AnsiResponseParser.cs 7.7 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. internal class AnsiResponseParser<T>
  4. {
  5. private readonly List<Tuple<char,T>> held = new ();
  6. private readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
  7. // Enum to manage the parser's state
  8. private enum ParserState
  9. {
  10. Normal,
  11. ExpectingBracket,
  12. InResponse
  13. }
  14. // Current state of the parser
  15. private ParserState currentState = ParserState.Normal;
  16. private readonly HashSet<char> _knownTerminators = new ();
  17. /*
  18. * ANSI Input Sequences
  19. *
  20. * \x1B[A // Up Arrow key pressed
  21. * \x1B[B // Down Arrow key pressed
  22. * \x1B[C // Right Arrow key pressed
  23. * \x1B[D // Left Arrow key pressed
  24. * \x1B[3~ // Delete key pressed
  25. * \x1B[2~ // Insert key pressed
  26. * \x1B[5~ // Page Up key pressed
  27. * \x1B[6~ // Page Down key pressed
  28. * \x1B[1;5D // Ctrl + Left Arrow
  29. * \x1B[1;5C // Ctrl + Right Arrow
  30. * \x1B[0;10;20M // Mouse button pressed at position (10, 20)
  31. * \x1B[0c // Device Attributes Response (e.g., terminal identification)
  32. */
  33. public AnsiResponseParser ()
  34. {
  35. // These all are valid terminators on ansi responses,
  36. // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
  37. _knownTerminators.Add ('@');
  38. _knownTerminators.Add ('A');
  39. _knownTerminators.Add ('B');
  40. _knownTerminators.Add ('C');
  41. _knownTerminators.Add ('D');
  42. _knownTerminators.Add ('E');
  43. _knownTerminators.Add ('F');
  44. _knownTerminators.Add ('G');
  45. _knownTerminators.Add ('G');
  46. _knownTerminators.Add ('H');
  47. _knownTerminators.Add ('I');
  48. _knownTerminators.Add ('J');
  49. _knownTerminators.Add ('K');
  50. _knownTerminators.Add ('L');
  51. _knownTerminators.Add ('M');
  52. // No - N or O
  53. _knownTerminators.Add ('P');
  54. _knownTerminators.Add ('Q');
  55. _knownTerminators.Add ('R');
  56. _knownTerminators.Add ('S');
  57. _knownTerminators.Add ('T');
  58. _knownTerminators.Add ('W');
  59. _knownTerminators.Add ('X');
  60. _knownTerminators.Add ('Z');
  61. _knownTerminators.Add ('^');
  62. _knownTerminators.Add ('`');
  63. _knownTerminators.Add ('~');
  64. _knownTerminators.Add ('a');
  65. _knownTerminators.Add ('b');
  66. _knownTerminators.Add ('c');
  67. _knownTerminators.Add ('d');
  68. _knownTerminators.Add ('e');
  69. _knownTerminators.Add ('f');
  70. _knownTerminators.Add ('g');
  71. _knownTerminators.Add ('h');
  72. _knownTerminators.Add ('i');
  73. _knownTerminators.Add ('l');
  74. _knownTerminators.Add ('m');
  75. _knownTerminators.Add ('n');
  76. _knownTerminators.Add ('p');
  77. _knownTerminators.Add ('q');
  78. _knownTerminators.Add ('r');
  79. _knownTerminators.Add ('s');
  80. _knownTerminators.Add ('t');
  81. _knownTerminators.Add ('u');
  82. _knownTerminators.Add ('v');
  83. _knownTerminators.Add ('w');
  84. _knownTerminators.Add ('x');
  85. _knownTerminators.Add ('y');
  86. _knownTerminators.Add ('z');
  87. // Add more if necessary
  88. }
  89. /// <summary>
  90. /// Processes input which may be a single character or multiple.
  91. /// Returns what should be passed on to any downstream input processing
  92. /// (i.e., removes expected ANSI responses from the input stream).
  93. /// </summary>
  94. public IEnumerable<Tuple<char,T>> ProcessInput (params Tuple<char,T>[] input)
  95. {
  96. var output = new List<Tuple<char, T>> (); // Holds characters that should pass through
  97. var index = 0; // Tracks position in the input string
  98. while (index < input.Length)
  99. {
  100. var currentChar = input [index];
  101. switch (currentState)
  102. {
  103. case ParserState.Normal:
  104. if (currentChar.Item1 == '\x1B')
  105. {
  106. // Escape character detected, move to ExpectingBracket state
  107. currentState = ParserState.ExpectingBracket;
  108. held.Add (currentChar); // Hold the escape character
  109. index++;
  110. }
  111. else
  112. {
  113. // Normal character, append to output
  114. output.Add (currentChar);
  115. index++;
  116. }
  117. break;
  118. case ParserState.ExpectingBracket:
  119. if (currentChar.Item1 == '[')
  120. {
  121. // Detected '[' , transition to InResponse state
  122. currentState = ParserState.InResponse;
  123. held.Add (currentChar); // Hold the '['
  124. index++;
  125. }
  126. else
  127. {
  128. // Invalid sequence, release held characters and reset to Normal
  129. output.AddRange (held);
  130. output.Add (currentChar); // Add current character
  131. ResetState ();
  132. index++;
  133. }
  134. break;
  135. case ParserState.InResponse:
  136. held.Add (currentChar);
  137. // Check if the held content should be released
  138. var handled = HandleHeldContent ();
  139. if (handled != null)
  140. {
  141. output.AddRange (handled);
  142. ResetState (); // Exit response mode and reset
  143. }
  144. index++;
  145. break;
  146. }
  147. }
  148. return output; // Return all characters that passed through
  149. }
  150. /// <summary>
  151. /// Resets the parser's state when a response is handled or finished.
  152. /// </summary>
  153. private void ResetState ()
  154. {
  155. currentState = ParserState.Normal;
  156. held.Clear ();
  157. }
  158. /// <summary>
  159. /// Checks the current `held` content to decide whether it should be released, either as an expected or unexpected
  160. /// response.
  161. /// </summary>
  162. private IEnumerable<Tuple<char,T>>? HandleHeldContent ()
  163. {
  164. string cur = HeldToString ();
  165. // Check for expected responses
  166. (string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
  167. if (matchingResponse.response != null)
  168. {
  169. DispatchResponse (matchingResponse.response);
  170. expectedResponses.Remove (matchingResponse);
  171. return null;
  172. }
  173. if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
  174. {
  175. // Detected a response that we were not expecting
  176. return held;
  177. }
  178. // Add more cases here for other standard sequences (like arrow keys, function keys, etc.)
  179. // If no match, continue accumulating characters
  180. return null;
  181. }
  182. private string HeldToString ()
  183. {
  184. return new string (held.Select (h => h.Item1).ToArray ());
  185. }
  186. private void DispatchResponse (Action<string> response)
  187. {
  188. // If it matches the expected response, invoke the callback and return nothing for output
  189. response?.Invoke (HeldToString ());
  190. ResetState ();
  191. }
  192. /// <summary>
  193. /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is
  194. /// completed.
  195. /// </summary>
  196. public void ExpectResponse (string terminator, Action<string> response) { expectedResponses.Add ((terminator, response)); }
  197. }