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- using System.Collections.Concurrent;
- namespace Terminal.Gui.Drivers;
- using InputRecord = WindowsConsole.InputRecord;
- /// <summary>
- /// Input processor for <see cref="WindowsInput"/>, deals in <see cref="WindowsConsole.InputRecord"/> stream.
- /// </summary>
- internal class WindowsInputProcessor : InputProcessorImpl<InputRecord>
- {
- private readonly bool [] _lastWasPressed = new bool [4];
- /// <inheritdoc/>
- public WindowsInputProcessor (ConcurrentQueue<InputRecord> inputBuffer) : base (inputBuffer, new WindowsKeyConverter ())
- {
- DriverName = "windows";
- }
- /// <inheritdoc />
- public override void EnqueueMouseEvent (IApplication? app, MouseEventArgs mouseEvent)
- {
- InputQueue.Enqueue (new ()
- {
- EventType = WindowsConsole.EventType.Mouse,
- MouseEvent = ToMouseEventRecord (mouseEvent)
- });
- }
- /// <inheritdoc/>
- protected override void Process (InputRecord inputEvent)
- {
- switch (inputEvent.EventType)
- {
- case WindowsConsole.EventType.Key:
- // TODO: v1 supported distinct key up/down events on Windows.
- // TODO: For now ignore keyup because ANSI comes in as down+up which is confusing to try and parse/pair these things up
- if (!inputEvent.KeyEvent.bKeyDown)
- {
- return;
- }
- foreach (Tuple<char, InputRecord> released in Parser.ProcessInput (Tuple.Create (inputEvent.KeyEvent.UnicodeChar, inputEvent)))
- {
- ProcessAfterParsing (released.Item2);
- }
- /*
- if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
- {
- // Used to pass Unicode characters as if they were keystrokes.
- // The VK_PACKET key is the low word of a 32-bit
- // Virtual Key value used for non-keyboard input methods.
- inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
- }
- WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
- //Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
- KeyCode map = MapKey (keyInfo);
- if (map == KeyCode.Null)
- {
- break;
- }
- */
- // This follows convention in DotNetDriver
- break;
- case WindowsConsole.EventType.Mouse:
- MouseEventArgs me = ToMouseEvent (inputEvent.MouseEvent);
- RaiseMouseEvent (me);
- break;
- }
- }
- /// <summary>
- /// Converts a Windows-specific mouse event to a <see cref="MouseEventArgs"/>.
- /// </summary>
- /// <param name="e"></param>
- /// <returns></returns>
- public MouseEventArgs ToMouseEvent (WindowsConsole.MouseEventRecord e)
- {
- var mouseFlags = MouseFlags.None;
- mouseFlags = UpdateMouseFlags (
- mouseFlags,
- e.ButtonState,
- WindowsConsole.ButtonState.Button1Pressed,
- MouseFlags.Button1Pressed,
- MouseFlags.Button1Released,
- 0);
- mouseFlags = UpdateMouseFlags (
- mouseFlags,
- e.ButtonState,
- WindowsConsole.ButtonState.Button2Pressed,
- MouseFlags.Button2Pressed,
- MouseFlags.Button2Released,
- 1);
- mouseFlags = UpdateMouseFlags (
- mouseFlags,
- e.ButtonState,
- WindowsConsole.ButtonState.Button4Pressed,
- MouseFlags.Button4Pressed,
- MouseFlags.Button4Released,
- 3);
- // Deal with button 3 separately because it is considered same as 'rightmost button'
- if (e.ButtonState.HasFlag (WindowsConsole.ButtonState.Button3Pressed) || e.ButtonState.HasFlag (WindowsConsole.ButtonState.RightmostButtonPressed))
- {
- mouseFlags |= MouseFlags.Button3Pressed;
- _lastWasPressed [2] = true;
- }
- else
- {
- if (_lastWasPressed [2])
- {
- mouseFlags |= MouseFlags.Button3Released;
- _lastWasPressed [2] = false;
- }
- }
- if (e.EventFlags == WindowsConsole.EventFlags.MouseWheeled)
- {
- switch ((int)e.ButtonState)
- {
- case > 0:
- mouseFlags = MouseFlags.WheeledUp;
- break;
- case < 0:
- mouseFlags = MouseFlags.WheeledDown;
- break;
- }
- }
- if (e.EventFlags != WindowsConsole.EventFlags.NoEvent)
- {
- switch (e.EventFlags)
- {
- case WindowsConsole.EventFlags.MouseMoved:
- mouseFlags |= MouseFlags.ReportMousePosition;
- break;
- }
- }
- if (e.ControlKeyState != WindowsConsole.ControlKeyState.NoControlKeyPressed)
- {
- switch (e.ControlKeyState)
- {
- case WindowsConsole.ControlKeyState.RightAltPressed:
- case WindowsConsole.ControlKeyState.LeftAltPressed:
- mouseFlags |= MouseFlags.ButtonAlt;
- break;
- case WindowsConsole.ControlKeyState.RightControlPressed:
- case WindowsConsole.ControlKeyState.LeftControlPressed:
- mouseFlags |= MouseFlags.ButtonCtrl;
- break;
- case WindowsConsole.ControlKeyState.ShiftPressed:
- mouseFlags |= MouseFlags.ButtonShift;
- break;
- }
- }
- var result = new MouseEventArgs
- {
- Position = new (e.MousePosition.X, e.MousePosition.Y),
- Flags = mouseFlags
- };
- return result;
- }
- private MouseFlags UpdateMouseFlags (
- MouseFlags current,
- WindowsConsole.ButtonState newState,
- WindowsConsole.ButtonState pressedState,
- MouseFlags pressedFlag,
- MouseFlags releasedFlag,
- int buttonIndex
- )
- {
- if (newState.HasFlag (pressedState))
- {
- current |= pressedFlag;
- _lastWasPressed [buttonIndex] = true;
- }
- else
- {
- if (_lastWasPressed [buttonIndex])
- {
- current |= releasedFlag;
- _lastWasPressed [buttonIndex] = false;
- }
- }
- return current;
- }
- /// <summary>
- /// Converts a <see cref="MouseEventArgs"/> to a Windows-specific <see cref="WindowsConsole.MouseEventRecord"/>.
- /// </summary>
- /// <param name="mouseEvent"></param>
- /// <returns></returns>
- public WindowsConsole.MouseEventRecord ToMouseEventRecord (MouseEventArgs mouseEvent)
- {
- var buttonState = WindowsConsole.ButtonState.NoButtonPressed;
- var eventFlags = WindowsConsole.EventFlags.NoEvent;
- var controlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed;
- // Convert button states
- if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed))
- {
- buttonState |= WindowsConsole.ButtonState.Button1Pressed;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.Button2Pressed))
- {
- buttonState |= WindowsConsole.ButtonState.Button2Pressed;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.Button3Pressed))
- {
- buttonState |= WindowsConsole.ButtonState.Button3Pressed;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.Button4Pressed))
- {
- buttonState |= WindowsConsole.ButtonState.Button4Pressed;
- }
- // Convert mouse wheel events
- if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledUp))
- {
- eventFlags = WindowsConsole.EventFlags.MouseWheeled;
- buttonState = (WindowsConsole.ButtonState)0x00780000; // Positive value for wheel up
- }
- else if (mouseEvent.Flags.HasFlag (MouseFlags.WheeledDown))
- {
- eventFlags = WindowsConsole.EventFlags.MouseWheeled;
- buttonState = (WindowsConsole.ButtonState)unchecked((int)0xFF880000); // Negative value for wheel down
- }
- // Convert movement flag
- if (mouseEvent.Flags.HasFlag (MouseFlags.ReportMousePosition))
- {
- eventFlags |= WindowsConsole.EventFlags.MouseMoved;
- }
- // Convert modifier keys
- if (mouseEvent.Flags.HasFlag (MouseFlags.ButtonAlt))
- {
- controlKeyState |= WindowsConsole.ControlKeyState.LeftAltPressed;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.ButtonCtrl))
- {
- controlKeyState |= WindowsConsole.ControlKeyState.LeftControlPressed;
- }
- if (mouseEvent.Flags.HasFlag (MouseFlags.ButtonShift))
- {
- controlKeyState |= WindowsConsole.ControlKeyState.ShiftPressed;
- }
- return new WindowsConsole.MouseEventRecord
- {
- MousePosition = new WindowsConsole.Coord ((short)mouseEvent.Position.X, (short)mouseEvent.Position.Y),
- ButtonState = buttonState,
- ControlKeyState = controlKeyState,
- EventFlags = eventFlags
- };
- }
- }
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