Bar.cs 9.6 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides a horizontally or vertically oriented container for <see cref="Shortcut"/>s to be used as a menu, toolbar, or status
  5. /// bar.
  6. /// </summary>
  7. /// <remarks>
  8. /// <para>
  9. /// Any <see cref="View"/> can be added to a <see cref="Bar"/>. However, the <see cref="Bar"/> is designed to work with
  10. /// <see cref="Shortcut"/> objects. The <see cref="Shortcut"/> class provides a way to display a command, help, and key and
  11. /// align them in a specific order.
  12. /// </para>
  13. /// </remarks>
  14. public class Bar : View, IOrientation, IDesignable
  15. {
  16. private readonly OrientationHelper _orientationHelper;
  17. /// <inheritdoc/>
  18. public Bar () : this ([]) { }
  19. /// <inheritdoc/>
  20. public Bar (IEnumerable<Shortcut> shortcuts)
  21. {
  22. CanFocus = true;
  23. Width = Dim.Auto ();
  24. Height = Dim.Auto ();
  25. _orientationHelper = new (this);
  26. _orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
  27. _orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
  28. // Initialized += Bar_Initialized;
  29. MouseEvent += OnMouseEvent;
  30. if (shortcuts is null)
  31. {
  32. return;
  33. }
  34. foreach (Shortcut shortcut in shortcuts)
  35. {
  36. Add (shortcut);
  37. }
  38. }
  39. private void OnMouseEvent (object? sender, MouseEventArgs e)
  40. {
  41. NavigationDirection direction = NavigationDirection.Backward;
  42. if (e.Flags == MouseFlags.WheeledDown)
  43. {
  44. e.Handled = true;
  45. }
  46. if (e.Flags == MouseFlags.WheeledUp)
  47. {
  48. direction = NavigationDirection.Forward;
  49. e.Handled = true;
  50. }
  51. if (e.Flags == MouseFlags.WheeledRight)
  52. {
  53. e.Handled = true;
  54. }
  55. if (e.Flags == MouseFlags.WheeledLeft)
  56. {
  57. direction = NavigationDirection.Forward;
  58. e.Handled = true;
  59. }
  60. if (e.Handled)
  61. {
  62. e.Handled = AdvanceFocus (direction, TabBehavior.TabStop);
  63. }
  64. }
  65. /// <inheritdoc />
  66. public override void EndInit ()
  67. {
  68. base.EndInit ();
  69. ColorScheme = Colors.ColorSchemes ["Menu"];
  70. }
  71. /// <inheritdoc/>
  72. public override void SetBorderStyle (LineStyle value)
  73. {
  74. // The default changes the thickness. We don't want that. We just set the style.
  75. Border.LineStyle = value;
  76. }
  77. #region IOrientation members
  78. /// <summary>
  79. /// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
  80. /// <see cref="Orientation.Horizontal"/>.
  81. /// </summary>
  82. /// <remarks>
  83. /// <para>
  84. /// Horizontal orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from right to left
  85. /// Vertical orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from left to right.
  86. /// </para>
  87. /// </remarks>
  88. public Orientation Orientation
  89. {
  90. get => _orientationHelper.Orientation;
  91. set => _orientationHelper.Orientation = value;
  92. }
  93. /// <inheritdoc/>
  94. public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
  95. /// <inheritdoc/>
  96. public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
  97. /// <summary>Called when <see cref="Orientation"/> has changed.</summary>
  98. /// <param name="newOrientation"></param>
  99. public void OnOrientationChanged (Orientation newOrientation)
  100. {
  101. // BUGBUG: this should not be SuperView.GetContentSize
  102. LayoutBarItems (SuperView?.GetContentSize () ?? Application.Screen.Size);
  103. }
  104. #endregion
  105. private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd;
  106. /// <summary>
  107. /// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Bar"/>. The default is
  108. /// <see cref="AlignmentModes.StartToEnd"/>.
  109. /// </summary>
  110. public AlignmentModes AlignmentModes
  111. {
  112. get => _alignmentModes;
  113. set
  114. {
  115. _alignmentModes = value;
  116. SetNeedsDraw ();
  117. SetNeedsLayout ();
  118. }
  119. }
  120. // TODO: Move this to View
  121. /// <summary>Inserts a <see cref="Shortcut"/> in the specified index of <see cref="View.Subviews"/>.</summary>
  122. /// <param name="index">The zero-based index at which item should be inserted.</param>
  123. /// <param name="item">The item to insert.</param>
  124. public void AddShortcutAt (int index, Shortcut item)
  125. {
  126. List<View> savedSubViewList = Subviews.ToList ();
  127. int count = savedSubViewList.Count;
  128. RemoveAll ();
  129. for (var i = 0; i <= count; i++)
  130. {
  131. if (i == index)
  132. {
  133. Add (item);
  134. }
  135. if (i < count)
  136. {
  137. Add (savedSubViewList [i]);
  138. }
  139. }
  140. SetNeedsDraw ();
  141. SetNeedsLayout ();
  142. }
  143. // TODO: Move this to View
  144. /// <summary>Removes a <see cref="Shortcut"/> at specified index of <see cref="View.Subviews"/>.</summary>
  145. /// <param name="index">The zero-based index of the item to remove.</param>
  146. /// <returns>The <see cref="Shortcut"/> removed.</returns>
  147. public Shortcut? RemoveShortcut (int index)
  148. {
  149. View? toRemove = null;
  150. for (var i = 0; i < Subviews.Count; i++)
  151. {
  152. if (i == index)
  153. {
  154. toRemove = Subviews [i];
  155. }
  156. }
  157. if (toRemove is { })
  158. {
  159. Remove (toRemove);
  160. SetNeedsDraw ();
  161. SetNeedsLayout ();
  162. }
  163. return toRemove as Shortcut;
  164. }
  165. /// <inheritdoc />
  166. protected override void OnSubviewLayout (LayoutEventArgs args)
  167. {
  168. LayoutBarItems (args.OldContentSize);
  169. }
  170. // This is used to calculate the minimum width of the Bar when the width is NOT Dim.Auto
  171. private int? _minimumDimAutoWidth;
  172. private void LayoutBarItems (Size contentSize)
  173. {
  174. View? prevBarItem = null;
  175. switch (Orientation)
  176. {
  177. case Orientation.Horizontal:
  178. for (var index = 0; index < Subviews.Count; index++)
  179. {
  180. View barItem = Subviews [index];
  181. barItem.ColorScheme = ColorScheme;
  182. barItem.X = Pos.Align (Alignment.Start, AlignmentModes);
  183. barItem.Y = 0; //Pos.Center ();
  184. }
  185. break;
  186. case Orientation.Vertical:
  187. if (Width!.Has<DimAuto> (out _))
  188. {
  189. // Set the overall size of the Bar and arrange the views vertically
  190. var minKeyWidth = 0;
  191. List<Shortcut> shortcuts = Subviews.Where (s => s is Shortcut && s.Visible).Cast<Shortcut> ().ToList ();
  192. foreach (Shortcut shortcut in shortcuts)
  193. {
  194. // Get the largest width of all KeyView's
  195. minKeyWidth = int.Max (minKeyWidth, shortcut.KeyView.Text.GetColumns ());
  196. }
  197. var _maxBarItemWidth = 0;
  198. for (var index = 0; index < Subviews.Count; index++)
  199. {
  200. View barItem = Subviews [index];
  201. barItem.X = 0;
  202. barItem.ColorScheme = ColorScheme;
  203. if (!barItem.Visible)
  204. {
  205. continue;
  206. }
  207. if (barItem is Shortcut scBarItem)
  208. {
  209. scBarItem.MinimumKeyTextSize = minKeyWidth;
  210. scBarItem.Width = scBarItem.GetWidthDimAuto ();
  211. barItem.Layout (Application.Screen.Size);
  212. _maxBarItemWidth = Math.Max (_maxBarItemWidth, barItem.Frame.Width);
  213. }
  214. if (prevBarItem == null)
  215. {
  216. // TODO: Just use Pos.Align!
  217. barItem.Y = 0;
  218. }
  219. else
  220. {
  221. // TODO: Just use Pos.Align!
  222. // Align the view to the bottom of the previous view
  223. barItem.Y = Pos.Bottom (prevBarItem);
  224. }
  225. prevBarItem = barItem;
  226. }
  227. foreach (var subView in Subviews)
  228. {
  229. subView.Width = Dim.Auto (DimAutoStyle.Auto, minimumContentDim: _maxBarItemWidth);
  230. }
  231. }
  232. else
  233. {
  234. foreach (var subView in Subviews)
  235. {
  236. subView.Width = Dim.Fill();
  237. }
  238. }
  239. break;
  240. }
  241. }
  242. /// <inheritdoc />
  243. public bool EnableForDesign ()
  244. {
  245. var shortcut = new Shortcut
  246. {
  247. Text = "Quit",
  248. Title = "Q_uit",
  249. Key = Key.Z.WithCtrl,
  250. };
  251. Add (shortcut);
  252. shortcut = new Shortcut
  253. {
  254. Text = "Help Text",
  255. Title = "Help",
  256. Key = Key.F1,
  257. };
  258. Add (shortcut);
  259. shortcut = new Shortcut
  260. {
  261. Text = "Czech",
  262. CommandView = new CheckBox ()
  263. {
  264. Title = "_Check"
  265. },
  266. Key = Key.F9,
  267. CanFocus = false
  268. };
  269. Add (shortcut);
  270. return true;
  271. }
  272. }