
- }
- #if false
- int WordForward (int p)
- {
- if (p >= text.Length)
- return -1;
- int i = p;
- if (Rune.IsPunctuation (text [p]) || Rune.IsWhiteSpace (text [p])) {
- for (; i < text.Length; i++) {
- var r = text [i];
- if (Rune.IsLetterOrDigit (r))
- break;
- }
- for (; i < text.Length; i++) {
- var r = text [i];
- if (!Rune.IsLetterOrDigit (r))
- break;
- }
- } else {
- for (; i < text.Length; i++) {
- var r = text [i];
- if (!Rune.IsLetterOrDigit (r))
- break;
- }
- }
- if (i != p)
- return i;
- return -1;
- }
- int WordBackward (int p)
- {
- if (p == 0)
- return -1;
- int i = p - 1;
- if (i == 0)
- return 0;
- var ti = text [i];
- if (Rune.IsPunctuation (ti) || Rune.IsSymbol (ti) || Rune.IsWhiteSpace (ti)) {
- for (; i >= 0; i--) {
- if (Rune.IsLetterOrDigit (text [i]))
- break;
- }
- for (; i >= 0; i--) {
- if (!Rune.IsLetterOrDigit (text [i]))
- break;
- }
- } else {
- for (; i >= 0; i--) {
- if (!Rune.IsLetterOrDigit (text [i]))
- break;
- }
- }
- i++;
- if (i != p)
- return i;
- return -1;
- }
- public override bool MouseEvent (MouseEvent ev)
- {
- if (!ev.Flags.HasFlag (MouseFlags.Button1Clicked))
- return false;
- if (!HasFocus)
- SuperView.SetFocus (this);
- // We could also set the cursor position.
- point = first + ev.X;
- if (point > text.Length)
- point = text.Length;
- if (point < first)
- point = 0;
- SetNeedsDisplay ();
- return true;
- }
- #endif
- }
- }
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