View.Keyboard.cs 30 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. namespace Terminal.Gui;
  4. public partial class View // Keyboard APIs
  5. {
  6. /// <summary>
  7. /// Helper to configure all things keyboard related for a View. Called from the View constructor.
  8. /// </summary>
  9. private void SetupKeyboard ()
  10. {
  11. KeyBindings = new (this);
  12. KeyBindings.Add (Key.Space, Command.Select);
  13. KeyBindings.Add (Key.Enter, Command.Accept);
  14. // Note, setting HotKey will bind HotKey to Command.HotKey
  15. HotKeySpecifier = (Rune)'_';
  16. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  17. }
  18. /// <summary>
  19. /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
  20. /// </summary>
  21. private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
  22. #region HotKey Support
  23. /// <summary>Invoked when the <see cref="HotKey"/> is changed.</summary>
  24. public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
  25. private Key _hotKey = new ();
  26. private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
  27. /// <summary>
  28. /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
  29. /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
  30. /// that is prefixed with <see cref="HotKeySpecifier"/>.
  31. /// <para>
  32. /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
  33. /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
  34. /// <see cref="Accepting"/> event.
  35. /// Or, in a
  36. /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
  37. /// has a
  38. /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
  39. /// opened.
  40. /// </para>
  41. /// <para>
  42. /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
  43. /// define the
  44. /// behavior of the hot key.
  45. /// </para>
  46. /// </summary>
  47. /// <remarks>
  48. /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
  49. /// <para>
  50. /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
  51. /// <see cref="Text"/> changes.
  52. /// </para>
  53. /// <para>
  54. /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
  55. /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
  56. /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
  57. /// <see cref="AddKeyBindingsForHotKey"/>.
  58. /// </para>
  59. /// <para>
  60. /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
  61. /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
  62. /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  63. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  64. /// </para>
  65. /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
  66. /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
  67. /// </remarks>
  68. public virtual Key HotKey
  69. {
  70. get => _hotKey;
  71. set
  72. {
  73. if (value is null)
  74. {
  75. throw new ArgumentException (
  76. @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
  77. nameof (value)
  78. );
  79. }
  80. if (AddKeyBindingsForHotKey (_hotKey, value))
  81. {
  82. // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
  83. // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
  84. _hotKey = value;
  85. TitleTextFormatter.HotKey = value;
  86. }
  87. }
  88. }
  89. /// <summary>
  90. /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
  91. /// own HotKey such as <see cref="RadioGroup"/>.
  92. /// </summary>
  93. /// <remarks>
  94. /// <para>
  95. /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
  96. /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
  97. /// .
  98. /// </para>
  99. /// <para>
  100. /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
  101. /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
  102. /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  103. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  104. /// </para>
  105. /// </remarks>
  106. /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
  107. /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
  108. /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
  109. /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
  110. /// <exception cref="ArgumentException"></exception>
  111. public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
  112. {
  113. if (_hotKey == hotKey)
  114. {
  115. return false;
  116. }
  117. Key newKey = hotKey;
  118. Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
  119. if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
  120. {
  121. throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
  122. }
  123. if (newKey != baseKey)
  124. {
  125. if (newKey.IsCtrl)
  126. {
  127. throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
  128. }
  129. // Strip off the shift mask if it's A...Z
  130. if (baseKey.IsKeyCodeAtoZ)
  131. {
  132. newKey = newKey.NoShift;
  133. }
  134. // Strip off the Alt mask
  135. newKey = newKey.NoAlt;
  136. }
  137. // Remove base version
  138. if (KeyBindings.TryGet (prevHotKey, out _))
  139. {
  140. KeyBindings.Remove (prevHotKey);
  141. }
  142. // Remove the Alt version
  143. if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
  144. {
  145. KeyBindings.Remove (prevHotKey.WithAlt);
  146. }
  147. if (_hotKey.IsKeyCodeAtoZ)
  148. {
  149. // Remove the shift version
  150. if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
  151. {
  152. KeyBindings.Remove (prevHotKey.WithShift);
  153. }
  154. // Remove alt | shift version
  155. if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
  156. {
  157. KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
  158. }
  159. }
  160. // Add the new
  161. if (newKey != Key.Empty)
  162. {
  163. KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
  164. // Add the base and Alt key
  165. KeyBindings.Remove (newKey);
  166. KeyBindings.Add (newKey, keyBinding);
  167. KeyBindings.Remove (newKey.WithAlt);
  168. KeyBindings.Add (newKey.WithAlt, keyBinding);
  169. // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
  170. if (newKey.IsKeyCodeAtoZ)
  171. {
  172. KeyBindings.Remove (newKey.WithShift);
  173. KeyBindings.Add (newKey.WithShift, keyBinding);
  174. KeyBindings.Remove (newKey.WithShift.WithAlt);
  175. KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
  176. }
  177. }
  178. return true;
  179. }
  180. /// <summary>
  181. /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
  182. /// setting support for this View instance. The default is '\xffff'.
  183. /// </summary>
  184. public virtual Rune HotKeySpecifier
  185. {
  186. get => TitleTextFormatter.HotKeySpecifier;
  187. set
  188. {
  189. TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  190. SetHotKeyFromTitle ();
  191. }
  192. }
  193. private void SetHotKeyFromTitle ()
  194. {
  195. if (TitleTextFormatter == null || HotKeySpecifier == new Rune ('\xFFFF'))
  196. {
  197. return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
  198. }
  199. if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
  200. {
  201. if (_hotKey != hk)
  202. {
  203. HotKey = hk;
  204. }
  205. }
  206. else
  207. {
  208. HotKey = Key.Empty;
  209. }
  210. }
  211. #endregion HotKey Support
  212. #region Low-level Key handling
  213. #region Key Down Event
  214. /// <summary>
  215. /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
  216. /// event was
  217. /// handled.
  218. /// </summary>
  219. /// <remarks>
  220. /// <para>
  221. /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
  222. /// first.
  223. /// </para>
  224. /// <para>
  225. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyDown"/>/
  226. /// <see cref="KeyDown"/> to allow the
  227. /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled
  228. /// <see cref="InvokingKeyBindings"/>/<see cref="OnInvokingKeyBindings"/> will be raised to invoke any key
  229. /// bindings.
  230. /// Then, only if no key bindings are
  231. /// handled, <see cref="OnProcessKeyDown"/>/<see cref="ProcessKeyDown"/> will be raised allowing the view to
  232. /// process the key press.
  233. /// </para>
  234. /// <para>
  235. /// Callling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
  236. /// Instead,
  237. /// use <see cref="Application.OnKeyDown"/>.
  238. /// </para>
  239. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  240. /// </remarks>
  241. /// <param name="key"></param>
  242. /// <returns><see langword="true"/> if the event was handled.</returns>
  243. public bool NewKeyDownEvent (Key key)
  244. {
  245. if (!Enabled)
  246. {
  247. return false;
  248. }
  249. // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
  250. if (Focused?.NewKeyDownEvent (key) == true)
  251. {
  252. return true;
  253. }
  254. // Before (fire the cancellable event)
  255. if (RaiseKeyDown (key) || key.Handled)
  256. {
  257. return true;
  258. }
  259. // During (this is what can be cancelled)
  260. if (RaiseInvokingKeyBindings (key) || key.Handled)
  261. {
  262. return true;
  263. }
  264. // After
  265. if (RaiseProcessKeyDown (key) || key.Handled)
  266. {
  267. return true;
  268. }
  269. return key.Handled;
  270. bool RaiseKeyDown (Key key)
  271. {
  272. // Before (fire the cancellable event)
  273. if (OnKeyDown (key) || key.Handled)
  274. {
  275. return true;
  276. }
  277. // fire event
  278. KeyDown?.Invoke (this, key);
  279. return key.Handled;
  280. }
  281. bool RaiseInvokingKeyBindings (Key key)
  282. {
  283. // BUGBUG: The proper pattern is for the v-method (OnInvokingKeyBindings) to be called first, then the event
  284. InvokingKeyBindings?.Invoke (this, key);
  285. if (key.Handled)
  286. {
  287. return true;
  288. }
  289. // TODO: NewKeyDownEvent returns bool. It should be bool? so state of InvokeCommand can be reflected up stack
  290. bool? handled = OnInvokingKeyBindings (key, KeyBindingScope.HotKey | KeyBindingScope.Focused);
  291. if (handled is { } && (bool)handled)
  292. {
  293. return true;
  294. }
  295. return false;
  296. }
  297. bool RaiseProcessKeyDown (Key key)
  298. {
  299. // BUGBUG: The proper pattern is for the v-method (OnProcessKeyDown) to be called first, then the event
  300. ProcessKeyDown?.Invoke (this, key);
  301. if (!key.Handled && OnProcessKeyDown (key))
  302. {
  303. return true;
  304. }
  305. return false;
  306. }
  307. }
  308. /// <summary>
  309. /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
  310. /// before <see cref="InvokingKeyBindings"/> and <see cref="ProcessKeyDown"/> are raised. Set <see cref="Key.Handled"/>
  311. /// to true to
  312. /// stop the key from being processed by other views.
  313. /// </summary>
  314. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  315. /// <returns>
  316. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  317. /// and no other view should see it.
  318. /// </returns>
  319. /// <remarks>
  320. /// <para>
  321. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  322. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  323. /// </para>
  324. /// <para>Fires the <see cref="KeyDown"/> event.</para>
  325. /// </remarks>
  326. protected virtual bool OnKeyDown (Key keyEvent) { return false; }
  327. /// <summary>
  328. /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Raised
  329. /// before <see cref="InvokingKeyBindings"/> and <see cref="ProcessKeyDown"/>. Set <see cref="Key.Handled"/> to true to
  330. /// stop the key from being processed by other views.
  331. /// </summary>
  332. /// <remarks>
  333. /// <para>
  334. /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
  335. /// KeyUp events.
  336. /// </para>
  337. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  338. /// </remarks>
  339. public event EventHandler<Key>? KeyDown;
  340. /// <summary>
  341. /// Called when the user presses a key, allowing views do things during key down events. This is
  342. /// called after the <see cref="KeyDown"/> after <see cref="InvokingKeyBindings"/> are raised.
  343. /// </summary>
  344. /// <remarks>
  345. /// <para>
  346. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  347. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  348. /// </para>
  349. /// <para>
  350. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  351. /// KeyUp events.
  352. /// </para>
  353. /// </remarks>
  354. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  355. /// <returns>
  356. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  357. /// and no other view should see it.
  358. /// </returns>
  359. protected virtual bool OnProcessKeyDown (Key keyEvent) { return keyEvent.Handled; }
  360. /// <summary>
  361. /// Raised when the user presses a key, allowing subscribers to do things during key down events. Set
  362. /// <see cref="Key.Handled"/> to true to stop the key from being processed by other views. Invoked after
  363. /// <see cref="KeyDown"/> and <see cref="InvokingKeyBindings"/>.
  364. /// </summary>
  365. /// <remarks>
  366. /// <para>
  367. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  368. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  369. /// </para>
  370. /// <para>
  371. /// SubViews can use the <see cref="ProcessKeyDown"/> of their super view override the default behavior of when
  372. /// key bindings are invoked.
  373. /// </para>
  374. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  375. /// </remarks>
  376. public event EventHandler<Key>? ProcessKeyDown;
  377. #endregion KeyDown Event
  378. #region KeyUp Event
  379. /// <summary>
  380. /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
  381. /// event was
  382. /// handled.
  383. /// </summary>
  384. /// <remarks>
  385. /// <para>
  386. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
  387. /// KeyUp events.
  388. /// </para>
  389. /// <para>
  390. /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
  391. /// first.
  392. /// </para>
  393. /// <para>
  394. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
  395. /// <see cref="KeyUp"/> to allow the
  396. /// view to pre-process the key press. If <see cref="OnKeyUp"/>/<see cref="KeyUp"/>.
  397. /// </para>
  398. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  399. /// </remarks>
  400. /// <param name="key"></param>
  401. /// <returns><see langword="true"/> if the event was handled.</returns>
  402. public bool NewKeyUpEvent (Key key)
  403. {
  404. if (!Enabled)
  405. {
  406. return false;
  407. }
  408. // Before
  409. if (RaiseKeyUp (key) || key.Handled)
  410. {
  411. return true;
  412. }
  413. // During
  414. // After
  415. return false;
  416. bool RaiseKeyUp (Key key)
  417. {
  418. // Before (fire the cancellable event)
  419. if (OnKeyUp (key) || key.Handled)
  420. {
  421. return true;
  422. }
  423. // fire event
  424. KeyUp?.Invoke (this, key);
  425. return key.Handled;
  426. }
  427. }
  428. /// <summary>Method invoked when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
  429. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  430. /// <returns>
  431. /// <see langword="false"/> if the key stroke was not handled. <see langword="true"/> if no other view should see
  432. /// it.
  433. /// </returns>
  434. /// <remarks>
  435. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
  436. /// events.
  437. /// <para>
  438. /// Overrides must call into the base and return <see langword="true"/> if the base returns
  439. /// <see langword="true"/>.
  440. /// </para>
  441. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  442. /// </remarks>
  443. public virtual bool OnKeyUp (Key keyEvent) { return false; }
  444. /// <summary>
  445. /// Invoked when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
  446. /// by other views.
  447. /// <remarks>
  448. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
  449. /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
  450. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  451. /// </remarks>
  452. /// </summary>
  453. public event EventHandler<Key>? KeyUp;
  454. #endregion KeyUp Event
  455. #endregion Low-level Key handling
  456. #region Key Bindings
  457. /// <summary>Gets the key bindings for this view.</summary>
  458. public KeyBindings KeyBindings { get; internal set; } = null!;
  459. private Dictionary<Command, CommandImplementation> CommandImplementations { get; } = new ();
  460. /// <summary>
  461. /// Low-level API called when a user presses a key; invokes any key bindings set on the view. This is called
  462. /// during <see cref="NewKeyDownEvent"/> after <see cref="OnKeyDown"/> has returned.
  463. /// </summary>
  464. /// <remarks>
  465. /// <para>Fires the <see cref="InvokingKeyBindings"/> event.</para>
  466. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  467. /// </remarks>
  468. /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
  469. /// <param name="scope">The scope.</param>
  470. /// <returns>
  471. /// <see langword="null"/> if no event was raised; input proessing should continue.
  472. /// <see langword="false"/> if the event was raised and was not handled (or cancelled); input proessing should
  473. /// continue.
  474. /// <see langword="true"/> if the event was raised and handled (or cancelled); input proessing should stop.
  475. /// </returns>
  476. public virtual bool? OnInvokingKeyBindings (Key keyEvent, KeyBindingScope scope)
  477. {
  478. // fire event only if there's a hotkey binding for the key
  479. if (KeyBindings.TryGet (keyEvent, scope, out KeyBinding kb))
  480. {
  481. InvokingKeyBindings?.Invoke (this, keyEvent);
  482. if (keyEvent.Handled)
  483. {
  484. return true;
  485. }
  486. }
  487. // * If no key binding was found, `InvokeKeyBindings` returns `null`.
  488. // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  489. // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
  490. // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
  491. // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
  492. // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  493. bool? handled = InvokeKeyBindings (keyEvent, scope);
  494. if (handled is { } && (bool)handled)
  495. {
  496. // Stop processing if any key binding handled the key.
  497. // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
  498. return true;
  499. }
  500. if (Margin is { } && ProcessAdornmentKeyBindings (Margin, keyEvent, scope, ref handled))
  501. {
  502. return true;
  503. }
  504. if (Padding is { } && ProcessAdornmentKeyBindings (Padding, keyEvent, scope, ref handled))
  505. {
  506. return true;
  507. }
  508. if (Border is { } && ProcessAdornmentKeyBindings (Border, keyEvent, scope, ref handled))
  509. {
  510. return true;
  511. }
  512. if (ProcessSubViewKeyBindings (keyEvent, scope, ref handled))
  513. {
  514. return true;
  515. }
  516. return handled;
  517. }
  518. private bool ProcessAdornmentKeyBindings (Adornment adornment, Key keyEvent, KeyBindingScope scope, ref bool? handled)
  519. {
  520. bool? adornmentHandled = adornment.OnInvokingKeyBindings (keyEvent, scope);
  521. if (adornmentHandled is true)
  522. {
  523. return true;
  524. }
  525. if (adornment?.Subviews is null)
  526. {
  527. return false;
  528. }
  529. foreach (View subview in adornment.Subviews)
  530. {
  531. bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
  532. if (subViewHandled is { })
  533. {
  534. handled = subViewHandled;
  535. if ((bool)subViewHandled)
  536. {
  537. return true;
  538. }
  539. }
  540. }
  541. return false;
  542. }
  543. private bool ProcessSubViewKeyBindings (Key keyEvent, KeyBindingScope scope, ref bool? handled, bool invoke = true)
  544. {
  545. // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
  546. foreach (View subview in Subviews)
  547. {
  548. if (subview == Focused)
  549. {
  550. continue;
  551. }
  552. if (subview.KeyBindings.TryGet (keyEvent, scope, out KeyBinding binding))
  553. {
  554. if (binding.Scope == KeyBindingScope.Focused && !subview.HasFocus)
  555. {
  556. continue;
  557. }
  558. if (!invoke)
  559. {
  560. return true;
  561. }
  562. bool? subViewHandled = subview.OnInvokingKeyBindings (keyEvent, scope);
  563. if (subViewHandled is { })
  564. {
  565. handled = subViewHandled;
  566. if ((bool)subViewHandled)
  567. {
  568. return true;
  569. }
  570. }
  571. }
  572. bool recurse = subview.ProcessSubViewKeyBindings (keyEvent, scope, ref handled, invoke);
  573. if (recurse || (handled is { } && (bool)handled))
  574. {
  575. return true;
  576. }
  577. }
  578. return false;
  579. }
  580. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  581. // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
  582. // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
  583. /// <summary>
  584. /// Returns true if Key is bound in this view hierarchy. For debugging
  585. /// </summary>
  586. /// <param name="key">The key to test.</param>
  587. /// <param name="boundView">Returns the view the key is bound to.</param>
  588. /// <returns></returns>
  589. public bool IsHotKeyKeyBound (Key key, out View? boundView)
  590. {
  591. // recurse through the subviews to find the views that has the key bound
  592. boundView = null;
  593. foreach (View subview in Subviews)
  594. {
  595. if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
  596. {
  597. boundView = subview;
  598. return true;
  599. }
  600. if (subview.IsHotKeyKeyBound (key, out boundView))
  601. {
  602. return true;
  603. }
  604. }
  605. return false;
  606. }
  607. /// <summary>
  608. /// Raised when a key is pressed that may be mapped to a key binding. Set <see cref="Key.Handled"/> to true to
  609. /// stop the key from being processed by other views.
  610. /// </summary>
  611. public event EventHandler<Key>? InvokingKeyBindings;
  612. /// <summary>
  613. /// Invokes any binding that is registered on this <see cref="View"/> and matches the <paramref name="key"/>
  614. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  615. /// </summary>
  616. /// <param name="key">The key event passed.</param>
  617. /// <param name="scope">The scope.</param>
  618. /// <returns>
  619. /// <see langword="null"/> if no command was invoked; input proessing should continue.
  620. /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input proessing
  621. /// should continue.
  622. /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input proessing should stop.
  623. /// </returns>
  624. protected bool? InvokeKeyBindings (Key key, KeyBindingScope scope)
  625. {
  626. bool? toReturn = null;
  627. if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
  628. {
  629. return null;
  630. }
  631. #if DEBUG
  632. // TODO: Determine if App scope bindings should be fired first or last (currently last).
  633. if (Application.KeyBindings.TryGet (key, KeyBindingScope.Focused | KeyBindingScope.HotKey, out KeyBinding b))
  634. {
  635. //var boundView = views [0];
  636. //var commandBinding = boundView.KeyBindings.Get (key);
  637. Debug.WriteLine (
  638. $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command."); //{commandBinding.Commands [0]}: {boundView}.");
  639. }
  640. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  641. // Scour the bindings up our View hierarchy
  642. // to ensure that the key is not already bound to a different set of commands.
  643. if (SuperView?.IsHotKeyKeyBound (key, out View? previouslyBoundView) ?? false)
  644. {
  645. Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
  646. }
  647. #endif
  648. return InvokeCommands (binding.Commands, key, binding);
  649. foreach (Command command in binding.Commands)
  650. {
  651. if (!CommandImplementations.ContainsKey (command))
  652. {
  653. throw new NotSupportedException (
  654. @$"A KeyBinding was set up for the command {command} ({key}) but that command is not supported by this View ({GetType ().Name})"
  655. );
  656. }
  657. // each command has its own return value
  658. bool? thisReturn = InvokeCommand (command, key, binding);
  659. // if we haven't got anything yet, the current command result should be used
  660. toReturn ??= thisReturn;
  661. // if ever see a true then that's what we will return
  662. if (thisReturn ?? false)
  663. {
  664. toReturn = true;
  665. }
  666. }
  667. return toReturn;
  668. }
  669. #endregion Key Bindings
  670. }