123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280 |
- using System.Text;
- using System;
- namespace Terminal.Gui;
- /// <summary>
- /// Specifies the style that a <see cref="ProgressBar"/> uses to indicate the progress of an operation.
- /// </summary>
- public enum ProgressBarStyle {
- /// <summary>
- /// Indicates progress by increasing the number of segmented blocks in a <see cref="ProgressBar"/>.
- /// </summary>
- Blocks,
- /// <summary>
- /// Indicates progress by increasing the size of a smooth, continuous bar in a <see cref="ProgressBar"/>.
- /// </summary>
- Continuous,
- /// <summary>
- /// Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.
- /// </summary>
- MarqueeBlocks,
- /// <summary>
- /// Indicates progress by continuously scrolling a block across a <see cref="ProgressBar"/> in a marquee fashion.
- /// </summary>
- MarqueeContinuous
- }
- /// <summary>
- ///Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.
- /// </summary>
- public enum ProgressBarFormat {
- /// <summary>
- /// A simple visual presentation showing only the progress bar.
- /// </summary>
- Simple,
- /// <summary>
- /// A simple visual presentation showing the progress bar overlaid with the percentage.
- /// </summary>
- SimplePlusPercentage,
- }
- /// <summary>
- /// A Progress Bar view that can indicate progress of an activity visually.
- /// </summary>
- /// <remarks>
- /// <para>
- /// <see cref="ProgressBar"/> can operate in two modes, percentage mode, or
- /// activity mode. The progress bar starts in percentage mode and
- /// setting the Fraction property will reflect on the UI the progress
- /// made so far. Activity mode is used when the application has no
- /// way of knowing how much time is left, and is started when the <see cref="Pulse"/> method is called.
- /// Call <see cref="Pulse"/> repeatedly as progress is made.
- /// </para>
- /// </remarks>
- public class ProgressBar : View {
- bool _isActivity;
- int [] _activityPos;
- int _delta;
- /// <summary>
- /// Initializes a new instance of the <see cref="ProgressBar"/> class, starts in percentage mode and uses relative layout.
- /// </summary>
- public ProgressBar ()
- {
- SetInitialProperties ();
- }
- void SetInitialProperties ()
- {
- Height = 1; // This will be updated when Bounds is updated in ProgressBar_LayoutStarted
- CanFocus = false;
- _fraction = 0;
- LayoutStarted += ProgressBar_LayoutStarted;
- Initialized += ProgressBar_Initialized;
- }
- void ProgressBar_Initialized (object sender, EventArgs e)
- {
- ColorScheme = new ColorScheme (ColorScheme ?? SuperView?.ColorScheme ?? Colors.ColorSchemes ["Base"]) {
- HotNormal = new Attribute (Color.BrightGreen, Color.Gray)
- };
- }
- void ProgressBar_LayoutStarted (object sender, EventArgs e)
- {
- // TODO: use Dim.Auto
- Height = 1 + GetFramesThickness ().Vertical;
- }
- float _fraction;
- /// <summary>
- /// Gets or sets the <see cref="ProgressBar"/> fraction to display, must be a value between 0 and 1.
- /// </summary>
- /// <value>The fraction representing the progress.</value>
- public float Fraction {
- get => _fraction;
- set {
- _fraction = Math.Min (value, 1);
- _isActivity = false;
- SetNeedsDisplay ();
- }
- }
- ProgressBarStyle _progressBarStyle;
- /// <summary>
- /// Gets/Sets the progress bar style based on the <see cref="Terminal.Gui.ProgressBarStyle"/>
- /// </summary>
- public ProgressBarStyle ProgressBarStyle {
- get => _progressBarStyle;
- set {
- _progressBarStyle = value;
- switch (value) {
- case ProgressBarStyle.Blocks:
- SegmentCharacter = CM.Glyphs.BlocksMeterSegment;
- break;
- case ProgressBarStyle.Continuous:
- SegmentCharacter = CM.Glyphs.ContinuousMeterSegment;
- break;
- case ProgressBarStyle.MarqueeBlocks:
- SegmentCharacter = CM.Glyphs.BlocksMeterSegment;
- break;
- case ProgressBarStyle.MarqueeContinuous:
- SegmentCharacter = CM.Glyphs.ContinuousMeterSegment;
- break;
- }
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Specifies the format that a <see cref="ProgressBar"/> uses to indicate the visual presentation.
- /// </summary>
- public ProgressBarFormat ProgressBarFormat { get; set; }
- private Rune _segmentCharacter = CM.Glyphs.BlocksMeterSegment;
- /// <summary>
- /// Segment indicator for meter views.
- /// </summary>
- public Rune SegmentCharacter {
- get => _segmentCharacter;
- set {
- _segmentCharacter = value;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Gets or sets the text displayed on the progress bar. If set to an empty string and <see cref="ProgressBarFormat"/> is
- /// <see cref="ProgressBarFormat.SimplePlusPercentage"/> the percentage will be displayed.
- /// If <see cref="ProgressBarStyle"/> is a marquee style, the text will be displayed.
- /// </summary>
- public override string Text {
- get => string.IsNullOrEmpty (base.Text) ? $"{_fraction * 100:F0}%" : base.Text;
- set {
- if (ProgressBarStyle == ProgressBarStyle.MarqueeBlocks || ProgressBarStyle == ProgressBarStyle.MarqueeContinuous) {
- base.Text = value;
- }
- }
- }
- bool _bidirectionalMarquee = true;
- /// <summary>
- /// Specifies if the <see cref="ProgressBarStyle.MarqueeBlocks"/> or the
- /// <see cref="ProgressBarStyle.MarqueeContinuous"/> styles is unidirectional
- /// or bidirectional.
- /// </summary>
- public bool BidirectionalMarquee {
- get => _bidirectionalMarquee;
- set {
- _bidirectionalMarquee = value;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Notifies the <see cref="ProgressBar"/> that some progress has taken place.
- /// </summary>
- /// <remarks>
- /// If the <see cref="ProgressBar"/> is percentage mode, it switches to activity
- /// mode. If is in activity mode, the marker is moved.
- /// </remarks>
- public void Pulse ()
- {
- if (_activityPos == null || _activityPos.Length == 0) {
- PopulateActivityPos ();
- }
- if (_activityPos!.Length == 0) {
- return;
- }
- if (!_isActivity) {
- _isActivity = true;
- _delta = 1;
- } else {
- for (var i = 0; i < _activityPos.Length; i++) {
- _activityPos [i] += _delta;
- }
- if (_activityPos [^1] < 0) {
- for (var i = 0; i < _activityPos.Length; i++) {
- _activityPos [i] = i - _activityPos.Length + 2;
- }
- _delta = 1;
- } else if (_activityPos [0] >= Bounds.Width) {
- if (_bidirectionalMarquee) {
- for (var i = 0; i < _activityPos.Length; i++) {
- _activityPos [i] = Bounds.Width + i - 2;
- }
- _delta = -1;
- } else {
- PopulateActivityPos ();
- }
- }
- }
- SetNeedsDisplay ();
- }
- ///<inheritdoc/>
- public override void OnDrawContent (Rect contentArea)
- {
- Driver.SetAttribute (GetHotNormalColor ());
- Move (0, 0);
- if (_isActivity) {
- for (int i = 0; i < Bounds.Width; i++)
- if (Array.IndexOf (_activityPos, i) != -1) {
- Driver.AddRune (SegmentCharacter);
- } else {
- Driver.AddRune ((Rune)' ');
- }
- } else {
- int mid = (int)(_fraction * Bounds.Width);
- int i;
- for (i = 0; i < mid & i < Bounds.Width; i++) {
- Driver.AddRune (SegmentCharacter);
- }
- for (; i < Bounds.Width; i++) {
- Driver.AddRune ((Rune)' ');
- }
- }
- if (ProgressBarFormat != ProgressBarFormat.Simple && !_isActivity) {
- var tf = new TextFormatter () {
- Alignment = TextAlignment.Centered,
- Text = Text
- };
- Attribute attr = new Attribute (ColorScheme.HotNormal.Foreground, ColorScheme.HotNormal.Background);
- if (_fraction > .5) {
- attr = new Attribute (ColorScheme.HotNormal.Background, ColorScheme.HotNormal.Foreground);
- }
- tf?.Draw (BoundsToScreen (Bounds),
- attr,
- ColorScheme.Normal,
- SuperView?.BoundsToScreen (SuperView.Bounds) ?? default,
- fillRemaining: false);
- }
- }
- void PopulateActivityPos ()
- {
- _activityPos = new int [Math.Min (Frame.Width / 3, 5)];
- for (var i = 0; i < _activityPos.Length; i++) {
- _activityPos [i] = i - _activityPos.Length + 1;
- }
- }
- ///<inheritdoc/>
- public override bool OnEnter (View view)
- {
- Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
- return base.OnEnter (view);
- }
- }
|