Wizard.cs 20 KB

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  1. using Terminal.Gui.Resources;
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (
  5. /// <see cref="WizardStep"/>) can host arbitrary <see cref="View"/>s, much like a <see cref="Dialog"/>. Each step also
  6. /// has a pane for help text. Along the bottom of the Wizard view are customizable buttons enabling the user to
  7. /// navigate forward and backward through the Wizard.
  8. /// </summary>
  9. /// <remarks>
  10. /// The Wizard can be displayed either as a modal (pop-up) <see cref="Window"/> (like <see cref="Dialog"/>) or as
  11. /// an embedded <see cref="View"/>. By default, <see cref="Wizard.Modal"/> is <c>true</c>. In this case launch the
  12. /// Wizard with <c>Application.Run(wizard)</c>. See <see cref="Wizard.Modal"/> for more details.
  13. /// </remarks>
  14. /// <example>
  15. /// <code>
  16. /// using Terminal.Gui;
  17. /// using System.Text;
  18. ///
  19. /// Application.Init();
  20. ///
  21. /// var wizard = new Wizard ($"Setup Wizard");
  22. ///
  23. /// // Add 1st step
  24. /// var firstStep = new WizardStep ("End User License Agreement");
  25. /// wizard.AddStep(firstStep);
  26. /// firstStep.NextButtonText = "Accept!";
  27. /// firstStep.HelpText = "This is the End User License Agreement.";
  28. ///
  29. /// // Add 2nd step
  30. /// var secondStep = new WizardStep ("Second Step");
  31. /// wizard.AddStep(secondStep);
  32. /// secondStep.HelpText = "This is the help text for the Second Step.";
  33. /// var lbl = new Label () { Text = "Name:" };
  34. /// secondStep.Add(lbl);
  35. ///
  36. /// var name = new TextField { X = Pos.Right (lbl) + 1, Width = Dim.Fill () - 1 };
  37. /// secondStep.Add(name);
  38. ///
  39. /// wizard.Finished += (args) =>
  40. /// {
  41. /// MessageBox.Query("Wizard", $"Finished. The Name entered is '{name.Text}'", "Ok");
  42. /// Application.RequestStop();
  43. /// };
  44. ///
  45. /// Application.Top.Add (wizard);
  46. /// Application.Run ();
  47. /// Application.Shutdown ();
  48. /// </code>
  49. /// </example>
  50. public class Wizard : Dialog
  51. {
  52. private readonly LinkedList<WizardStep> _steps = new ();
  53. private WizardStep _currentStep;
  54. private bool _finishedPressed;
  55. private string _wizardTitle = string.Empty;
  56. /// <summary>
  57. /// Initializes a new instance of the <see cref="Wizard"/> class.
  58. /// </summary>
  59. /// <remarks>
  60. /// The Wizard will be vertically and horizontally centered in the container. After initialization use <c>X</c>,
  61. /// <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
  62. /// </remarks>
  63. public Wizard ()
  64. {
  65. // TODO: LastEndRestStart will enable a "Quit" button to always appear at the far left
  66. ButtonAlignment = Alignment.Start;
  67. ButtonAlignmentModes |= AlignmentModes.IgnoreFirstOrLast;
  68. BorderStyle = LineStyle.Double;
  69. BackButton = new () { Text = Strings.wzBack };
  70. NextFinishButton = new ()
  71. {
  72. Text = Strings.wzFinish,
  73. IsDefault = true
  74. };
  75. //// Add a horiz separator
  76. var separator = new LineView (Orientation.Horizontal) { Y = Pos.Top (BackButton) - 1 };
  77. Add (separator);
  78. AddButton (BackButton);
  79. AddButton (NextFinishButton);
  80. BackButton.Accepting += BackBtn_Clicked;
  81. NextFinishButton.Accepting += NextfinishBtn_Clicked;
  82. Loaded += Wizard_Loaded;
  83. Closing += Wizard_Closing;
  84. TitleChanged += Wizard_TitleChanged;
  85. SetNeedsLayout ();
  86. }
  87. /// <summary>
  88. /// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes the
  89. /// <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
  90. /// </summary>
  91. /// <remarks>Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.</remarks>
  92. public Button BackButton { get; }
  93. /// <summary>Gets or sets the currently active <see cref="WizardStep"/>.</summary>
  94. public WizardStep CurrentStep
  95. {
  96. get => _currentStep;
  97. set => GoToStep (value);
  98. }
  99. /// <summary>
  100. /// Determines whether the <see cref="Wizard"/> is displayed as modal pop-up or not. The default is
  101. /// <see langword="true"/>. The Wizard will be shown with a frame and title and will behave like any
  102. /// <see cref="Toplevel"/> window. If set to <c>false</c> the Wizard will have no frame and will behave like any
  103. /// embedded <see cref="View"/>. To use Wizard as an embedded View
  104. /// <list type="number">
  105. /// <item>
  106. /// <description>Set <see cref="Modal"/> to <c>false</c>.</description>
  107. /// </item>
  108. /// <item>
  109. /// <description>Add the Wizard to a containing view with <see cref="View.Add(View)"/>.</description>
  110. /// </item>
  111. /// </list>
  112. /// If a non-Modal Wizard is added to the application after
  113. /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> has
  114. /// been called the first step must be explicitly set by setting <see cref="CurrentStep"/> to
  115. /// <see cref="GetNextStep()"/>:
  116. /// <code>
  117. /// wizard.CurrentStep = wizard.GetNextStep();
  118. /// </code>
  119. /// </summary>
  120. public new bool Modal
  121. {
  122. get => base.Modal;
  123. set
  124. {
  125. base.Modal = value;
  126. foreach (WizardStep step in _steps)
  127. {
  128. SizeStep (step);
  129. }
  130. if (base.Modal)
  131. {
  132. ColorScheme = Colors.ColorSchemes ["Dialog"];
  133. BorderStyle = LineStyle.Rounded;
  134. }
  135. else
  136. {
  137. if (SuperView is { })
  138. {
  139. ColorScheme = SuperView.ColorScheme;
  140. }
  141. else
  142. {
  143. ColorScheme = Colors.ColorSchemes ["Base"];
  144. }
  145. CanFocus = true;
  146. BorderStyle = LineStyle.None;
  147. }
  148. }
  149. }
  150. /// <summary>
  151. /// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes the <see cref="Finished"/>
  152. /// event to be fired and the wizard to close. If the step is not the last step, the <see cref="MovingNext"/> event
  153. /// will be fired and the wizard will move next step.
  154. /// </summary>
  155. /// <remarks>
  156. /// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified when the user
  157. /// attempts go to the next step or finish the wizard.
  158. /// </remarks>
  159. public Button NextFinishButton { get; }
  160. /// <summary>
  161. /// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the order they were
  162. /// added.
  163. /// </summary>
  164. /// <param name="newStep"></param>
  165. /// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
  166. public void AddStep (WizardStep newStep)
  167. {
  168. SizeStep (newStep);
  169. newStep.EnabledChanged += (s, e) => UpdateButtonsAndTitle ();
  170. newStep.TitleChanged += (s, e) => UpdateButtonsAndTitle ();
  171. _steps.AddLast (newStep);
  172. Add (newStep);
  173. UpdateButtonsAndTitle ();
  174. }
  175. /// <summary>
  176. /// Raised when the user has cancelled the <see cref="Wizard"/> by pressing the Esc key. To prevent a modal (
  177. /// <see cref="Wizard.Modal"/> is <c>true</c>) Wizard from closing, cancel the event by setting
  178. /// <see cref="WizardButtonEventArgs.Cancel"/> to <c>true</c> before returning from the event handler.
  179. /// </summary>
  180. public event EventHandler<WizardButtonEventArgs> Cancelled;
  181. /// <summary>
  182. /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
  183. /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
  184. /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow (otherwise the <see cref="Finished"/>
  185. /// event is raised).
  186. /// </summary>
  187. public event EventHandler<WizardButtonEventArgs> Finished;
  188. /// <summary>Returns the first enabled step in the Wizard</summary>
  189. /// <returns>The last enabled step</returns>
  190. public WizardStep GetFirstStep () { return _steps.FirstOrDefault (s => s.Enabled); }
  191. /// <summary>Returns the last enabled step in the Wizard</summary>
  192. /// <returns>The last enabled step</returns>
  193. public WizardStep GetLastStep () { return _steps.LastOrDefault (s => s.Enabled); }
  194. /// <summary>
  195. /// Returns the next enabled <see cref="WizardStep"/> after the current step. Takes into account steps which are
  196. /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the first enabled step.
  197. /// </summary>
  198. /// <returns>
  199. /// The next step after the current step, if there is one; otherwise returns <c>null</c>, which indicates either
  200. /// there are no enabled steps or the current step is the last enabled step.
  201. /// </returns>
  202. public WizardStep GetNextStep ()
  203. {
  204. LinkedListNode<WizardStep> step = null;
  205. if (CurrentStep is null)
  206. {
  207. // Get first step, assume it is next
  208. step = _steps.First;
  209. }
  210. else
  211. {
  212. // Get the step after current
  213. step = _steps.Find (CurrentStep);
  214. if (step is { })
  215. {
  216. step = step.Next;
  217. }
  218. }
  219. // step now points to the potential next step
  220. while (step is { })
  221. {
  222. if (step.Value.Enabled)
  223. {
  224. return step.Value;
  225. }
  226. step = step.Next;
  227. }
  228. return null;
  229. }
  230. /// <summary>
  231. /// Returns the first enabled <see cref="WizardStep"/> before the current step. Takes into account steps which are
  232. /// disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the last enabled step.
  233. /// </summary>
  234. /// <returns>
  235. /// The first step ahead of the current step, if there is one; otherwise returns <c>null</c>, which indicates
  236. /// either there are no enabled steps or the current step is the first enabled step.
  237. /// </returns>
  238. public WizardStep GetPreviousStep ()
  239. {
  240. LinkedListNode<WizardStep> step = null;
  241. if (CurrentStep is null)
  242. {
  243. // Get last step, assume it is previous
  244. step = _steps.Last;
  245. }
  246. else
  247. {
  248. // Get the step before current
  249. step = _steps.Find (CurrentStep);
  250. if (step is { })
  251. {
  252. step = step.Previous;
  253. }
  254. }
  255. // step now points to the potential previous step
  256. while (step is { })
  257. {
  258. if (step.Value.Enabled)
  259. {
  260. return step.Value;
  261. }
  262. step = step.Previous;
  263. }
  264. return null;
  265. }
  266. /// <summary>
  267. /// Causes the wizard to move to the previous enabled step (or first step if <see cref="CurrentStep"/> is not set).
  268. /// If there is no previous step, does nothing.
  269. /// </summary>
  270. public void GoBack ()
  271. {
  272. WizardStep previous = GetPreviousStep ();
  273. if (previous is { })
  274. {
  275. GoToStep (previous);
  276. }
  277. }
  278. /// <summary>
  279. /// Causes the wizard to move to the next enabled step (or last step if <see cref="CurrentStep"/> is not set). If
  280. /// there is no previous step, does nothing.
  281. /// </summary>
  282. public void GoNext ()
  283. {
  284. WizardStep nextStep = GetNextStep ();
  285. if (nextStep is { })
  286. {
  287. GoToStep (nextStep);
  288. }
  289. }
  290. /// <summary>Changes to the specified <see cref="WizardStep"/>.</summary>
  291. /// <param name="newStep">The step to go to.</param>
  292. /// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
  293. public bool GoToStep (WizardStep newStep)
  294. {
  295. if (OnStepChanging (_currentStep, newStep) || (newStep is { } && !newStep.Enabled))
  296. {
  297. return false;
  298. }
  299. // Hide all but the new step
  300. foreach (WizardStep step in _steps)
  301. {
  302. step.Visible = step == newStep;
  303. step.ShowHide ();
  304. }
  305. WizardStep oldStep = _currentStep;
  306. _currentStep = newStep;
  307. UpdateButtonsAndTitle ();
  308. // Set focus on the contentview
  309. if (newStep is { })
  310. {
  311. newStep.Subviews.ToArray () [0].SetFocus ();
  312. }
  313. if (OnStepChanged (oldStep, _currentStep))
  314. {
  315. // For correctness we do this, but it's meaningless because there's nothing to cancel
  316. return false;
  317. }
  318. return true;
  319. }
  320. /// <summary>
  321. /// Raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always the first button
  322. /// in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
  323. /// </summary>
  324. public event EventHandler<WizardButtonEventArgs> MovingBack;
  325. /// <summary>
  326. /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked (or the user presses Enter). The
  327. /// Next/Finish button is always the last button in the array of Buttons passed to the <see cref="Wizard"/>
  328. /// constructor, if any. This event is only raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
  329. /// (otherwise the <see cref="Finished"/> event is raised).
  330. /// </summary>
  331. public event EventHandler<WizardButtonEventArgs> MovingNext;
  332. /// <summary>
  333. /// <see cref="Wizard"/> is derived from <see cref="Dialog"/> and Dialog causes <c>Esc</c> to call
  334. /// <see cref="Application.RequestStop(Toplevel)"/>, closing the Dialog. Wizard overrides
  335. /// <see cref="OnKeyDownNotHandled"/> to instead fire the <see cref="Cancelled"/> event when Wizard is being used as a
  336. /// non-modal (see <see cref="Wizard.Modal"/>).
  337. /// </summary>
  338. /// <param name="key"></param>
  339. /// <returns></returns>
  340. protected override bool OnKeyDownNotHandled (Key key)
  341. {
  342. //// BUGBUG: Why is this not handled by a key binding???
  343. if (!Modal)
  344. {
  345. if (key == Key.Esc)
  346. {
  347. var args = new WizardButtonEventArgs ();
  348. Cancelled?.Invoke (this, args);
  349. return false;
  350. }
  351. }
  352. return false;
  353. }
  354. /// <summary>
  355. /// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the
  356. /// <see cref="StepChanged"/> event.
  357. /// </summary>
  358. /// <param name="oldStep">The step the Wizard changed from</param>
  359. /// <param name="newStep">The step the Wizard has changed to</param>
  360. /// <returns>True if the change is to be cancelled.</returns>
  361. public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
  362. {
  363. var args = new StepChangeEventArgs (oldStep, newStep);
  364. StepChanged?.Invoke (this, args);
  365. return args.Cancel;
  366. }
  367. /// <summary>
  368. /// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the
  369. /// <see cref="StepChanging"/> event.
  370. /// </summary>
  371. /// <param name="oldStep">The step the Wizard is about to change from</param>
  372. /// <param name="newStep">The step the Wizard is about to change to</param>
  373. /// <returns>True if the change is to be cancelled.</returns>
  374. public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
  375. {
  376. var args = new StepChangeEventArgs (oldStep, newStep);
  377. StepChanging?.Invoke (this, args);
  378. return args.Cancel;
  379. }
  380. /// <summary>This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.</summary>
  381. public event EventHandler<StepChangeEventArgs> StepChanged;
  382. /// <summary>
  383. /// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use
  384. /// <see cref="StepChangeEventArgs.Cancel"/> to abort the transition.
  385. /// </summary>
  386. public event EventHandler<StepChangeEventArgs> StepChanging;
  387. private void BackBtn_Clicked (object sender, EventArgs e)
  388. {
  389. var args = new WizardButtonEventArgs ();
  390. MovingBack?.Invoke (this, args);
  391. if (!args.Cancel)
  392. {
  393. GoBack ();
  394. }
  395. }
  396. private void NextfinishBtn_Clicked (object sender, EventArgs e)
  397. {
  398. if (CurrentStep == GetLastStep ())
  399. {
  400. var args = new WizardButtonEventArgs ();
  401. Finished?.Invoke (this, args);
  402. if (!args.Cancel)
  403. {
  404. _finishedPressed = true;
  405. if (IsCurrentTop)
  406. {
  407. Application.RequestStop (this);
  408. }
  409. // Wizard was created as a non-modal (just added to another View).
  410. // Do nothing
  411. }
  412. }
  413. else
  414. {
  415. var args = new WizardButtonEventArgs ();
  416. MovingNext?.Invoke (this, args);
  417. if (!args.Cancel)
  418. {
  419. GoNext ();
  420. }
  421. }
  422. }
  423. private void SizeStep (WizardStep step)
  424. {
  425. if (Modal)
  426. {
  427. // If we're modal, then we expand the WizardStep so that the top and side
  428. // borders and not visible. The bottom border is the separator above the buttons.
  429. step.X = step.Y = 0;
  430. step.Height = Dim.Fill (
  431. Dim.Func (
  432. () => IsInitialized
  433. ? Subviews.First (view => view.Y.Has<PosAnchorEnd> (out _)).Frame.Height + 1
  434. : 1)); // for button frame (+1 for lineView)
  435. step.Width = Dim.Fill ();
  436. }
  437. else
  438. {
  439. // If we're not a modal, then we show the border around the WizardStep
  440. step.X = step.Y = 0;
  441. step.Height = Dim.Fill (
  442. Dim.Func (
  443. () => IsInitialized
  444. ? Subviews.First (view => view.Y.Has<PosAnchorEnd> (out _)).Frame.Height + 1
  445. : 2)); // for button frame (+1 for lineView)
  446. step.Width = Dim.Fill ();
  447. }
  448. }
  449. private void UpdateButtonsAndTitle ()
  450. {
  451. if (CurrentStep is null)
  452. {
  453. return;
  454. }
  455. Title = $"{_wizardTitle}{(_steps.Count > 0 ? " - " + CurrentStep.Title : string.Empty)}";
  456. // Configure the Back button
  457. BackButton.Text = CurrentStep.BackButtonText != string.Empty
  458. ? CurrentStep.BackButtonText
  459. : Strings.wzBack; // "_Back";
  460. BackButton.Visible = CurrentStep != GetFirstStep ();
  461. // Configure the Next/Finished button
  462. if (CurrentStep == GetLastStep ())
  463. {
  464. NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
  465. ? CurrentStep.NextButtonText
  466. : Strings.wzFinish; // "Fi_nish";
  467. }
  468. else
  469. {
  470. NextFinishButton.Text = CurrentStep.NextButtonText != string.Empty
  471. ? CurrentStep.NextButtonText
  472. : Strings.wzNext; // "_Next...";
  473. }
  474. SizeStep (CurrentStep);
  475. SetNeedsLayout ();
  476. }
  477. private void Wizard_Closing (object sender, ToplevelClosingEventArgs obj)
  478. {
  479. if (!_finishedPressed)
  480. {
  481. var args = new WizardButtonEventArgs ();
  482. Cancelled?.Invoke (this, args);
  483. }
  484. }
  485. private void Wizard_Loaded (object sender, EventArgs args)
  486. {
  487. CurrentStep = GetFirstStep ();
  488. // gets the first step if CurrentStep == null
  489. }
  490. private void Wizard_TitleChanged (object sender, EventArgs<string> e)
  491. {
  492. if (string.IsNullOrEmpty (_wizardTitle))
  493. {
  494. _wizardTitle = e.CurrentValue;
  495. }
  496. }
  497. }