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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Terminal.Gui {
- /// <summary>
- /// Navigates a collection of items using keystrokes. The keystrokes are used to build a search string.
- /// The <see cref="SearchString"/> is used to find the next item in the collection that matches the search string
- /// when <see cref="GetNextMatchingItem(int, char)"/> is called.
- /// <para>
- /// If the user types keystrokes that can't be found in the collection,
- /// the search string is cleared and the next item is found that starts with the last keystroke.
- /// </para>
- /// <para>
- /// If the user pauses keystrokes for a short time (see <see cref="TypingDelay"/>), the search string is cleared.
- /// </para>
- /// </summary>
- public abstract class CollectionNavigatorBase {
- DateTime lastKeystroke = DateTime.Now;
- /// <summary>
- /// Gets or sets the number of milliseconds to delay before clearing the search string. The delay is
- /// reset on each call to <see cref="GetNextMatchingItem(int, char)"/>. The default is 500ms.
- /// </summary>
- public int TypingDelay { get; set; } = 500;
- /// <summary>
- /// The compararer function to use when searching the collection.
- /// </summary>
- public StringComparer Comparer { get; set; } = StringComparer.InvariantCultureIgnoreCase;
- /// <summary>
- /// This event is invoked when <see cref="SearchString"/> changes. Useful for debugging.
- /// </summary>
- public event EventHandler<KeystrokeNavigatorEventArgs> SearchStringChanged;
- private string _searchString = "";
- /// <summary>
- /// Gets the current search string. This includes the set of keystrokes that have been pressed
- /// since the last unsuccessful match or after <see cref="TypingDelay"/>) milliseconds. Useful for debugging.
- /// </summary>
- public string SearchString {
- get => _searchString;
- private set {
- _searchString = value;
- OnSearchStringChanged (new KeystrokeNavigatorEventArgs (value));
- }
- }
- /// <summary>
- /// Invoked when the <see cref="SearchString"/> changes. Useful for debugging. Invokes the <see cref="SearchStringChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- public virtual void OnSearchStringChanged (KeystrokeNavigatorEventArgs e)
- {
- SearchStringChanged?.Invoke (this, e);
- }
- /// <summary>
- /// Gets the index of the next item in the collection that matches the current <see cref="SearchString"/> plus the provided character (typically
- /// from a key press).
- /// </summary>
- /// <param name="currentIndex">The index in the collection to start the search from.</param>
- /// <param name="keyStruck">The character of the key the user pressed.</param>
- /// <returns>The index of the item that matches what the user has typed.
- /// Returns <see langword="-1"/> if no item in the collection matched.</returns>
- public int GetNextMatchingItem (int currentIndex, char keyStruck)
- {
- if (!char.IsControl (keyStruck)) {
- // maybe user pressed 'd' and now presses 'd' again.
- // a candidate search is things that begin with "dd"
- // but if we find none then we must fallback on cycling
- // d instead and discard the candidate state
- string candidateState = "";
- // is it a second or third (etc) keystroke within a short time
- if (SearchString.Length > 0 && DateTime.Now - lastKeystroke < TimeSpan.FromMilliseconds (TypingDelay)) {
- // "dd" is a candidate
- candidateState = SearchString + keyStruck;
- } else {
- // its a fresh keystroke after some time
- // or its first ever key press
- SearchString = new string (keyStruck, 1);
- }
- var idxCandidate = GetNextMatchingItem (currentIndex, candidateState,
- // prefer not to move if there are multiple characters e.g. "ca" + 'r' should stay on "car" and not jump to "cart"
- candidateState.Length > 1);
- if (idxCandidate != -1) {
- // found "dd" so candidate searchstring is accepted
- lastKeystroke = DateTime.Now;
- SearchString = candidateState;
- return idxCandidate;
- }
- //// nothing matches "dd" so discard it as a candidate
- //// and just cycle "d" instead
- lastKeystroke = DateTime.Now;
- idxCandidate = GetNextMatchingItem (currentIndex, candidateState);
- // if a match wasn't found, the user typed a 'wrong' key in their search ("can" + 'z'
- // instead of "can" + 'd').
- if (SearchString.Length > 1 && idxCandidate == -1) {
- // ignore it since we're still within the typing delay
- // don't add it to SearchString either
- return currentIndex;
- }
- // if no changes to current state manifested
- if (idxCandidate == currentIndex || idxCandidate == -1) {
- // clear history and treat as a fresh letter
- ClearSearchString ();
- // match on the fresh letter alone
- SearchString = new string (keyStruck, 1);
- idxCandidate = GetNextMatchingItem (currentIndex, SearchString);
- return idxCandidate == -1 ? currentIndex : idxCandidate;
- }
- // Found another "d" or just leave index as it was
- return idxCandidate;
- } else {
- // clear state because keypress was a control char
- ClearSearchString ();
- // control char indicates no selection
- return -1;
- }
- }
- /// <summary>
- /// Gets the index of the next item in the collection that matches <paramref name="search"/>.
- /// </summary>
- /// <param name="currentIndex">The index in the collection to start the search from.</param>
- /// <param name="search">The search string to use.</param>
- /// <param name="minimizeMovement">Set to <see langword="true"/> to stop the search on the first match
- /// if there are multiple matches for <paramref name="search"/>.
- /// e.g. "ca" + 'r' should stay on "car" and not jump to "cart". If <see langword="false"/> (the default),
- /// the next matching item will be returned, even if it is above in the collection.
- /// </param>
- /// <returns>The index of the next matching item or <see langword="-1"/> if no match was found.</returns>
- internal int GetNextMatchingItem (int currentIndex, string search, bool minimizeMovement = false)
- {
- if (string.IsNullOrEmpty (search)) {
- return -1;
- }
- var collectionLength = GetCollectionLength ();
- if (currentIndex != -1 && currentIndex < collectionLength && IsMatch (search, ElementAt (currentIndex))) {
- // we are already at a match
- if (minimizeMovement) {
- // if we would rather not jump around (e.g. user is typing lots of text to get this match)
- return currentIndex;
- }
- for (int i = 1; i < collectionLength; i++) {
- //circular
- var idxCandidate = (i + currentIndex) % collectionLength;
- if (IsMatch (search, ElementAt (idxCandidate))) {
- return idxCandidate;
- }
- }
- // nothing else starts with the search term
- return currentIndex;
- } else {
- // search terms no longer match the current selection or there is none
- for (int i = 0; i < collectionLength; i++) {
- if (IsMatch (search, ElementAt (i))) {
- return i;
- }
- }
- // Nothing matches
- return -1;
- }
- }
- /// <summary>
- /// Return the number of elements in the collection
- /// </summary>
- protected abstract int GetCollectionLength ();
- private bool IsMatch (string search, object value)
- {
- return value?.ToString ().StartsWith (search, StringComparison.InvariantCultureIgnoreCase) ?? false;
- }
- /// <summary>
- /// Returns the collection being navigated element at <paramref name="idx"/>.
- /// </summary>
- /// <returns></returns>
- protected abstract object ElementAt (int idx);
- private void ClearSearchString ()
- {
- SearchString = "";
- lastKeystroke = DateTime.Now;
- }
- /// <summary>
- /// Returns true if <paramref name="a"/> is a searchable key
- /// (e.g. letters, numbers, etc) that are valid to pass to this
- /// class for search filtering.
- /// </summary>
- /// <param name="a"></param>
- /// <returns></returns>
- public static bool IsCompatibleKey (Key a)
- {
- return !a.IsAlt && !a.IsCtrl;
- }
- }
- }
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