WindowsInputProcessor.cs 6.8 KB

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  1. #nullable enable
  2. using System.Collections.Concurrent;
  3. namespace Terminal.Gui.Drivers;
  4. using InputRecord = WindowsConsole.InputRecord;
  5. /// <summary>
  6. /// Input processor for <see cref="WindowsInput"/>, deals in <see cref="WindowsConsole.InputRecord"/> stream.
  7. /// </summary>
  8. internal class WindowsInputProcessor : InputProcessor<InputRecord>
  9. {
  10. private readonly bool [] _lastWasPressed = new bool[4];
  11. /// <inheritdoc/>
  12. public WindowsInputProcessor (ConcurrentQueue<InputRecord> inputBuffer) : base (inputBuffer, new WindowsKeyConverter ())
  13. {
  14. DriverName = "win";
  15. }
  16. /// <inheritdoc/>
  17. protected override void Process (InputRecord inputEvent)
  18. {
  19. switch (inputEvent.EventType)
  20. {
  21. case WindowsConsole.EventType.Key:
  22. // TODO: For now ignore keyup because ANSI comes in as down+up which is confusing to try and parse/pair these things up
  23. if (!inputEvent.KeyEvent.bKeyDown)
  24. {
  25. return;
  26. }
  27. foreach (Tuple<char, InputRecord> released in Parser.ProcessInput (Tuple.Create (inputEvent.KeyEvent.UnicodeChar, inputEvent)))
  28. {
  29. ProcessAfterParsing (released.Item2);
  30. }
  31. /*
  32. if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
  33. {
  34. // Used to pass Unicode characters as if they were keystrokes.
  35. // The VK_PACKET key is the low word of a 32-bit
  36. // Virtual Key value used for non-keyboard input methods.
  37. inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
  38. }
  39. WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
  40. //Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
  41. KeyCode map = MapKey (keyInfo);
  42. if (map == KeyCode.Null)
  43. {
  44. break;
  45. }
  46. */
  47. // This follows convention in NetDriver
  48. break;
  49. case WindowsConsole.EventType.Mouse:
  50. MouseEventArgs me = ToDriverMouse (inputEvent.MouseEvent);
  51. OnMouseEvent (me);
  52. break;
  53. }
  54. }
  55. /// <inheritdoc/>
  56. protected override void ProcessAfterParsing (InputRecord input)
  57. {
  58. var key = KeyConverter.ToKey (input);
  59. // If the key is not valid, we don't want to raise any events.
  60. if (IsValidInput (key, out key))
  61. {
  62. OnKeyDown (key!);
  63. OnKeyUp (key!);
  64. }
  65. }
  66. public MouseEventArgs ToDriverMouse (WindowsConsole.MouseEventRecord e)
  67. {
  68. var mouseFlags = MouseFlags.None;
  69. mouseFlags = UpdateMouseFlags (
  70. mouseFlags,
  71. e.ButtonState,
  72. WindowsConsole.ButtonState.Button1Pressed,
  73. MouseFlags.Button1Pressed,
  74. MouseFlags.Button1Released,
  75. 0);
  76. mouseFlags = UpdateMouseFlags (
  77. mouseFlags,
  78. e.ButtonState,
  79. WindowsConsole.ButtonState.Button2Pressed,
  80. MouseFlags.Button2Pressed,
  81. MouseFlags.Button2Released,
  82. 1);
  83. mouseFlags = UpdateMouseFlags (
  84. mouseFlags,
  85. e.ButtonState,
  86. WindowsConsole.ButtonState.Button4Pressed,
  87. MouseFlags.Button4Pressed,
  88. MouseFlags.Button4Released,
  89. 3);
  90. // Deal with button 3 separately because it is considered same as 'rightmost button'
  91. if (e.ButtonState.HasFlag (WindowsConsole.ButtonState.Button3Pressed) || e.ButtonState.HasFlag (WindowsConsole.ButtonState.RightmostButtonPressed))
  92. {
  93. mouseFlags |= MouseFlags.Button3Pressed;
  94. _lastWasPressed [2] = true;
  95. }
  96. else
  97. {
  98. if (_lastWasPressed [2])
  99. {
  100. mouseFlags |= MouseFlags.Button3Released;
  101. _lastWasPressed [2] = false;
  102. }
  103. }
  104. if (e.EventFlags == WindowsConsole.EventFlags.MouseWheeled)
  105. {
  106. switch ((int)e.ButtonState)
  107. {
  108. case > 0:
  109. mouseFlags = MouseFlags.WheeledUp;
  110. break;
  111. case < 0:
  112. mouseFlags = MouseFlags.WheeledDown;
  113. break;
  114. }
  115. }
  116. if (e.EventFlags != WindowsConsole.EventFlags.NoEvent)
  117. {
  118. switch (e.EventFlags)
  119. {
  120. case WindowsConsole.EventFlags.MouseMoved:
  121. mouseFlags |= MouseFlags.ReportMousePosition;
  122. break;
  123. }
  124. }
  125. if (e.ControlKeyState != WindowsConsole.ControlKeyState.NoControlKeyPressed)
  126. {
  127. switch (e.ControlKeyState)
  128. {
  129. case WindowsConsole.ControlKeyState.RightAltPressed:
  130. case WindowsConsole.ControlKeyState.LeftAltPressed:
  131. mouseFlags |= MouseFlags.ButtonAlt;
  132. break;
  133. case WindowsConsole.ControlKeyState.RightControlPressed:
  134. case WindowsConsole.ControlKeyState.LeftControlPressed:
  135. mouseFlags |= MouseFlags.ButtonCtrl;
  136. break;
  137. case WindowsConsole.ControlKeyState.ShiftPressed:
  138. mouseFlags |= MouseFlags.ButtonShift;
  139. break;
  140. }
  141. }
  142. var result = new MouseEventArgs
  143. {
  144. Position = new (e.MousePosition.X, e.MousePosition.Y),
  145. Flags = mouseFlags
  146. };
  147. return result;
  148. }
  149. private MouseFlags UpdateMouseFlags (
  150. MouseFlags current,
  151. WindowsConsole.ButtonState newState,
  152. WindowsConsole.ButtonState pressedState,
  153. MouseFlags pressedFlag,
  154. MouseFlags releasedFlag,
  155. int buttonIndex
  156. )
  157. {
  158. if (newState.HasFlag (pressedState))
  159. {
  160. current |= pressedFlag;
  161. _lastWasPressed [buttonIndex] = true;
  162. }
  163. else
  164. {
  165. if (_lastWasPressed [buttonIndex])
  166. {
  167. current |= releasedFlag;
  168. _lastWasPressed [buttonIndex] = false;
  169. }
  170. }
  171. return current;
  172. }
  173. }