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- namespace Terminal.Gui;
- public partial class View
- {
- #region Drawing Primitives
- /// <summary>Moves the drawing cursor to the specified <see cref="Viewport"/>-relative location in the view.</summary>
- /// <remarks>
- /// <para>
- /// If the provided coordinates are outside the visible content area, this method does nothing.
- /// </para>
- /// <para>
- /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
- /// </para>
- /// </remarks>
- /// <param name="col">Column (viewport-relative).</param>
- /// <param name="row">Row (viewport-relative).</param>
- public bool Move (int col, int row)
- {
- if (Driver is null || Driver?.Rows == 0)
- {
- return false;
- }
- if (col < 0 || row < 0 || col >= Viewport.Width || row >= Viewport.Height)
- {
- return false;
- }
- Point screen = ViewportToScreen (new Point (col, row));
- Driver?.Move (screen.X, screen.Y);
- return true;
- }
- /// <summary>Draws the specified character in the specified viewport-relative column and row of the View.</summary>
- /// <para>
- /// If the provided coordinates are outside the visible content area, this method does nothing.
- /// </para>
- /// <remarks>
- /// The top-left corner of the visible content area is <c>ViewPort.Location</c>.
- /// </remarks>
- /// <param name="col">Column (viewport-relative).</param>
- /// <param name="row">Row (viewport-relative).</param>
- /// <param name="rune">The Rune.</param>
- public void AddRune (int col, int row, Rune rune)
- {
- if (Move (col, row))
- {
- Driver?.AddRune (rune);
- }
- }
- /// <summary>Utility function to draw strings that contain a hotkey.</summary>
- /// <param name="text">String to display, the hotkey specifier before a letter flags the next letter as the hotkey.</param>
- /// <param name="hotColor">Hot color.</param>
- /// <param name="normalColor">Normal color.</param>
- /// <remarks>
- /// <para>
- /// The hotkey is any character following the hotkey specifier, which is the underscore ('_') character by
- /// default.
- /// </para>
- /// <para>The hotkey specifier can be changed via <see cref="HotKeySpecifier"/></para>
- /// </remarks>
- public void DrawHotString (string text, Attribute hotColor, Attribute normalColor)
- {
- Rune hotkeySpec = HotKeySpecifier == (Rune)0xffff ? (Rune)'_' : HotKeySpecifier;
- SetAttribute (normalColor);
- foreach (Rune rune in text.EnumerateRunes ())
- {
- if (rune == new Rune (hotkeySpec.Value))
- {
- SetAttribute (hotColor);
- continue;
- }
- Application.Driver?.AddRune (rune);
- SetAttribute (normalColor);
- }
- }
- /// <summary>
- /// Utility function to draw strings that contains a hotkey using a <see cref="ColorScheme"/> and the "focused"
- /// state.
- /// </summary>
- /// <param name="text">String to display, the underscore before a letter flags the next letter as the hotkey.</param>
- /// <param name="focused">
- /// If set to <see langword="true"/> this uses the focused colors from the color scheme, otherwise
- /// the regular ones.
- /// </param>
- public void DrawHotString (string text, bool focused)
- {
- if (focused)
- {
- DrawHotString (text, GetHotFocusColor (), GetFocusColor ());
- }
- else
- {
- DrawHotString (
- text,
- Enabled ? GetHotNormalColor () : ColorScheme!.Disabled,
- Enabled ? GetNormalColor () : ColorScheme!.Disabled
- );
- }
- }
- /// <summary>Fills the specified <see cref="Viewport"/>-relative rectangle with the specified color.</summary>
- /// <param name="rect">The Viewport-relative rectangle to clear.</param>
- /// <param name="color">The color to use to fill the rectangle. If not provided, the Normal background color will be used.</param>
- public void FillRect (Rectangle rect, Color? color = null)
- {
- if (Driver is null)
- {
- return;
- }
- Region prevClip = SetClip ();
- Rectangle toClear = ViewportToScreen (rect);
- Attribute prev = SetAttribute (new (color ?? GetNormalColor ().Background));
- Driver.FillRect (toClear);
- SetAttribute (prev);
- Driver.Clip = prevClip;
- }
- #endregion Drawing Primitives
- }
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