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- #nullable enable
- using System.Diagnostics;
- namespace Terminal.Gui.App;
- /// <summary>
- /// Manages scheduled timeouts (timed callbacks) for the application.
- /// <para>
- /// Allows scheduling of callbacks to be invoked after a specified delay, with optional repetition.
- /// Timeouts are stored in a sorted list by their scheduled execution time (high-resolution ticks).
- /// Thread-safe for concurrent access.
- /// </para>
- /// <para>
- /// Typical usage:
- /// <list type="number">
- /// <item>
- /// <description>Call <see cref="Add(TimeSpan, Func{bool})"/> to schedule a callback.</description>
- /// </item>
- /// <item>
- /// <description>
- /// Call <see cref="RunTimers"/> periodically (e.g., from the main loop) to execute due
- /// callbacks.
- /// </description>
- /// </item>
- /// <item>
- /// <description>Call <see cref="Remove"/> to cancel a scheduled timeout.</description>
- /// </item>
- /// </list>
- /// </para>
- /// </summary>
- /// <remarks>
- /// Uses <see cref="Stopwatch.GetTimestamp"/> for high-resolution timing instead of <see cref="DateTime.UtcNow"/>
- /// to provide microsecond-level precision and eliminate race conditions from timer resolution issues.
- /// </remarks>
- public class TimedEvents : ITimedEvents
- {
- internal SortedList<long, Timeout> _timeouts = new ();
- private readonly object _timeoutsLockToken = new ();
- /// <summary>
- /// Gets the list of all timeouts sorted by the <see cref="TimeSpan"/> time ticks. A shorter limit time can be
- /// added at the end, but it will be called before an earlier addition that has a longer limit time.
- /// </summary>
- public SortedList<long, Timeout> Timeouts => _timeouts;
- /// <inheritdoc/>
- public event EventHandler<TimeoutEventArgs>? Added;
- /// <summary>
- /// Gets the current high-resolution timestamp in TimeSpan ticks.
- /// Uses <see cref="Stopwatch.GetTimestamp"/> for microsecond-level precision.
- /// </summary>
- /// <returns>Current timestamp in TimeSpan ticks (100-nanosecond units).</returns>
- private static long GetTimestampTicks ()
- {
- // Convert Stopwatch ticks to TimeSpan ticks (100-nanosecond units)
- // Stopwatch.Frequency gives ticks per second, so we need to scale appropriately
- return Stopwatch.GetTimestamp () * TimeSpan.TicksPerSecond / Stopwatch.Frequency;
- }
- /// <inheritdoc/>
- public void RunTimers ()
- {
- lock (_timeoutsLockToken)
- {
- if (_timeouts.Count > 0)
- {
- RunTimersImpl ();
- }
- }
- }
- /// <inheritdoc/>
- public bool Remove (object token)
- {
- lock (_timeoutsLockToken)
- {
- int idx = _timeouts.IndexOfValue ((token as Timeout)!);
- if (idx == -1)
- {
- return false;
- }
- _timeouts.RemoveAt (idx);
- }
- return true;
- }
- /// <inheritdoc/>
- public object Add (TimeSpan time, Func<bool> callback)
- {
- ArgumentNullException.ThrowIfNull (callback);
- var timeout = new Timeout { Span = time, Callback = callback };
- AddTimeout (time, timeout);
- return timeout;
- }
- /// <inheritdoc/>
- public object Add (Timeout timeout)
- {
- AddTimeout (timeout.Span, timeout);
- return timeout;
- }
- /// <inheritdoc/>
- public bool CheckTimers (out int waitTimeout)
- {
- long now = GetTimestampTicks ();
- waitTimeout = 0;
- lock (_timeoutsLockToken)
- {
- if (_timeouts.Count > 0)
- {
- waitTimeout = (int)((_timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
- if (waitTimeout < 0)
- {
- // This avoids 'poll' waiting infinitely if 'waitTimeout < 0' until some action is detected
- // This can occur after IMainLoopDriver.Wakeup is executed where the pollTimeout is less than 0
- // and no event occurred in elapsed time when the 'poll' is start running again.
- waitTimeout = 0;
- }
- return true;
- }
- // ManualResetEventSlim.Wait, which is called by IMainLoopDriver.EventsPending, will wait indefinitely if
- // the timeout is -1.
- waitTimeout = -1;
- }
- return false;
- }
- private void AddTimeout (TimeSpan time, Timeout timeout)
- {
- lock (_timeoutsLockToken)
- {
- long k = GetTimestampTicks () + time.Ticks;
- // if user wants to run as soon as possible set timer such that it expires right away (no race conditions)
- if (time == TimeSpan.Zero)
- {
- // Use a more substantial buffer (1ms) to ensure it's truly in the past
- // even under debugger overhead and extreme timing variations
- k -= TimeSpan.TicksPerMillisecond;
- }
- _timeouts.Add (NudgeToUniqueKey (k), timeout);
- Added?.Invoke (this, new (timeout, k));
- }
- }
- /// <summary>
- /// Finds the closest number to <paramref name="k"/> that is not present in <see cref="_timeouts"/>
- /// (incrementally).
- /// </summary>
- /// <param name="k"></param>
- /// <returns></returns>
- private long NudgeToUniqueKey (long k)
- {
- lock (_timeoutsLockToken)
- {
- while (_timeouts.ContainsKey (k))
- {
- k++;
- }
- }
- return k;
- }
- private void RunTimersImpl ()
- {
- long now = GetTimestampTicks ();
- SortedList<long, Timeout> copy;
- // lock prevents new timeouts being added
- // after we have taken the copy but before
- // we have allocated a new list (which would
- // result in lost timeouts or errors during enumeration)
- lock (_timeoutsLockToken)
- {
- copy = _timeouts;
- _timeouts = new ();
- }
- foreach ((long k, Timeout timeout) in copy)
- {
- if (k < now)
- {
- if (timeout.Callback ())
- {
- AddTimeout (timeout.Span, timeout);
- }
- }
- else
- {
- lock (_timeoutsLockToken)
- {
- _timeouts.Add (NudgeToUniqueKey (k), timeout);
- }
- }
- }
- }
- }
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