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- using System.Diagnostics;
- // ReSharper disable InconsistentNaming
- namespace Terminal.Gui.Drivers;
- /// <summary>
- /// Helper class for Windows key conversion utilities.
- /// Contains static methods extracted from the legacy WindowsDriver for key processing.
- /// </summary>
- internal static class WindowsKeyHelper
- {
- /// <summary>
- /// Converts a key event record with a virtual key code of Packet to a corresponding key event record with updated
- /// key information.
- /// </summary>
- /// <remarks>
- /// This method is typically used to interpret Packet key events, which may represent input from
- /// IMEs or other sources that generate Unicode characters not directly mapped to standard virtual key codes. The
- /// returned record will have its key and scan code fields updated to reflect the decoded character and
- /// modifiers.
- /// </remarks>
- /// <param name="keyEvent">
- /// The key event record to convert. If the virtual key code is not Packet, the original record is returned
- /// unchanged.
- /// </param>
- /// <returns>
- /// A new key event record with updated key, scan code, and character information if the input represents a Packet
- /// key; otherwise, the original key event record.
- /// </returns>
- public static WindowsConsole.KeyEventRecord FromVKPacketToKeyEventRecord (WindowsConsole.KeyEventRecord keyEvent)
- {
- if (keyEvent.wVirtualKeyCode != (VK)ConsoleKey.Packet)
- {
- return keyEvent;
- }
- // VK_PACKET means Windows is giving us a Unicode character without a virtual key.
- // The character is already in UnicodeChar - we don't need to decode anything.
- // We set VK to None and scan code to 0 since they're meaningless for VK_PACKET.
- return new ()
- {
- UnicodeChar = keyEvent.UnicodeChar, // Keep the character - this is the key info!
- bKeyDown = keyEvent.bKeyDown,
- dwControlKeyState = keyEvent.dwControlKeyState, // Keep modifiers
- wRepeatCount = keyEvent.wRepeatCount,
- wVirtualKeyCode = (VK)ConsoleKey.None, // No virtual key for VK_PACKET
- wVirtualScanCode = 0 // No scan code for VK_PACKET
- };
- }
- public static KeyCode MapKey (WindowsConsole.ConsoleKeyInfoEx keyInfoEx)
- {
- ConsoleKeyInfo keyInfo = keyInfoEx.ConsoleKeyInfo;
- // Handle VK_PACKET / None - character-only input (IME, emoji, etc.)
- if (keyInfo.Key == ConsoleKey.None && keyInfo.KeyChar != 0)
- {
- // This is a character from VK_PACKET (IME, emoji picker, etc.)
- // Just return the character as-is with modifiers
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
- }
- switch (keyInfo.Key)
- {
- case ConsoleKey.D0:
- case ConsoleKey.D1:
- case ConsoleKey.D2:
- case ConsoleKey.D3:
- case ConsoleKey.D4:
- case ConsoleKey.D5:
- case ConsoleKey.D6:
- case ConsoleKey.D7:
- case ConsoleKey.D8:
- case ConsoleKey.D9:
- case ConsoleKey.NumPad0:
- case ConsoleKey.NumPad1:
- case ConsoleKey.NumPad2:
- case ConsoleKey.NumPad3:
- case ConsoleKey.NumPad4:
- case ConsoleKey.NumPad5:
- case ConsoleKey.NumPad6:
- case ConsoleKey.NumPad7:
- case ConsoleKey.NumPad8:
- case ConsoleKey.NumPad9:
- case ConsoleKey.Oem1:
- case ConsoleKey.Oem2:
- case ConsoleKey.Oem3:
- case ConsoleKey.Oem4:
- case ConsoleKey.Oem5:
- case ConsoleKey.Oem6:
- case ConsoleKey.Oem7:
- case ConsoleKey.Oem8:
- case ConsoleKey.Oem102:
- case ConsoleKey.Multiply:
- case ConsoleKey.Add:
- case ConsoleKey.Separator:
- case ConsoleKey.Subtract:
- case ConsoleKey.Decimal:
- case ConsoleKey.Divide:
- case ConsoleKey.OemPeriod:
- case ConsoleKey.OemComma:
- case ConsoleKey.OemPlus:
- case ConsoleKey.OemMinus:
- // These virtual key codes are mapped differently depending on the keyboard layout in use.
- // We use the Win32 API to map them to the correct character.
- uint mapResult = WindowsKeyboardLayout.MapVKtoChar ((VK)keyInfo.Key);
- if (mapResult == 0)
- {
- // There is no mapping - this should not happen
- Debug.Assert (true, $@"Unable to map the virtual key code {keyInfo.Key}.");
- return KeyCode.Null;
- }
- // An un-shifted character value is in the low order word of the return value.
- var mappedChar = (char)(mapResult & 0x0000FFFF);
- if (keyInfo.KeyChar == 0)
- {
- // If the keyChar is 0, keyInfo.Key value is not a printable character.
- // Dead keys (diacritics) are indicated by setting the top bit of the return value.
- if ((mapResult & 0x80000000) != 0)
- {
- // Dead key (e.g. Oem2 '~'/'^' on POR keyboard)
- // Option 1: Throw it out.
- // - Apps will never see the dead keys
- // - If user presses a key that can be combined with the dead key ('a'), the right thing happens (app will see '�').
- // - NOTE: With Dead Keys, KeyDown != KeyUp. The KeyUp event will have just the base char ('a').
- // - If user presses dead key again, the right thing happens (app will see `~~`)
- // - This is what Notepad etc... appear to do
- // Option 2: Expand the API to indicate the KeyCode is a dead key
- // - Enables apps to do their own dead key processing
- // - Adds complexity; no dev has asked for this (yet).
- // We choose Option 1 for now.
- return KeyCode.Null;
- // Note: Ctrl-Deadkey (like Oem3 '`'/'~` on ENG) can't be supported.
- // Sadly, the charVal is just the deadkey and subsequent key events do not contain
- // any info that the previous event was a deadkey.
- // Note WT does not support Ctrl-Deadkey either.
- }
- if (keyInfo.Modifiers != 0)
- {
- // These Oem keys have well-defined chars. We ensure the representative char is used.
- // If we don't do this, then on some keyboard layouts the wrong char is
- // returned (e.g. on ENG OemPlus un-shifted is =, not +). This is important
- // for key persistence ("Ctrl++" vs. "Ctrl+=").
- mappedChar = keyInfo.Key switch
- {
- ConsoleKey.OemPeriod => '.',
- ConsoleKey.OemComma => ',',
- ConsoleKey.OemPlus => '+',
- ConsoleKey.OemMinus => '-',
- _ => mappedChar
- };
- }
- // Return the mappedChar with modifiers. Because mappedChar is un-shifted, if Shift was down
- // we should keep it
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)mappedChar);
- }
- // KeyChar is printable
- if (keyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt) && keyInfo.Modifiers.HasFlag (ConsoleModifiers.Control))
- {
- // AltGr support - AltGr is equivalent to Ctrl+Alt - the correct char is in KeyChar
- return (KeyCode)keyInfo.KeyChar;
- }
- if (keyInfo.Modifiers != ConsoleModifiers.Shift)
- {
- // If Shift wasn't down we don't need to do anything but return the mappedChar
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)mappedChar);
- }
- // Strip off Shift - We got here because they KeyChar from Windows is the shifted char (e.g. "�")
- // and passing on Shift would be redundant.
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers & ~ConsoleModifiers.Shift, (KeyCode)keyInfo.KeyChar);
- }
- // A..Z are special cased:
- // - Alone, they represent lowercase a...z
- // - With ShiftMask they are A..Z
- // - If CapsLock is on the above is reversed.
- // - If Alt and/or Ctrl are present, treat as upper case
- if (keyInfo.Key is >= ConsoleKey.A and <= ConsoleKey.Z)
- {
- if (keyInfo.KeyChar == 0)
- {
- // KeyChar is not printable - possibly an AltGr key?
- // AltGr support - AltGr is equivalent to Ctrl+Alt
- if (keyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt) && keyInfo.Modifiers.HasFlag (ConsoleModifiers.Control))
- {
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)(uint)keyInfo.Key);
- }
- }
- if (keyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt) || keyInfo.Modifiers.HasFlag (ConsoleModifiers.Control))
- {
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)(uint)keyInfo.Key);
- }
- if ((keyInfo.Modifiers == ConsoleModifiers.Shift) ^ keyInfoEx.CapsLock)
- {
- // If (ShiftMask is on and CapsLock is off) or (ShiftMask is off and CapsLock is on) add the ShiftMask
- if (char.IsUpper (keyInfo.KeyChar))
- {
- if (keyInfo.KeyChar <= 'Z')
- {
- return (KeyCode)keyInfo.Key | KeyCode.ShiftMask;
- }
- // Always return the KeyChar because it may be an Á, À with Oem1, etc
- return (KeyCode)keyInfo.KeyChar;
- }
- }
- if (keyInfo.KeyChar <= 'z')
- {
- return (KeyCode)keyInfo.Key;
- }
- // Always return the KeyChar because it may be an á, à with Oem1, etc
- return (KeyCode)keyInfo.KeyChar;
- }
- // Handle control keys whose VK codes match the related ASCII value (those below ASCII 33) like ESC
- // Also handle the key ASCII value 127 (BACK)
- if (Enum.IsDefined (typeof (KeyCode), (uint)keyInfo.Key))
- {
- // If the key is JUST a modifier, return it as just that key
- if (keyInfo.Key == (ConsoleKey)VK.SHIFT)
- { // Shift 16
- return KeyCode.ShiftMask;
- }
- if (keyInfo.Key == (ConsoleKey)VK.CONTROL)
- { // Ctrl 17
- return KeyCode.CtrlMask;
- }
- if (keyInfo.Key == (ConsoleKey)VK.MENU)
- { // Alt 18
- return KeyCode.AltMask;
- }
- if (keyInfo.KeyChar == 0)
- {
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
- }
- // Backspace (ASCII 127)
- if (keyInfo.KeyChar == '\u007f')
- {
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.Key);
- }
- if (keyInfo.Key != ConsoleKey.None)
- {
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
- }
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers & ~ConsoleModifiers.Shift, (KeyCode)keyInfo.KeyChar);
- }
- // Handle control keys (e.g. CursorUp)
- if (Enum.IsDefined (typeof (KeyCode), (uint)keyInfo.Key + (uint)KeyCode.MaxCodePoint))
- {
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)((uint)keyInfo.Key + (uint)KeyCode.MaxCodePoint));
- }
- return ConsoleKeyMapping.MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
- }
- }
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