AnsiResponseParser.cs 8.5 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. // Enum to manage the parser's state
  4. internal enum ParserState
  5. {
  6. Normal,
  7. ExpectingBracket,
  8. InResponse
  9. }
  10. internal abstract class AnsiResponseParserBase
  11. {
  12. protected readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
  13. private ParserState _state = ParserState.Normal;
  14. // Current state of the parser
  15. public ParserState State
  16. {
  17. get => _state;
  18. protected set
  19. {
  20. StateChangedAt = DateTime.Now;
  21. _state = value;
  22. }
  23. }
  24. /// <summary>
  25. /// When <see cref="State"/> was last changed.
  26. /// </summary>
  27. public DateTime StateChangedAt { get; private set; } = DateTime.Now;
  28. protected readonly HashSet<char> _knownTerminators = new ();
  29. public AnsiResponseParserBase ()
  30. {
  31. // These all are valid terminators on ansi responses,
  32. // see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
  33. _knownTerminators.Add ('@');
  34. _knownTerminators.Add ('A');
  35. _knownTerminators.Add ('B');
  36. _knownTerminators.Add ('C');
  37. _knownTerminators.Add ('D');
  38. _knownTerminators.Add ('E');
  39. _knownTerminators.Add ('F');
  40. _knownTerminators.Add ('G');
  41. _knownTerminators.Add ('G');
  42. _knownTerminators.Add ('H');
  43. _knownTerminators.Add ('I');
  44. _knownTerminators.Add ('J');
  45. _knownTerminators.Add ('K');
  46. _knownTerminators.Add ('L');
  47. _knownTerminators.Add ('M');
  48. // No - N or O
  49. _knownTerminators.Add ('P');
  50. _knownTerminators.Add ('Q');
  51. _knownTerminators.Add ('R');
  52. _knownTerminators.Add ('S');
  53. _knownTerminators.Add ('T');
  54. _knownTerminators.Add ('W');
  55. _knownTerminators.Add ('X');
  56. _knownTerminators.Add ('Z');
  57. _knownTerminators.Add ('^');
  58. _knownTerminators.Add ('`');
  59. _knownTerminators.Add ('~');
  60. _knownTerminators.Add ('a');
  61. _knownTerminators.Add ('b');
  62. _knownTerminators.Add ('c');
  63. _knownTerminators.Add ('d');
  64. _knownTerminators.Add ('e');
  65. _knownTerminators.Add ('f');
  66. _knownTerminators.Add ('g');
  67. _knownTerminators.Add ('h');
  68. _knownTerminators.Add ('i');
  69. _knownTerminators.Add ('l');
  70. _knownTerminators.Add ('m');
  71. _knownTerminators.Add ('n');
  72. _knownTerminators.Add ('p');
  73. _knownTerminators.Add ('q');
  74. _knownTerminators.Add ('r');
  75. _knownTerminators.Add ('s');
  76. _knownTerminators.Add ('t');
  77. _knownTerminators.Add ('u');
  78. _knownTerminators.Add ('v');
  79. _knownTerminators.Add ('w');
  80. _knownTerminators.Add ('x');
  81. _knownTerminators.Add ('y');
  82. _knownTerminators.Add ('z');
  83. }
  84. protected void ResetState ()
  85. {
  86. State = ParserState.Normal;
  87. ClearHeld ();
  88. }
  89. public abstract void ClearHeld ();
  90. protected abstract string HeldToString ();
  91. protected abstract void AddToHeld (char c);
  92. // Base method for processing input
  93. public void ProcessInputBase (Func<int, char> getCharAtIndex, Action<char> appendOutput, int inputLength)
  94. {
  95. var index = 0; // Tracks position in the input string
  96. while (index < inputLength)
  97. {
  98. var currentChar = getCharAtIndex (index);
  99. switch (State)
  100. {
  101. case ParserState.Normal:
  102. if (currentChar == '\x1B')
  103. {
  104. // Escape character detected, move to ExpectingBracket state
  105. State = ParserState.ExpectingBracket;
  106. AddToHeld (currentChar); // Hold the escape character
  107. }
  108. else
  109. {
  110. // Normal character, append to output
  111. appendOutput (currentChar);
  112. }
  113. break;
  114. case ParserState.ExpectingBracket:
  115. if (currentChar == '[')
  116. {
  117. // Detected '[', transition to InResponse state
  118. State = ParserState.InResponse;
  119. AddToHeld (currentChar); // Hold the '['
  120. }
  121. else
  122. {
  123. // Invalid sequence, release held characters and reset to Normal
  124. ReleaseHeld (appendOutput);
  125. appendOutput (currentChar); // Add current character
  126. ResetState ();
  127. }
  128. break;
  129. case ParserState.InResponse:
  130. AddToHeld (currentChar);
  131. // Check if the held content should be released
  132. if (ShouldReleaseHeldContent ())
  133. {
  134. ReleaseHeld (appendOutput);
  135. ResetState (); // Exit response mode and reset
  136. }
  137. break;
  138. }
  139. index++;
  140. }
  141. }
  142. private void ReleaseHeld (Action<char> appendOutput)
  143. {
  144. foreach (var c in HeldToString ())
  145. {
  146. appendOutput (c);
  147. }
  148. }
  149. // Common response handler logic
  150. protected bool ShouldReleaseHeldContent ()
  151. {
  152. string cur = HeldToString ();
  153. // Check for expected responses
  154. (string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
  155. if (matchingResponse.response != null)
  156. {
  157. DispatchResponse (matchingResponse.response);
  158. expectedResponses.Remove (matchingResponse);
  159. return false;
  160. }
  161. if (_knownTerminators.Contains (cur.Last ()) && cur.StartsWith (EscSeqUtils.CSI))
  162. {
  163. // Detected a response that was not expected
  164. return true;
  165. }
  166. return false; // Continue accumulating
  167. }
  168. protected void DispatchResponse (Action<string> response)
  169. {
  170. response?.Invoke (HeldToString ());
  171. ResetState ();
  172. }
  173. /// <summary>
  174. /// Registers a new expected ANSI response with a specific terminator and a callback for when the response is completed.
  175. /// </summary>
  176. public void ExpectResponse (string terminator, Action<string> response) => expectedResponses.Add ((terminator, response));
  177. }
  178. internal class AnsiResponseParser<T> : AnsiResponseParserBase
  179. {
  180. private readonly List<Tuple<char, T>> held = new ();
  181. public IEnumerable<Tuple<char, T>> ProcessInput (params Tuple<char, T> [] input)
  182. {
  183. var output = new List<Tuple<char, T>> ();
  184. ProcessInputBase (i => input [i].Item1, c => output.Add (new Tuple<char, T> (c, input [0].Item2)), input.Length);
  185. return output;
  186. }
  187. public IEnumerable<Tuple<char, T>> Release ()
  188. {
  189. foreach (var h in held)
  190. {
  191. yield return h;
  192. }
  193. ResetState ();
  194. }
  195. public override void ClearHeld () => held.Clear ();
  196. protected override string HeldToString () => new string (held.Select (h => h.Item1).ToArray ());
  197. protected override void AddToHeld (char c) => held.Add (new Tuple<char, T> (c, default!));
  198. }
  199. internal class AnsiResponseParser : AnsiResponseParserBase
  200. {
  201. private readonly StringBuilder held = new ();
  202. public string ProcessInput (string input)
  203. {
  204. var output = new StringBuilder ();
  205. ProcessInputBase (i => input [i], c => output.Append (c), input.Length);
  206. return output.ToString ();
  207. }
  208. public string Release ()
  209. {
  210. var output = held.ToString ();
  211. ResetState ();
  212. return output;
  213. }
  214. public override void ClearHeld () => held.Clear ();
  215. protected override string HeldToString () => held.ToString ();
  216. protected override void AddToHeld (char c) => held.Append (c);
  217. }