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- #nullable enable
- namespace Terminal.Gui.App;
- /// <summary>
- /// Defines a contract for managing keyboard input and key bindings at the Application level.
- /// <para>
- /// This interface decouples keyboard handling state from the static <see cref="Application"/> class,
- /// enabling parallelizable unit tests and better testability.
- /// </para>
- /// </summary>
- public interface IKeyboard
- {
- /// <summary>
- /// Sets the application instance that this keyboard handler is associated with.
- /// This provides access to application state without coupling to static Application class.
- /// </summary>
- IApplication? Application { get; set; }
- /// <summary>
- /// Called when the user presses a key (by the <see cref="IDriver"/>). Raises the cancelable
- /// <see cref="KeyDown"/> event, then calls <see cref="View.NewKeyDownEvent"/> on all top level views, and finally
- /// if the key was not handled, invokes any Application-scoped <see cref="KeyBindings"/>.
- /// </summary>
- /// <remarks>Can be used to simulate key press events.</remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- bool RaiseKeyDownEvent (Key key);
- /// <summary>
- /// Called when the user releases a key (by the <see cref="IDriver"/>). Raises the cancelable
- /// <see cref="KeyUp"/>
- /// event
- /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views. Called after <see cref="RaiseKeyDownEvent"/>.
- /// </summary>
- /// <remarks>Can be used to simulate key release events.</remarks>
- /// <param name="key"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- bool RaiseKeyUpEvent (Key key);
- /// <summary>
- /// Invokes any commands bound at the Application-level to <paramref name="key"/>.
- /// </summary>
- /// <param name="key"></param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- bool? InvokeCommandsBoundToKey (Key key);
- /// <summary>
- /// Invokes an Application-bound command.
- /// </summary>
- /// <param name="command">The Command to invoke</param>
- /// <param name="key">The Application-bound Key that was pressed.</param>
- /// <param name="binding">Describes the binding.</param>
- /// <returns>
- /// <see langword="null"/> if no command was found; input processing should continue.
- /// <see langword="false"/> if the command was invoked and was not handled (or cancelled); input processing should continue.
- /// <see langword="true"/> if the command was invoked the command was handled (or cancelled); input processing should stop.
- /// </returns>
- /// <exception cref="NotSupportedException"></exception>
- bool? InvokeCommand (Command command, Key key, KeyBinding binding);
- /// <summary>
- /// Raised when the user presses a key.
- /// <para>
- /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
- /// additional processing.
- /// </para>
- /// </summary>
- /// <remarks>
- /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Unix) do not support firing the
- /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
- /// <para>Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.</para>
- /// </remarks>
- event EventHandler<Key>? KeyDown;
- /// <summary>
- /// Raised when the user releases a key.
- /// <para>
- /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and to prevent
- /// additional processing.
- /// </para>
- /// </summary>
- /// <remarks>
- /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Unix) do not support firing the
- /// <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
- /// <para>Fired after <see cref="KeyDown"/>.</para>
- /// </remarks>
- event EventHandler<Key>? KeyUp;
- /// <summary>Gets the Application-scoped key bindings.</summary>
- KeyBindings KeyBindings { get; }
- /// <summary>Gets or sets the key to quit the application.</summary>
- Key QuitKey { get; set; }
- /// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
- Key ArrangeKey { get; set; }
- /// <summary>Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.</summary>
- Key NextTabGroupKey { get; set; }
- /// <summary>Alternative key to navigate forwards through views. Tab is the primary key.</summary>
- Key NextTabKey { get; set; }
- /// <summary>Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.</summary>
- Key PrevTabGroupKey { get; set; }
- /// <summary>Alternative key to navigate backwards through views. Shift+Tab is the primary key.</summary>
- Key PrevTabKey { get; set; }
- }
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