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- namespace Terminal.Gui;
- /// <summary>
- /// <para>Describes an overlay element that is rendered either before or after a series.</para>
- /// <para>
- /// Annotations can be positioned either in screen space (e.g. a legend) or in graph space (e.g. a line showing
- /// high point)
- /// </para>
- /// <para>Unlike <see cref="ISeries"/>, annotations are allowed to draw into graph margins</para>
- /// </summary>
- public interface IAnnotation
- {
- /// <summary>
- /// True if annotation should be drawn before <see cref="ISeries"/>. This allows Series and later annotations to
- /// potentially draw over the top of this annotation.
- /// </summary>
- bool BeforeSeries { get; }
- /// <summary>
- /// Called once after series have been rendered (or before if <see cref="BeforeSeries"/> is true). Use
- /// <see cref="View.Driver"/> to draw and <see cref="View.Viewport"/> to avoid drawing outside of graph
- /// </summary>
- /// <param name="graph"></param>
- void Render (GraphView graph);
- }
- /// <summary>Displays text at a given position (in screen space or graph space)</summary>
- public class TextAnnotation : IAnnotation
- {
- /// <summary>
- /// The location in graph space to draw the <see cref="Text"/>. This annotation will only show if the point is in
- /// the current viewable area of the graph presented in the <see cref="GraphView"/>
- /// </summary>
- public PointF GraphPosition { get; set; }
- /// <summary>
- /// The location on screen to draw the <see cref="Text"/> regardless of scroll/zoom settings. This overrides
- /// <see cref="GraphPosition"/> if specified.
- /// </summary>
- public Point? ScreenPosition { get; set; }
- /// <summary>Text to display on the graph</summary>
- public string Text { get; set; }
- /// <summary>True to add text before plotting series. Defaults to false</summary>
- public bool BeforeSeries { get; set; }
- /// <summary>Draws the annotation</summary>
- /// <param name="graph"></param>
- public void Render (GraphView graph)
- {
- if (ScreenPosition.HasValue)
- {
- DrawText (graph, ScreenPosition.Value.X, ScreenPosition.Value.Y);
- return;
- }
- Point screenPos = graph.GraphSpaceToScreen (GraphPosition);
- DrawText (graph, screenPos.X, screenPos.Y);
- }
- /// <summary>
- /// Draws the <see cref="Text"/> at the given coordinates with truncation to avoid spilling over
- /// <see name="View.Viewport"/> of the <paramref name="graph"/>
- /// </summary>
- /// <param name="graph"></param>
- /// <param name="x">Screen x position to start drawing string</param>
- /// <param name="y">Screen y position to start drawing string</param>
- protected void DrawText (GraphView graph, int x, int y)
- {
- // the draw point is out of control bounds
- if (!graph.Viewport.Contains (new Point (x, y)))
- {
- return;
- }
- // There is no text to draw
- if (string.IsNullOrWhiteSpace (Text))
- {
- return;
- }
- graph.Move (x, y);
- int availableWidth = graph.Viewport.Width - x;
- if (availableWidth <= 0)
- {
- return;
- }
- if (Text.Length < availableWidth)
- {
- View.Driver.AddStr (Text);
- }
- else
- {
- View.Driver.AddStr (Text.Substring (0, availableWidth));
- }
- }
- }
- /// <summary>A box containing symbol definitions e.g. meanings for colors in a graph. The 'Key' to the graph</summary>
- public class LegendAnnotation : View, IAnnotation
- {
- /// <summary>Ordered collection of entries that are rendered in the legend.</summary>
- private readonly List<Tuple<GraphCellToRender, string>> _entries = new ();
- /// <summary>Creates a new empty legend at the empty screen coordinates.</summary>
- public LegendAnnotation () : this (Rectangle.Empty) { }
- /// <summary>Creates a new empty legend at the given screen coordinates.</summary>
- /// <param name="legendBounds">
- /// Defines the area available for the legend to render in (within the graph). This is in
- /// screen units (i.e. not graph space)
- /// </param>
- public LegendAnnotation (Rectangle legendBounds)
- {
- X = legendBounds.X;
- Y = legendBounds.Y;
- Width = legendBounds.Width;
- Height = legendBounds.Height;
- BorderStyle = LineStyle.Single;
- }
- /// <summary>Returns false i.e. Legends render after series</summary>
- public bool BeforeSeries => false;
- // BUGBUG: Legend annotations are subviews. But for some reason the are rendered directly in OnDrawContent
- // BUGBUG: instead of just being normal subviews. They get rendered as blank rects and thus we disable subview drawing.
- /// <inheritdoc />
- protected override bool OnDrawingText () { return true; }
- // BUGBUG: Legend annotations are subviews. But for some reason the are rendered directly in OnDrawContent
- // BUGBUG: instead of just being normal subviews. They get rendered as blank rects and thus we disable subview drawing.
- /// <inheritdoc />
- protected override bool OnClearingViewport () { return true; }
- /// <summary>Draws the Legend and all entries into the area within <see cref="View.Viewport"/></summary>
- /// <param name="graph"></param>
- public void Render (GraphView graph)
- {
- if (!IsInitialized)
- {
- ColorScheme = new ColorScheme { Normal = Application.Driver?.GetAttribute () ?? Attribute.Default};
- graph.Add (this);
- }
- if (BorderStyle != LineStyle.None)
- {
- DrawAdornments ();
- RenderLineCanvas ();
- }
- var linesDrawn = 0;
- foreach (Tuple<GraphCellToRender, string> entry in _entries)
- {
- if (entry.Item1.Color.HasValue)
- {
- SetAttribute (entry.Item1.Color.Value);
- }
- else
- {
- graph.SetDriverColorToGraphColor ();
- }
- // add the symbol
- AddRune (0, linesDrawn, entry.Item1.Rune);
- // switch to normal coloring (for the text)
- graph.SetDriverColorToGraphColor ();
- // add the text
- Move (1, linesDrawn);
- string str = TextFormatter.ClipOrPad (entry.Item2, Viewport.Width - 1);
- Application.Driver?.AddStr (str);
- linesDrawn++;
- // Legend has run out of space
- if (linesDrawn >= Viewport.Height)
- {
- break;
- }
- }
- }
- /// <summary>Adds an entry into the legend. Duplicate entries are permissible</summary>
- /// <param name="graphCellToRender">The symbol appearing on the graph that should appear in the legend</param>
- /// <param name="text">
- /// Text to render on this line of the legend. Will be truncated if outside of Legend
- /// <see cref="View.Viewport"/>
- /// </param>
- public void AddEntry (GraphCellToRender graphCellToRender, string text) { _entries.Add (Tuple.Create (graphCellToRender, text)); }
- }
- /// <summary>Sequence of lines to connect points e.g. of a <see cref="ScatterSeries"/></summary>
- public class PathAnnotation : IAnnotation
- {
- /// <summary>Color for the line that connects points</summary>
- public Attribute? LineColor { get; set; }
- /// <summary>The symbol that gets drawn along the line, defaults to '.'</summary>
- public Rune LineRune { get; set; } = new ('.');
- /// <summary>Points that should be connected. Lines will be drawn between points in the order they appear in the list</summary>
- public List<PointF> Points { get; set; } = new ();
- /// <summary>True to add line before plotting series. Defaults to false</summary>
- public bool BeforeSeries { get; set; }
- /// <summary>Draws lines connecting each of the <see cref="Points"/></summary>
- /// <param name="graph"></param>
- public void Render (GraphView graph)
- {
- graph.SetAttribute (LineColor ?? graph.ColorScheme.Normal);
- foreach (LineF line in PointsToLines ())
- {
- Point start = graph.GraphSpaceToScreen (line.Start);
- Point end = graph.GraphSpaceToScreen (line.End);
- graph.DrawLine (start, end, LineRune);
- }
- }
- /// <summary>Generates lines joining <see cref="Points"/></summary>
- /// <returns></returns>
- private IEnumerable<LineF> PointsToLines ()
- {
- for (var i = 0; i < Points.Count - 1; i++)
- {
- yield return new LineF (Points [i], Points [i + 1]);
- }
- }
- }
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