drawing.md 7.6 KB

Drawing (Text, Lines, and Color)

Terminal.Gui provides a set of APIs for formatting text, line drawing, and character-based graphing. The fundamental concept is a @Terminal.Gui.Cell which occupies a particular row and column in the terminal. A Cell includes the character (glyph) that should be rendred by the terminal, and attributes that indicate how the glyph should be rendered (e.g. the foreground and background color).

Color is supported on all platforms, including Windows, Mac, and Linux. The default colors are 24-bit RGB colors, but the library will gracefully degrade to 16-colors if the terminal does not support 24-bit color, and black and white if the terminal does not support 16-colors.

View Drawing API

Terminal.Gui apps draw using the @Terminal.Gui.View.Move and @Terminal.Gui.View.AddRune APIs. @Terminal.Gui.View.Move selects the column and row of the @Terminal.Gui.Cell and @Terminal.Gui.AddRune places the specified glyph in that cell using the @Terminal.Gui.Attribute that was most recently set via @Terminal.Gui.SetAttribute. The @Terminal.Gui.ConsoleDriver caches all changed Cells and efficiently outputs them to the terminal each iteration of the Application. In other words, Terminal.Gui uses deferred rendering.

Outputting unformatted text involves:

a) Moving the draw cursor using @Terminal.Gui.ViewMove. b) Setting the attributes using @Terminal.Gui.ViewSetAttribute` c) Outputting glyphs by calling @Terminal.Gui.View.AddRune or @Terminal.Gui.View.AddStr

Outputting formatted text involves:

a) Adding the text to a @Terminal.Gui.TextFormatter object. b) Setting formatting options, such as @Terminal.Gui.TextFormatter.TextAlignment. c) Calling @Terminal.Gui.TextFormatter.Draw.

Line drawing is accomplished using the @Terminal.Gui.LineCanvas API:

a) Add the lines via @Terminal.Gui.LineCanvas.Add. b) Either render the line canvas via @Terminal.Gui.LineCanvas.GetMap() or let the @Terminal.Gui.View do so automatically (which enables automatic line joining across Views).

The @Terminal.Gui.Application MainLoop will iterate over all Views in an application looking for views have their @Terminal.Gui.View.NeedsDraw property set. The @Terminal.Gui.View.Draw method will be called which, in turn.

1) Draws the Adornments (e.g. @Terminal.Gui.View.Border). 2) Sets the Normal color scheme. 3) Clears the @Terminal.Gui.View.Viewport. 4) Draws @Terminal.Gui.View.Text. 5) Draws any non-text or Subview content. 6) Draws @Terminal.Gui.View.Subviews. 7) Draws @Terminal.Gui.View.LineCanvas (which may have been added to by any of the steps above).

Each of these steps can be overridden by developers using the standard Terminal.Gui cancellable event pattern. For example, the base @Terminal.Gui.View always clears the viewport. To override this, a subclass can override @Terminal.Gui.View.OnClearingViewport to simply return true. Or, a user of View can subscribe to the @Terminal.Gui.View.ClearingViewport event and set the Cancel argument to true.

Declaring that drawing is needed

If a View need to redraw because something changed within it's Content Area it can call @Terminal.Gui.View.SetNeedsDraw. If a View needs to be redrawn because something has changed the size of the Viewport, it can call @Terminal.Gui.View.SetNeedsLayout.

Coordinate System for Drawing

The @Terminal.Gui.View draw APIs all take coordinates specified in Viewport-Relative coordinates. That is, 0, 0 is the top-left cell visible to the user.

See Layout for more details of the Terminal.Gui coordinate system.

Cell

The @Terminal.Gui.Cell class represents a single cell on the screen. It contains a character and an attribute. The character is of type Rune and the attribute is of type @Terminal.Gui.Attribute.

Cell is not exposed directly to the developer. Instead, the @Terminal.Gui.ConsoleDriver.yml) classes manage the Cell array that represents the screen.

To draw a Cell to the screen, use Terminal.Gui.View.Move(System.Int32,System.Int32) to specify the row and column coordinates and then use the @Terminal.Gui.View.AddRune(System.Int32,System.Int32,System.Text.Rune) method to draw a single glyph.

Unicode

Terminal.Gui supports the full range of Unicode/wide characters. This includes emoji, CJK characters, and other wide characters. For Unicode characters that require more than one cell, AddRune and the ConsoleDriver automatically manage the cells. Extension methods to Rune are provided to determine if a Rune is a wide character and to get the width of a Rune.

See the Character Map sample app in the UI Catalog for examples of Unicode characters.

Attribute

The @Terminal.Gui.Attribute class represents the formatting attributes of a Cell. It exposes properties for the foreground and background colors. The foreground and background colors are of type @Terminal.Gui.Color. In the future, it will expose properties for bold, underline, and other formatting attributes.

Color

The Color class represents a color. It provides automatic mapping between the legacy 4-bit (16-color) system and 24-bit colors. It contains properties for the red, green, and blue components of the color. The Color class also contains a static property for each of the 16 ANSI colors.

Color Schemes

Terminal.Gui supports named collections of colors called @Terminal.Gui.ColorScheme. Three built-in color schemes are provided: "Default", "Dark", and "Light". Additional color schemes can be defined via Configuration Manager.

Color schemes support defining colors for various states of a View. The following states are supported:

  • Normal - The color of normal text.
  • HotNormal - The color of text indicating a @Terminal.Gui.View.Hotkey.
  • Focus - The color of text that indicates the view has focus.
  • HotFocus - The color of text indicating a hot key, when the view has focus.
  • Disabled - The state of a view when it is disabled.

Change the colors of a view by setting the @Terminal.Gui.View.ColorScheme property.

Text Formatting

Terminal.Gui supports text formatting using @Terminal.Gui.View.TextFormatter. @Terminal.Gui.TextFormatter provides methods for formatting text using the following formatting options:

  • Horizontal Alignment - Left, Center, Right
  • Vertical Alignment - Top, Middle, Bottom
  • Word Wrap - Enabled or Disabled
  • Formatting Hot Keys

Glyphs

Terminal.Gui supports rendering glyphs using the @Terminal.Gui.Glyph class. The @Terminal.Gui.Glyph class represents a single glyph. It contains a character and an attribute. The character is of type Rune and the attribute is of type @Terminal.Gui.Attribute. A set of static properties are provided for the standard glyphs used for standard views (e.g. the default indicator for @Terminal.Gui.Button) and line drawing (e.g. @Terminal.Gui.LineCanvas).

Line Drawing

Terminal.Gui supports drawing lines and shapes using box-drawing glyphs. The @Terminal.Gui.LineCanvas class provides auto join, a smart TUI drawing system that automatically selects the correct line/box drawing glyphs for intersections making drawing complex shapes easy. See @Terminal.Gui.LineCanvas.

Thickness

Describes the thickness of a frame around a rectangle. The thickness is specified for each side of the rectangle using a @Terminal.Gui.Thickness object. The Thickness class contains properties for the left, top, right, and bottom thickness. The @Terminal.Gui.Adornment class uses @Terminal.Gui.Thickness to support drawing the frame around a view. The View class contains three Adornment-derived properties:

See View Deep Dive for details.