WindowsDriver.cs 47 KB

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  1. //
  2. // WindowsDriver.cs: Windows specific driver
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. // Nick Van Dyck ([email protected])
  7. //
  8. // Copyright (c) 2018
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining a copy
  11. // of this software and associated documentation files (the "Software"), to deal
  12. // in the Software without restriction, including without limitation the rights
  13. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  14. // copies of the Software, and to permit persons to whom the Software is
  15. // furnished to do so, subject to the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be included in all
  18. // copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  21. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  22. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  23. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  24. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  25. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  26. // SOFTWARE.
  27. //
  28. using NStack;
  29. using System;
  30. using System.Runtime.InteropServices;
  31. using System.Threading;
  32. using System.Threading.Tasks;
  33. namespace Terminal.Gui {
  34. internal class WindowsConsole {
  35. public const int STD_OUTPUT_HANDLE = -11;
  36. public const int STD_INPUT_HANDLE = -10;
  37. public const int STD_ERROR_HANDLE = -12;
  38. internal IntPtr InputHandle, OutputHandle;
  39. IntPtr ScreenBuffer;
  40. uint originalConsoleMode;
  41. CursorVisibility? initialCursorVisibility = null;
  42. CursorVisibility? currentCursorVisibility = null;
  43. CursorVisibility? pendingCursorVisibility = null;
  44. public WindowsConsole ()
  45. {
  46. InputHandle = GetStdHandle (STD_INPUT_HANDLE);
  47. OutputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
  48. originalConsoleMode = ConsoleMode;
  49. var newConsoleMode = originalConsoleMode;
  50. newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
  51. newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
  52. newConsoleMode &= ~(uint)ConsoleModes.EnableProcessedInput;
  53. ConsoleMode = newConsoleMode;
  54. }
  55. public CharInfo [] OriginalStdOutChars;
  56. public bool WriteToConsole (CharInfo [] charInfoBuffer, Coord coords, SmallRect window)
  57. {
  58. if (ScreenBuffer == IntPtr.Zero) {
  59. ReadFromConsoleOutput (new Size (Console.WindowWidth, Console.WindowHeight), coords, ref window);
  60. }
  61. return WriteConsoleOutput (ScreenBuffer, charInfoBuffer, coords, new Coord () { X = window.Left, Y = window.Top }, ref window);
  62. }
  63. public void ReadFromConsoleOutput (Size size, Coord coords, ref SmallRect window)
  64. {
  65. ScreenBuffer = CreateConsoleScreenBuffer (
  66. DesiredAccess.GenericRead | DesiredAccess.GenericWrite,
  67. ShareMode.FileShareRead | ShareMode.FileShareWrite,
  68. IntPtr.Zero,
  69. 1,
  70. IntPtr.Zero
  71. );
  72. if (ScreenBuffer == INVALID_HANDLE_VALUE) {
  73. var err = Marshal.GetLastWin32Error ();
  74. if (err != 0)
  75. throw new System.ComponentModel.Win32Exception (err);
  76. }
  77. if (!initialCursorVisibility.HasValue && GetCursorVisibility (out CursorVisibility visibility)) {
  78. initialCursorVisibility = visibility;
  79. }
  80. if (!SetConsoleActiveScreenBuffer (ScreenBuffer)) {
  81. var err = Marshal.GetLastWin32Error ();
  82. throw new System.ComponentModel.Win32Exception (err);
  83. }
  84. OriginalStdOutChars = new CharInfo [size.Height * size.Width];
  85. ReadConsoleOutput (OutputHandle, OriginalStdOutChars, coords, new Coord () { X = 0, Y = 0 }, ref window);
  86. }
  87. public bool SetCursorPosition (Coord position)
  88. {
  89. return SetConsoleCursorPosition (ScreenBuffer, position);
  90. }
  91. public void SetInitialCursorVisibility ()
  92. {
  93. if (initialCursorVisibility.HasValue == false && GetCursorVisibility (out CursorVisibility visibility)) {
  94. initialCursorVisibility = visibility;
  95. }
  96. }
  97. public bool GetCursorVisibility (out CursorVisibility visibility)
  98. {
  99. if (!GetConsoleCursorInfo (ScreenBuffer, out ConsoleCursorInfo info)) {
  100. var err = Marshal.GetLastWin32Error ();
  101. if (err != 0) {
  102. throw new System.ComponentModel.Win32Exception (err);
  103. }
  104. visibility = Gui.CursorVisibility.Default;
  105. return false;
  106. }
  107. if (!info.bVisible)
  108. visibility = CursorVisibility.Invisible;
  109. else if (info.dwSize > 50)
  110. visibility = CursorVisibility.Box;
  111. else
  112. visibility = CursorVisibility.Underline;
  113. return true;
  114. }
  115. public bool EnsureCursorVisibility ()
  116. {
  117. if (initialCursorVisibility.HasValue && pendingCursorVisibility.HasValue && SetCursorVisibility (pendingCursorVisibility.Value)) {
  118. pendingCursorVisibility = null;
  119. return true;
  120. }
  121. return false;
  122. }
  123. public void ForceRefreshCursorVisibility ()
  124. {
  125. if (currentCursorVisibility.HasValue) {
  126. pendingCursorVisibility = currentCursorVisibility;
  127. currentCursorVisibility = null;
  128. }
  129. }
  130. public bool SetCursorVisibility (CursorVisibility visibility)
  131. {
  132. if (initialCursorVisibility.HasValue == false) {
  133. pendingCursorVisibility = visibility;
  134. return false;
  135. }
  136. if (currentCursorVisibility.HasValue == false || currentCursorVisibility.Value != visibility) {
  137. ConsoleCursorInfo info = new ConsoleCursorInfo {
  138. dwSize = (uint)visibility & 0x00FF,
  139. bVisible = ((uint)visibility & 0xFF00) != 0
  140. };
  141. if (!SetConsoleCursorInfo (ScreenBuffer, ref info))
  142. return false;
  143. currentCursorVisibility = visibility;
  144. }
  145. return true;
  146. }
  147. public void Cleanup ()
  148. {
  149. if (initialCursorVisibility.HasValue) {
  150. SetCursorVisibility (initialCursorVisibility.Value);
  151. }
  152. ConsoleMode = originalConsoleMode;
  153. //ContinueListeningForConsoleEvents = false;
  154. if (!SetConsoleActiveScreenBuffer (OutputHandle)) {
  155. var err = Marshal.GetLastWin32Error ();
  156. Console.WriteLine ("Error: {0}", err);
  157. }
  158. if (ScreenBuffer != IntPtr.Zero)
  159. CloseHandle (ScreenBuffer);
  160. ScreenBuffer = IntPtr.Zero;
  161. }
  162. //bool ContinueListeningForConsoleEvents = true;
  163. public uint ConsoleMode {
  164. get {
  165. uint v;
  166. GetConsoleMode (InputHandle, out v);
  167. return v;
  168. }
  169. set {
  170. SetConsoleMode (InputHandle, value);
  171. }
  172. }
  173. public bool HeightAsBuffer { get; set; }
  174. [Flags]
  175. public enum ConsoleModes : uint {
  176. EnableProcessedInput = 1,
  177. EnableMouseInput = 16,
  178. EnableQuickEditMode = 64,
  179. EnableExtendedFlags = 128,
  180. }
  181. [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
  182. public struct KeyEventRecord {
  183. [FieldOffset (0), MarshalAs (UnmanagedType.Bool)]
  184. public bool bKeyDown;
  185. [FieldOffset (4), MarshalAs (UnmanagedType.U2)]
  186. public ushort wRepeatCount;
  187. [FieldOffset (6), MarshalAs (UnmanagedType.U2)]
  188. public ushort wVirtualKeyCode;
  189. [FieldOffset (8), MarshalAs (UnmanagedType.U2)]
  190. public ushort wVirtualScanCode;
  191. [FieldOffset (10)]
  192. public char UnicodeChar;
  193. [FieldOffset (12), MarshalAs (UnmanagedType.U4)]
  194. public ControlKeyState dwControlKeyState;
  195. }
  196. [Flags]
  197. public enum ButtonState {
  198. Button1Pressed = 1,
  199. Button2Pressed = 4,
  200. Button3Pressed = 8,
  201. Button4Pressed = 16,
  202. RightmostButtonPressed = 2,
  203. WheeledUp = unchecked((int)0x780000),
  204. WheeledDown = unchecked((int)0xFF880000),
  205. }
  206. [Flags]
  207. public enum ControlKeyState {
  208. RightAltPressed = 1,
  209. LeftAltPressed = 2,
  210. RightControlPressed = 4,
  211. LeftControlPressed = 8,
  212. ShiftPressed = 16,
  213. NumlockOn = 32,
  214. ScrolllockOn = 64,
  215. CapslockOn = 128,
  216. EnhancedKey = 256
  217. }
  218. [Flags]
  219. public enum EventFlags {
  220. MouseMoved = 1,
  221. DoubleClick = 2,
  222. MouseWheeled = 4,
  223. MouseHorizontalWheeled = 8
  224. }
  225. [StructLayout (LayoutKind.Explicit)]
  226. public struct MouseEventRecord {
  227. [FieldOffset (0)]
  228. public Coordinate MousePosition;
  229. [FieldOffset (4)]
  230. public ButtonState ButtonState;
  231. [FieldOffset (8)]
  232. public ControlKeyState ControlKeyState;
  233. [FieldOffset (12)]
  234. public EventFlags EventFlags;
  235. public override string ToString ()
  236. {
  237. return $"[Mouse({MousePosition},{ButtonState},{ControlKeyState},{EventFlags}";
  238. }
  239. }
  240. [StructLayout (LayoutKind.Sequential)]
  241. public struct Coordinate {
  242. public short X;
  243. public short Y;
  244. public Coordinate (short X, short Y)
  245. {
  246. this.X = X;
  247. this.Y = Y;
  248. }
  249. public override string ToString () => $"({X},{Y})";
  250. };
  251. public struct WindowBufferSizeRecord {
  252. public Coordinate size;
  253. public WindowBufferSizeRecord (short x, short y)
  254. {
  255. this.size = new Coordinate (x, y);
  256. }
  257. public override string ToString () => $"[WindowBufferSize{size}";
  258. }
  259. [StructLayout (LayoutKind.Sequential)]
  260. public struct MenuEventRecord {
  261. public uint dwCommandId;
  262. }
  263. [StructLayout (LayoutKind.Sequential)]
  264. public struct FocusEventRecord {
  265. public uint bSetFocus;
  266. }
  267. public enum EventType : ushort {
  268. Focus = 0x10,
  269. Key = 0x1,
  270. Menu = 0x8,
  271. Mouse = 2,
  272. WindowBufferSize = 4
  273. }
  274. [StructLayout (LayoutKind.Explicit)]
  275. public struct InputRecord {
  276. [FieldOffset (0)]
  277. public EventType EventType;
  278. [FieldOffset (4)]
  279. public KeyEventRecord KeyEvent;
  280. [FieldOffset (4)]
  281. public MouseEventRecord MouseEvent;
  282. [FieldOffset (4)]
  283. public WindowBufferSizeRecord WindowBufferSizeEvent;
  284. [FieldOffset (4)]
  285. public MenuEventRecord MenuEvent;
  286. [FieldOffset (4)]
  287. public FocusEventRecord FocusEvent;
  288. public override string ToString ()
  289. {
  290. switch (EventType) {
  291. case EventType.Focus:
  292. return FocusEvent.ToString ();
  293. case EventType.Key:
  294. return KeyEvent.ToString ();
  295. case EventType.Menu:
  296. return MenuEvent.ToString ();
  297. case EventType.Mouse:
  298. return MouseEvent.ToString ();
  299. case EventType.WindowBufferSize:
  300. return WindowBufferSizeEvent.ToString ();
  301. default:
  302. return "Unknown event type: " + EventType;
  303. }
  304. }
  305. };
  306. [Flags]
  307. enum ShareMode : uint {
  308. FileShareRead = 1,
  309. FileShareWrite = 2,
  310. }
  311. [Flags]
  312. enum DesiredAccess : uint {
  313. GenericRead = 2147483648,
  314. GenericWrite = 1073741824,
  315. }
  316. [StructLayout (LayoutKind.Sequential)]
  317. public struct ConsoleScreenBufferInfo {
  318. public Coord dwSize;
  319. public Coord dwCursorPosition;
  320. public ushort wAttributes;
  321. public SmallRect srWindow;
  322. public Coord dwMaximumWindowSize;
  323. }
  324. [StructLayout (LayoutKind.Sequential)]
  325. public struct Coord {
  326. public short X;
  327. public short Y;
  328. public Coord (short X, short Y)
  329. {
  330. this.X = X;
  331. this.Y = Y;
  332. }
  333. public override string ToString () => $"({X},{Y})";
  334. };
  335. [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
  336. public struct CharUnion {
  337. [FieldOffset (0)] public char UnicodeChar;
  338. [FieldOffset (0)] public byte AsciiChar;
  339. }
  340. [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
  341. public struct CharInfo {
  342. [FieldOffset (0)] public CharUnion Char;
  343. [FieldOffset (2)] public ushort Attributes;
  344. }
  345. [StructLayout (LayoutKind.Sequential)]
  346. public struct SmallRect {
  347. public short Left;
  348. public short Top;
  349. public short Right;
  350. public short Bottom;
  351. public static void MakeEmpty (ref SmallRect rect)
  352. {
  353. rect.Left = -1;
  354. }
  355. public static void Update (ref SmallRect rect, short col, short row)
  356. {
  357. if (rect.Left == -1) {
  358. //System.Diagnostics.Debugger.Log (0, "debug", $"damager From Empty {col},{row}\n");
  359. rect.Left = rect.Right = col;
  360. rect.Bottom = rect.Top = row;
  361. return;
  362. }
  363. if (col >= rect.Left && col <= rect.Right && row >= rect.Top && row <= rect.Bottom)
  364. return;
  365. if (col < rect.Left)
  366. rect.Left = col;
  367. if (col > rect.Right)
  368. rect.Right = col;
  369. if (row < rect.Top)
  370. rect.Top = row;
  371. if (row > rect.Bottom)
  372. rect.Bottom = row;
  373. //System.Diagnostics.Debugger.Log (0, "debug", $"Expanding {rect.ToString ()}\n");
  374. }
  375. public override string ToString ()
  376. {
  377. return $"Left={Left},Top={Top},Right={Right},Bottom={Bottom}";
  378. }
  379. }
  380. [StructLayout (LayoutKind.Sequential)]
  381. public struct ConsoleKeyInfoEx {
  382. public ConsoleKeyInfo consoleKeyInfo;
  383. public bool CapsLock;
  384. public bool NumLock;
  385. public ConsoleKeyInfoEx (ConsoleKeyInfo consoleKeyInfo, bool capslock, bool numlock)
  386. {
  387. this.consoleKeyInfo = consoleKeyInfo;
  388. CapsLock = capslock;
  389. NumLock = numlock;
  390. }
  391. }
  392. [DllImport ("kernel32.dll", SetLastError = true)]
  393. static extern IntPtr GetStdHandle (int nStdHandle);
  394. [DllImport ("kernel32.dll", SetLastError = true)]
  395. static extern bool CloseHandle (IntPtr handle);
  396. [DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
  397. public static extern bool ReadConsoleInput (
  398. IntPtr hConsoleInput,
  399. IntPtr lpBuffer,
  400. uint nLength,
  401. out uint lpNumberOfEventsRead);
  402. [DllImport ("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
  403. static extern bool ReadConsoleOutput (
  404. IntPtr hConsoleOutput,
  405. [Out] CharInfo [] lpBuffer,
  406. Coord dwBufferSize,
  407. Coord dwBufferCoord,
  408. ref SmallRect lpReadRegion
  409. );
  410. [DllImport ("kernel32.dll", EntryPoint = "WriteConsoleOutput", SetLastError = true, CharSet = CharSet.Unicode)]
  411. static extern bool WriteConsoleOutput (
  412. IntPtr hConsoleOutput,
  413. CharInfo [] lpBuffer,
  414. Coord dwBufferSize,
  415. Coord dwBufferCoord,
  416. ref SmallRect lpWriteRegion
  417. );
  418. [DllImport ("kernel32.dll")]
  419. static extern bool SetConsoleCursorPosition (IntPtr hConsoleOutput, Coord dwCursorPosition);
  420. [StructLayout (LayoutKind.Sequential)]
  421. public struct ConsoleCursorInfo {
  422. public uint dwSize;
  423. public bool bVisible;
  424. }
  425. [DllImport ("kernel32.dll", SetLastError = true)]
  426. static extern bool SetConsoleCursorInfo (IntPtr hConsoleOutput, [In] ref ConsoleCursorInfo lpConsoleCursorInfo);
  427. [DllImport ("kernel32.dll", SetLastError = true)]
  428. static extern bool GetConsoleCursorInfo (IntPtr hConsoleOutput, out ConsoleCursorInfo lpConsoleCursorInfo);
  429. [DllImport ("kernel32.dll")]
  430. static extern bool GetConsoleMode (IntPtr hConsoleHandle, out uint lpMode);
  431. [DllImport ("kernel32.dll")]
  432. static extern bool SetConsoleMode (IntPtr hConsoleHandle, uint dwMode);
  433. [DllImport ("kernel32.dll", SetLastError = true)]
  434. static extern IntPtr CreateConsoleScreenBuffer (
  435. DesiredAccess dwDesiredAccess,
  436. ShareMode dwShareMode,
  437. IntPtr secutiryAttributes,
  438. UInt32 flags,
  439. IntPtr screenBufferData
  440. );
  441. internal static IntPtr INVALID_HANDLE_VALUE = new IntPtr (-1);
  442. [DllImport ("kernel32.dll", SetLastError = true)]
  443. static extern bool SetConsoleActiveScreenBuffer (IntPtr Handle);
  444. [DllImport ("kernel32.dll", SetLastError = true)]
  445. static extern bool GetNumberOfConsoleInputEvents (IntPtr handle, out uint lpcNumberOfEvents);
  446. public uint InputEventCount {
  447. get {
  448. uint v;
  449. GetNumberOfConsoleInputEvents (InputHandle, out v);
  450. return v;
  451. }
  452. }
  453. public InputRecord [] ReadConsoleInput ()
  454. {
  455. const int bufferSize = 1;
  456. var pRecord = Marshal.AllocHGlobal (Marshal.SizeOf<InputRecord> () * bufferSize);
  457. try {
  458. ReadConsoleInput (InputHandle, pRecord, bufferSize,
  459. out var numberEventsRead);
  460. return numberEventsRead == 0
  461. ? null
  462. : new [] { Marshal.PtrToStructure<InputRecord> (pRecord) };
  463. } catch (Exception) {
  464. return null;
  465. } finally {
  466. Marshal.FreeHGlobal (pRecord);
  467. }
  468. }
  469. #if false // Not needed on the constructor. Perhaps could be used on resizing. To study.
  470. [DllImport ("kernel32.dll", ExactSpelling = true)]
  471. static extern IntPtr GetConsoleWindow ();
  472. [DllImport ("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
  473. static extern bool ShowWindow (IntPtr hWnd, int nCmdShow);
  474. public const int HIDE = 0;
  475. public const int MAXIMIZE = 3;
  476. public const int MINIMIZE = 6;
  477. public const int RESTORE = 9;
  478. internal void ShowWindow (int state)
  479. {
  480. IntPtr thisConsole = GetConsoleWindow ();
  481. ShowWindow (thisConsole, state);
  482. }
  483. #endif
  484. #if false // See: https://github.com/migueldeicaza/gui.cs/issues/357
  485. [StructLayout (LayoutKind.Sequential)]
  486. public struct SMALL_RECT {
  487. public short Left;
  488. public short Top;
  489. public short Right;
  490. public short Bottom;
  491. public SMALL_RECT (short Left, short Top, short Right, short Bottom)
  492. {
  493. this.Left = Left;
  494. this.Top = Top;
  495. this.Right = Right;
  496. this.Bottom = Bottom;
  497. }
  498. }
  499. [StructLayout (LayoutKind.Sequential)]
  500. public struct CONSOLE_SCREEN_BUFFER_INFO {
  501. public int dwSize;
  502. public int dwCursorPosition;
  503. public short wAttributes;
  504. public SMALL_RECT srWindow;
  505. public int dwMaximumWindowSize;
  506. }
  507. [DllImport ("kernel32.dll", SetLastError = true)]
  508. static extern bool GetConsoleScreenBufferInfo (IntPtr hConsoleOutput, out CONSOLE_SCREEN_BUFFER_INFO ConsoleScreenBufferInfo);
  509. // Theoretically GetConsoleScreenBuffer height should give the console Windoww size
  510. // It does not work, however, and always returns the size the window was initially created at
  511. internal Size GetWindowSize ()
  512. {
  513. var consoleScreenBufferInfo = new CONSOLE_SCREEN_BUFFER_INFO ();
  514. //consoleScreenBufferInfo.dwSize = Marshal.SizeOf (typeof (CONSOLE_SCREEN_BUFFER_INFO));
  515. GetConsoleScreenBufferInfo (OutputHandle, out consoleScreenBufferInfo);
  516. return new Size (consoleScreenBufferInfo.srWindow.Right - consoleScreenBufferInfo.srWindow.Left,
  517. consoleScreenBufferInfo.srWindow.Bottom - consoleScreenBufferInfo.srWindow.Top);
  518. }
  519. #endif
  520. }
  521. internal class WindowsDriver : ConsoleDriver {
  522. static bool sync = false;
  523. WindowsConsole.CharInfo [] OutputBuffer;
  524. int cols, rows, top;
  525. WindowsConsole winConsole;
  526. WindowsConsole.SmallRect damageRegion;
  527. public override int Cols => cols;
  528. public override int Rows => rows;
  529. public override int Top => top;
  530. public override bool HeightAsBuffer { get; set; }
  531. public WindowsConsole WinConsole {
  532. get => winConsole;
  533. private set => winConsole = value;
  534. }
  535. Action<KeyEvent> keyHandler;
  536. Action<KeyEvent> keyDownHandler;
  537. Action<KeyEvent> keyUpHandler;
  538. Action<MouseEvent> mouseHandler;
  539. public WindowsDriver ()
  540. {
  541. winConsole = new WindowsConsole ();
  542. }
  543. bool winChanging;
  544. public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<KeyEvent> keyDownHandler, Action<KeyEvent> keyUpHandler, Action<MouseEvent> mouseHandler)
  545. {
  546. this.keyHandler = keyHandler;
  547. this.keyDownHandler = keyDownHandler;
  548. this.keyUpHandler = keyUpHandler;
  549. this.mouseHandler = mouseHandler;
  550. var mLoop = mainLoop.Driver as WindowsMainLoop;
  551. mLoop.ProcessInput = (e) => ProcessInput (e);
  552. mLoop.WinChanged = (e) => {
  553. ChangeWin (e);
  554. };
  555. }
  556. private void ChangeWin (Size e)
  557. {
  558. winChanging = true;
  559. if (!HeightAsBuffer) {
  560. top = 0;
  561. cols = e.Width;
  562. rows = e.Height;
  563. ResizeScreen ();
  564. UpdateOffScreen ();
  565. var bufferCoords = new WindowsConsole.Coord () {
  566. X = (short)Clip.Width,
  567. Y = (short)Clip.Height
  568. };
  569. winConsole.ReadFromConsoleOutput (e, bufferCoords, ref damageRegion);
  570. if (!winChanging) {
  571. TerminalResized.Invoke ();
  572. }
  573. }
  574. }
  575. void ProcessInput (WindowsConsole.InputRecord inputEvent)
  576. {
  577. switch (inputEvent.EventType) {
  578. case WindowsConsole.EventType.Key:
  579. var map = MapKey (ToConsoleKeyInfoEx (inputEvent.KeyEvent));
  580. if (map == (Key)0xffffffff) {
  581. KeyEvent key = new KeyEvent ();
  582. // Shift = VK_SHIFT = 0x10
  583. // Ctrl = VK_CONTROL = 0x11
  584. // Alt = VK_MENU = 0x12
  585. if (inputEvent.KeyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.CapslockOn)) {
  586. inputEvent.KeyEvent.dwControlKeyState &= ~WindowsConsole.ControlKeyState.CapslockOn;
  587. }
  588. if (inputEvent.KeyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.ScrolllockOn)) {
  589. inputEvent.KeyEvent.dwControlKeyState &= ~WindowsConsole.ControlKeyState.ScrolllockOn;
  590. }
  591. if (inputEvent.KeyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.NumlockOn)) {
  592. inputEvent.KeyEvent.dwControlKeyState &= ~WindowsConsole.ControlKeyState.NumlockOn;
  593. }
  594. switch (inputEvent.KeyEvent.dwControlKeyState) {
  595. case WindowsConsole.ControlKeyState.RightAltPressed:
  596. case WindowsConsole.ControlKeyState.RightAltPressed |
  597. WindowsConsole.ControlKeyState.LeftControlPressed |
  598. WindowsConsole.ControlKeyState.EnhancedKey:
  599. case WindowsConsole.ControlKeyState.EnhancedKey:
  600. key = new KeyEvent (Key.CtrlMask | Key.AltMask, keyModifiers);
  601. break;
  602. case WindowsConsole.ControlKeyState.LeftAltPressed:
  603. key = new KeyEvent (Key.AltMask, keyModifiers);
  604. break;
  605. case WindowsConsole.ControlKeyState.RightControlPressed:
  606. case WindowsConsole.ControlKeyState.LeftControlPressed:
  607. key = new KeyEvent (Key.CtrlMask, keyModifiers);
  608. break;
  609. case WindowsConsole.ControlKeyState.ShiftPressed:
  610. key = new KeyEvent (Key.ShiftMask, keyModifiers);
  611. break;
  612. case WindowsConsole.ControlKeyState.NumlockOn:
  613. break;
  614. case WindowsConsole.ControlKeyState.ScrolllockOn:
  615. break;
  616. case WindowsConsole.ControlKeyState.CapslockOn:
  617. break;
  618. default:
  619. switch (inputEvent.KeyEvent.wVirtualKeyCode) {
  620. case 0x10:
  621. key = new KeyEvent (Key.ShiftMask, keyModifiers);
  622. break;
  623. case 0x11:
  624. key = new KeyEvent (Key.CtrlMask, keyModifiers);
  625. break;
  626. case 0x12:
  627. key = new KeyEvent (Key.AltMask, keyModifiers);
  628. break;
  629. default:
  630. key = new KeyEvent (Key.Unknown, keyModifiers);
  631. break;
  632. }
  633. break;
  634. }
  635. if (inputEvent.KeyEvent.bKeyDown)
  636. keyDownHandler (key);
  637. else
  638. keyUpHandler (key);
  639. } else {
  640. if (inputEvent.KeyEvent.bKeyDown) {
  641. // Key Down - Fire KeyDown Event and KeyStroke (ProcessKey) Event
  642. keyDownHandler (new KeyEvent (map, keyModifiers));
  643. keyHandler (new KeyEvent (map, keyModifiers));
  644. } else {
  645. keyUpHandler (new KeyEvent (map, keyModifiers));
  646. }
  647. }
  648. if (!inputEvent.KeyEvent.bKeyDown) {
  649. keyModifiers = null;
  650. }
  651. break;
  652. case WindowsConsole.EventType.Mouse:
  653. mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
  654. if (IsButtonReleased)
  655. mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
  656. break;
  657. case WindowsConsole.EventType.WindowBufferSize:
  658. cols = inputEvent.WindowBufferSizeEvent.size.X;
  659. rows = inputEvent.WindowBufferSizeEvent.size.Y;
  660. ResizeScreen ();
  661. UpdateOffScreen ();
  662. TerminalResized?.Invoke ();
  663. break;
  664. case WindowsConsole.EventType.Focus:
  665. break;
  666. }
  667. }
  668. WindowsConsole.ButtonState? LastMouseButtonPressed = null;
  669. bool IsButtonPressed = false;
  670. bool IsButtonReleased = false;
  671. bool IsButtonDoubleClicked = false;
  672. Point point;
  673. MouseEvent ToDriverMouse (WindowsConsole.MouseEventRecord mouseEvent)
  674. {
  675. MouseFlags mouseFlag = MouseFlags.AllEvents;
  676. if (IsButtonDoubleClicked) {
  677. Application.MainLoop.AddIdle (() => {
  678. ProcessButtonDoubleClickedAsync ().ConfigureAwait (false);
  679. return false;
  680. });
  681. }
  682. // The ButtonState member of the MouseEvent structure has bit corresponding to each mouse button.
  683. // This will tell when a mouse button is pressed. When the button is released this event will
  684. // be fired with it's bit set to 0. So when the button is up ButtonState will be 0.
  685. // To map to the correct driver events we save the last pressed mouse button so we can
  686. // map to the correct clicked event.
  687. if ((LastMouseButtonPressed != null || IsButtonReleased) && mouseEvent.ButtonState != 0) {
  688. LastMouseButtonPressed = null;
  689. IsButtonPressed = false;
  690. IsButtonReleased = false;
  691. }
  692. var p = new Point () {
  693. X = mouseEvent.MousePosition.X,
  694. Y = mouseEvent.MousePosition.Y
  695. };
  696. if ((mouseEvent.ButtonState != 0 && mouseEvent.EventFlags == 0 && LastMouseButtonPressed == null && !IsButtonDoubleClicked) ||
  697. (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved &&
  698. mouseEvent.ButtonState != 0 && !IsButtonReleased && !IsButtonDoubleClicked)) {
  699. switch (mouseEvent.ButtonState) {
  700. case WindowsConsole.ButtonState.Button1Pressed:
  701. mouseFlag = MouseFlags.Button1Pressed;
  702. break;
  703. case WindowsConsole.ButtonState.Button2Pressed:
  704. mouseFlag = MouseFlags.Button2Pressed;
  705. break;
  706. case WindowsConsole.ButtonState.RightmostButtonPressed:
  707. mouseFlag = MouseFlags.Button3Pressed;
  708. break;
  709. }
  710. if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) {
  711. mouseFlag |= MouseFlags.ReportMousePosition;
  712. point = new Point ();
  713. IsButtonReleased = false;
  714. } else {
  715. point = new Point () {
  716. X = mouseEvent.MousePosition.X,
  717. Y = mouseEvent.MousePosition.Y
  718. };
  719. }
  720. LastMouseButtonPressed = mouseEvent.ButtonState;
  721. IsButtonPressed = true;
  722. if ((mouseFlag & MouseFlags.ReportMousePosition) == 0) {
  723. Application.MainLoop.AddIdle (() => {
  724. ProcessContinuousButtonPressedAsync (mouseEvent, mouseFlag).ConfigureAwait (false);
  725. return false;
  726. });
  727. }
  728. } else if ((mouseEvent.EventFlags == 0 || mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) &&
  729. LastMouseButtonPressed != null && !IsButtonReleased && !IsButtonDoubleClicked) {
  730. switch (LastMouseButtonPressed) {
  731. case WindowsConsole.ButtonState.Button1Pressed:
  732. mouseFlag = MouseFlags.Button1Released;
  733. break;
  734. case WindowsConsole.ButtonState.Button2Pressed:
  735. mouseFlag = MouseFlags.Button2Released;
  736. break;
  737. case WindowsConsole.ButtonState.RightmostButtonPressed:
  738. mouseFlag = MouseFlags.Button3Released;
  739. break;
  740. }
  741. IsButtonPressed = false;
  742. IsButtonReleased = true;
  743. } else if ((mouseEvent.EventFlags == 0 || mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) &&
  744. IsButtonReleased && p == point) {
  745. switch (LastMouseButtonPressed) {
  746. case WindowsConsole.ButtonState.Button1Pressed:
  747. mouseFlag = MouseFlags.Button1Clicked;
  748. break;
  749. case WindowsConsole.ButtonState.Button2Pressed:
  750. mouseFlag = MouseFlags.Button2Clicked;
  751. break;
  752. case WindowsConsole.ButtonState.RightmostButtonPressed:
  753. mouseFlag = MouseFlags.Button3Clicked;
  754. break;
  755. }
  756. point = new Point () {
  757. X = mouseEvent.MousePosition.X,
  758. Y = mouseEvent.MousePosition.Y
  759. };
  760. LastMouseButtonPressed = null;
  761. IsButtonReleased = false;
  762. } else if (mouseEvent.EventFlags.HasFlag (WindowsConsole.EventFlags.DoubleClick)) {
  763. switch (mouseEvent.ButtonState) {
  764. case WindowsConsole.ButtonState.Button1Pressed:
  765. mouseFlag = MouseFlags.Button1DoubleClicked;
  766. break;
  767. case WindowsConsole.ButtonState.Button2Pressed:
  768. mouseFlag = MouseFlags.Button2DoubleClicked;
  769. break;
  770. case WindowsConsole.ButtonState.RightmostButtonPressed:
  771. mouseFlag = MouseFlags.Button3DoubleClicked;
  772. break;
  773. }
  774. IsButtonDoubleClicked = true;
  775. } else if (mouseEvent.EventFlags == 0 && mouseEvent.ButtonState != 0 && IsButtonDoubleClicked) {
  776. switch (mouseEvent.ButtonState) {
  777. case WindowsConsole.ButtonState.Button1Pressed:
  778. mouseFlag = MouseFlags.Button1TripleClicked;
  779. break;
  780. case WindowsConsole.ButtonState.Button2Pressed:
  781. mouseFlag = MouseFlags.Button2TripleClicked;
  782. break;
  783. case WindowsConsole.ButtonState.RightmostButtonPressed:
  784. mouseFlag = MouseFlags.Button3TripleClicked;
  785. break;
  786. }
  787. IsButtonDoubleClicked = false;
  788. } else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseWheeled) {
  789. switch (mouseEvent.ButtonState) {
  790. case WindowsConsole.ButtonState.WheeledUp:
  791. mouseFlag = MouseFlags.WheeledUp;
  792. break;
  793. case WindowsConsole.ButtonState.WheeledDown:
  794. mouseFlag = MouseFlags.WheeledDown;
  795. break;
  796. }
  797. } else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseWheeled &&
  798. mouseEvent.ControlKeyState == WindowsConsole.ControlKeyState.ShiftPressed) {
  799. switch (mouseEvent.ButtonState) {
  800. case WindowsConsole.ButtonState.WheeledUp:
  801. mouseFlag = MouseFlags.WheeledLeft;
  802. break;
  803. case WindowsConsole.ButtonState.WheeledDown:
  804. mouseFlag = MouseFlags.WheeledRight;
  805. break;
  806. }
  807. } else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) {
  808. if (mouseEvent.MousePosition.X != point.X || mouseEvent.MousePosition.Y != point.Y) {
  809. mouseFlag = MouseFlags.ReportMousePosition;
  810. point = new Point ();
  811. } else {
  812. mouseFlag = 0;
  813. }
  814. } else if (mouseEvent.ButtonState == 0 && mouseEvent.EventFlags == 0) {
  815. mouseFlag = 0;
  816. }
  817. mouseFlag = SetControlKeyStates (mouseEvent, mouseFlag);
  818. return new MouseEvent () {
  819. X = mouseEvent.MousePosition.X,
  820. Y = mouseEvent.MousePosition.Y,
  821. Flags = mouseFlag
  822. };
  823. }
  824. async Task ProcessButtonDoubleClickedAsync ()
  825. {
  826. await Task.Delay (200);
  827. IsButtonDoubleClicked = false;
  828. }
  829. async Task ProcessContinuousButtonPressedAsync (WindowsConsole.MouseEventRecord mouseEvent, MouseFlags mouseFlag)
  830. {
  831. while (IsButtonPressed) {
  832. await Task.Delay (100);
  833. var me = new MouseEvent () {
  834. X = mouseEvent.MousePosition.X,
  835. Y = mouseEvent.MousePosition.Y,
  836. Flags = mouseFlag
  837. };
  838. var view = Application.wantContinuousButtonPressedView;
  839. if (view == null) {
  840. break;
  841. }
  842. if (IsButtonPressed && (mouseFlag & MouseFlags.ReportMousePosition) == 0) {
  843. mouseHandler (me);
  844. }
  845. }
  846. }
  847. static MouseFlags SetControlKeyStates (WindowsConsole.MouseEventRecord mouseEvent, MouseFlags mouseFlag)
  848. {
  849. if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightControlPressed) ||
  850. mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftControlPressed))
  851. mouseFlag |= MouseFlags.ButtonCtrl;
  852. if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.ShiftPressed))
  853. mouseFlag |= MouseFlags.ButtonShift;
  854. if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightAltPressed) ||
  855. mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftAltPressed))
  856. mouseFlag |= MouseFlags.ButtonAlt;
  857. return mouseFlag;
  858. }
  859. KeyModifiers keyModifiers;
  860. public WindowsConsole.ConsoleKeyInfoEx ToConsoleKeyInfoEx (WindowsConsole.KeyEventRecord keyEvent)
  861. {
  862. var state = keyEvent.dwControlKeyState;
  863. bool shift = (state & WindowsConsole.ControlKeyState.ShiftPressed) != 0;
  864. bool alt = (state & (WindowsConsole.ControlKeyState.LeftAltPressed | WindowsConsole.ControlKeyState.RightAltPressed)) != 0;
  865. bool control = (state & (WindowsConsole.ControlKeyState.LeftControlPressed | WindowsConsole.ControlKeyState.RightControlPressed)) != 0;
  866. bool capslock = (state & (WindowsConsole.ControlKeyState.CapslockOn)) != 0;
  867. bool numlock = (state & (WindowsConsole.ControlKeyState.NumlockOn)) != 0;
  868. bool scrolllock = (state & (WindowsConsole.ControlKeyState.ScrolllockOn)) != 0;
  869. if (keyModifiers == null)
  870. keyModifiers = new KeyModifiers ();
  871. if (shift)
  872. keyModifiers.Shift = shift;
  873. if (alt)
  874. keyModifiers.Alt = alt;
  875. if (control)
  876. keyModifiers.Ctrl = control;
  877. if (capslock)
  878. keyModifiers.Capslock = capslock;
  879. if (numlock)
  880. keyModifiers.Numlock = numlock;
  881. if (scrolllock)
  882. keyModifiers.Scrolllock = scrolllock;
  883. var ConsoleKeyInfo = new ConsoleKeyInfo (keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
  884. return new WindowsConsole.ConsoleKeyInfoEx (ConsoleKeyInfo, capslock, numlock);
  885. }
  886. public Key MapKey (WindowsConsole.ConsoleKeyInfoEx keyInfoEx)
  887. {
  888. var keyInfo = keyInfoEx.consoleKeyInfo;
  889. switch (keyInfo.Key) {
  890. case ConsoleKey.Escape:
  891. return MapKeyModifiers (keyInfo, Key.Esc);
  892. case ConsoleKey.Tab:
  893. return keyInfo.Modifiers == ConsoleModifiers.Shift ? Key.BackTab : Key.Tab;
  894. case ConsoleKey.Home:
  895. return MapKeyModifiers (keyInfo, Key.Home);
  896. case ConsoleKey.End:
  897. return MapKeyModifiers (keyInfo, Key.End);
  898. case ConsoleKey.LeftArrow:
  899. return MapKeyModifiers (keyInfo, Key.CursorLeft);
  900. case ConsoleKey.RightArrow:
  901. return MapKeyModifiers (keyInfo, Key.CursorRight);
  902. case ConsoleKey.UpArrow:
  903. return MapKeyModifiers (keyInfo, Key.CursorUp);
  904. case ConsoleKey.DownArrow:
  905. return MapKeyModifiers (keyInfo, Key.CursorDown);
  906. case ConsoleKey.PageUp:
  907. return MapKeyModifiers (keyInfo, Key.PageUp);
  908. case ConsoleKey.PageDown:
  909. return MapKeyModifiers (keyInfo, Key.PageDown);
  910. case ConsoleKey.Enter:
  911. return MapKeyModifiers (keyInfo, Key.Enter);
  912. case ConsoleKey.Spacebar:
  913. return MapKeyModifiers (keyInfo, keyInfo.KeyChar == 0 ? Key.Space : (Key)keyInfo.KeyChar);
  914. case ConsoleKey.Backspace:
  915. return MapKeyModifiers (keyInfo, Key.Backspace);
  916. case ConsoleKey.Delete:
  917. return MapKeyModifiers (keyInfo, Key.DeleteChar);
  918. case ConsoleKey.Insert:
  919. return MapKeyModifiers (keyInfo, Key.InsertChar);
  920. case ConsoleKey.NumPad0:
  921. return keyInfoEx.NumLock ? Key.D0 : Key.InsertChar;
  922. case ConsoleKey.NumPad1:
  923. return keyInfoEx.NumLock ? Key.D1 : Key.End;
  924. case ConsoleKey.NumPad2:
  925. return keyInfoEx.NumLock ? Key.D2 : Key.CursorDown;
  926. case ConsoleKey.NumPad3:
  927. return keyInfoEx.NumLock ? Key.D3 : Key.PageDown;
  928. case ConsoleKey.NumPad4:
  929. return keyInfoEx.NumLock ? Key.D4 : Key.CursorLeft;
  930. case ConsoleKey.NumPad5:
  931. return keyInfoEx.NumLock ? Key.D5 : (Key)((uint)keyInfo.KeyChar);
  932. case ConsoleKey.NumPad6:
  933. return keyInfoEx.NumLock ? Key.D6 : Key.CursorRight;
  934. case ConsoleKey.NumPad7:
  935. return keyInfoEx.NumLock ? Key.D7 : Key.Home;
  936. case ConsoleKey.NumPad8:
  937. return keyInfoEx.NumLock ? Key.D8 : Key.CursorUp;
  938. case ConsoleKey.NumPad9:
  939. return keyInfoEx.NumLock ? Key.D9 : Key.PageUp;
  940. case ConsoleKey.Oem1:
  941. case ConsoleKey.Oem2:
  942. case ConsoleKey.Oem3:
  943. case ConsoleKey.Oem4:
  944. case ConsoleKey.Oem5:
  945. case ConsoleKey.Oem6:
  946. case ConsoleKey.Oem7:
  947. case ConsoleKey.Oem8:
  948. case ConsoleKey.Oem102:
  949. case ConsoleKey.OemPeriod:
  950. case ConsoleKey.OemComma:
  951. case ConsoleKey.OemPlus:
  952. case ConsoleKey.OemMinus:
  953. if (keyInfo.KeyChar == 0)
  954. return Key.Unknown;
  955. return (Key)((uint)keyInfo.KeyChar);
  956. }
  957. var key = keyInfo.Key;
  958. //var alphaBase = ((keyInfo.Modifiers == ConsoleModifiers.Shift) ^ (keyInfoEx.CapsLock)) ? 'A' : 'a';
  959. if (key >= ConsoleKey.A && key <= ConsoleKey.Z) {
  960. var delta = key - ConsoleKey.A;
  961. if (keyInfo.Modifiers == ConsoleModifiers.Control) {
  962. return (Key)(((uint)Key.CtrlMask) | ((uint)Key.A + delta));
  963. }
  964. if (keyInfo.Modifiers == ConsoleModifiers.Alt) {
  965. return (Key)(((uint)Key.AltMask) | ((uint)Key.A + delta));
  966. }
  967. if ((keyInfo.Modifiers & (ConsoleModifiers.Alt | ConsoleModifiers.Control)) != 0) {
  968. if (keyInfo.KeyChar == 0 || (keyInfo.KeyChar != 0 && keyInfo.KeyChar >= 1 && keyInfo.KeyChar <= 26)) {
  969. return MapKeyModifiers (keyInfo, (Key)((uint)Key.A + delta));
  970. }
  971. }
  972. //return (Key)((uint)alphaBase + delta);
  973. return (Key)((uint)keyInfo.KeyChar);
  974. }
  975. if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) {
  976. var delta = key - ConsoleKey.D0;
  977. if (keyInfo.Modifiers == ConsoleModifiers.Alt) {
  978. return (Key)(((uint)Key.AltMask) | ((uint)Key.D0 + delta));
  979. }
  980. if (keyInfo.Modifiers == ConsoleModifiers.Control) {
  981. return (Key)(((uint)Key.CtrlMask) | ((uint)Key.D0 + delta));
  982. }
  983. if ((keyInfo.Modifiers & (ConsoleModifiers.Alt | ConsoleModifiers.Control)) != 0) {
  984. if (keyInfo.KeyChar == 0 || keyInfo.KeyChar == 30) {
  985. return MapKeyModifiers (keyInfo, (Key)((uint)Key.D0 + delta));
  986. }
  987. }
  988. return (Key)((uint)keyInfo.KeyChar);
  989. }
  990. if (key >= ConsoleKey.F1 && key <= ConsoleKey.F12) {
  991. var delta = key - ConsoleKey.F1;
  992. if ((keyInfo.Modifiers & (ConsoleModifiers.Shift | ConsoleModifiers.Alt | ConsoleModifiers.Control)) != 0) {
  993. return MapKeyModifiers (keyInfo, (Key)((uint)Key.F1 + delta));
  994. }
  995. return (Key)((uint)Key.F1 + delta);
  996. }
  997. if (keyInfo.KeyChar != 0) {
  998. return MapKeyModifiers (keyInfo, (Key)((uint)keyInfo.KeyChar));
  999. }
  1000. return (Key)(0xffffffff);
  1001. }
  1002. Key MapKeyModifiers (ConsoleKeyInfo keyInfo, Key key)
  1003. {
  1004. Key keyMod = new Key ();
  1005. if ((keyInfo.Modifiers & ConsoleModifiers.Shift) != 0)
  1006. keyMod = Key.ShiftMask;
  1007. if ((keyInfo.Modifiers & ConsoleModifiers.Control) != 0)
  1008. keyMod |= Key.CtrlMask;
  1009. if ((keyInfo.Modifiers & ConsoleModifiers.Alt) != 0)
  1010. keyMod |= Key.AltMask;
  1011. return keyMod != Key.Null ? keyMod | key : key;
  1012. }
  1013. public override void Init (Action terminalResized)
  1014. {
  1015. TerminalResized = terminalResized;
  1016. cols = Console.WindowWidth;
  1017. rows = Console.WindowHeight;
  1018. #if false
  1019. winConsole.ShowWindow (WindowsConsole.RESTORE);
  1020. #endif
  1021. WindowsConsole.SmallRect.MakeEmpty (ref damageRegion);
  1022. ResizeScreen ();
  1023. UpdateOffScreen ();
  1024. Colors.TopLevel = new ColorScheme ();
  1025. Colors.Base = new ColorScheme ();
  1026. Colors.Dialog = new ColorScheme ();
  1027. Colors.Menu = new ColorScheme ();
  1028. Colors.Error = new ColorScheme ();
  1029. Colors.TopLevel.Normal = MakeColor (ConsoleColor.Green, ConsoleColor.Black);
  1030. Colors.TopLevel.Focus = MakeColor (ConsoleColor.White, ConsoleColor.DarkCyan);
  1031. Colors.TopLevel.HotNormal = MakeColor (ConsoleColor.DarkYellow, ConsoleColor.Black);
  1032. Colors.TopLevel.HotFocus = MakeColor (ConsoleColor.DarkBlue, ConsoleColor.DarkCyan);
  1033. Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.DarkBlue);
  1034. Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
  1035. Colors.Base.HotNormal = MakeColor (ConsoleColor.DarkCyan, ConsoleColor.DarkBlue);
  1036. Colors.Base.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
  1037. Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.DarkGray);
  1038. Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
  1039. Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.DarkGray);
  1040. Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
  1041. Colors.Menu.Disabled = MakeColor (ConsoleColor.Gray, ConsoleColor.DarkGray);
  1042. Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
  1043. Colors.Dialog.Focus = MakeColor (ConsoleColor.White, ConsoleColor.DarkGray);
  1044. Colors.Dialog.HotNormal = MakeColor (ConsoleColor.DarkBlue, ConsoleColor.Gray);
  1045. Colors.Dialog.HotFocus = MakeColor (ConsoleColor.DarkBlue, ConsoleColor.DarkGray);
  1046. Colors.Error.Normal = MakeColor (ConsoleColor.DarkRed, ConsoleColor.White);
  1047. Colors.Error.Focus = MakeColor (ConsoleColor.White, ConsoleColor.DarkRed);
  1048. Colors.Error.HotNormal = MakeColor (ConsoleColor.Black, ConsoleColor.White);
  1049. Colors.Error.HotFocus = MakeColor (ConsoleColor.Black, ConsoleColor.DarkRed);
  1050. }
  1051. void ResizeScreen ()
  1052. {
  1053. OutputBuffer = new WindowsConsole.CharInfo [Rows * Cols];
  1054. Clip = new Rect (0, 0, Cols, Rows);
  1055. damageRegion = new WindowsConsole.SmallRect () {
  1056. Top = 0,
  1057. Left = 0,
  1058. Bottom = (short)Rows,
  1059. Right = (short)Cols
  1060. };
  1061. winConsole.ForceRefreshCursorVisibility ();
  1062. }
  1063. void UpdateOffScreen ()
  1064. {
  1065. for (int row = 0; row < rows; row++) {
  1066. for (int col = 0; col < cols; col++) {
  1067. int position = row * cols + col;
  1068. OutputBuffer [position].Attributes = (ushort)Colors.TopLevel.Normal;
  1069. OutputBuffer [position].Char.UnicodeChar = ' ';
  1070. }
  1071. }
  1072. winChanging = false;
  1073. }
  1074. int ccol, crow;
  1075. public override void Move (int col, int row)
  1076. {
  1077. ccol = col;
  1078. crow = row;
  1079. }
  1080. public override void AddRune (Rune rune)
  1081. {
  1082. rune = MakePrintable (rune);
  1083. var position = crow * Cols + ccol;
  1084. if (Clip.Contains (ccol, crow)) {
  1085. OutputBuffer [position].Attributes = (ushort)currentAttribute;
  1086. OutputBuffer [position].Char.UnicodeChar = (char)rune;
  1087. WindowsConsole.SmallRect.Update (ref damageRegion, (short)ccol, (short)crow);
  1088. }
  1089. ccol++;
  1090. var runeWidth = Rune.ColumnWidth (rune);
  1091. if (runeWidth > 1) {
  1092. for (int i = 1; i < runeWidth; i++) {
  1093. AddStr (" ");
  1094. }
  1095. }
  1096. //if (ccol == Cols) {
  1097. // ccol = 0;
  1098. // if (crow + 1 < Rows)
  1099. // crow++;
  1100. //}
  1101. if (sync)
  1102. UpdateScreen ();
  1103. }
  1104. public override void AddStr (ustring str)
  1105. {
  1106. foreach (var rune in str)
  1107. AddRune (rune);
  1108. }
  1109. int currentAttribute;
  1110. public override void SetAttribute (Attribute c)
  1111. {
  1112. currentAttribute = c.Value;
  1113. }
  1114. Attribute MakeColor (ConsoleColor f, ConsoleColor b)
  1115. {
  1116. // Encode the colors into the int value.
  1117. return new Attribute (
  1118. value: ((int)f | (int)b << 4),
  1119. foreground: (Color)f,
  1120. background: (Color)b
  1121. );
  1122. }
  1123. public override Attribute MakeAttribute (Color fore, Color back)
  1124. {
  1125. return MakeColor ((ConsoleColor)fore, (ConsoleColor)back);
  1126. }
  1127. public override void Refresh ()
  1128. {
  1129. UpdateScreen ();
  1130. winConsole.SetInitialCursorVisibility ();
  1131. #if false
  1132. var bufferCoords = new WindowsConsole.Coord (){
  1133. X = (short)Clip.Width,
  1134. Y = (short)Clip.Height
  1135. };
  1136. var window = new WindowsConsole.SmallRect (){
  1137. Top = 0,
  1138. Left = 0,
  1139. Right = (short)Clip.Right,
  1140. Bottom = (short)Clip.Bottom
  1141. };
  1142. UpdateCursor();
  1143. winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
  1144. #endif
  1145. }
  1146. public override void UpdateScreen ()
  1147. {
  1148. if (damageRegion.Left == -1)
  1149. return;
  1150. var bufferCoords = new WindowsConsole.Coord () {
  1151. X = (short)Clip.Width,
  1152. Y = (short)Clip.Height
  1153. };
  1154. //var window = new WindowsConsole.SmallRect () {
  1155. // Top = 0,
  1156. // Left = 0,
  1157. // Right = (short)Clip.Right,
  1158. // Bottom = (short)Clip.Bottom
  1159. //};
  1160. UpdateCursor ();
  1161. winConsole.WriteToConsole (OutputBuffer, bufferCoords, damageRegion);
  1162. // System.Diagnostics.Debugger.Log(0, "debug", $"Region={damageRegion.Right - damageRegion.Left},{damageRegion.Bottom - damageRegion.Top}\n");
  1163. WindowsConsole.SmallRect.MakeEmpty (ref damageRegion);
  1164. }
  1165. public override void UpdateCursor ()
  1166. {
  1167. var position = new WindowsConsole.Coord () {
  1168. X = (short)ccol,
  1169. Y = (short)crow
  1170. };
  1171. winConsole.SetCursorPosition (position);
  1172. }
  1173. public override void End ()
  1174. {
  1175. winConsole.Cleanup ();
  1176. }
  1177. public override Attribute GetAttribute ()
  1178. {
  1179. return currentAttribute;
  1180. }
  1181. /// <inheritdoc/>
  1182. public override bool GetCursorVisibility (out CursorVisibility visibility)
  1183. {
  1184. return winConsole.GetCursorVisibility (out visibility);
  1185. }
  1186. /// <inheritdoc/>
  1187. public override bool SetCursorVisibility (CursorVisibility visibility)
  1188. {
  1189. return winConsole.SetCursorVisibility (visibility);
  1190. }
  1191. /// <inheritdoc/>
  1192. public override bool EnsureCursorVisibility ()
  1193. {
  1194. return winConsole.EnsureCursorVisibility ();
  1195. }
  1196. #region Unused
  1197. public override void SetColors (ConsoleColor foreground, ConsoleColor background)
  1198. {
  1199. }
  1200. public override void SetColors (short foregroundColorId, short backgroundColorId)
  1201. {
  1202. }
  1203. public override void Suspend ()
  1204. {
  1205. }
  1206. public override void StartReportingMouseMoves ()
  1207. {
  1208. }
  1209. public override void StopReportingMouseMoves ()
  1210. {
  1211. }
  1212. public override void UncookMouse ()
  1213. {
  1214. }
  1215. public override void CookMouse ()
  1216. {
  1217. }
  1218. public override void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool control)
  1219. {
  1220. WindowsConsole.InputRecord input = new WindowsConsole.InputRecord ();
  1221. input.EventType = WindowsConsole.EventType.Key;
  1222. WindowsConsole.KeyEventRecord keyEvent = new WindowsConsole.KeyEventRecord ();
  1223. keyEvent.bKeyDown = true;
  1224. WindowsConsole.ControlKeyState controlKey = new WindowsConsole.ControlKeyState ();
  1225. if (shift) {
  1226. controlKey |= WindowsConsole.ControlKeyState.ShiftPressed;
  1227. keyEvent.UnicodeChar = '\0';
  1228. keyEvent.wVirtualKeyCode = 16;
  1229. }
  1230. if (alt) {
  1231. controlKey |= WindowsConsole.ControlKeyState.LeftAltPressed;
  1232. controlKey |= WindowsConsole.ControlKeyState.RightAltPressed;
  1233. keyEvent.UnicodeChar = '\0';
  1234. keyEvent.wVirtualKeyCode = 18;
  1235. }
  1236. if (control) {
  1237. controlKey |= WindowsConsole.ControlKeyState.LeftControlPressed;
  1238. controlKey |= WindowsConsole.ControlKeyState.RightControlPressed;
  1239. keyEvent.UnicodeChar = '\0';
  1240. keyEvent.wVirtualKeyCode = 17;
  1241. }
  1242. keyEvent.dwControlKeyState = controlKey;
  1243. input.KeyEvent = keyEvent;
  1244. if (shift || alt || control) {
  1245. ProcessInput (input);
  1246. }
  1247. keyEvent.UnicodeChar = keyChar;
  1248. if ((shift || alt || control)
  1249. && (key >= ConsoleKey.A && key <= ConsoleKey.Z
  1250. || key >= ConsoleKey.D0 && key <= ConsoleKey.D9)) {
  1251. keyEvent.wVirtualKeyCode = (ushort)key;
  1252. } else {
  1253. keyEvent.wVirtualKeyCode = '\0';
  1254. }
  1255. input.KeyEvent = keyEvent;
  1256. try {
  1257. ProcessInput (input);
  1258. } catch (OverflowException) { }
  1259. finally {
  1260. keyEvent.bKeyDown = false;
  1261. input.KeyEvent = keyEvent;
  1262. ProcessInput (input);
  1263. }
  1264. }
  1265. #endregion
  1266. }
  1267. /// <summary>
  1268. /// Mainloop intended to be used with the <see cref="WindowsDriver"/>, and can
  1269. /// only be used on Windows.
  1270. /// </summary>
  1271. /// <remarks>
  1272. /// This implementation is used for WindowsDriver.
  1273. /// </remarks>
  1274. internal class WindowsMainLoop : IMainLoopDriver {
  1275. ManualResetEventSlim eventReady = new ManualResetEventSlim (false);
  1276. ManualResetEventSlim waitForProbe = new ManualResetEventSlim (false);
  1277. //ManualResetEventSlim winChange = new ManualResetEventSlim (false);
  1278. MainLoop mainLoop;
  1279. ConsoleDriver consoleDriver;
  1280. WindowsConsole winConsole;
  1281. //bool winChanged;
  1282. //Size windowSize;
  1283. CancellationTokenSource tokenSource = new CancellationTokenSource ();
  1284. // The records that we keep fetching
  1285. WindowsConsole.InputRecord [] result = new WindowsConsole.InputRecord [1];
  1286. /// <summary>
  1287. /// Invoked when a Key is pressed or released.
  1288. /// </summary>
  1289. public Action<WindowsConsole.InputRecord> ProcessInput;
  1290. /// <summary>
  1291. /// Invoked when the window is changed.
  1292. /// </summary>
  1293. public Action<Size> WinChanged;
  1294. public WindowsMainLoop (ConsoleDriver consoleDriver = null)
  1295. {
  1296. if (consoleDriver == null) {
  1297. throw new ArgumentNullException ("Console driver instance must be provided.");
  1298. }
  1299. this.consoleDriver = consoleDriver;
  1300. winConsole = ((WindowsDriver)consoleDriver).WinConsole;
  1301. }
  1302. void IMainLoopDriver.Setup (MainLoop mainLoop)
  1303. {
  1304. this.mainLoop = mainLoop;
  1305. Task.Run (WindowsInputHandler);
  1306. // Nor working yet.
  1307. //Task.Run (CheckWinChange);
  1308. }
  1309. void WindowsInputHandler ()
  1310. {
  1311. while (true) {
  1312. waitForProbe.Wait ();
  1313. waitForProbe.Reset ();
  1314. result = winConsole.ReadConsoleInput ();
  1315. eventReady.Set ();
  1316. }
  1317. }
  1318. //void CheckWinChange ()
  1319. //{
  1320. // while (true) {
  1321. // winChange.Wait ();
  1322. // winChange.Reset ();
  1323. // WaitWinChange ();
  1324. // winChanged = true;
  1325. // eventReady.Set ();
  1326. // }
  1327. //}
  1328. //void WaitWinChange ()
  1329. //{
  1330. // while (true) {
  1331. // if (!consoleDriver.HeightAsBuffer) {
  1332. // windowSize = new Size (Console.WindowWidth, Console.WindowHeight);
  1333. // if (windowSize.Height < consoleDriver.Rows) {
  1334. // // I still haven't been able to find a way to capture the shrinking in height.
  1335. // //return;
  1336. // }
  1337. // }
  1338. // }
  1339. //}
  1340. void IMainLoopDriver.Wakeup ()
  1341. {
  1342. //tokenSource.Cancel ();
  1343. eventReady.Set ();
  1344. }
  1345. bool IMainLoopDriver.EventsPending (bool wait)
  1346. {
  1347. if (CheckTimers (wait, out var waitTimeout)) {
  1348. return true;
  1349. }
  1350. result = null;
  1351. waitForProbe.Set ();
  1352. // Nor working yet.
  1353. //winChange.Set ();
  1354. try {
  1355. if (!tokenSource.IsCancellationRequested) {
  1356. eventReady.Wait (waitTimeout, tokenSource.Token);
  1357. }
  1358. } catch (OperationCanceledException) {
  1359. return true;
  1360. } finally {
  1361. eventReady.Reset ();
  1362. }
  1363. if (!tokenSource.IsCancellationRequested) {
  1364. //return result != null || CheckTimers (wait, out _) || winChanged;
  1365. return result != null || CheckTimers (wait, out _);
  1366. }
  1367. tokenSource.Dispose ();
  1368. tokenSource = new CancellationTokenSource ();
  1369. return true;
  1370. }
  1371. bool CheckTimers (bool wait, out int waitTimeout)
  1372. {
  1373. long now = DateTime.UtcNow.Ticks;
  1374. if (mainLoop.timeouts.Count > 0) {
  1375. waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
  1376. if (waitTimeout < 0)
  1377. return true;
  1378. } else {
  1379. waitTimeout = -1;
  1380. }
  1381. if (!wait)
  1382. waitTimeout = 0;
  1383. int ic;
  1384. lock (mainLoop.idleHandlers) {
  1385. ic = mainLoop.idleHandlers.Count;
  1386. }
  1387. return ic > 0;
  1388. }
  1389. void IMainLoopDriver.MainIteration ()
  1390. {
  1391. if (result != null) {
  1392. var inputEvent = result [0];
  1393. result = null;
  1394. ProcessInput?.Invoke (inputEvent);
  1395. }
  1396. //if (winChanged) {
  1397. // winChanged = false;
  1398. // WinChanged?.Invoke (windowSize);
  1399. //}
  1400. }
  1401. }
  1402. }