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- using System.ComponentModel;
- using System.Threading.Channels;
- namespace Terminal.Gui;
- /// <summary>
- /// Displays a command, help text, and a key binding. When the key specified by <see cref="Key"/> is pressed, the command will be invoked. Useful for
- /// displaying a command in <see cref="Bar"/> such as a
- /// menu, toolbar, or status bar.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The following user actions will invoke the <see cref="Command.Accept"/>, causing the
- /// <see cref="View.Accept"/> event to be fired:
- /// - Clicking on the <see cref="Shortcut"/>.
- /// - Pressing the key specified by <see cref="Key"/>.
- /// - Pressing the HotKey specified by <see cref="CommandView"/>.
- /// </para>
- /// <para>
- /// If <see cref="KeyBindingScope"/> is <see cref="KeyBindingScope.Application"/>, <see cref="Key"/> will invoked <see cref="Command.Accept"/>
- /// command regardless of what View has focus, enabling an application-wide keyboard shortcut.
- /// </para>
- /// <para>
- /// By default, a Shortcut displays the command text on the left side, the help text in the middle, and the key
- /// binding on the
- /// right side. Set <see cref="AlignmentModes"/> to <see cref="AlignmentModes.EndToStart"/> to reverse the order.
- /// </para>
- /// <para>
- /// The command text can be set by setting the <see cref="CommandView"/>'s Text property or by setting
- /// <see cref="View.Title"/>.
- /// </para>
- /// <para>
- /// The help text can be set by setting the <see cref="HelpText"/> property or by setting <see cref="View.Text"/>.
- /// </para>
- /// <para>
- /// The key text is set by setting the <see cref="Key"/> property.
- /// If the <see cref="Key"/> is <see cref="Key.Empty"/>, the <see cref="Key"/> text is not displayed.
- /// </para>
- /// </remarks>
- public class Shortcut : View
- {
- /// <summary>
- /// Creates a new instance of <see cref="Shortcut"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a helper API that mimics the V1 API for creating StatusItems.
- /// </para>
- /// </remarks>
- /// <param name="key"></param>
- /// <param name="commandText"></param>
- /// <param name="action"></param>
- /// <param name="helpText"></param>
- public Shortcut (Key key, string commandText, Action action, string helpText = null)
- {
- Id = "_shortcut";
- HighlightStyle = HighlightStyle.Pressed;
- Highlight += Shortcut_Highlight;
- CanFocus = true;
- Width = GetWidthDimAuto ();
- Height = Dim.Auto (DimAutoStyle.Content, 1);
- AddCommand (Command.HotKey, ctx => OnAccept (ctx));
- AddCommand (Command.Accept, ctx => OnAccept (ctx));
- AddCommand (Command.Select, ctx => OnSelect (ctx));
- KeyBindings.Add (KeyCode.Enter, Command.Accept);
- KeyBindings.Add (KeyCode.Space, Command.Select);
- TitleChanged += Shortcut_TitleChanged; // This needs to be set before CommandView is set
- CommandView = new ()
- {
- Width = Dim.Auto (),
- Height = Dim.Auto (DimAutoStyle.Auto, minimumContentDim: 1)
- };
- HelpView.Id = "_helpView";
- HelpView.CanFocus = false;
- HelpView.Text = helpText;
- Add (HelpView);
- KeyView.Id = "_keyView";
- KeyView.CanFocus = false;
- Add (KeyView);
- // If the user clicks anywhere on the Shortcut, other than the CommandView, invoke the Command
- MouseClick += Shortcut_MouseClick;
- HelpView.MouseClick += Subview_MouseClick;
- KeyView.MouseClick += Subview_MouseClick;
- LayoutStarted += OnLayoutStarted;
- Initialized += OnInitialized;
- if (key is null)
- {
- key = Key.Empty;
- }
- Key = key;
- Title = commandText;
- Action = action;
- return;
- void OnInitialized (object sender, EventArgs e)
- {
- SuperViewRendersLineCanvas = true;
- Border.Settings &= ~BorderSettings.Title;
- ShowHide ();
- // Force Width to DimAuto to calculate natural width and then set it back
- Dim savedDim = Width;
- Width = GetWidthDimAuto ();
- _minimumDimAutoWidth = Frame.Width;
- Width = savedDim;
- SetCommandViewDefaultLayout ();
- SetHelpViewDefaultLayout ();
- SetKeyViewDefaultLayout ();
- SetColors ();
- }
- // Helper to set Width consistently
- Dim GetWidthDimAuto ()
- {
- // TODO: PosAlign.CalculateMinDimension is a hack. Need to figure out a better way of doing this.
- return Dim.Auto (
- DimAutoStyle.Content,
- Dim.Func (() => PosAlign.CalculateMinDimension (0, Subviews, Dimension.Width)),
- Dim.Func (() => PosAlign.CalculateMinDimension (0, Subviews, Dimension.Width)));
- }
- }
- /// <summary>
- /// Creates a new instance of <see cref="Shortcut"/>.
- /// </summary>
- public Shortcut () : this (Key.Empty, string.Empty, null) { }
- private Orientation _orientation = Orientation.Horizontal;
- /// <summary>
- /// Gets or sets the <see cref="Orientation"/> for this <see cref="Shortcut"/>. The default is
- /// <see cref="Orientation.Horizontal"/>, which is ideal for status bar, menu bar, and tool bar items If set to
- /// <see cref="Orientation.Vertical"/>,
- /// the Shortcut will be configured for vertical layout, which is ideal for menu items.
- /// </summary>
- public Orientation Orientation
- {
- get => _orientation;
- set
- {
- _orientation = value;
- // TODO: Determine what, if anything, is opinionated about the orientation.
- }
- }
- private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd | AlignmentModes.IgnoreFirstOrLast;
- /// <summary>
- /// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Shortcut"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The default is <see cref="AlignmentModes.StartToEnd"/>. This means that the CommandView will be on the left,
- /// HelpView in the middle, and KeyView on the right.
- /// </para>
- /// </remarks>
- public AlignmentModes AlignmentModes
- {
- get => _alignmentModes;
- set
- {
- _alignmentModes = value;
- SetCommandViewDefaultLayout ();
- SetHelpViewDefaultLayout ();
- SetKeyViewDefaultLayout ();
- }
- }
- // When one of the subviews is "empty" we don't want to show it. So we
- // Use Add/Remove. We need to be careful to add them in the right order
- // so Pos.Align works correctly.
- internal void ShowHide ()
- {
- RemoveAll ();
- if (CommandView.Visible)
- {
- Add (CommandView);
- }
- if (HelpView.Visible && !string.IsNullOrEmpty (HelpView.Text))
- {
- Add (HelpView);
- }
- if (KeyView.Visible && Key != Key.Empty)
- {
- Add (KeyView);
- }
- }
- // This is used to calculate the minimum width of the Shortcut when the width is NOT Dim.Auto
- private int? _minimumDimAutoWidth;
- // When layout starts, we need to adjust the layout of the HelpView and KeyView
- private void OnLayoutStarted (object sender, LayoutEventArgs e)
- {
- if (Width is DimAuto widthAuto)
- {
- _minimumDimAutoWidth = Frame.Width;
- }
- else
- {
- if (string.IsNullOrEmpty (HelpView.Text))
- {
- return;
- }
- int currentWidth = Frame.Width;
- // If our width is smaller than the natural width then reduce width of HelpView first.
- // Then KeyView.
- // Don't ever reduce CommandView (it should spill).
- // When Horizontal, Key is first, then Help, then Command.
- // When Vertical, Command is first, then Help, then Key.
- // BUGBUG: This does not do what the above says.
- // TODO: Add Unit tests for this.
- if (currentWidth < _minimumDimAutoWidth)
- {
- int delta = _minimumDimAutoWidth.Value - currentWidth;
- int maxHelpWidth = int.Max (0, HelpView.Text.GetColumns () + Margin.Thickness.Horizontal - delta);
- switch (maxHelpWidth)
- {
- case 0:
- // Hide HelpView
- HelpView.Visible = false;
- HelpView.X = 0;
- break;
- case 1:
- // Scrunch it by removing margins
- HelpView.Margin.Thickness = new (0, 0, 0, 0);
- break;
- case 2:
- // Scrunch just the right margin
- Thickness t = GetMarginThickness ();
- HelpView.Margin.Thickness = new (t.Right, t.Top, t.Left - 1, t.Bottom);
- break;
- default:
- // Default margin
- HelpView.Margin.Thickness = GetMarginThickness ();
- break;
- }
- if (maxHelpWidth > 0)
- {
- HelpView.X = Pos.Align (Alignment.End, AlignmentModes);
- // Leverage Dim.Auto's max:
- HelpView.Width = Dim.Auto (DimAutoStyle.Text, maximumContentDim: maxHelpWidth);
- HelpView.Visible = true;
- }
- }
- else
- {
- // Reset to default
- //SetCommandViewDefaultLayout();
- SetHelpViewDefaultLayout ();
- //SetKeyViewDefaultLayout ();
- }
- }
- }
- private Thickness GetMarginThickness ()
- {
- if (Orientation == Orientation.Vertical)
- {
- return new (1, 0, 1, 0);
- }
- return new (1, 0, 1, 0);
- }
- private Color? _savedForeColor;
- private void Shortcut_Highlight (object sender, CancelEventArgs<HighlightStyle> e)
- {
- if (e.CurrentValue.HasFlag (HighlightStyle.Pressed))
- {
- if (!_savedForeColor.HasValue)
- {
- _savedForeColor = base.ColorScheme.Normal.Foreground;
- }
- var cs = new ColorScheme (base.ColorScheme)
- {
- Normal = new (ColorScheme.Normal.Foreground.GetHighlightColor (), base.ColorScheme.Normal.Background)
- };
- base.ColorScheme = cs;
- }
- if (e.CurrentValue == HighlightStyle.None && _savedForeColor.HasValue)
- {
- var cs = new ColorScheme (base.ColorScheme)
- {
- Normal = new (_savedForeColor.Value, base.ColorScheme.Normal.Background)
- };
- base.ColorScheme = cs;
- }
- SuperView?.SetNeedsDisplay ();
- e.Cancel = true;
- }
- private void Shortcut_MouseClick (object sender, MouseEventEventArgs e)
- {
- // When the Shortcut is clicked, we want to invoke the Command and Set focus
- var view = sender as View;
- if (!e.Handled)
- {
- // If the subview (likely CommandView) didn't handle the mouse click, invoke the command.
- e.Handled = InvokeCommand (Command.Accept) == true;
- }
- if (CanFocus)
- {
- SetFocus ();
- }
- }
- private void Subview_MouseClick (object sender, MouseEventEventArgs e)
- {
- // TODO: Remove. This does nothing.
- return;
- }
- #region Command
- private View _commandView = new ();
- /// <summary>
- /// Gets or sets the View that displays the command text and hotkey.
- /// </summary>
- /// <remarks>
- /// <para>
- /// By default, the <see cref="View.Title"/> of the <see cref="CommandView"/> is displayed as the Shortcut's
- /// command text.
- /// </para>
- /// <para>
- /// By default, the CommandView is a <see cref="View"/> with <see cref="View.CanFocus"/> set to
- /// <see langword="false"/>.
- /// </para>
- /// <para>
- /// Setting the <see cref="CommandView"/> will add it to the <see cref="Shortcut"/> and remove any existing
- /// <see cref="CommandView"/>.
- /// </para>
- /// </remarks>
- /// <example>
- /// <para>
- /// This example illustrates how to add a <see cref="Shortcut"/> to a <see cref="StatusBar"/> that toggles the
- /// <see cref="Application.Force16Colors"/> property.
- /// </para>
- /// <code>
- /// var force16ColorsShortcut = new Shortcut
- /// {
- /// Key = Key.F6,
- /// KeyBindingScope = KeyBindingScope.HotKey,
- /// CommandView = new CheckBox { Text = "Force 16 Colors" }
- /// };
- /// var cb = force16ColorsShortcut.CommandView as CheckBox;
- /// cb.Checked = Application.Force16Colors;
- ///
- /// cb.Toggled += (s, e) =>
- /// {
- /// var cb = s as CheckBox;
- /// Application.Force16Colors = cb!.Checked == true;
- /// Application.Refresh();
- /// };
- /// StatusBar.Add(force16ColorsShortcut);
- /// </code>
- /// </example>
- public View CommandView
- {
- get => _commandView;
- set
- {
- if (value == null)
- {
- throw new ArgumentNullException ();
- }
- if (_commandView is { })
- {
- Remove (_commandView);
- _commandView?.Dispose ();
- }
- _commandView = value;
- _commandView.Id = "_commandView";
- // The default behavior is for CommandView to not get focus. I
- // If you want it to get focus, you need to set it.
- _commandView.CanFocus = false;
- _commandView.HotKeyChanged += (s, e) =>
- {
- if (e.NewKey != Key.Empty)
- {
- // Add it
- AddKeyBindingsForHotKey (e.OldKey, e.NewKey);
- }
- };
- _commandView.HotKeySpecifier = new ('_');
- Title = _commandView.Text;
- SetCommandViewDefaultLayout ();
- SetHelpViewDefaultLayout ();
- SetKeyViewDefaultLayout ();
- ShowHide ();
- UpdateKeyBinding ();
- return;
- }
- }
- private void SetCommandViewDefaultLayout ()
- {
- CommandView.Margin.Thickness = GetMarginThickness ();
- CommandView.X = Pos.Align (Alignment.End, AlignmentModes);
- CommandView.Y = 0; //Pos.Center ();
- }
- private void Shortcut_TitleChanged (object sender, EventArgs<string> e)
- {
- // If the Title changes, update the CommandView text.
- // This is a helper to make it easier to set the CommandView text.
- // CommandView is public and replaceable, but this is a convenience.
- _commandView.Text = Title;
- }
- #endregion Command
- #region Help
- /// <summary>
- /// The subview that displays the help text for the command. Internal for unit testing.
- /// </summary>
- internal View HelpView { get; } = new ();
- private void SetHelpViewDefaultLayout ()
- {
- HelpView.Margin.Thickness = GetMarginThickness ();
- HelpView.X = Pos.Align (Alignment.End, AlignmentModes);
- HelpView.Y = 0; //Pos.Center ();
- HelpView.Width = Dim.Auto (DimAutoStyle.Text);
- HelpView.Height = CommandView?.Visible == true ? Dim.Height (CommandView) : 1;
- HelpView.Visible = true;
- HelpView.VerticalTextAlignment = Alignment.Center;
- }
- /// <summary>
- /// Gets or sets the help text displayed in the middle of the Shortcut. Identical in function to <see cref="HelpText"/>
- /// .
- /// </summary>
- public override string Text
- {
- get => HelpView?.Text;
- set
- {
- if (HelpView is {})
- {
- HelpView.Text = value;
- ShowHide ();
- }
- }
- }
- /// <summary>
- /// Gets or sets the help text displayed in the middle of the Shortcut.
- /// </summary>
- public string HelpText
- {
- get => HelpView?.Text;
- set
- {
- if (HelpView is {})
- {
- HelpView.Text = value;
- ShowHide ();
- }
- }
- }
- #endregion Help
- #region Key
- private Key _key = Key.Empty;
- /// <summary>
- /// Gets or sets the <see cref="Key"/> that will be bound to the <see cref="Command.Accept"/> command.
- /// </summary>
- public Key Key
- {
- get => _key;
- set
- {
- if (value == null)
- {
- throw new ArgumentNullException ();
- }
- _key = value;
- UpdateKeyBinding ();
- KeyView.Text = Key == Key.Empty ? string.Empty : $"{Key}";
- ShowHide ();
- }
- }
- private KeyBindingScope _keyBindingScope = KeyBindingScope.HotKey;
- /// <summary>
- /// Gets or sets the scope for the key binding for how <see cref="Key"/> is bound to <see cref="Command"/>.
- /// </summary>
- public KeyBindingScope KeyBindingScope
- {
- get => _keyBindingScope;
- set
- {
- _keyBindingScope = value;
- UpdateKeyBinding ();
- }
- }
- /// <summary>
- /// Gets the subview that displays the key. Internal for unit testing.
- /// </summary>
- internal View KeyView { get; } = new ();
- private int _minimumKeyTextSize;
- /// <summary>
- /// Gets or sets the minimum size of the key text. Useful for aligning the key text with other <see cref="Shortcut"/>s.
- /// </summary>
- public int MinimumKeyTextSize
- {
- get => _minimumKeyTextSize;
- set
- {
- if (value == _minimumKeyTextSize)
- {
- //return;
- }
- _minimumKeyTextSize = value;
- SetKeyViewDefaultLayout ();
- CommandView.SetNeedsLayout ();
- HelpView.SetNeedsLayout ();
- KeyView.SetNeedsLayout ();
- SetSubViewNeedsDisplay ();
- }
- }
- private int GetMinimumKeyViewSize () { return MinimumKeyTextSize; }
- private void SetKeyViewDefaultLayout ()
- {
- KeyView.Margin.Thickness = GetMarginThickness ();
- KeyView.X = Pos.Align (Alignment.End, AlignmentModes);
- KeyView.Y = 0; //Pos.Center ();
- KeyView.Width = Dim.Auto (DimAutoStyle.Text, Dim.Func (GetMinimumKeyViewSize));
- KeyView.Height = CommandView?.Visible == true ? Dim.Height (CommandView) : 1;
- KeyView.Visible = true;
- // Right align the text in the keyview
- KeyView.TextAlignment = Alignment.End;
- KeyView.VerticalTextAlignment = Alignment.Center;
- KeyView.KeyBindings.Clear ();
- }
- private void UpdateKeyBinding ()
- {
- if (Key != null)
- {
- // Disable the command view key bindings
- CommandView.KeyBindings.Remove (Key);
- CommandView.KeyBindings.Remove (CommandView.HotKey);
- KeyBindings.Remove (Key);
- KeyBindings.Add (Key, KeyBindingScope | KeyBindingScope.HotKey, Command.Accept);
- //KeyBindings.Add (Key, KeyBindingScope.HotKey, Command.Accept);
- }
- }
- #endregion Key
- #region Accept Handling
- /// <summary>
- /// Called when the <see cref="Command.Accept"/> command is received. This
- /// occurs
- /// - if the user clicks anywhere on the shortcut with the mouse
- /// - if the user presses Key
- /// - if the user presses the HotKey specified by CommandView
- /// - if HasFocus and the user presses Space or Enter (or any other key bound to Command.Accept).
- /// </summary>
- protected bool? OnAccept (CommandContext ctx)
- {
- var cancel = false;
- switch (ctx.KeyBinding?.Scope)
- {
- case KeyBindingScope.Application:
- cancel = base.OnAccept () == true;
- break;
- case KeyBindingScope.Focused:
- base.OnAccept ();
- // cancel if we're focused
- cancel = true;
- break;
- case KeyBindingScope.HotKey:
- cancel = base.OnAccept () == true;
- if (CanFocus)
- {
- SetFocus ();
- cancel = true;
- }
- break;
- default:
- // Mouse
- cancel = base.OnAccept () == true;
- break;
- }
- CommandView.InvokeCommand (Command.Accept, ctx.Key, ctx.KeyBinding);
- if (Action is { })
- {
- Action.Invoke ();
- // Assume if there's a subscriber to Action, it's handled.
- cancel = true;
- }
- return cancel;
- }
- /// <summary>
- /// Gets or sets the action to be invoked when the shortcut key is pressed or the shortcut is clicked on with the
- /// mouse.
- /// </summary>
- /// <remarks>
- /// Note, the <see cref="View.Accept"/> event is fired first, and if cancelled, the event will not be invoked.
- /// </remarks>
- [CanBeNull]
- public Action Action { get; set; }
- #endregion Accept Handling
- private bool? OnSelect (CommandContext ctx)
- {
- if (CommandView.GetSupportedCommands ().Contains (Command.Select))
- {
- return CommandView.InvokeCommand (Command.Select, ctx.Key, ctx.KeyBinding);
- }
- return false;
- }
- #region Focus
- /// <inheritdoc/>
- public override ColorScheme ColorScheme
- {
- get => base.ColorScheme;
- set
- {
- base.ColorScheme = value;
- SetColors ();
- }
- }
- /// <summary>
- /// </summary>
- internal void SetColors ()
- {
- // Border should match superview.
- Border.ColorScheme = SuperView?.ColorScheme;
- if (HasFocus)
- {
- // When we have focus, we invert the colors
- base.ColorScheme = new (base.ColorScheme)
- {
- Normal = base.ColorScheme.Focus,
- HotNormal = base.ColorScheme.HotFocus,
- HotFocus = base.ColorScheme.HotNormal,
- Focus = base.ColorScheme.Normal
- };
- }
- else
- {
- base.ColorScheme = SuperView?.ColorScheme ?? base.ColorScheme;
- }
- // Set KeyView's colors to show "hot"
- if (IsInitialized && base.ColorScheme is { })
- {
- var cs = new ColorScheme (base.ColorScheme)
- {
- Normal = base.ColorScheme.HotNormal,
- HotNormal = base.ColorScheme.Normal
- };
- KeyView.ColorScheme = cs;
- }
- }
- View _lastFocusedView;
- /// <inheritdoc/>
- public override bool OnEnter (View view)
- {
- SetColors ();
- _lastFocusedView = view;
- return base.OnEnter (view);
- }
- /// <inheritdoc/>
- public override bool OnLeave (View view)
- {
- SetColors ();
- _lastFocusedView = this;
- return base.OnLeave (view);
- }
- #endregion Focus
- /// <inheritdoc/>
- protected override void Dispose (bool disposing)
- {
- if (disposing)
- {
- if (CommandView?.IsAdded == false)
- {
- CommandView.Dispose ();
- }
- if (HelpView?.IsAdded == false)
- {
- HelpView.Dispose ();
- }
- if (KeyView?.IsAdded == false)
- {
- KeyView.Dispose ();
- }
- }
- base.Dispose (disposing);
- }
- }
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