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- #nullable enable
- using System.ComponentModel;
- namespace Terminal.Gui;
- public partial class View // Drawing APIs
- {
- /// <summary>
- /// Draws a set of views.
- /// </summary>
- /// <param name="views">The peer views to draw.</param>
- /// <param name="force">If <see langword="true"/>, <see cref="View.SetNeedsDraw()"/> will be called on each view to force it to be drawn.</param>
- internal static void Draw (IEnumerable<View> views, bool force)
- {
- IEnumerable<View> viewsArray = views as View [] ?? views.ToArray ();
- // The draw context is used to track the region drawn by each view.
- DrawContext context = new DrawContext ();
- foreach (View view in viewsArray)
- {
- if (force)
- {
- view.SetNeedsDraw ();
- }
- view.Draw (context);
- }
- // Draw the margins (those whith Shadows) last to ensure they are drawn on top of the content.
- Margin.DrawMargins (viewsArray);
- }
- /// <summary>
- /// Draws the view if it needs to be drawn.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The view will only be drawn if it is visible, and has any of <see cref="NeedsDraw"/>,
- /// <see cref="SubViewNeedsDraw"/>,
- /// or <see cref="NeedsLayout"/> set.
- /// </para>
- /// <para>
- /// See the View Drawing Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/drawing.html"/>.
- /// </para>
- /// </remarks>
- public void Draw (DrawContext? context = null)
- {
- if (!CanBeVisible (this))
- {
- return;
- }
- Region? originalClip = GetClip ();
- // TODO: This can be further optimized by checking NeedsDraw below and only
- // TODO: clearing, drawing text, drawing content, etc. if it is true.
- if (NeedsDraw || SubViewNeedsDraw)
- {
- // ------------------------------------
- // Draw the Border and Padding.
- // Note Margin with a Shadow is special-cased and drawn in a separate pass to support
- // transparent shadows.
- DoDrawAdornments (originalClip);
- SetClip (originalClip);
- // ------------------------------------
- // Clear the Viewport
- // By default, we clip to the viewport preventing drawing outside the viewport
- // We also clip to the content, but if a developer wants to draw outside the viewport, they can do
- // so via settings. SetClip honors the ViewportSettings.DisableVisibleContentClipping flag.
- // Get our Viewport in screen coordinates
- originalClip = AddViewportToClip ();
- // If no context ...
- context ??= new DrawContext ();
- // TODO: Simplify/optimize SetAttribute system.
- DoSetAttribute ();
- DoClearViewport ();
- // ------------------------------------
- // Draw the subviews first (order matters: SubViews, Text, Content)
- if (SubViewNeedsDraw)
- {
- DoSetAttribute ();
- DoDrawSubViews (context);
- }
- // ------------------------------------
- // Draw the text
- DoSetAttribute ();
- DoDrawText (context);
- // ------------------------------------
- // Draw the content
- DoSetAttribute ();
- DoDrawContent (context);
- // ------------------------------------
- // Draw the line canvas
- // Restore the clip before rendering the line canvas and adornment subviews
- // because they may draw outside the viewport.
- SetClip (originalClip);
- originalClip = AddFrameToClip ();
- DoRenderLineCanvas ();
- // ------------------------------------
- // Re-draw the border and padding subviews
- // HACK: This is a hack to ensure that the border and padding subviews are drawn after the line canvas.
- DoDrawAdornmentsSubViews ();
- // ------------------------------------
- // Advance the diagnostics draw indicator
- Border?.AdvanceDrawIndicator ();
- ClearNeedsDraw ();
- }
- // ------------------------------------
- // This causes the Margin to be drawn in a second pass if it has a ShadowStyle
- // PERFORMANCE: If there is a Margin w/ Shadow, it will be redrawn each iteration of the main loop.
- Margin?.CacheClip ();
- // ------------------------------------
- // Reset the clip to what it was when we started
- SetClip (originalClip);
- // ------------------------------------
- // We're done drawing - The Clip is reset to what it was before we started.
- DoDrawComplete (context);
- }
- #region DrawAdornments
- private void DoDrawAdornmentsSubViews ()
- {
- // NOTE: We do not support subviews of Margin?
- if (Border?.SubViews is { } && Border.Thickness != Thickness.Empty)
- {
- // PERFORMANCE: Get the check for DrawIndicator out of this somehow.
- foreach (View subview in Border.SubViews.Where (v => v.Visible || v.Id == "DrawIndicator"))
- {
- if (subview.Id != "DrawIndicator")
- {
- subview.SetNeedsDraw ();
- }
- LineCanvas.Exclude (new (subview.FrameToScreen ()));
- }
- Region? saved = Border?.AddFrameToClip ();
- Border?.DoDrawSubViews ();
- SetClip (saved);
- }
- if (Padding?.SubViews is { } && Padding.Thickness != Thickness.Empty)
- {
- foreach (View subview in Padding.SubViews)
- {
- subview.SetNeedsDraw ();
- }
- Region? saved = Padding?.AddFrameToClip ();
- Padding?.DoDrawSubViews ();
- SetClip (saved);
- }
- }
- private void DoDrawAdornments (Region? originalClip)
- {
- if (this is Adornment)
- {
- AddFrameToClip ();
- }
- else
- {
- // Set the clip to be just the thicknesses of the adornments
- // TODO: Put this union logic in a method on View?
- Region? clipAdornments = Margin!.Thickness.AsRegion (Margin!.FrameToScreen ());
- clipAdornments?.Combine (Border!.Thickness.AsRegion (Border!.FrameToScreen ()), RegionOp.Union);
- clipAdornments?.Combine (Padding!.Thickness.AsRegion (Padding!.FrameToScreen ()), RegionOp.Union);
- clipAdornments?.Combine (originalClip, RegionOp.Intersect);
- SetClip (clipAdornments);
- }
- if (Margin?.NeedsLayout == true)
- {
- Margin.NeedsLayout = false;
- // BUGBUG: This should not use ClearFrame as that clears the insides too
- Margin?.ClearFrame ();
- Margin?.Parent?.SetSubViewNeedsDraw ();
- }
- if (SubViewNeedsDraw)
- {
- // A SubView may add to the LineCanvas. This ensures any Adornment LineCanvas updates happen.
- Border?.SetNeedsDraw ();
- Padding?.SetNeedsDraw ();
- Margin?.SetNeedsDraw ();
- }
- if (OnDrawingAdornments ())
- {
- return;
- }
- // TODO: add event.
- DrawAdornments ();
- }
- /// <summary>
- /// Causes <see cref="Margin"/>, <see cref="Border"/>, and <see cref="Padding"/> to be drawn.
- /// </summary>
- /// <remarks>
- /// <para>
- /// <see cref="Margin"/> is drawn in a separate pass if <see cref="ShadowStyle"/> is set.
- /// </para>
- /// </remarks>
- public void DrawAdornments ()
- {
- // We do not attempt to draw Margin. It is drawn in a separate pass.
- // Each of these renders lines to this View's LineCanvas
- // Those lines will be finally rendered in OnRenderLineCanvas
- if (Border is { } && Border.Thickness != Thickness.Empty)
- {
- Border?.Draw ();
- }
- if (Padding is { } && Padding.Thickness != Thickness.Empty)
- {
- Padding?.Draw ();
- }
- if (Margin is { } && Margin.Thickness != Thickness.Empty && Margin.ShadowStyle == ShadowStyle.None)
- {
- Margin?.Draw ();
- }
- }
- private void ClearFrame ()
- {
- if (Driver is null)
- {
- return;
- }
- // Get screen-relative coords
- Rectangle toClear = FrameToScreen ();
- Attribute prev = SetAttribute (GetNormalColor ());
- Driver.FillRect (toClear);
- SetAttribute (prev);
- SetNeedsDraw ();
- }
- /// <summary>
- /// Called when the View's Adornments are to be drawn. Prepares <see cref="View.LineCanvas"/>. If
- /// <see cref="SuperViewRendersLineCanvas"/> is true, only the
- /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
- /// false (the default), this method will cause the <see cref="LineCanvas"/> be prepared to be rendered.
- /// </summary>
- /// <returns><see langword="true"/> to stop further drawing of the Adornments.</returns>
- protected virtual bool OnDrawingAdornments () { return false; }
- #endregion DrawAdornments
- #region SetAttribute
- private void DoSetAttribute ()
- {
- if (OnSettingAttribute ())
- {
- return;
- }
- var args = new CancelEventArgs ();
- SettingAttribute?.Invoke (this, args);
- if (args.Cancel)
- {
- return;
- }
- SetNormalAttribute ();
- }
- /// <summary>
- /// Called when the normal attribute for the View is to be set. This is called before the View is drawn.
- /// </summary>
- /// <returns><see langword="true"/> to stop default behavior.</returns>
- protected virtual bool OnSettingAttribute () { return false; }
- /// <summary>Raised when the normal attribute for the View is to be set. This is raised before the View is drawn.</summary>
- /// <returns>
- /// Set <see cref="CancelEventArgs.Cancel"/> to <see langword="true"/> to stop default behavior.
- /// </returns>
- public event EventHandler<CancelEventArgs>? SettingAttribute;
- /// <summary>
- /// Sets the attribute for the View. This is called before the View is drawn.
- /// </summary>
- public void SetNormalAttribute ()
- {
- if (ColorScheme is { })
- {
- SetAttribute (GetNormalColor ());
- }
- }
- #endregion
- #region ClearViewport
- internal void DoClearViewport ()
- {
- if (ViewportSettings.HasFlag (ViewportSettings.Transparent))
- {
- return;
- }
- if (OnClearingViewport ())
- {
- return;
- }
- var dev = new DrawEventArgs (Viewport, Rectangle.Empty, null);
- ClearingViewport?.Invoke (this, dev);
- if (dev.Cancel)
- {
- SetNeedsDraw ();
- return;
- }
- ClearViewport ();
- OnClearedViewport ();
- ClearedViewport?.Invoke (this, new (Viewport, Viewport, null));
- }
- /// <summary>
- /// Called when the <see cref="Viewport"/> is to be cleared.
- /// </summary>
- /// <returns><see langword="true"/> to stop further clearing.</returns>
- protected virtual bool OnClearingViewport () { return false; }
- /// <summary>Event invoked when the <see cref="Viewport"/> is to be cleared.</summary>
- /// <remarks>
- /// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the
- /// <see cref="View"/> .
- /// </para>
- /// </remarks>
- public event EventHandler<DrawEventArgs>? ClearingViewport;
- /// <summary>
- /// Called when the <see cref="Viewport"/> has been cleared
- /// </summary>
- protected virtual void OnClearedViewport () { }
- /// <summary>Event invoked when the <see cref="Viewport"/> has been cleared.</summary>
- public event EventHandler<DrawEventArgs>? ClearedViewport;
- /// <summary>Clears <see cref="Viewport"/> with the normal background.</summary>
- /// <remarks>
- /// <para>
- /// If <see cref="ViewportSettings"/> has <see cref="Gui.ViewportSettings.ClearContentOnly"/> only
- /// the portion of the content
- /// area that is visible within the <see cref="View.Viewport"/> will be cleared. This is useful for views that have
- /// a
- /// content area larger than the Viewport (e.g. when <see cref="ViewportSettings.AllowNegativeLocation"/> is
- /// enabled) and want
- /// the area outside the content to be visually distinct.
- /// </para>
- /// </remarks>
- public void ClearViewport ()
- {
- if (Driver is null)
- {
- return;
- }
- // Get screen-relative coords
- Rectangle toClear = ViewportToScreen (Viewport with { Location = new (0, 0) });
- if (ViewportSettings.HasFlag (ViewportSettings.ClearContentOnly))
- {
- Rectangle visibleContent = ViewportToScreen (new Rectangle (new (-Viewport.X, -Viewport.Y), GetContentSize ()));
- toClear = Rectangle.Intersect (toClear, visibleContent);
- }
- Attribute prev = SetAttribute (GetNormalColor ());
- Driver.FillRect (toClear);
- SetAttribute (prev);
- SetNeedsDraw ();
- }
- #endregion ClearViewport
- #region DrawText
- private void DoDrawText (DrawContext? context = null)
- {
- if (OnDrawingText (context))
- {
- return;
- }
- if (OnDrawingText ())
- {
- return;
- }
- var dev = new DrawEventArgs (Viewport, Rectangle.Empty, context);
- DrawingText?.Invoke (this, dev);
- if (dev.Cancel)
- {
- return;
- }
- DrawText (context);
- }
- /// <summary>
- /// Called when the <see cref="Text"/> of the View is to be drawn.
- /// </summary>
- /// <param name="context">The draw context to report drawn areas to.</param>
- /// <returns><see langword="true"/> to stop further drawing of <see cref="Text"/>.</returns>
- protected virtual bool OnDrawingText (DrawContext? context) { return false; }
- /// <summary>
- /// Called when the <see cref="Text"/> of the View is to be drawn.
- /// </summary>
- /// <returns><see langword="true"/> to stop further drawing of <see cref="Text"/>.</returns>
- protected virtual bool OnDrawingText () { return false; }
- /// <summary>Raised when the <see cref="Text"/> of the View is to be drawn.</summary>
- /// <returns>
- /// Set <see cref="CancelEventArgs.Cancel"/> to <see langword="true"/> to stop further drawing of
- /// <see cref="Text"/>.
- /// </returns>
- public event EventHandler<DrawEventArgs>? DrawingText;
- /// <summary>
- /// Draws the <see cref="Text"/> of the View using the <see cref="TextFormatter"/>.
- /// </summary>
- /// <param name="context">The draw context to report drawn areas to.</param>
- public void DrawText (DrawContext? context = null)
- {
- if (!string.IsNullOrEmpty (TextFormatter.Text))
- {
- TextFormatter.NeedsFormat = true;
- }
- var drawRect = new Rectangle (ContentToScreen (Point.Empty), GetContentSize ());
- // Use GetDrawRegion to get precise drawn areas
- Region textRegion = TextFormatter.GetDrawRegion (drawRect);
- // Report the drawn area to the context
- context?.AddDrawnRegion (textRegion);
- if (!NeedsDraw)
- {
- return;
- }
- TextFormatter?.Draw (
- drawRect,
- HasFocus ? GetFocusColor () : GetNormalColor (),
- HasFocus ? GetHotFocusColor () : GetHotNormalColor (),
- Rectangle.Empty
- );
- // We assume that the text has been drawn over the entire area; ensure that the subviews are redrawn.
- SetSubViewNeedsDraw ();
- }
- #endregion DrawText
- #region DrawContent
- private void DoDrawContent (DrawContext? context = null)
- {
- if (OnDrawingContent (context))
- {
- return;
- }
- // TODO: Upgrade all overrides of OnDrawingContent to use DrawContext and remove this override
- if (OnDrawingContent ())
- {
- return;
- }
- var dev = new DrawEventArgs (Viewport, Rectangle.Empty, context);
- DrawingContent?.Invoke (this, dev);
- if (dev.Cancel)
- {
- return;
- }
- // No default drawing; let event handlers or overrides handle it
- }
- /// <summary>
- /// Called when the View's content is to be drawn. The default implementation does nothing.
- /// </summary>
- /// <param name="context">The draw context to report drawn areas to.</param>
- /// <returns><see langword="true"/> to stop further drawing content.</returns>
- protected virtual bool OnDrawingContent (DrawContext? context) { return false; }
- /// <summary>
- /// Called when the View's content is to be drawn. The default implementation does nothing.
- /// </summary>
- /// <returns><see langword="true"/> to stop further drawing content.</returns>
- protected virtual bool OnDrawingContent () { return false; }
- /// <summary>Raised when the View's content is to be drawn.</summary>
- /// <remarks>
- /// <para>Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.</para>
- /// <para>
- /// Rect provides the view-relative rectangle describing the currently visible viewport into the
- /// <see cref="View"/> .
- /// </para>
- /// </remarks>
- public event EventHandler<DrawEventArgs>? DrawingContent;
- #endregion DrawContent
- #region DrawSubViews
- private void DoDrawSubViews (DrawContext? context = null)
- {
- if (OnDrawingSubViews (context))
- {
- return;
- }
- if (OnDrawingSubViews ())
- {
- return;
- }
- var dev = new DrawEventArgs (Viewport, Rectangle.Empty, context);
- DrawingSubViews?.Invoke (this, dev);
- if (dev.Cancel)
- {
- return;
- }
- if (!SubViewNeedsDraw)
- {
- return;
- }
- DrawSubViews (context);
- }
- /// <summary>
- /// Called when the <see cref="SubViews"/> are to be drawn.
- /// </summary>
- /// <param name="context">The draw context to report drawn areas to, or null if not tracking.</param>
- /// <returns><see langword="true"/> to stop further drawing of <see cref="SubViews"/>.</returns>
- protected virtual bool OnDrawingSubViews (DrawContext? context) { return false; }
- /// <summary>
- /// Called when the <see cref="SubViews"/> are to be drawn.
- /// </summary>
- /// <returns><see langword="true"/> to stop further drawing of <see cref="SubViews"/>.</returns>
- protected virtual bool OnDrawingSubViews () { return false; }
- /// <summary>Raised when the <see cref="SubViews"/> are to be drawn.</summary>
- /// <remarks>
- /// </remarks>
- /// <returns>
- /// Set <see cref="CancelEventArgs.Cancel"/> to <see langword="true"/> to stop further drawing of
- /// <see cref="SubViews"/>.
- /// </returns>
- public event EventHandler<DrawEventArgs>? DrawingSubViews;
- /// <summary>
- /// Draws the <see cref="SubViews"/>.
- /// </summary>
- /// <param name="context">The draw context to report drawn areas to, or null if not tracking.</param>
- public void DrawSubViews (DrawContext? context = null)
- {
- if (InternalSubViews.Count == 0)
- {
- return;
- }
- // Draw the subviews in reverse order to leverage clipping.
- foreach (View view in InternalSubViews.Where (view => view.Visible).Reverse ())
- {
- // TODO: HACK - This forcing of SetNeedsDraw with SuperViewRendersLineCanvas enables auto line join to work, but is brute force.
- if (view.SuperViewRendersLineCanvas || view.ViewportSettings.HasFlag (ViewportSettings.Transparent))
- {
- view.SetNeedsDraw ();
- }
- view.Draw (context);
- if (view.SuperViewRendersLineCanvas)
- {
- LineCanvas.Merge (view.LineCanvas);
- view.LineCanvas.Clear ();
- }
- }
- }
- #endregion DrawSubViews
- #region DrawLineCanvas
- private void DoRenderLineCanvas ()
- {
- if (OnRenderingLineCanvas ())
- {
- return;
- }
- // TODO: Add event
- RenderLineCanvas ();
- }
- /// <summary>
- /// Called when the <see cref="View.LineCanvas"/> is to be rendered. See <see cref="RenderLineCanvas"/>.
- /// </summary>
- /// <returns><see langword="true"/> to stop further drawing of <see cref="LineCanvas"/>.</returns>
- protected virtual bool OnRenderingLineCanvas () { return false; }
- /// <summary>The canvas that any line drawing that is to be shared by subviews of this view should add lines to.</summary>
- /// <remarks><see cref="Border"/> adds border lines to this LineCanvas.</remarks>
- public LineCanvas LineCanvas { get; } = new ();
- /// <summary>
- /// Gets or sets whether this View will use it's SuperView's <see cref="LineCanvas"/> for rendering any
- /// lines. If <see langword="true"/> the rendering of any borders drawn by this Frame will be done by its parent's
- /// SuperView. If <see langword="false"/> (the default) this View's <see cref="OnDrawingAdornments"/> method will
- /// be
- /// called to render the borders.
- /// </summary>
- public virtual bool SuperViewRendersLineCanvas { get; set; } = false;
- /// <summary>
- /// Causes the contents of <see cref="LineCanvas"/> to be drawn.
- /// If <see cref="SuperViewRendersLineCanvas"/> is true, only the
- /// <see cref="LineCanvas"/> of this view's subviews will be rendered. If <see cref="SuperViewRendersLineCanvas"/> is
- /// false (the default), this method will cause the <see cref="LineCanvas"/> to be rendered.
- /// </summary>
- public void RenderLineCanvas ()
- {
- if (Driver is null)
- {
- return;
- }
- if (!SuperViewRendersLineCanvas && LineCanvas.Bounds != Rectangle.Empty)
- {
- foreach (KeyValuePair<Point, Cell?> p in LineCanvas.GetCellMap ())
- {
- // Get the entire map
- if (p.Value is { })
- {
- SetAttribute (p.Value.Value.Attribute ?? ColorScheme!.Normal);
- Driver.Move (p.Key.X, p.Key.Y);
- // TODO: #2616 - Support combining sequences that don't normalize
- Driver.AddRune (p.Value.Value.Rune);
- }
- }
- LineCanvas.Clear ();
- }
- }
- #endregion DrawLineCanvas
- #region DrawComplete
- private void DoDrawComplete (DrawContext? context)
- {
- OnDrawComplete (context);
- DrawComplete?.Invoke (this, new (Viewport, Viewport, context));
- // Now, update the clip to exclude this view (not including Margin)
- if (this is not Adornment)
- {
- if (ViewportSettings.HasFlag (ViewportSettings.Transparent))
- {
- // context!.DrawnRegion is the region that was drawn by this view. It may include regions outside
- // the Viewport. We need to clip it to the Viewport.
- context!.ClipDrawnRegion (ViewportToScreen (Viewport));
- // Exclude the drawn region from the clip
- ExcludeFromClip (context!.GetDrawnRegion ());
- // Exclude the Border and Padding from the clip
- ExcludeFromClip (Border?.Thickness.AsRegion (FrameToScreen ()));
- ExcludeFromClip (Padding?.Thickness.AsRegion (FrameToScreen ()));
- }
- else
- {
- // Exclude this view (not including Margin) from the Clip
- Rectangle borderFrame = FrameToScreen ();
- if (Border is { })
- {
- borderFrame = Border.FrameToScreen ();
- }
- // In the non-transparent (typical case), we want to exclude the entire view area (borderFrame) from the clip
- ExcludeFromClip (borderFrame);
- // Update context.DrawnRegion to include the entire view (borderFrame), but clipped to our SuperView's viewport
- // This enables the SuperView to know what was drawn by this view.
- context?.AddDrawnRectangle (borderFrame);
- }
- }
- // TODO: Determine if we need another event that conveys the FINAL DrawContext
- }
- /// <summary>
- /// Called when the View is completed drawing.
- /// </summary>
- /// <remarks>
- /// The <paramref name="context"/> parameter provides the drawn region of the View.
- /// </remarks>
- protected virtual void OnDrawComplete (DrawContext? context) { }
- /// <summary>Raised when the View is completed drawing.</summary>
- /// <remarks>
- /// </remarks>
- public event EventHandler<DrawEventArgs>? DrawComplete;
- #endregion DrawComplete
- #region NeedsDraw
- // TODO: Change NeedsDraw to use a Region instead of Rectangle
- // TODO: Make _needsDrawRect nullable instead of relying on Empty
- // TODO: If null, it means ?
- // TODO: If Empty, it means no need to redraw
- // TODO: If not Empty, it means the region that needs to be redrawn
- // The viewport-relative region that needs to be redrawn. Marked internal for unit tests.
- internal Rectangle _needsDrawRect = Rectangle.Empty;
- /// <summary>Gets or sets whether the view needs to be redrawn.</summary>
- /// <remarks>
- /// <para>
- /// Will be <see langword="true"/> if the <see cref="NeedsLayout"/> property is <see langword="true"/> or if
- /// any part of the view's <see cref="Viewport"/> needs to be redrawn.
- /// </para>
- /// <para>
- /// Setting has no effect on <see cref="NeedsLayout"/>.
- /// </para>
- /// </remarks>
- public bool NeedsDraw
- {
- // TODO: Figure out if we can decouple NeedsDraw from NeedsLayout.
- get => Visible && (_needsDrawRect != Rectangle.Empty || NeedsLayout);
- set
- {
- if (value)
- {
- SetNeedsDraw ();
- }
- else
- {
- ClearNeedsDraw ();
- }
- }
- }
- /// <summary>Gets whether any SubViews need to be redrawn.</summary>
- public bool SubViewNeedsDraw { get; private set; }
- /// <summary>Sets that the <see cref="Viewport"/> of this View needs to be redrawn.</summary>
- /// <remarks>
- /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), this method
- /// does nothing.
- /// </remarks>
- public void SetNeedsDraw ()
- {
- Rectangle viewport = Viewport;
- if (!Visible || (_needsDrawRect != Rectangle.Empty && viewport.IsEmpty))
- {
- // This handles the case where the view has not been initialized yet
- return;
- }
- SetNeedsDraw (viewport);
- }
- /// <summary>Expands the area of this view needing to be redrawn to include <paramref name="viewPortRelativeRegion"/>.</summary>
- /// <remarks>
- /// <para>
- /// The location of <paramref name="viewPortRelativeRegion"/> is relative to the View's <see cref="Viewport"/>.
- /// </para>
- /// <para>
- /// If the view has not been initialized (<see cref="IsInitialized"/> is <see langword="false"/>), the area to be
- /// redrawn will be the <paramref name="viewPortRelativeRegion"/>.
- /// </para>
- /// </remarks>
- /// <param name="viewPortRelativeRegion">The <see cref="Viewport"/>relative region that needs to be redrawn.</param>
- public void SetNeedsDraw (Rectangle viewPortRelativeRegion)
- {
- if (!Visible)
- {
- return;
- }
- if (_needsDrawRect.IsEmpty)
- {
- _needsDrawRect = viewPortRelativeRegion;
- }
- else
- {
- int x = Math.Min (Viewport.X, viewPortRelativeRegion.X);
- int y = Math.Min (Viewport.Y, viewPortRelativeRegion.Y);
- int w = Math.Max (Viewport.Width, viewPortRelativeRegion.Width);
- int h = Math.Max (Viewport.Height, viewPortRelativeRegion.Height);
- _needsDrawRect = new (x, y, w, h);
- }
- // Do not set on Margin - it will be drawn in a separate pass.
- if (Border is { } && Border.Thickness != Thickness.Empty)
- {
- Border?.SetNeedsDraw ();
- }
- if (Padding is { } && Padding.Thickness != Thickness.Empty)
- {
- Padding?.SetNeedsDraw ();
- }
- SuperView?.SetSubViewNeedsDraw ();
- if (this is Adornment adornment)
- {
- adornment.Parent?.SetSubViewNeedsDraw ();
- }
- // There was multiple enumeration error here, so calling ToArray - probably a stop gap
- foreach (View subview in SubViews.ToArray ())
- {
- if (subview.Frame.IntersectsWith (viewPortRelativeRegion))
- {
- Rectangle subviewRegion = Rectangle.Intersect (subview.Frame, viewPortRelativeRegion);
- subviewRegion.X -= subview.Frame.X;
- subviewRegion.Y -= subview.Frame.Y;
- subview.SetNeedsDraw (subviewRegion);
- }
- }
- }
- /// <summary>Sets <see cref="SubViewNeedsDraw"/> to <see langword="true"/> for this View and all Superviews.</summary>
- public void SetSubViewNeedsDraw ()
- {
- if (!Visible)
- {
- return;
- }
- SubViewNeedsDraw = true;
- if (this is Adornment adornment)
- {
- adornment.Parent?.SetSubViewNeedsDraw ();
- }
- if (SuperView is { SubViewNeedsDraw: false })
- {
- SuperView.SetSubViewNeedsDraw ();
- }
- }
- /// <summary>Clears <see cref="NeedsDraw"/> and <see cref="SubViewNeedsDraw"/>.</summary>
- protected void ClearNeedsDraw ()
- {
- _needsDrawRect = Rectangle.Empty;
- SubViewNeedsDraw = false;
- if (Margin is { } && Margin.Thickness != Thickness.Empty)
- {
- Margin?.ClearNeedsDraw ();
- }
- if (Border is { } && Border.Thickness != Thickness.Empty)
- {
- Border?.ClearNeedsDraw ();
- }
- if (Padding is { } && Padding.Thickness != Thickness.Empty)
- {
- Padding?.ClearNeedsDraw ();
- }
- foreach (View subview in SubViews)
- {
- subview.ClearNeedsDraw ();
- }
- if (SuperView is { })
- {
- SuperView.SubViewNeedsDraw = false;
- }
- // This ensures LineCanvas' get redrawn
- if (!SuperViewRendersLineCanvas)
- {
- LineCanvas.Clear ();
- }
- }
- #endregion NeedsDraw
- }
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