Button.cs 9.5 KB

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  1. //
  2. // Button.cs: Button control
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. using System;
  8. using NStack;
  9. namespace Terminal.Gui {
  10. /// <summary>
  11. /// Button is a <see cref="View"/> that provides an item that invokes an <see cref="Action"/> when activated by the user.
  12. /// </summary>
  13. /// <remarks>
  14. /// <para>
  15. /// Provides a button showing text invokes an <see cref="Action"/> when clicked on with a mouse
  16. /// or when the user presses SPACE, ENTER, or hotkey. The hotkey is the first letter or digit following the first underscore ('_')
  17. /// in the button text.
  18. /// </para>
  19. /// <para>
  20. /// Use <see cref="View.HotKeySpecifier"/> to change the hotkey specifier from the default of ('_').
  21. /// </para>
  22. /// <para>
  23. /// If no hotkey specifier is found, the first uppercase letter encountered will be used as the hotkey.
  24. /// </para>
  25. /// <para>
  26. /// When the button is configured as the default (<see cref="IsDefault"/>) and the user presses
  27. /// the ENTER key, if no other <see cref="View"/> processes the <see cref="KeyEvent"/>, the <see cref="Button"/>'s
  28. /// <see cref="Action"/> will be invoked.
  29. /// </para>
  30. /// </remarks>
  31. public class Button : View {
  32. ustring text;
  33. bool is_default;
  34. /// <summary>
  35. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  36. /// </summary>
  37. /// <remarks>
  38. /// The width of the <see cref="Button"/> is computed based on the
  39. /// text length. The height will always be 1.
  40. /// </remarks>
  41. public Button () : this (text: string.Empty, is_default: false) { }
  42. /// <summary>
  43. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Computed"/> layout.
  44. /// </summary>
  45. /// <remarks>
  46. /// The width of the <see cref="Button"/> is computed based on the
  47. /// text length. The height will always be 1.
  48. /// </remarks>
  49. /// <param name="text">The button's text</param>
  50. /// <param name="is_default">
  51. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  52. /// in a <see cref="Dialog"/> will implicitly activate this button.
  53. /// </param>
  54. public Button (ustring text, bool is_default = false) : base (text)
  55. {
  56. Initialize (text, is_default);
  57. }
  58. /// <summary>
  59. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text
  60. /// </summary>
  61. /// <remarks>
  62. /// The width of the <see cref="Button"/> is computed based on the
  63. /// text length. The height will always be 1.
  64. /// </remarks>
  65. /// <param name="x">X position where the button will be shown.</param>
  66. /// <param name="y">Y position where the button will be shown.</param>
  67. /// <param name="text">The button's text</param>
  68. public Button (int x, int y, ustring text) : this (x, y, text, false) { }
  69. /// <summary>
  70. /// Initializes a new instance of <see cref="Button"/> using <see cref="LayoutStyle.Absolute"/> layout, based on the given text.
  71. /// </summary>
  72. /// <remarks>
  73. /// The width of the <see cref="Button"/> is computed based on the
  74. /// text length. The height will always be 1.
  75. /// </remarks>
  76. /// <param name="x">X position where the button will be shown.</param>
  77. /// <param name="y">Y position where the button will be shown.</param>
  78. /// <param name="text">The button's text</param>
  79. /// <param name="is_default">
  80. /// If <c>true</c>, a special decoration is used, and the user pressing the enter key
  81. /// in a <see cref="Dialog"/> will implicitly activate this button.
  82. /// </param>
  83. public Button (int x, int y, ustring text, bool is_default)
  84. : base (new Rect (x, y, text.RuneCount + 4 + (is_default ? 2 : 0), 1), text)
  85. {
  86. Initialize (text, is_default);
  87. }
  88. Rune _leftBracket;
  89. Rune _rightBracket;
  90. Rune _leftDefault;
  91. Rune _rightDefault;
  92. private Key hotKey = Key.Null;
  93. private Rune hotKeySpecifier;
  94. void Initialize (ustring text, bool is_default)
  95. {
  96. TextAlignment = TextAlignment.Centered;
  97. HotKeySpecifier = new Rune ('_');
  98. _leftBracket = new Rune (Driver != null ? Driver.LeftBracket : '[');
  99. _rightBracket = new Rune (Driver != null ? Driver.RightBracket : ']');
  100. _leftDefault = new Rune (Driver != null ? Driver.LeftDefaultIndicator : '<');
  101. _rightDefault = new Rune (Driver != null ? Driver.RightDefaultIndicator : '>');
  102. CanFocus = true;
  103. AutoSize = true;
  104. this.is_default = is_default;
  105. this.text = text ?? string.Empty;
  106. Update ();
  107. // Things this view knows how to do
  108. AddCommand (Command.Accept, () => AcceptKey ());
  109. // Default keybindings for this view
  110. AddKeyBinding (Key.Enter, Command.Accept);
  111. AddKeyBinding (Key.Space, Command.Accept);
  112. if (HotKey != Key.Null) {
  113. AddKeyBinding (Key.Space | HotKey, Command.Accept);
  114. }
  115. }
  116. /// <inheritdoc/>>
  117. public override ustring Text {
  118. get {
  119. return text;
  120. }
  121. set {
  122. text = value;
  123. TextFormatter.FindHotKey (text, HotKeySpecifier, true, out _, out Key hk);
  124. if (hotKey != hk) {
  125. HotKey = hk;
  126. }
  127. Update ();
  128. }
  129. }
  130. /// <summary>
  131. /// Gets or sets whether the <see cref="Button"/> is the default action to activate in a dialog.
  132. /// </summary>
  133. /// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
  134. public bool IsDefault {
  135. get => is_default;
  136. set {
  137. is_default = value;
  138. Update ();
  139. }
  140. }
  141. /// <inheritdoc/>
  142. public override Key HotKey {
  143. get => hotKey;
  144. set {
  145. if (hotKey != value) {
  146. var v = value == Key.Unknown ? Key.Null : value;
  147. if (hotKey != Key.Null && ContainsKeyBinding (Key.Space | hotKey)) {
  148. if (v == Key.Null) {
  149. ClearKeybinding (Key.Space | hotKey);
  150. } else {
  151. ReplaceKeyBinding (Key.Space | hotKey, Key.Space | v);
  152. }
  153. } else if (v != Key.Null) {
  154. AddKeyBinding (Key.Space | v, Command.Accept);
  155. }
  156. hotKey = v;
  157. }
  158. }
  159. }
  160. /// <inheritdoc/>
  161. public override Rune HotKeySpecifier {
  162. get => hotKeySpecifier;
  163. set {
  164. hotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  165. }
  166. }
  167. /// <inheritdoc/>
  168. public override bool AutoSize {
  169. get => base.AutoSize;
  170. set {
  171. base.AutoSize = value;
  172. Update ();
  173. }
  174. }
  175. internal void Update ()
  176. {
  177. if (IsDefault)
  178. TextFormatter.Text = ustring.Make (_leftBracket) + ustring.Make (_leftDefault) + " " + text + " " + ustring.Make (_rightDefault) + ustring.Make (_rightBracket);
  179. else
  180. TextFormatter.Text = ustring.Make (_leftBracket) + " " + text + " " + ustring.Make (_rightBracket);
  181. int w = TextFormatter.Size.Width - GetHotKeySpecifierLength ();
  182. GetCurrentWidth (out int cWidth);
  183. var canSetWidth = SetWidth (w, out int rWidth);
  184. if (canSetWidth && (cWidth < rWidth || AutoSize)) {
  185. Width = rWidth;
  186. w = rWidth;
  187. } else if (!canSetWidth || !AutoSize) {
  188. w = cWidth;
  189. }
  190. var layout = LayoutStyle;
  191. bool layoutChanged = false;
  192. if (!(Height is Dim.DimAbsolute)) {
  193. // The height is always equal to 1 and must be Dim.DimAbsolute.
  194. layoutChanged = true;
  195. LayoutStyle = LayoutStyle.Absolute;
  196. }
  197. Height = 1;
  198. if (layoutChanged) {
  199. LayoutStyle = layout;
  200. }
  201. Frame = new Rect (Frame.Location, new Size (w, 1));
  202. SetNeedsDisplay ();
  203. }
  204. ///<inheritdoc/>
  205. public override bool ProcessHotKey (KeyEvent kb)
  206. {
  207. if (!Enabled) {
  208. return false;
  209. }
  210. return ExecuteHotKey (kb);
  211. }
  212. ///<inheritdoc/>
  213. public override bool ProcessColdKey (KeyEvent kb)
  214. {
  215. if (!Enabled) {
  216. return false;
  217. }
  218. return ExecuteColdKey (kb);
  219. }
  220. ///<inheritdoc/>
  221. public override bool ProcessKey (KeyEvent kb)
  222. {
  223. if (!Enabled) {
  224. return false;
  225. }
  226. var result = InvokeKeybindings (kb);
  227. if (result != null)
  228. return (bool)result;
  229. return base.ProcessKey (kb);
  230. }
  231. bool ExecuteHotKey (KeyEvent ke)
  232. {
  233. if (ke.Key == (Key.AltMask | HotKey)) {
  234. return AcceptKey ();
  235. }
  236. return false;
  237. }
  238. bool ExecuteColdKey (KeyEvent ke)
  239. {
  240. if (IsDefault && ke.KeyValue == '\n') {
  241. return AcceptKey ();
  242. }
  243. return ExecuteHotKey (ke);
  244. }
  245. bool AcceptKey ()
  246. {
  247. if (!HasFocus) {
  248. SetFocus ();
  249. }
  250. OnClicked ();
  251. return true;
  252. }
  253. /// <summary>
  254. /// Virtual method to invoke the <see cref="Clicked"/> event.
  255. /// </summary>
  256. public virtual void OnClicked ()
  257. {
  258. Clicked?.Invoke ();
  259. }
  260. /// <summary>
  261. /// Clicked <see cref="Action"/>, raised when the user clicks the primary mouse button within the Bounds of this <see cref="View"/>
  262. /// or if the user presses the action key while this view is focused. (TODO: IsDefault)
  263. /// </summary>
  264. /// <remarks>
  265. /// Client code can hook up to this event, it is
  266. /// raised when the button is activated either with
  267. /// the mouse or the keyboard.
  268. /// </remarks>
  269. public event Action Clicked;
  270. ///<inheritdoc/>
  271. public override bool MouseEvent (MouseEvent me)
  272. {
  273. if (me.Flags == MouseFlags.Button1Clicked || me.Flags == MouseFlags.Button1DoubleClicked ||
  274. me.Flags == MouseFlags.Button1TripleClicked) {
  275. if (CanFocus && Enabled) {
  276. if (!HasFocus) {
  277. SetFocus ();
  278. SetNeedsDisplay ();
  279. Redraw (Bounds);
  280. }
  281. OnClicked ();
  282. }
  283. return true;
  284. }
  285. return false;
  286. }
  287. ///<inheritdoc/>
  288. public override void PositionCursor ()
  289. {
  290. if (HotKey == Key.Unknown && text != "") {
  291. for (int i = 0; i < TextFormatter.Text.RuneCount; i++) {
  292. if (TextFormatter.Text [i] == text [0]) {
  293. Move (i, 0);
  294. return;
  295. }
  296. }
  297. }
  298. base.PositionCursor ();
  299. }
  300. ///<inheritdoc/>
  301. public override bool OnEnter (View view)
  302. {
  303. Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
  304. return base.OnEnter (view);
  305. }
  306. }
  307. }