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AnsiResponseParser.cs 13 KB

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  1. #nullable enable
  2. using System.Runtime.ConstrainedExecution;
  3. namespace Terminal.Gui;
  4. internal abstract class AnsiResponseParserBase : IAnsiResponseParser
  5. {
  6. /// <summary>
  7. /// Responses we are expecting to come in.
  8. /// </summary>
  9. protected readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
  10. /// <summary>
  11. /// Collection of responses that we <see cref="StopExpecting"/>.
  12. /// </summary>
  13. protected readonly List<(string terminator, Action<string> response)> lateResponses = new ();
  14. private AnsiResponseParserState _state = AnsiResponseParserState.Normal;
  15. // Current state of the parser
  16. public AnsiResponseParserState State
  17. {
  18. get => _state;
  19. protected set
  20. {
  21. StateChangedAt = DateTime.Now;
  22. _state = value;
  23. }
  24. }
  25. /// <summary>
  26. /// When <see cref="State"/> was last changed.
  27. /// </summary>
  28. public DateTime StateChangedAt { get; private set; } = DateTime.Now;
  29. protected readonly HashSet<char> _knownTerminators = new ();
  30. public AnsiResponseParserBase ()
  31. {
  32. // These all are valid terminators on ansi responses,
  33. // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
  34. _knownTerminators.Add ('@');
  35. _knownTerminators.Add ('A');
  36. _knownTerminators.Add ('B');
  37. _knownTerminators.Add ('C');
  38. _knownTerminators.Add ('D');
  39. _knownTerminators.Add ('E');
  40. _knownTerminators.Add ('F');
  41. _knownTerminators.Add ('G');
  42. _knownTerminators.Add ('G');
  43. _knownTerminators.Add ('H');
  44. _knownTerminators.Add ('I');
  45. _knownTerminators.Add ('J');
  46. _knownTerminators.Add ('K');
  47. _knownTerminators.Add ('L');
  48. _knownTerminators.Add ('M');
  49. // No - N or O
  50. _knownTerminators.Add ('P');
  51. _knownTerminators.Add ('Q');
  52. _knownTerminators.Add ('R');
  53. _knownTerminators.Add ('S');
  54. _knownTerminators.Add ('T');
  55. _knownTerminators.Add ('W');
  56. _knownTerminators.Add ('X');
  57. _knownTerminators.Add ('Z');
  58. _knownTerminators.Add ('^');
  59. _knownTerminators.Add ('`');
  60. _knownTerminators.Add ('~');
  61. _knownTerminators.Add ('a');
  62. _knownTerminators.Add ('b');
  63. _knownTerminators.Add ('c');
  64. _knownTerminators.Add ('d');
  65. _knownTerminators.Add ('e');
  66. _knownTerminators.Add ('f');
  67. _knownTerminators.Add ('g');
  68. _knownTerminators.Add ('h');
  69. _knownTerminators.Add ('i');
  70. _knownTerminators.Add ('l');
  71. _knownTerminators.Add ('m');
  72. _knownTerminators.Add ('n');
  73. _knownTerminators.Add ('p');
  74. _knownTerminators.Add ('q');
  75. _knownTerminators.Add ('r');
  76. _knownTerminators.Add ('s');
  77. _knownTerminators.Add ('t');
  78. _knownTerminators.Add ('u');
  79. _knownTerminators.Add ('v');
  80. _knownTerminators.Add ('w');
  81. _knownTerminators.Add ('x');
  82. _knownTerminators.Add ('y');
  83. _knownTerminators.Add ('z');
  84. }
  85. protected void ResetState ()
  86. {
  87. State = AnsiResponseParserState.Normal;
  88. ClearHeld ();
  89. }
  90. public abstract void ClearHeld ();
  91. protected abstract string HeldToString ();
  92. protected abstract IEnumerable<object> HeldToObjects ();
  93. protected abstract void AddToHeld (object o);
  94. /// <summary>
  95. /// Processes an input collection of objects <paramref name="inputLength"/> long.
  96. /// You must provide the indexers to return the objects and the action to append
  97. /// to output stream.
  98. /// </summary>
  99. /// <param name="getCharAtIndex">The character representation of element i of your input collection</param>
  100. /// <param name="getObjectAtIndex">The actual element in the collection (e.g. char or Tuple&lt;char,T&gt;)</param>
  101. /// <param name="appendOutput">
  102. /// Action to invoke when parser confirms an element of the current collection or a previous
  103. /// call's collection should be appended to the current output (i.e. append to your output List/StringBuilder).
  104. /// </param>
  105. /// <param name="inputLength">The total number of elements in your collection</param>
  106. protected void ProcessInputBase (
  107. Func<int, char> getCharAtIndex,
  108. Func<int, object> getObjectAtIndex,
  109. Action<object> appendOutput,
  110. int inputLength
  111. )
  112. {
  113. var index = 0; // Tracks position in the input string
  114. while (index < inputLength)
  115. {
  116. char currentChar = getCharAtIndex (index);
  117. object currentObj = getObjectAtIndex (index);
  118. bool isEscape = currentChar == '\x1B';
  119. switch (State)
  120. {
  121. case AnsiResponseParserState.Normal:
  122. if (isEscape)
  123. {
  124. // Escape character detected, move to ExpectingBracket state
  125. State = AnsiResponseParserState.ExpectingBracket;
  126. AddToHeld (currentObj); // Hold the escape character
  127. }
  128. else
  129. {
  130. // Normal character, append to output
  131. appendOutput (currentObj);
  132. }
  133. break;
  134. case AnsiResponseParserState.ExpectingBracket:
  135. if (isEscape)
  136. {
  137. // Second escape so we must release first
  138. ReleaseHeld (appendOutput, AnsiResponseParserState.ExpectingBracket);
  139. AddToHeld (currentObj); // Hold the new escape
  140. }
  141. else if (currentChar == '[')
  142. {
  143. // Detected '[', transition to InResponse state
  144. State = AnsiResponseParserState.InResponse;
  145. AddToHeld (currentObj); // Hold the '['
  146. }
  147. else
  148. {
  149. // Invalid sequence, release held characters and reset to Normal
  150. ReleaseHeld (appendOutput);
  151. appendOutput (currentObj); // Add current character
  152. }
  153. break;
  154. case AnsiResponseParserState.InResponse:
  155. AddToHeld (currentObj);
  156. // Check if the held content should be released
  157. if (ShouldReleaseHeldContent ())
  158. {
  159. ReleaseHeld (appendOutput);
  160. }
  161. break;
  162. }
  163. index++;
  164. }
  165. }
  166. private void ReleaseHeld (Action<object> appendOutput, AnsiResponseParserState newState = AnsiResponseParserState.Normal)
  167. {
  168. foreach (object o in HeldToObjects ())
  169. {
  170. appendOutput (o);
  171. }
  172. State = newState;
  173. ClearHeld ();
  174. }
  175. // Common response handler logic
  176. protected bool ShouldReleaseHeldContent ()
  177. {
  178. string cur = HeldToString ();
  179. // Look for an expected response for what is accumulated so far (since Esc)
  180. if (MatchResponse (cur, expectedResponses))
  181. {
  182. return false;
  183. }
  184. // Also try looking for late requests
  185. if (MatchResponse (cur, lateResponses))
  186. {
  187. return false;
  188. }
  189. // Finally if it is a valid ansi response but not one we are expect (e.g. its mouse activity)
  190. // then we can release it back to input processing stream
  191. if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
  192. {
  193. // Detected a response that was not expected
  194. return true;
  195. }
  196. return false; // Continue accumulating
  197. }
  198. private bool MatchResponse (string cur, List<(string terminator, Action<string> response)> valueTuples)
  199. {
  200. // Check for expected responses
  201. var matchingResponse = valueTuples.FirstOrDefault (r => cur.EndsWith (r.terminator));
  202. if (matchingResponse.response != null)
  203. {
  204. DispatchResponse (matchingResponse.response);
  205. expectedResponses.Remove (matchingResponse);
  206. return true;
  207. }
  208. return false;
  209. }
  210. protected void DispatchResponse (Action<string> response)
  211. {
  212. response?.Invoke (HeldToString ());
  213. ResetState ();
  214. }
  215. /// <inheritdoc />
  216. public void ExpectResponse (string terminator, Action<string> response) { expectedResponses.Add ((terminator, response)); }
  217. /// <inheritdoc />
  218. public bool IsExpecting (string requestTerminator)
  219. {
  220. // If any of the new terminator matches any existing terminators characters it's a collision so true.
  221. return expectedResponses.Any (r => r.terminator.Intersect (requestTerminator).Any());
  222. }
  223. /// <inheritdoc />
  224. public void StopExpecting (string requestTerminator)
  225. {
  226. var removed = expectedResponses.Where (r => r.terminator == requestTerminator).ToArray ();
  227. foreach (var r in removed)
  228. {
  229. expectedResponses.Remove (r);
  230. lateResponses.Add (r);
  231. }
  232. }
  233. }
  234. internal class AnsiResponseParser<T> : AnsiResponseParserBase
  235. {
  236. private readonly List<Tuple<char, T>> held = new ();
  237. public IEnumerable<Tuple<char, T>> ProcessInput (params Tuple<char, T> [] input)
  238. {
  239. List<Tuple<char, T>> output = new List<Tuple<char, T>> ();
  240. ProcessInputBase (
  241. i => input [i].Item1,
  242. i => input [i],
  243. c => output.Add ((Tuple<char, T>)c),
  244. input.Length);
  245. return output;
  246. }
  247. public IEnumerable<Tuple<char, T>> Release ()
  248. {
  249. foreach (Tuple<char, T> h in held.ToArray ())
  250. {
  251. yield return h;
  252. }
  253. ResetState ();
  254. }
  255. public override void ClearHeld () { held.Clear (); }
  256. protected override string HeldToString () { return new (held.Select (h => h.Item1).ToArray ()); }
  257. protected override IEnumerable<object> HeldToObjects () { return held; }
  258. protected override void AddToHeld (object o) { held.Add ((Tuple<char, T>)o); }
  259. }
  260. internal class AnsiResponseParser : AnsiResponseParserBase
  261. {
  262. private readonly StringBuilder held = new ();
  263. public string ProcessInput (string input)
  264. {
  265. var output = new StringBuilder ();
  266. ProcessInputBase (
  267. i => input [i],
  268. i => input [i], // For string there is no T so object is same as char
  269. c => output.Append ((char)c),
  270. input.Length);
  271. return output.ToString ();
  272. }
  273. public string Release ()
  274. {
  275. var output = held.ToString ();
  276. ResetState ();
  277. return output;
  278. }
  279. public override void ClearHeld () { held.Clear (); }
  280. protected override string HeldToString () { return held.ToString (); }
  281. protected override IEnumerable<object> HeldToObjects () { return held.ToString ().Select (c => (object)c).ToArray (); }
  282. protected override void AddToHeld (object o) { held.Append ((char)o); }
  283. }
  284. /// <summary>
  285. /// Describes an ongoing ANSI request sent to the console.
  286. /// Use <see cref="ResponseReceived"/> to handle the response
  287. /// when console answers the request.
  288. /// </summary>
  289. public class AnsiEscapeSequenceRequest
  290. {
  291. /// <summary>
  292. /// Request to send e.g. see
  293. /// <see>
  294. /// <cref>EscSeqUtils.CSI_SendDeviceAttributes.Request</cref>
  295. /// </see>
  296. /// </summary>
  297. public required string Request { get; init; }
  298. /// <summary>
  299. /// Invoked when the console responds with an ANSI response code that matches the
  300. /// <see cref="Terminator"/>
  301. /// </summary>
  302. public Action<string> ResponseReceived;
  303. /// <summary>
  304. /// <para>
  305. /// The terminator that uniquely identifies the type of response as responded
  306. /// by the console. e.g. for
  307. /// <see>
  308. /// <cref>EscSeqUtils.CSI_SendDeviceAttributes.Request</cref>
  309. /// </see>
  310. /// the terminator is
  311. /// <see>
  312. /// <cref>EscSeqUtils.CSI_SendDeviceAttributes.Terminator</cref>
  313. /// </see>
  314. /// .
  315. /// </para>
  316. /// <para>
  317. /// After sending a request, the first response with matching terminator will be matched
  318. /// to the oldest outstanding request.
  319. /// </para>
  320. /// </summary>
  321. public required string Terminator { get; init; }
  322. /// <summary>
  323. /// Sends the <see cref="Request"/> to the raw output stream of the current <see cref="ConsoleDriver"/>.
  324. /// Only call this method from the main UI thread. You should use <see cref="AnsiRequestScheduler"/> if
  325. /// sending many requests.
  326. /// </summary>
  327. public void Send ()
  328. {
  329. Application.Driver?.RawWrite (Request);
  330. }
  331. }