ConsoleDriverFacade.cs 17 KB

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  1. #nullable enable
  2. using System.Runtime.InteropServices;
  3. namespace Terminal.Gui.Drivers;
  4. internal class ConsoleDriverFacade<T> : IConsoleDriver, IConsoleDriverFacade
  5. {
  6. private readonly IConsoleOutput _output;
  7. private readonly IOutputBuffer _outputBuffer;
  8. private readonly AnsiRequestScheduler _ansiRequestScheduler;
  9. private CursorVisibility _lastCursor = CursorVisibility.Default;
  10. /// <summary>The event fired when the terminal is resized.</summary>
  11. public event EventHandler<SizeChangedEventArgs>? SizeChanged;
  12. public IInputProcessor InputProcessor { get; }
  13. public IOutputBuffer OutputBuffer => _outputBuffer;
  14. public IWindowSizeMonitor WindowSizeMonitor { get; }
  15. public ConsoleDriverFacade (
  16. IInputProcessor inputProcessor,
  17. IOutputBuffer outputBuffer,
  18. IConsoleOutput output,
  19. AnsiRequestScheduler ansiRequestScheduler,
  20. IWindowSizeMonitor windowSizeMonitor
  21. )
  22. {
  23. InputProcessor = inputProcessor;
  24. _output = output;
  25. _outputBuffer = outputBuffer;
  26. _ansiRequestScheduler = ansiRequestScheduler;
  27. InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
  28. InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
  29. InputProcessor.MouseEvent += (s, e) =>
  30. {
  31. //Logging.Logger.LogTrace ($"Mouse {e.Flags} at x={e.ScreenPosition.X} y={e.ScreenPosition.Y}");
  32. MouseEvent?.Invoke (s, e);
  33. };
  34. WindowSizeMonitor = windowSizeMonitor;
  35. windowSizeMonitor.SizeChanging += (_,e) => SizeChanged?.Invoke (this, e);
  36. CreateClipboard ();
  37. }
  38. private void CreateClipboard ()
  39. {
  40. if (FakeDriver.FakeBehaviors.UseFakeClipboard)
  41. {
  42. Clipboard = new FakeDriver.FakeClipboard ();
  43. return;
  44. }
  45. PlatformID p = Environment.OSVersion.Platform;
  46. if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
  47. {
  48. Clipboard = new WindowsClipboard ();
  49. }
  50. else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
  51. {
  52. Clipboard = new MacOSXClipboard ();
  53. }
  54. else if (CursesDriver.Is_WSL_Platform ())
  55. {
  56. Clipboard = new WSLClipboard ();
  57. }
  58. else
  59. {
  60. Clipboard = new FakeDriver.FakeClipboard ();
  61. }
  62. }
  63. /// <summary>Gets the location and size of the terminal screen.</summary>
  64. public Rectangle Screen
  65. {
  66. get
  67. {
  68. if (ConsoleDriver.RunningUnitTests && _output is WindowsOutput or NetOutput)
  69. {
  70. // In unit tests, we don't have a real output, so we return an empty rectangle.
  71. return Rectangle.Empty;
  72. }
  73. return new (new (0, 0), _output.GetWindowSize ());
  74. }
  75. }
  76. /// <summary>
  77. /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
  78. /// to.
  79. /// </summary>
  80. /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
  81. public Region? Clip
  82. {
  83. get => _outputBuffer.Clip;
  84. set => _outputBuffer.Clip = value;
  85. }
  86. /// <summary>Get the operating system clipboard.</summary>
  87. public IClipboard Clipboard { get; private set; } = new FakeDriver.FakeClipboard ();
  88. /// <summary>
  89. /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  90. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  91. /// </summary>
  92. public int Col => _outputBuffer.Col;
  93. /// <summary>The number of columns visible in the terminal.</summary>
  94. public int Cols
  95. {
  96. get => _outputBuffer.Cols;
  97. set => _outputBuffer.Cols = value;
  98. }
  99. /// <summary>
  100. /// The contents of the application output. The driver outputs this buffer to the terminal.
  101. /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
  102. /// </summary>
  103. public Cell [,]? Contents
  104. {
  105. get => _outputBuffer.Contents;
  106. set => _outputBuffer.Contents = value;
  107. }
  108. /// <summary>The leftmost column in the terminal.</summary>
  109. public int Left
  110. {
  111. get => _outputBuffer.Left;
  112. set => _outputBuffer.Left = value;
  113. }
  114. /// <summary>
  115. /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  116. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  117. /// </summary>
  118. public int Row => _outputBuffer.Row;
  119. /// <summary>The number of rows visible in the terminal.</summary>
  120. public int Rows
  121. {
  122. get => _outputBuffer.Rows;
  123. set => _outputBuffer.Rows = value;
  124. }
  125. /// <summary>The topmost row in the terminal.</summary>
  126. public int Top
  127. {
  128. get => _outputBuffer.Top;
  129. set => _outputBuffer.Top = value;
  130. }
  131. // TODO: Probably not everyone right?
  132. /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
  133. public bool SupportsTrueColor => true;
  134. // TODO: Currently ignored
  135. /// <summary>
  136. /// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
  137. /// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
  138. /// </summary>
  139. /// <remarks>
  140. /// <para>
  141. /// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
  142. /// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
  143. /// </para>
  144. /// </remarks>
  145. public bool Force16Colors
  146. {
  147. get => Application.Force16Colors || !SupportsTrueColor;
  148. set => Application.Force16Colors = value || !SupportsTrueColor;
  149. }
  150. /// <summary>
  151. /// The <see cref="System.Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
  152. /// call.
  153. /// </summary>
  154. public Attribute CurrentAttribute
  155. {
  156. get => _outputBuffer.CurrentAttribute;
  157. set => _outputBuffer.CurrentAttribute = value;
  158. }
  159. /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
  160. /// <remarks>
  161. /// <para>
  162. /// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
  163. /// <paramref name="rune"/> required, even if the new column value is outside of the
  164. /// <see cref="ConsoleDriver.Clip"/> or screen
  165. /// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
  166. /// </para>
  167. /// <para>
  168. /// If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number
  169. /// of columns
  170. /// needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement
  171. /// character (U+FFFD)
  172. /// will be added instead.
  173. /// </para>
  174. /// </remarks>
  175. /// <param name="rune">Rune to add.</param>
  176. public void AddRune (Rune rune) { _outputBuffer.AddRune (rune); }
  177. /// <summary>
  178. /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
  179. /// convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
  180. /// constructor.
  181. /// </summary>
  182. /// <param name="c">Character to add.</param>
  183. public void AddRune (char c) { _outputBuffer.AddRune (c); }
  184. /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
  185. /// <remarks>
  186. /// <para>
  187. /// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
  188. /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/>
  189. /// or screen
  190. /// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
  191. /// </para>
  192. /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
  193. /// </remarks>
  194. /// <param name="str">String.</param>
  195. public void AddStr (string str) { _outputBuffer.AddStr (str); }
  196. /// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
  197. public void ClearContents ()
  198. {
  199. _outputBuffer.ClearContents ();
  200. ClearedContents?.Invoke (this, new MouseEventArgs ());
  201. }
  202. /// <summary>
  203. /// Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
  204. /// </summary>
  205. public event EventHandler<EventArgs>? ClearedContents;
  206. /// <summary>
  207. /// Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/>
  208. /// </summary>
  209. /// <remarks>
  210. /// The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
  211. /// drawn.
  212. /// </remarks>
  213. /// <param name="rect">The Screen-relative rectangle.</param>
  214. /// <param name="rune">The Rune used to fill the rectangle</param>
  215. public void FillRect (Rectangle rect, Rune rune = default) { _outputBuffer.FillRect (rect, rune); }
  216. /// <summary>
  217. /// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
  218. /// that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
  219. /// </summary>
  220. /// <param name="rect"></param>
  221. /// <param name="c"></param>
  222. public void FillRect (Rectangle rect, char c) { _outputBuffer.FillRect (rect, c); }
  223. /// <inheritdoc/>
  224. public virtual string GetVersionInfo ()
  225. {
  226. string type = InputProcessor.DriverName ?? throw new ArgumentNullException (nameof (InputProcessor.DriverName));
  227. return "v2" + type;
  228. }
  229. /// <summary>Tests if the specified rune is supported by the driver.</summary>
  230. /// <param name="rune"></param>
  231. /// <returns>
  232. /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
  233. /// support displaying this rune.
  234. /// </returns>
  235. public bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
  236. /// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
  237. /// <param name="rune">Used to determine if one or two columns are required.</param>
  238. /// <param name="col">The column.</param>
  239. /// <param name="row">The row.</param>
  240. /// <returns>
  241. /// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
  242. /// <see cref="ConsoleDriver.Clip"/>.
  243. /// <see langword="true"/> otherwise.
  244. /// </returns>
  245. public bool IsValidLocation (Rune rune, int col, int row) { return _outputBuffer.IsValidLocation (rune, col, row); }
  246. /// <summary>
  247. /// Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in
  248. /// <see cref="ConsoleDriver.Contents"/>.
  249. /// Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine
  250. /// where to add content.
  251. /// </summary>
  252. /// <remarks>
  253. /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
  254. /// <para>
  255. /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="ConsoleDriver.Cols"/>
  256. /// and
  257. /// <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
  258. /// </para>
  259. /// </remarks>
  260. /// <param name="col">Column to move to.</param>
  261. /// <param name="row">Row to move to.</param>
  262. public void Move (int col, int row) { _outputBuffer.Move (col, row); }
  263. // TODO: Probably part of output
  264. /// <summary>Sets the terminal cursor visibility.</summary>
  265. /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
  266. /// <returns><see langword="true"/> upon success</returns>
  267. public bool SetCursorVisibility (CursorVisibility visibility)
  268. {
  269. _lastCursor = visibility;
  270. _output.SetCursorVisibility (visibility);
  271. return true;
  272. }
  273. /// <inheritdoc/>
  274. public bool GetCursorVisibility (out CursorVisibility current)
  275. {
  276. current = _lastCursor;
  277. return true;
  278. }
  279. /// <inheritdoc/>
  280. public void Suspend ()
  281. {
  282. if (Environment.OSVersion.Platform != PlatformID.Unix)
  283. {
  284. return;
  285. }
  286. Console.Out.Write (EscSeqUtils.CSI_DisableMouseEvents);
  287. if (!ConsoleDriver.RunningUnitTests)
  288. {
  289. Console.ResetColor ();
  290. Console.Clear ();
  291. //Disable alternative screen buffer.
  292. Console.Out.Write (EscSeqUtils.CSI_RestoreCursorAndRestoreAltBufferWithBackscroll);
  293. //Set cursor key to cursor.
  294. Console.Out.Write (EscSeqUtils.CSI_ShowCursor);
  295. Platform.Suspend ();
  296. //Enable alternative screen buffer.
  297. Console.Out.Write (EscSeqUtils.CSI_SaveCursorAndActivateAltBufferNoBackscroll);
  298. Application.LayoutAndDraw ();
  299. }
  300. Console.Out.Write (EscSeqUtils.CSI_EnableMouseEvents);
  301. }
  302. /// <summary>
  303. /// Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and
  304. /// <see cref="ConsoleDriver.Row"/>.
  305. /// </summary>
  306. public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
  307. /// <summary>Initializes the driver</summary>
  308. /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
  309. public MainLoop Init () { throw new NotSupportedException (); }
  310. /// <summary>Ends the execution of the console driver.</summary>
  311. public void End ()
  312. {
  313. // TODO: Nope
  314. }
  315. /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
  316. /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
  317. /// <param name="c">C.</param>
  318. public Attribute SetAttribute (Attribute c) { return _outputBuffer.CurrentAttribute = c; }
  319. /// <summary>Gets the current <see cref="Attribute"/>.</summary>
  320. /// <returns>The current attribute.</returns>
  321. public Attribute GetAttribute () { return _outputBuffer.CurrentAttribute; }
  322. /// <summary>Makes an <see cref="Attribute"/>.</summary>
  323. /// <param name="foreground">The foreground color.</param>
  324. /// <param name="background">The background color.</param>
  325. /// <returns>The attribute for the foreground and background colors.</returns>
  326. public Attribute MakeColor (in Color foreground, in Color background)
  327. {
  328. // TODO: what even is this? why Attribute constructor wants to call Driver method which must return an instance of Attribute? ?!?!?!
  329. return new (
  330. 0xFF, // only used by cursesdriver!
  331. foreground,
  332. background
  333. );
  334. }
  335. /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
  336. public event EventHandler<Key>? KeyDown;
  337. /// <summary>Event fired when a key is released.</summary>
  338. /// <remarks>
  339. /// Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/>
  340. /// processing is
  341. /// complete.
  342. /// </remarks>
  343. public event EventHandler<Key>? KeyUp;
  344. /// <summary>Event fired when a mouse event occurs.</summary>
  345. public event EventHandler<MouseEventArgs>? MouseEvent;
  346. /// <summary>
  347. /// Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
  348. /// </summary>
  349. /// <param name="ansi"></param>
  350. public void WriteRaw (string ansi) { _output.Write (ansi); }
  351. /// <summary>
  352. /// Queues the given <paramref name="request"/> for execution
  353. /// </summary>
  354. /// <param name="request"></param>
  355. public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (request); }
  356. public AnsiRequestScheduler GetRequestScheduler () { return _ansiRequestScheduler; }
  357. /// <inheritdoc/>
  358. public void Refresh ()
  359. {
  360. // No need we will always draw when dirty
  361. }
  362. }