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- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Linq;
- using System.Text;
- namespace Terminal.Gui {
- #region API Docs
- /// <summary>
- /// View is the base class for all views on the screen and represents a visible element that can render itself and
- /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning,
- /// and drawing. In addition, View provides keyboard and mouse event handling.
- /// </summary>
- /// <remarks>
- /// <list type="table">
- /// <listheader>
- /// <term>Term</term><description>Definition</description>
- /// </listheader>
- /// <item>
- /// <term>SubView</term><description>A View that is contained in another view and will be rendered as part of the containing view's ContentArea.
- /// SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View may only be a SubView of a single View. </description>
- /// </item>
- /// <item>
- /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
- /// </item>
- /// </list>
- /// <para>
- /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
- /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
- /// </para>
- /// <para>
- /// Views that are focusable should implement the <see cref="PositionCursor"/> to make sure that
- /// the cursor is placed in a location that makes sense. Unix terminals do not have
- /// a way of hiding the cursor, so it can be distracting to have the cursor left at
- /// the last focused view. So views should make sure that they place the cursor
- /// in a visually sensible place.
- /// </para>
- /// <para>
- /// The View defines the base functionality for user interface elements in Terminal.Gui. Views
- /// can contain one or more subviews, can respond to user input and render themselves on the screen.
- /// </para>
- /// <para>
- /// Views supports two layout styles: <see cref="LayoutStyle.Absolute"/> or <see cref="LayoutStyle.Computed"/>.
- /// The choice as to which layout style is used by the View
- /// is determined when the View is initialized. To create a View using Absolute layout, call a constructor that takes a
- /// Rect parameter to specify the absolute position and size (the View.<see cref="View.Frame "/>). To create a View
- /// using Computed layout use a constructor that does not take a Rect parameter and set the X, Y, Width and Height
- /// properties on the view. Both approaches use coordinates that are relative to the container they are being added to.
- /// </para>
- /// <para>
- /// To switch between Absolute and Computed layout, use the <see cref="LayoutStyle"/> property.
- /// </para>
- /// <para>
- /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout
- /// as the terminal resizes or other Views change size or position. The X, Y, Width and Height
- /// properties are Dim and Pos objects that dynamically update the position of a view.
- /// The X and Y properties are of type <see cref="Pos"/>
- /// and you can use either absolute positions, percentages or anchor
- /// points. The Width and Height properties are of type
- /// <see cref="Dim"/> and can use absolute position,
- /// percentages and anchors. These are useful as they will take
- /// care of repositioning views when view's frames are resized or
- /// if the terminal size changes.
- /// </para>
- /// <para>
- /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the
- /// View will typically stay in a fixed position and size. To change the position and size use the
- /// <see cref="Frame"/> property.
- /// </para>
- /// <para>
- /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method.
- /// The container of a View can be accessed with the <see cref="SuperView"/> property.
- /// </para>
- /// <para>
- /// To flag a region of the View's <see cref="Bounds"/> to be redrawn call <see cref="SetNeedsDisplay(Rect)"/>.
- /// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
- /// </para>
- /// <para>
- /// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has
- /// changed. The default processing system will keep the size and dimensions
- /// for views that use the <see cref="LayoutStyle.Absolute"/>, and will recompute the
- /// frames for the vies that use <see cref="LayoutStyle.Computed"/>.
- /// </para>
- /// <para>
- /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews
- /// should use for rendering. This ensures that the views fit in the context where
- /// they are being used, and allows for themes to be plugged in. For example, the
- /// default colors for windows and Toplevels uses a blue background, while it uses
- /// a white background for dialog boxes and a red background for errors.
- /// </para>
- /// <para>
- /// Subclasses should not rely on <see cref="ColorScheme"/> being
- /// set at construction time. If a <see cref="ColorScheme"/> is not set on a view, the view will inherit the
- /// value from its <see cref="SuperView"/> and the value might only be valid once a view has been
- /// added to a SuperView.
- /// </para>
- /// <para>
- /// By using <see cref="ColorScheme"/> applications will work both
- /// in color as well as black and white displays.
- /// </para>
- /// <para>
- /// Views can also opt-in to more sophisticated initialization
- /// by implementing overrides to <see cref="ISupportInitialize.BeginInit"/> and
- /// <see cref="ISupportInitialize.EndInit"/> which will be called
- /// when the view is added to a <see cref="SuperView"/>.
- /// </para>
- /// <para>
- /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/>
- /// can be implemented, in which case the <see cref="ISupportInitialize"/>
- /// methods will only be called if <see cref="ISupportInitializeNotification.IsInitialized"/>
- /// is <see langword="false"/>. This allows proper <see cref="View"/> inheritance hierarchies
- /// to override base class layout code optimally by doing so only on first run,
- /// instead of on every run.
- /// </para>
- /// <para>
- /// See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see>
- /// </para> /// </remarks>
- #endregion API Docs
- public partial class View : Responder, ISupportInitializeNotification {
- #region Constructors and Initialization
- /// <summary>
- /// Initializes a new instance of a <see cref="Terminal.Gui.LayoutStyle.Absolute"/> <see cref="View"/> class with the absolute
- /// dimensions specified in the <paramref name="frame"/> parameter.
- /// </summary>
- /// <param name="frame">The region covered by this view.</param>
- /// <remarks>
- /// This constructor initialize a View with a <see cref="LayoutStyle"/> of <see cref="Terminal.Gui.LayoutStyle.Absolute"/>.
- /// Use <see cref="View"/> to initialize a View with <see cref="LayoutStyle"/> of <see cref="Terminal.Gui.LayoutStyle.Computed"/>
- /// </remarks>
- public View (Rect frame) : this (frame, null) { }
- /// <summary>
- /// Initializes a new instance of <see cref="View"/> using <see cref="Terminal.Gui.LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically control the size and location of the view.
- /// The <see cref="View"/> will be created using <see cref="Terminal.Gui.LayoutStyle.Computed"/>
- /// coordinates. The initial size (<see cref="View.Frame"/>) will be
- /// adjusted to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
- /// </para>
- /// <para>
- /// If <see cref="Height"/> is greater than one, word wrapping is provided.
- /// </para>
- /// <para>
- /// This constructor initialize a View with a <see cref="LayoutStyle"/> of <see cref="Terminal.Gui.LayoutStyle.Computed"/>.
- /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically control the size and location of the view.
- /// </para>
- /// </remarks>
- public View () : this (text: string.Empty, direction: TextDirection.LeftRight_TopBottom) { }
- /// <summary>
- /// Initializes a new instance of <see cref="View"/> using <see cref="Terminal.Gui.LayoutStyle.Absolute"/> layout.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <see cref="View"/> will be created at the given
- /// coordinates with the given string. The size (<see cref="View.Frame"/>) will be
- /// adjusted to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
- /// </para>
- /// <para>
- /// No line wrapping is provided.
- /// </para>
- /// </remarks>
- /// <param name="x">column to locate the View.</param>
- /// <param name="y">row to locate the View.</param>
- /// <param name="text">text to initialize the <see cref="Text"/> property with.</param>
- public View (int x, int y, string text) : this (TextFormatter.CalcRect (x, y, text), text) { }
- /// <summary>
- /// Initializes a new instance of <see cref="View"/> using <see cref="Terminal.Gui.LayoutStyle.Absolute"/> layout.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <see cref="View"/> will be created at the given
- /// coordinates with the given string. The initial size (<see cref="View.Frame"/>) will be
- /// adjusted to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
- /// </para>
- /// <para>
- /// If <c>rect.Height</c> is greater than one, word wrapping is provided.
- /// </para>
- /// </remarks>
- /// <param name="rect">Location.</param>
- /// <param name="text">text to initialize the <see cref="Text"/> property with.</param>
- public View (Rect rect, string text)
- {
- SetInitialProperties (text, rect, LayoutStyle.Absolute, TextDirection.LeftRight_TopBottom);
- }
- /// <summary>
- /// Initializes a new instance of <see cref="View"/> using <see cref="Terminal.Gui.LayoutStyle.Computed"/> layout.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <see cref="View"/> will be created using <see cref="Terminal.Gui.LayoutStyle.Computed"/>
- /// coordinates with the given string. The initial size (<see cref="View.Frame"/>) will be
- /// adjusted to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
- /// </para>
- /// <para>
- /// If <see cref="Height"/> is greater than one, word wrapping is provided.
- /// </para>
- /// </remarks>
- /// <param name="text">text to initialize the <see cref="Text"/> property with.</param>
- /// <param name="direction">The text direction.</param>
- public View (string text, TextDirection direction = TextDirection.LeftRight_TopBottom)
- {
- SetInitialProperties (text, Rect.Empty, LayoutStyle.Computed, direction);
- }
- // TODO: v2 - Remove constructors with parameters
- /// <summary>
- /// Private helper to set the initial properties of the View that were provided via constructors.
- /// </summary>
- /// <param name="text"></param>
- /// <param name="rect"></param>
- /// <param name="layoutStyle"></param>
- /// <param name="direction"></param>
- void SetInitialProperties (string text, Rect rect, LayoutStyle layoutStyle = LayoutStyle.Computed,
- TextDirection direction = TextDirection.LeftRight_TopBottom)
- {
- TextFormatter = new TextFormatter ();
- TextFormatter.HotKeyChanged += TextFormatter_HotKeyChanged;
- TextDirection = direction;
- CanFocus = false;
- TabIndex = -1;
- TabStop = false;
- LayoutStyle = layoutStyle;
- Text = text == null ? string.Empty : text;
- LayoutStyle = layoutStyle;
- Frame = rect.IsEmpty ? TextFormatter.CalcRect (0, 0, text, direction) : rect;
- OnResizeNeeded ();
- AddCommands ();
- CreateFrames ();
- LayoutFrames ();
- }
- /// <summary>
- /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
- /// and <see cref="ISupportInitialize.EndInit"/>).
- /// </summary>
- /// <para>
- /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification.IsInitialized"/>
- /// can be implemented, in which case the <see cref="ISupportInitialize"/>
- /// methods will only be called if <see cref="ISupportInitializeNotification.IsInitialized"/>
- /// is <see langword="false"/>. This allows proper <see cref="View"/> inheritance hierarchies
- /// to override base class layout code optimally by doing so only on first run,
- /// instead of on every run.
- /// </para>
- public virtual bool IsInitialized { get; set; }
- /// <summary>
- /// Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Views can opt-in to more sophisticated initialization
- /// by implementing overrides to <see cref="ISupportInitialize.BeginInit"/> and
- /// <see cref="ISupportInitialize.EndInit"/> which will be called
- /// when the view is added to a <see cref="SuperView"/>.
- /// </para>
- /// <para>
- /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/>
- /// can be implemented too, in which case the <see cref="ISupportInitialize"/>
- /// methods will only be called if <see cref="ISupportInitializeNotification.IsInitialized"/>
- /// is <see langword="false"/>. This allows proper <see cref="View"/> inheritance hierarchies
- /// to override base class layout code optimally by doing so only on first run,
- /// instead of on every run.
- /// </para>
- /// </remarks>
- public virtual void BeginInit ()
- {
- if (!IsInitialized) {
- _oldCanFocus = CanFocus;
- _oldTabIndex = _tabIndex;
- UpdateTextDirection (TextDirection);
- UpdateTextFormatterText ();
- SetHotKey ();
- // TODO: Figure out why ScrollView and other tests fail if this call is put here
- // instead of the constructor.
- //InitializeFrames ();
- } else {
- //throw new InvalidOperationException ("The view is already initialized.");
- }
- if (_subviews?.Count > 0) {
- foreach (var view in _subviews) {
- if (!view.IsInitialized) {
- view.BeginInit ();
- }
- }
- }
- }
- /// <summary>
- /// Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.
- /// </summary>
- public void EndInit ()
- {
- IsInitialized = true;
- OnResizeNeeded ();
- if (_subviews != null) {
- foreach (var view in _subviews) {
- if (!view.IsInitialized) {
- view.EndInit ();
- }
- }
- }
- Initialized?.Invoke (this, EventArgs.Empty);
- }
- #endregion Constructors and Initialization
- /// <summary>
- /// Points to the current driver in use by the view, it is a convenience property
- /// for simplifying the development of new views.
- /// </summary>
- public static ConsoleDriver Driver => Application.Driver;
- /// <summary>
- /// Gets or sets arbitrary data for the view.
- /// </summary>
- /// <remarks>This property is not used internally.</remarks>
- public object Data { get; set; }
- /// <summary>
- /// Gets or sets an identifier for the view;
- /// </summary>
- /// <value>The identifier.</value>
- /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
- public string Id { get; set; } = "";
- string _title = string.Empty;
- /// <summary>
- /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.<see cref="Thickness.Top"/>
- /// is greater than 0.
- /// </summary>
- /// <value>The title.</value>
- public string Title {
- get => _title;
- set {
- if (!OnTitleChanging (_title, value)) {
- var old = _title;
- _title = value;
- SetNeedsDisplay ();
- #if DEBUG
- if (_title != null && string.IsNullOrEmpty (Id)) {
- Id = _title.ToString ();
- }
- #endif // DEBUG
- OnTitleChanged (old, _title);
- }
- }
- }
- /// <summary>
- /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can be cancelled.
- /// </summary>
- /// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
- /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
- /// <returns>`true` if an event handler canceled the Title change.</returns>
- public virtual bool OnTitleChanging (string oldTitle, string newTitle)
- {
- var args = new TitleEventArgs (oldTitle, newTitle);
- TitleChanging?.Invoke (this, args);
- return args.Cancel;
- }
- /// <summary>
- /// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="TitleEventArgs.Cancel"/> to
- /// `true` to cancel the Title change.
- /// </summary>
- public event EventHandler<TitleEventArgs> TitleChanging;
- /// <summary>
- /// Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.
- /// </summary>
- /// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
- /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
- public virtual void OnTitleChanged (string oldTitle, string newTitle)
- {
- var args = new TitleEventArgs (oldTitle, newTitle);
- TitleChanged?.Invoke (this, args);
- }
- /// <summary>
- /// Event fired after the <see cref="View.Title"/> has been changed.
- /// </summary>
- public event EventHandler<TitleEventArgs> TitleChanged;
- /// <summary>
- /// Event fired when the <see cref="Enabled"/> value is being changed.
- /// </summary>
- public event EventHandler EnabledChanged;
- /// <inheritdoc/>
- public override void OnEnabledChanged () => EnabledChanged?.Invoke (this, EventArgs.Empty);
- bool _oldEnabled;
- /// <inheritdoc/>
- public override bool Enabled {
- get => base.Enabled;
- set {
- if (base.Enabled != value) {
- if (value) {
- if (SuperView == null || SuperView?.Enabled == true) {
- base.Enabled = value;
- }
- } else {
- base.Enabled = value;
- }
- if (!value && HasFocus) {
- SetHasFocus (false, this);
- }
- OnEnabledChanged ();
- SetNeedsDisplay ();
- if (_subviews != null) {
- foreach (var view in _subviews) {
- if (!value) {
- view._oldEnabled = view.Enabled;
- view.Enabled = false;
- } else {
- view.Enabled = view._oldEnabled;
- view._addingView = false;
- }
- }
- }
- }
- }
- }
- /// <summary>
- /// Event fired when the <see cref="Visible"/> value is being changed.
- /// </summary>
- public event EventHandler VisibleChanged;
- /// <inheritdoc/>
- public override void OnVisibleChanged () => VisibleChanged?.Invoke (this, EventArgs.Empty);
- /// <summary>
- /// Gets or sets whether a view is cleared if the <see cref="Visible"/> property is <see langword="false"/>.
- /// </summary>
- public bool ClearOnVisibleFalse { get; set; } = true;
- /// <inheritdoc/>>
- public override bool Visible {
- get => base.Visible;
- set {
- if (base.Visible != value) {
- base.Visible = value;
- if (!value) {
- if (HasFocus) {
- SetHasFocus (false, this);
- }
- if (ClearOnVisibleFalse) {
- Clear ();
- }
- }
- OnVisibleChanged ();
- SetNeedsDisplay ();
- }
- }
- }
- bool CanBeVisible (View view)
- {
- if (!view.Visible) {
- return false;
- }
- for (var c = view.SuperView; c != null; c = c.SuperView) {
- if (!c.Visible) {
- return false;
- }
- }
- return true;
- }
- /// <summary>
- /// Pretty prints the View
- /// </summary>
- /// <returns></returns>
- public override string ToString ()
- {
- return $"{GetType ().Name}({Id})({Frame})";
- }
- /// <inheritdoc/>
- protected override void Dispose (bool disposing)
- {
- LineCanvas.Dispose ();
- Margin?.Dispose ();
- Margin = null;
- Border?.Dispose ();
- Border = null;
- Padding?.Dispose ();
- Padding = null;
- _height = null;
- _width = null;
- _x = null;
- _y = null;
- for (var i = InternalSubviews.Count - 1; i >= 0; i--) {
- var subview = InternalSubviews [i];
- Remove (subview);
- subview.Dispose ();
- }
- base.Dispose (disposing);
- System.Diagnostics.Debug.Assert (InternalSubviews.Count == 0);
- }
- }
- }
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