Application.Run.cs 26 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. public static partial class Application // Run (Begin, Run, End, Stop)
  6. {
  7. private static Key _quitKey = Key.Esc; // Resources/config.json overrides
  8. /// <summary>Gets or sets the key to quit the application.</summary>
  9. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  10. public static Key QuitKey
  11. {
  12. get => _quitKey;
  13. set
  14. {
  15. if (_quitKey != value)
  16. {
  17. ReplaceKey (_quitKey, value);
  18. _quitKey = value;
  19. }
  20. }
  21. }
  22. private static Key _arrangeKey = Key.F5.WithCtrl; // Resources/config.json overrides
  23. /// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
  24. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  25. public static Key ArrangeKey
  26. {
  27. get => _arrangeKey;
  28. set
  29. {
  30. if (_arrangeKey != value)
  31. {
  32. ReplaceKey (_arrangeKey, value);
  33. _arrangeKey = value;
  34. }
  35. }
  36. }
  37. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  38. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  39. private static Toplevel? _cachedRunStateToplevel;
  40. /// <summary>
  41. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  42. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  43. /// </summary>
  44. /// <remarks>
  45. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  46. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  47. /// when the application is done.
  48. /// </remarks>
  49. public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
  50. /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  51. /// <remarks>
  52. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  53. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  54. /// when the application is done.
  55. /// </remarks>
  56. public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
  57. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  58. /// <returns>
  59. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  60. /// completion.
  61. /// </returns>
  62. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  63. /// <remarks>
  64. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  65. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  66. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  67. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  68. /// </remarks>
  69. public static RunState Begin (Toplevel toplevel)
  70. {
  71. ArgumentNullException.ThrowIfNull (toplevel);
  72. //#if DEBUG_IDISPOSABLE
  73. // Debug.Assert (!toplevel.WasDisposed);
  74. // if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  75. // {
  76. // Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  77. // }
  78. //#endif
  79. // Ensure the mouse is ungrabbed.
  80. MouseGrabView = null;
  81. var rs = new RunState (toplevel);
  82. #if DEBUG_IDISPOSABLE
  83. if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  84. {
  85. // This assertion confirm if the Top was already disposed
  86. Debug.Assert (Top.WasDisposed);
  87. Debug.Assert (Top == _cachedRunStateToplevel);
  88. }
  89. #endif
  90. lock (TopLevels)
  91. {
  92. if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  93. {
  94. // If Top was already disposed and isn't on the Toplevels Stack,
  95. // clean it up here if is the same as _cachedRunStateToplevel
  96. if (Top == _cachedRunStateToplevel)
  97. {
  98. Top = null;
  99. }
  100. else
  101. {
  102. // Probably this will never hit
  103. throw new ObjectDisposedException (Top.GetType ().FullName);
  104. }
  105. }
  106. // BUGBUG: We should not depend on `Id` internally.
  107. // BUGBUG: It is super unclear what this code does anyway.
  108. if (string.IsNullOrEmpty (toplevel.Id))
  109. {
  110. var count = 1;
  111. var id = (TopLevels.Count + count).ToString ();
  112. while (TopLevels.Count > 0 && TopLevels.FirstOrDefault (x => x.Id == id) is { })
  113. {
  114. count++;
  115. id = (TopLevels.Count + count).ToString ();
  116. }
  117. toplevel.Id = (TopLevels.Count + count).ToString ();
  118. TopLevels.Push (toplevel);
  119. }
  120. else
  121. {
  122. Toplevel? dup = TopLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  123. if (dup is null)
  124. {
  125. TopLevels.Push (toplevel);
  126. }
  127. }
  128. if (TopLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  129. {
  130. throw new ArgumentException ("There are duplicates Toplevel IDs");
  131. }
  132. }
  133. if (Top is null)
  134. {
  135. Top = toplevel;
  136. }
  137. if ((Top?.Modal == false && toplevel.Modal)
  138. || (Top?.Modal == false && !toplevel.Modal)
  139. || (Top?.Modal == true && toplevel.Modal))
  140. {
  141. if (toplevel.Visible)
  142. {
  143. if (Top is { HasFocus: true })
  144. {
  145. Top.HasFocus = false;
  146. }
  147. // Force leave events for any entered views in the old Top
  148. if (GetLastMousePosition () is { })
  149. {
  150. RaiseMouseEnterLeaveEvents (GetLastMousePosition ()!.Value, new List<View?> ());
  151. }
  152. Top?.OnDeactivate (toplevel);
  153. Toplevel previousTop = Top!;
  154. Top = toplevel;
  155. Top.OnActivate (previousTop);
  156. }
  157. }
  158. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  159. if (!toplevel.IsInitialized)
  160. {
  161. toplevel.BeginInit ();
  162. toplevel.EndInit (); // Calls Layout
  163. }
  164. // Try to set initial focus to any TabStop
  165. if (!toplevel.HasFocus)
  166. {
  167. toplevel.SetFocus ();
  168. }
  169. toplevel.OnLoaded ();
  170. if (PositionCursor ())
  171. {
  172. Driver?.UpdateCursor ();
  173. }
  174. NotifyNewRunState?.Invoke (toplevel, new (rs));
  175. return rs;
  176. }
  177. /// <summary>
  178. /// Calls <see cref="View.PositionCursor"/> on the most focused view.
  179. /// </summary>
  180. /// <remarks>
  181. /// Does nothing if there is no most focused view.
  182. /// <para>
  183. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  184. /// </para>
  185. /// </remarks>
  186. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  187. internal static bool PositionCursor ()
  188. {
  189. // Find the most focused view and position the cursor there.
  190. View? mostFocused = Navigation?.GetFocused ();
  191. // If the view is not visible or enabled, don't position the cursor
  192. if (mostFocused is null || !mostFocused.Visible || !mostFocused.Enabled)
  193. {
  194. CursorVisibility current = CursorVisibility.Invisible;
  195. Driver?.GetCursorVisibility (out current);
  196. if (current != CursorVisibility.Invisible)
  197. {
  198. Driver?.SetCursorVisibility (CursorVisibility.Invisible);
  199. }
  200. return false;
  201. }
  202. // If the view is not visible within it's superview, don't position the cursor
  203. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  204. Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
  205. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  206. {
  207. return false;
  208. }
  209. Point? cursor = mostFocused.PositionCursor ();
  210. Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  211. if (cursor is { })
  212. {
  213. // Convert cursor to screen coords
  214. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  215. // If the cursor is not in a visible location in the SuperView, hide it
  216. if (!superViewViewport.Contains (cursor.Value))
  217. {
  218. if (currentCursorVisibility != CursorVisibility.Invisible)
  219. {
  220. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  221. }
  222. return false;
  223. }
  224. // Show it
  225. if (currentCursorVisibility == CursorVisibility.Invisible)
  226. {
  227. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  228. }
  229. return true;
  230. }
  231. if (currentCursorVisibility != CursorVisibility.Invisible)
  232. {
  233. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  234. }
  235. return false;
  236. }
  237. /// <summary>
  238. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  239. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  240. /// </summary>
  241. /// <remarks>
  242. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  243. /// <para>
  244. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  245. /// ensure resources are cleaned up and terminal settings restored.
  246. /// </para>
  247. /// <para>
  248. /// The caller is responsible for disposing the object returned by this method.
  249. /// </para>
  250. /// </remarks>
  251. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  252. [RequiresUnreferencedCode ("AOT")]
  253. [RequiresDynamicCode ("AOT")]
  254. public static Toplevel Run (Func<Exception, bool>? errorHandler = null, ConsoleDriver? driver = null) { return Run<Toplevel> (errorHandler, driver); }
  255. /// <summary>
  256. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  257. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  258. /// </summary>
  259. /// <remarks>
  260. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  261. /// <para>
  262. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  263. /// ensure resources are cleaned up and terminal settings restored.
  264. /// </para>
  265. /// <para>
  266. /// The caller is responsible for disposing the object returned by this method.
  267. /// </para>
  268. /// </remarks>
  269. /// <param name="errorHandler"></param>
  270. /// <param name="driver">
  271. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  272. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  273. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  274. /// </param>
  275. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  276. [RequiresUnreferencedCode ("AOT")]
  277. [RequiresDynamicCode ("AOT")]
  278. public static T Run<T> (Func<Exception, bool>? errorHandler = null, ConsoleDriver? driver = null)
  279. where T : Toplevel, new()
  280. {
  281. if (!Initialized)
  282. {
  283. // Init() has NOT been called.
  284. InternalInit (driver, null, true);
  285. }
  286. var top = new T ();
  287. Run (top, errorHandler);
  288. return top;
  289. }
  290. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  291. /// <remarks>
  292. /// <para>
  293. /// This method is used to start processing events for the main application, but it is also used to run other
  294. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  295. /// </para>
  296. /// <para>
  297. /// To make a <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
  298. /// <see cref="Application.RequestStop"/>.
  299. /// </para>
  300. /// <para>
  301. /// Calling <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
  302. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  303. /// <see cref="End(RunState)"/>.
  304. /// </para>
  305. /// <para>
  306. /// Alternatively, to have a program control the main loop and process events manually, call
  307. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  308. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  309. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  310. /// return control immediately.
  311. /// </para>
  312. /// <para>When using <see cref="Run{T}"/> or
  313. /// <see cref="Run(System.Func{System.Exception,bool},Terminal.Gui.ConsoleDriver)"/>
  314. /// <see cref="Init"/> will be called automatically.
  315. /// </para>
  316. /// <para>
  317. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  318. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  319. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  320. /// exit.
  321. /// </para>
  322. /// </remarks>
  323. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  324. /// <param name="errorHandler">
  325. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  326. /// rethrows when null).
  327. /// </param>
  328. public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null)
  329. {
  330. ArgumentNullException.ThrowIfNull (view);
  331. if (Initialized)
  332. {
  333. if (Driver is null)
  334. {
  335. // Disposing before throwing
  336. view.Dispose ();
  337. // This code path should be impossible because Init(null, null) will select the platform default driver
  338. throw new InvalidOperationException (
  339. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  340. );
  341. }
  342. }
  343. else
  344. {
  345. // Init() has NOT been called.
  346. throw new InvalidOperationException (
  347. "Init() has not been called. Only Run() or Run<T>() can be used without calling Init()."
  348. );
  349. }
  350. var resume = true;
  351. while (resume)
  352. {
  353. #if !DEBUG
  354. try
  355. {
  356. #endif
  357. resume = false;
  358. RunState runState = Begin (view);
  359. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  360. // by using NotifyStopRunState event.
  361. RunLoop (runState);
  362. if (runState.Toplevel is null)
  363. {
  364. #if DEBUG_IDISPOSABLE
  365. Debug.Assert (TopLevels.Count == 0);
  366. #endif
  367. runState.Dispose ();
  368. return;
  369. }
  370. if (!EndAfterFirstIteration)
  371. {
  372. End (runState);
  373. }
  374. #if !DEBUG
  375. }
  376. catch (Exception error)
  377. {
  378. if (errorHandler is null)
  379. {
  380. throw;
  381. }
  382. resume = errorHandler (error);
  383. }
  384. #endif
  385. }
  386. }
  387. /// <summary>Adds a timeout to the application.</summary>
  388. /// <remarks>
  389. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  390. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  391. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  392. /// </remarks>
  393. public static object? AddTimeout (TimeSpan time, Func<bool> callback)
  394. {
  395. return MainLoop?.AddTimeout (time, callback) ?? null;
  396. }
  397. /// <summary>Removes a previously scheduled timeout</summary>
  398. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  399. /// Returns
  400. /// <c>true</c>
  401. /// if the timeout is successfully removed; otherwise,
  402. /// <c>false</c>
  403. /// .
  404. /// This method also returns
  405. /// <c>false</c>
  406. /// if the timeout is not found.
  407. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  408. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  409. /// <param name="action">the action to be invoked on the main processing thread.</param>
  410. public static void Invoke (Action action)
  411. {
  412. MainLoop?.AddIdle (
  413. () =>
  414. {
  415. action ();
  416. return false;
  417. }
  418. );
  419. }
  420. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  421. // is ProgressBarStyles, and it's not clear it needs to.
  422. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  423. public static void Wakeup () { MainLoop?.Wakeup (); }
  424. /// <summary>
  425. /// Refreshes layout and the display. Only Views that need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out.
  426. /// Only Views that need to be drawn (see <see cref="View.NeedsDisplay"/>) will be drawn.
  427. /// </summary>
  428. /// <param name="forceRedraw">If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and should only be overriden for testing.</param>
  429. public static void Refresh (bool forceRedraw = false)
  430. {
  431. bool clear = false;
  432. foreach (Toplevel tl in TopLevels.Reverse ())
  433. {
  434. if (tl.NeedsLayout)
  435. {
  436. clear = true;
  437. tl.Layout (Screen.Size);
  438. }
  439. }
  440. if (clear || forceRedraw)
  441. {
  442. //Driver?.ClearContents ();
  443. }
  444. Stack<Toplevel> redrawStack = new (TopLevels);
  445. while (redrawStack.Count > 0)
  446. {
  447. Toplevel? tlToDraw = redrawStack.Pop ();
  448. if (clear || forceRedraw)
  449. {
  450. tlToDraw.SetNeedsDisplay ();
  451. }
  452. if (!(!View.CanBeVisible (tlToDraw) || tlToDraw is { NeedsDisplay: false, SubViewNeedsDisplay: false }))
  453. {
  454. tlToDraw.Draw ();
  455. if (redrawStack.TryPeek (out var nexToplevel))
  456. {
  457. nexToplevel.SetNeedsDisplay();
  458. }
  459. }
  460. }
  461. Driver?.Refresh ();
  462. }
  463. /// <summary>This event is raised on each iteration of the main loop.</summary>
  464. /// <remarks>See also <see cref="Timeout"/></remarks>
  465. public static event EventHandler<IterationEventArgs>? Iteration;
  466. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  467. /// <value>The main loop.</value>
  468. internal static MainLoop? MainLoop { get; private set; }
  469. /// <summary>
  470. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  471. /// cause the application to continue running until Application.RequestStop () is called.
  472. /// </summary>
  473. public static bool EndAfterFirstIteration { get; set; }
  474. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  475. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  476. public static void RunLoop (RunState state)
  477. {
  478. ArgumentNullException.ThrowIfNull (state);
  479. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  480. var firstIteration = true;
  481. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  482. {
  483. MainLoop!.Running = true;
  484. if (EndAfterFirstIteration && !firstIteration)
  485. {
  486. return;
  487. }
  488. firstIteration = RunIteration (ref state, firstIteration);
  489. }
  490. MainLoop!.Running = false;
  491. // Run one last iteration to consume any outstanding input events from Driver
  492. // This is important for remaining OnKeyUp events.
  493. RunIteration (ref state, firstIteration);
  494. }
  495. /// <summary>Run one application iteration.</summary>
  496. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  497. /// <param name="firstIteration">
  498. /// Set to <see langword="true"/> if this is the first run loop iteration.
  499. /// </param>
  500. /// <returns><see langword="false"/> if at least one iteration happened.</returns>
  501. public static bool RunIteration (ref RunState state, bool firstIteration = false)
  502. {
  503. if (MainLoop!.Running && MainLoop.EventsPending ())
  504. {
  505. // Notify Toplevel it's ready
  506. if (firstIteration)
  507. {
  508. state.Toplevel.OnReady ();
  509. }
  510. MainLoop.RunIteration ();
  511. Iteration?.Invoke (null, new ());
  512. }
  513. firstIteration = false;
  514. if (Top is null)
  515. {
  516. return firstIteration;
  517. }
  518. Refresh ();
  519. if (PositionCursor ())
  520. {
  521. Driver!.UpdateCursor ();
  522. }
  523. return firstIteration;
  524. }
  525. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  526. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  527. /// <remarks>
  528. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  529. /// <para>
  530. /// Calling <see cref="RequestStop(Terminal.Gui.Toplevel)"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  531. /// property on the currently running <see cref="Toplevel"/> to false.
  532. /// </para>
  533. /// </remarks>
  534. public static void RequestStop (Toplevel? top = null)
  535. {
  536. if (top is null)
  537. {
  538. top = Top;
  539. }
  540. if (!top!.Running)
  541. {
  542. return;
  543. }
  544. var ev = new ToplevelClosingEventArgs (top);
  545. top.OnClosing (ev);
  546. if (ev.Cancel)
  547. {
  548. return;
  549. }
  550. top.Running = false;
  551. OnNotifyStopRunState (top);
  552. }
  553. private static void OnNotifyStopRunState (Toplevel top)
  554. {
  555. if (EndAfterFirstIteration)
  556. {
  557. NotifyStopRunState?.Invoke (top, new (top));
  558. }
  559. }
  560. /// <summary>
  561. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  562. /// <see cref="Begin(Toplevel)"/> .
  563. /// </summary>
  564. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  565. public static void End (RunState runState)
  566. {
  567. ArgumentNullException.ThrowIfNull (runState);
  568. runState.Toplevel.OnUnloaded ();
  569. // End the RunState.Toplevel
  570. // First, take it off the Toplevel Stack
  571. if (TopLevels.Count > 0)
  572. {
  573. if (TopLevels.Peek () != runState.Toplevel)
  574. {
  575. // If the top of the stack is not the RunState.Toplevel then
  576. // this call to End is not balanced with the call to Begin that started the RunState
  577. throw new ArgumentException ("End must be balanced with calls to Begin");
  578. }
  579. TopLevels.Pop ();
  580. }
  581. // Notify that it is closing
  582. runState.Toplevel?.OnClosed (runState.Toplevel);
  583. if (TopLevels.Count > 0)
  584. {
  585. Top = TopLevels.Peek ();
  586. Top.SetNeedsDisplay ();
  587. }
  588. if (runState.Toplevel is { HasFocus: true })
  589. {
  590. runState.Toplevel.HasFocus = false;
  591. }
  592. if (Top is { HasFocus: false })
  593. {
  594. Top.SetFocus ();
  595. }
  596. _cachedRunStateToplevel = runState.Toplevel;
  597. runState.Toplevel = null;
  598. runState.Dispose ();
  599. Refresh ();
  600. }
  601. }