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- #nullable enable
- using System.Collections.Concurrent;
- using System.Runtime.ConstrainedExecution;
- namespace Terminal.Gui;
- public class AnsiRequestScheduler(IAnsiResponseParser parser)
- {
- public static int sent = 0;
- public List<AnsiEscapeSequenceRequest> Requsts = new ();
- private ConcurrentDictionary<string, DateTime> _lastSend = new ();
- private TimeSpan _throttle = TimeSpan.FromMilliseconds (100);
- /// <summary>
- /// Sends the <paramref name="request"/> immediately or queues it if there is already
- /// an outstanding request for the given <see cref="AnsiEscapeSequenceRequest.Terminator"/>.
- /// </summary>
- /// <param name="request"></param>
- /// <returns><see langword="true"/> if request was sent immediately. <see langword="false"/> if it was queued.</returns>
- public bool SendOrSchedule (AnsiEscapeSequenceRequest request )
- {
- if (CanSend(request))
- {
- Send (request);
- return true;
- }
- else
- {
- Requsts.Add (request);
- return false;
- }
- }
- /// <summary>
- /// Identifies and runs any <see cref="Requsts"/> that can be sent based on the
- /// current outstanding requests of the parser.
- /// </summary>
- /// <returns><see langword="true"/> if a request was found and run. <see langword="false"/>
- /// if no outstanding requests or all have existing outstanding requests underway in parser.</returns>
- public bool RunSchedule ()
- {
- var opportunity = Requsts.FirstOrDefault (CanSend);
- if (opportunity != null)
- {
- Requsts.Remove (opportunity);
- Send (opportunity);
- return true;
- }
- return false;
- }
- private void Send (AnsiEscapeSequenceRequest r)
- {
- Interlocked.Increment(ref sent);
- _lastSend.AddOrUpdate (r.Terminator,(s)=>DateTime.Now,(s,v)=>DateTime.Now);
- parser.ExpectResponse (r.Terminator,r.ResponseReceived);
- r.Send ();
- }
- public bool CanSend (AnsiEscapeSequenceRequest r)
- {
- if (ShouldThrottle (r))
- {
- return false;
- }
- return !parser.IsExpecting (r.Terminator);
- }
- private bool ShouldThrottle (AnsiEscapeSequenceRequest r)
- {
- if (_lastSend.TryGetValue (r.Terminator, out DateTime value))
- {
- return DateTime.Now - value < _throttle;
- }
- return false;
- }
- }
- internal abstract class AnsiResponseParserBase : IAnsiResponseParser
- {
- protected readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
- private AnsiResponseParserState _state = AnsiResponseParserState.Normal;
- // Current state of the parser
- public AnsiResponseParserState State
- {
- get => _state;
- protected set
- {
- StateChangedAt = DateTime.Now;
- _state = value;
- }
- }
- /// <summary>
- /// When <see cref="State"/> was last changed.
- /// </summary>
- public DateTime StateChangedAt { get; private set; } = DateTime.Now;
- protected readonly HashSet<char> _knownTerminators = new ();
- public AnsiResponseParserBase ()
- {
- // These all are valid terminators on ansi responses,
- // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
- _knownTerminators.Add ('@');
- _knownTerminators.Add ('A');
- _knownTerminators.Add ('B');
- _knownTerminators.Add ('C');
- _knownTerminators.Add ('D');
- _knownTerminators.Add ('E');
- _knownTerminators.Add ('F');
- _knownTerminators.Add ('G');
- _knownTerminators.Add ('G');
- _knownTerminators.Add ('H');
- _knownTerminators.Add ('I');
- _knownTerminators.Add ('J');
- _knownTerminators.Add ('K');
- _knownTerminators.Add ('L');
- _knownTerminators.Add ('M');
- // No - N or O
- _knownTerminators.Add ('P');
- _knownTerminators.Add ('Q');
- _knownTerminators.Add ('R');
- _knownTerminators.Add ('S');
- _knownTerminators.Add ('T');
- _knownTerminators.Add ('W');
- _knownTerminators.Add ('X');
- _knownTerminators.Add ('Z');
- _knownTerminators.Add ('^');
- _knownTerminators.Add ('`');
- _knownTerminators.Add ('~');
- _knownTerminators.Add ('a');
- _knownTerminators.Add ('b');
- _knownTerminators.Add ('c');
- _knownTerminators.Add ('d');
- _knownTerminators.Add ('e');
- _knownTerminators.Add ('f');
- _knownTerminators.Add ('g');
- _knownTerminators.Add ('h');
- _knownTerminators.Add ('i');
- _knownTerminators.Add ('l');
- _knownTerminators.Add ('m');
- _knownTerminators.Add ('n');
- _knownTerminators.Add ('p');
- _knownTerminators.Add ('q');
- _knownTerminators.Add ('r');
- _knownTerminators.Add ('s');
- _knownTerminators.Add ('t');
- _knownTerminators.Add ('u');
- _knownTerminators.Add ('v');
- _knownTerminators.Add ('w');
- _knownTerminators.Add ('x');
- _knownTerminators.Add ('y');
- _knownTerminators.Add ('z');
- }
- protected void ResetState ()
- {
- State = AnsiResponseParserState.Normal;
- ClearHeld ();
- }
- public abstract void ClearHeld ();
- protected abstract string HeldToString ();
- protected abstract IEnumerable<object> HeldToObjects ();
- protected abstract void AddToHeld (object o);
- /// <summary>
- /// Processes an input collection of objects <paramref name="inputLength"/> long.
- /// You must provide the indexers to return the objects and the action to append
- /// to output stream.
- /// </summary>
- /// <param name="getCharAtIndex">The character representation of element i of your input collection</param>
- /// <param name="getObjectAtIndex">The actual element in the collection (e.g. char or Tuple<char,T>)</param>
- /// <param name="appendOutput">
- /// Action to invoke when parser confirms an element of the current collection or a previous
- /// call's collection should be appended to the current output (i.e. append to your output List/StringBuilder).
- /// </param>
- /// <param name="inputLength">The total number of elements in your collection</param>
- protected void ProcessInputBase (
- Func<int, char> getCharAtIndex,
- Func<int, object> getObjectAtIndex,
- Action<object> appendOutput,
- int inputLength
- )
- {
- var index = 0; // Tracks position in the input string
- while (index < inputLength)
- {
- char currentChar = getCharAtIndex (index);
- object currentObj = getObjectAtIndex (index);
- bool isEscape = currentChar == '\x1B';
- switch (State)
- {
- case AnsiResponseParserState.Normal:
- if (isEscape)
- {
- // Escape character detected, move to ExpectingBracket state
- State = AnsiResponseParserState.ExpectingBracket;
- AddToHeld (currentObj); // Hold the escape character
- }
- else
- {
- // Normal character, append to output
- appendOutput (currentObj);
- }
- break;
- case AnsiResponseParserState.ExpectingBracket:
- if (isEscape)
- {
- // Second escape so we must release first
- ReleaseHeld (appendOutput, AnsiResponseParserState.ExpectingBracket);
- AddToHeld (currentObj); // Hold the new escape
- }
- else if (currentChar == '[')
- {
- // Detected '[', transition to InResponse state
- State = AnsiResponseParserState.InResponse;
- AddToHeld (currentObj); // Hold the '['
- }
- else
- {
- // Invalid sequence, release held characters and reset to Normal
- ReleaseHeld (appendOutput);
- appendOutput (currentObj); // Add current character
- }
- break;
- case AnsiResponseParserState.InResponse:
- AddToHeld (currentObj);
- // Check if the held content should be released
- if (ShouldReleaseHeldContent ())
- {
- ReleaseHeld (appendOutput);
- }
- break;
- }
- index++;
- }
- }
- private void ReleaseHeld (Action<object> appendOutput, AnsiResponseParserState newState = AnsiResponseParserState.Normal)
- {
- foreach (object o in HeldToObjects ())
- {
- appendOutput (o);
- }
- State = newState;
- ClearHeld ();
- }
- // Common response handler logic
- protected bool ShouldReleaseHeldContent ()
- {
- string cur = HeldToString ();
- // Check for expected responses
- (string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
- if (matchingResponse.response != null)
- {
- DispatchResponse (matchingResponse.response);
- expectedResponses.Remove (matchingResponse);
- return false;
- }
- if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
- {
- // Detected a response that was not expected
- return true;
- }
- return false; // Continue accumulating
- }
- protected void DispatchResponse (Action<string> response)
- {
- response?.Invoke (HeldToString ());
- ResetState ();
- }
- /// <summary>
- /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is
- /// completed.
- /// </summary>
- public void ExpectResponse (string terminator, Action<string> response) { expectedResponses.Add ((terminator, response)); }
- /// <inheritdoc />
- public bool IsExpecting (string requestTerminator)
- {
- // If any of the new terminator matches any existing terminators characters it's a collision so true.
- return expectedResponses.Any (r => r.terminator.Intersect (requestTerminator).Any());
- }
- }
- internal class AnsiResponseParser<T> : AnsiResponseParserBase
- {
- private readonly List<Tuple<char, T>> held = new ();
- public IEnumerable<Tuple<char, T>> ProcessInput (params Tuple<char, T> [] input)
- {
- List<Tuple<char, T>> output = new List<Tuple<char, T>> ();
- ProcessInputBase (
- i => input [i].Item1,
- i => input [i],
- c => output.Add ((Tuple<char, T>)c),
- input.Length);
- return output;
- }
- public IEnumerable<Tuple<char, T>> Release ()
- {
- foreach (Tuple<char, T> h in held.ToArray ())
- {
- yield return h;
- }
- ResetState ();
- }
- public override void ClearHeld () { held.Clear (); }
- protected override string HeldToString () { return new (held.Select (h => h.Item1).ToArray ()); }
- protected override IEnumerable<object> HeldToObjects () { return held; }
- protected override void AddToHeld (object o) { held.Add ((Tuple<char, T>)o); }
- }
- internal class AnsiResponseParser : AnsiResponseParserBase
- {
- private readonly StringBuilder held = new ();
- public string ProcessInput (string input)
- {
- var output = new StringBuilder ();
- ProcessInputBase (
- i => input [i],
- i => input [i], // For string there is no T so object is same as char
- c => output.Append ((char)c),
- input.Length);
- return output.ToString ();
- }
- public string Release ()
- {
- var output = held.ToString ();
- ResetState ();
- return output;
- }
- public override void ClearHeld () { held.Clear (); }
- protected override string HeldToString () { return held.ToString (); }
- protected override IEnumerable<object> HeldToObjects () { return held.ToString ().Select (c => (object)c).ToArray (); }
- protected override void AddToHeld (object o) { held.Append ((char)o); }
- }
- /// <summary>
- /// Describes an ongoing ANSI request sent to the console.
- /// Use <see cref="ResponseReceived"/> to handle the response
- /// when console answers the request.
- /// </summary>
- public class AnsiEscapeSequenceRequest
- {
- /// <summary>
- /// Request to send e.g. see
- /// <see>
- /// <cref>EscSeqUtils.CSI_SendDeviceAttributes.Request</cref>
- /// </see>
- /// </summary>
- public required string Request { get; init; }
- /// <summary>
- /// Invoked when the console responds with an ANSI response code that matches the
- /// <see cref="Terminator"/>
- /// </summary>
- public Action<string> ResponseReceived;
- /// <summary>
- /// <para>
- /// The terminator that uniquely identifies the type of response as responded
- /// by the console. e.g. for
- /// <see>
- /// <cref>EscSeqUtils.CSI_SendDeviceAttributes.Request</cref>
- /// </see>
- /// the terminator is
- /// <see>
- /// <cref>EscSeqUtils.CSI_SendDeviceAttributes.Terminator</cref>
- /// </see>
- /// .
- /// </para>
- /// <para>
- /// After sending a request, the first response with matching terminator will be matched
- /// to the oldest outstanding request.
- /// </para>
- /// </summary>
- public required string Terminator { get; init; }
- /// <summary>
- /// Sends the <see cref="Request"/> to the raw output stream of the current <see cref="ConsoleDriver"/>.
- /// Only call this method from the main UI thread. You should use <see cref="AnsiRequestScheduler"/> if
- /// sending many requests.
- /// </summary>
- public void Send ()
- {
- Application.Driver?.RawWrite (Request);
- }
- }
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