Application.cs 22 KB

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  1. //
  2. // Core.cs: The core engine for gui.cs
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. // Pending:
  8. // - Check for NeedDisplay on the hierarchy and repaint
  9. // - Layout support
  10. // - "Colors" type or "Attributes" type?
  11. // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
  12. //
  13. // Optimziations
  14. // - Add rendering limitation to the exposed area
  15. using System;
  16. using System.Collections;
  17. using System.Collections.Generic;
  18. using System.Threading;
  19. using System.Linq;
  20. using NStack;
  21. using System.ComponentModel;
  22. namespace Terminal.Gui {
  23. /// <summary>
  24. /// A static, singelton class provding the main application driver for Terminal.Gui apps.
  25. /// </summary>
  26. /// <example>
  27. /// <code>
  28. /// // A simple Terminal.Gui app that creates a window with a frame and title with
  29. /// // 5 rows/columns of padding.
  30. /// Application.Init();
  31. /// var win = new Window ("Hello World - CTRL-Q to quit") {
  32. /// X = 5,
  33. /// Y = 5,
  34. /// Width = Dim.Fill (5),
  35. /// Height = Dim.Fill (5)
  36. /// };
  37. /// Application.Top.Add(win);
  38. /// Application.Run();
  39. /// </code>
  40. /// </example>
  41. /// <remarks>
  42. /// <para>
  43. /// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
  44. /// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
  45. /// </para>
  46. /// <para>
  47. /// You can hook up to the <see cref="Iteration"/> event to have your method
  48. /// invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
  49. /// </para>
  50. /// <para>
  51. /// When invoked sets the SynchronizationContext to one that is tied
  52. /// to the mainloop, allowing user code to use async/await.
  53. /// </para>
  54. /// </remarks>
  55. public static class Application {
  56. /// <summary>
  57. /// The current <see cref="ConsoleDriver"/> in use.
  58. /// </summary>
  59. public static ConsoleDriver Driver;
  60. /// <summary>
  61. /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
  62. /// </summary>
  63. /// <value>The top.</value>
  64. public static Toplevel Top { get; private set; }
  65. /// <summary>
  66. /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run()"/> enters and leaves to point to the current <see cref="Toplevel"/> .
  67. /// </summary>
  68. /// <value>The current.</value>
  69. public static Toplevel Current { get; private set; }
  70. /// <summary>
  71. /// TThe current <see cref="View"/> object being redrawn.
  72. /// </summary>
  73. /// /// <value>The current.</value>
  74. public static View CurrentView { get; set; }
  75. /// <summary>
  76. /// The <see cref="MainLoop"/> driver for the applicaiton
  77. /// </summary>
  78. /// <value>The main loop.</value>
  79. public static MainLoop MainLoop { get; private set; }
  80. static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
  81. /// <summary>
  82. /// This event is raised on each iteration of the <see cref="MainLoop"/>
  83. /// </summary>
  84. /// <remarks>
  85. /// See also <see cref="Timeout"/>
  86. /// </remarks>
  87. public static Action Iteration;
  88. /// <summary>
  89. /// Returns a rectangle that is centered in the screen for the provided size.
  90. /// </summary>
  91. /// <returns>The centered rect.</returns>
  92. /// <param name="size">Size for the rectangle.</param>
  93. public static Rect MakeCenteredRect (Size size)
  94. {
  95. return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
  96. }
  97. //
  98. // provides the sync context set while executing code in Terminal.Gui, to let
  99. // users use async/await on their code
  100. //
  101. class MainLoopSyncContext : SynchronizationContext {
  102. MainLoop mainLoop;
  103. public MainLoopSyncContext (MainLoop mainLoop)
  104. {
  105. this.mainLoop = mainLoop;
  106. }
  107. public override SynchronizationContext CreateCopy ()
  108. {
  109. return new MainLoopSyncContext (MainLoop);
  110. }
  111. public override void Post (SendOrPostCallback d, object state)
  112. {
  113. mainLoop.AddIdle (() => {
  114. d (state);
  115. return false;
  116. });
  117. //mainLoop.Driver.Wakeup ();
  118. }
  119. public override void Send (SendOrPostCallback d, object state)
  120. {
  121. mainLoop.Invoke (() => {
  122. d (state);
  123. });
  124. }
  125. }
  126. /// <summary>
  127. /// If set, it forces the use of the System.Console-based driver.
  128. /// </summary>
  129. public static bool UseSystemConsole;
  130. /// <summary>
  131. /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
  132. /// </summary>
  133. /// <remarks>
  134. /// <para>
  135. /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
  136. /// </para>
  137. /// <para>
  138. /// Loads the right <see cref="ConsoleDriver"/> for the platform.
  139. /// </para>
  140. /// <para>
  141. /// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/> and <see cref="CurrentView"/>
  142. /// </para>
  143. /// </remarks>
  144. public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => Init (() => Toplevel.Create (), driver, mainLoopDriver);
  145. internal static bool _initialized = false;
  146. /// <summary>
  147. /// Initializes the Terminal.Gui application
  148. /// </summary>
  149. static void Init (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null)
  150. {
  151. if (_initialized) return;
  152. // This supports Unit Tests and the passing of a mock driver/loopdriver
  153. if (driver != null) {
  154. if (mainLoopDriver == null) {
  155. throw new ArgumentNullException ("mainLoopDriver cannot be null if driver is provided.");
  156. }
  157. Driver = driver;
  158. Driver.Init (TerminalResized);
  159. MainLoop = new MainLoop (mainLoopDriver);
  160. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  161. }
  162. if (Driver == null) {
  163. var p = Environment.OSVersion.Platform;
  164. if (UseSystemConsole) {
  165. mainLoopDriver = new NetMainLoop (() => Console.ReadKey (true));
  166. Driver = new NetDriver ();
  167. } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
  168. var windowsDriver = new WindowsDriver ();
  169. mainLoopDriver = windowsDriver;
  170. Driver = windowsDriver;
  171. } else {
  172. mainLoopDriver = new UnixMainLoop ();
  173. Driver = new CursesDriver ();
  174. }
  175. Driver.Init (TerminalResized);
  176. MainLoop = new MainLoop (mainLoopDriver);
  177. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  178. }
  179. Top = topLevelFactory ();
  180. Current = Top;
  181. CurrentView = Top;
  182. _initialized = true;
  183. }
  184. /// <summary>
  185. /// Captures the execution state for the provided <see cref="Toplevel"/> view.
  186. /// </summary>
  187. public class RunState : IDisposable {
  188. /// <summary>
  189. /// Initializes a new <see cref="RunState"/> class.
  190. /// </summary>
  191. /// <param name="view"></param>
  192. public RunState (Toplevel view)
  193. {
  194. Toplevel = view;
  195. }
  196. internal Toplevel Toplevel;
  197. /// <summary>
  198. /// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
  199. /// </summary>
  200. /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
  201. /// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
  202. /// calling <see cref="Dispose()"/>, you must release all references to the
  203. /// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
  204. /// <see cref="Application.RunState"/> was occupying.</remarks>
  205. public void Dispose ()
  206. {
  207. Dispose (true);
  208. GC.SuppressFinalize (this);
  209. }
  210. /// <summary>
  211. /// Dispose the specified disposing.
  212. /// </summary>
  213. /// <returns>The dispose.</returns>
  214. /// <param name="disposing">If set to <c>true</c> disposing.</param>
  215. protected virtual void Dispose (bool disposing)
  216. {
  217. if (Toplevel != null && disposing) {
  218. End (Toplevel);
  219. Toplevel.Dispose ();
  220. Toplevel = null;
  221. }
  222. }
  223. }
  224. static void ProcessKeyEvent (KeyEvent ke)
  225. {
  226. var chain = toplevels.ToList ();
  227. foreach (var topLevel in chain) {
  228. if (topLevel.ProcessHotKey (ke))
  229. return;
  230. if (topLevel.Modal)
  231. break;
  232. }
  233. foreach (var topLevel in chain) {
  234. if (topLevel.ProcessKey (ke))
  235. return;
  236. if (topLevel.Modal)
  237. break;
  238. }
  239. foreach (var topLevel in chain) {
  240. // Process the key normally
  241. if (topLevel.ProcessColdKey (ke))
  242. return;
  243. if (topLevel.Modal)
  244. break;
  245. }
  246. }
  247. static void ProcessKeyDownEvent (KeyEvent ke)
  248. {
  249. var chain = toplevels.ToList ();
  250. foreach (var topLevel in chain) {
  251. if (topLevel.OnKeyDown (ke))
  252. return;
  253. if (topLevel.Modal)
  254. break;
  255. }
  256. }
  257. static void ProcessKeyUpEvent (KeyEvent ke)
  258. {
  259. var chain = toplevels.ToList ();
  260. foreach (var topLevel in chain) {
  261. if (topLevel.OnKeyUp (ke))
  262. return;
  263. if (topLevel.Modal)
  264. break;
  265. }
  266. }
  267. static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
  268. {
  269. var startFrame = start.Frame;
  270. if (!startFrame.Contains (x, y)) {
  271. resx = 0;
  272. resy = 0;
  273. return null;
  274. }
  275. if (start.InternalSubviews != null) {
  276. int count = start.InternalSubviews.Count;
  277. if (count > 0) {
  278. var rx = x - startFrame.X;
  279. var ry = y - startFrame.Y;
  280. for (int i = count - 1; i >= 0; i--) {
  281. View v = start.InternalSubviews [i];
  282. if (v.Frame.Contains (rx, ry)) {
  283. var deep = FindDeepestView (v, rx, ry, out resx, out resy);
  284. if (deep == null)
  285. return v;
  286. return deep;
  287. }
  288. }
  289. }
  290. }
  291. resx = x - startFrame.X;
  292. resy = y - startFrame.Y;
  293. return start;
  294. }
  295. internal static View mouseGrabView;
  296. /// <summary>
  297. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
  298. /// </summary>
  299. /// <returns>The grab.</returns>
  300. /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
  301. public static void GrabMouse (View view)
  302. {
  303. if (view == null)
  304. return;
  305. mouseGrabView = view;
  306. Driver.UncookMouse ();
  307. }
  308. /// <summary>
  309. /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
  310. /// </summary>
  311. public static void UngrabMouse ()
  312. {
  313. mouseGrabView = null;
  314. Driver.CookMouse ();
  315. }
  316. /// <summary>
  317. /// Merely a debugging aid to see the raw mouse events
  318. /// </summary>
  319. public static Action<MouseEvent> RootMouseEvent;
  320. internal static View wantContinuousButtonPressedView;
  321. static View lastMouseOwnerView;
  322. static void ProcessMouseEvent (MouseEvent me)
  323. {
  324. var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
  325. if (view != null && view.WantContinuousButtonPressed)
  326. wantContinuousButtonPressedView = view;
  327. else
  328. wantContinuousButtonPressedView = null;
  329. RootMouseEvent?.Invoke (me);
  330. if (mouseGrabView != null) {
  331. var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
  332. var nme = new MouseEvent () {
  333. X = newxy.X,
  334. Y = newxy.Y,
  335. Flags = me.Flags,
  336. OfX = me.X - newxy.X,
  337. OfY = me.Y - newxy.Y,
  338. View = view
  339. };
  340. if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) {
  341. lastMouseOwnerView?.OnMouseLeave (me);
  342. }
  343. if (mouseGrabView != null) {
  344. mouseGrabView.OnMouseEvent (nme);
  345. return;
  346. }
  347. }
  348. if (view != null) {
  349. var nme = new MouseEvent () {
  350. X = rx,
  351. Y = ry,
  352. Flags = me.Flags,
  353. OfX = rx,
  354. OfY = ry,
  355. View = view
  356. };
  357. if (lastMouseOwnerView == null) {
  358. lastMouseOwnerView = view;
  359. view.OnMouseEnter (nme);
  360. } else if (lastMouseOwnerView != view) {
  361. lastMouseOwnerView.OnMouseLeave (nme);
  362. view.OnMouseEnter (nme);
  363. lastMouseOwnerView = view;
  364. }
  365. if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
  366. return;
  367. if (view.WantContinuousButtonPressed)
  368. wantContinuousButtonPressedView = view;
  369. else
  370. wantContinuousButtonPressedView = null;
  371. // Should we bubbled up the event, if it is not handled?
  372. view.OnMouseEvent (nme);
  373. }
  374. }
  375. static bool OutsideFrame (Point p, Rect r)
  376. {
  377. return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
  378. }
  379. /// <summary>
  380. /// This event is fired once when the application is first loaded. The dimensions of the
  381. /// terminal are provided.
  382. /// </summary>
  383. public static Action<ResizedEventArgs> Loaded;
  384. /// <summary>
  385. /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
  386. /// </summary>
  387. /// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState, bool)"/> method upon completion.</returns>
  388. /// <param name="toplevel">Toplevel to prepare execution for.</param>
  389. /// <remarks>
  390. /// This method prepares the provided toplevel for running with the focus,
  391. /// it adds this to the list of toplevels, sets up the mainloop to process the
  392. /// event, lays out the subviews, focuses the first element, and draws the
  393. /// toplevel in the screen. This is usually followed by executing
  394. /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState, bool)"/> method upon termination which will
  395. /// undo these changes.
  396. /// </remarks>
  397. public static RunState Begin (Toplevel toplevel)
  398. {
  399. if (toplevel == null)
  400. throw new ArgumentNullException (nameof (toplevel));
  401. var rs = new RunState (toplevel);
  402. Init ();
  403. if (toplevel is ISupportInitializeNotification initializableNotification &&
  404. !initializableNotification.IsInitialized) {
  405. initializableNotification.BeginInit ();
  406. initializableNotification.EndInit ();
  407. } else if (toplevel is ISupportInitialize initializable) {
  408. initializable.BeginInit ();
  409. initializable.EndInit ();
  410. }
  411. toplevels.Push (toplevel);
  412. Current = toplevel;
  413. Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
  414. if (toplevel.LayoutStyle == LayoutStyle.Computed)
  415. toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
  416. toplevel.LayoutSubviews ();
  417. Loaded?.Invoke (new ResizedEventArgs () { Rows = Driver.Rows, Cols = Driver.Cols });
  418. toplevel.WillPresent ();
  419. Redraw (toplevel);
  420. toplevel.PositionCursor ();
  421. Driver.Refresh ();
  422. return rs;
  423. }
  424. /// <summary>
  425. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
  426. /// </summary>
  427. /// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
  428. /// <param name="closeDriver">If <c>true</c>, closes the application. If <c>false</c> closes the toplevels only.</param>
  429. public static void End (RunState runState)
  430. {
  431. if (runState == null)
  432. throw new ArgumentNullException (nameof (runState));
  433. runState.Dispose ();
  434. }
  435. /// <summary>
  436. /// Shutdown an application initialized with <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>
  437. /// </summary>
  438. /// <param name="closeDriver"><c>true</c>Closes the application.<c>false</c>Closes toplevels only.</param>
  439. public static void Shutdown ()
  440. {
  441. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  442. // Init created. Apps that do any threading will need to code defensively for this.
  443. // e.g. see Issue #537
  444. // TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
  445. foreach (var t in toplevels) {
  446. t.Running = false;
  447. t.Dispose ();
  448. }
  449. toplevels.Clear ();
  450. Current = null;
  451. CurrentView = null;
  452. Top = null;
  453. MainLoop = null;
  454. Driver?.End ();
  455. Driver = null;
  456. }
  457. static void Redraw (View view)
  458. {
  459. Application.CurrentView = view;
  460. view.Redraw (view.Bounds);
  461. Driver.Refresh ();
  462. }
  463. static void Refresh (View view)
  464. {
  465. view.Redraw (view.Bounds);
  466. Driver.Refresh ();
  467. }
  468. /// <summary>
  469. /// Triggers a refresh of the entire display.
  470. /// </summary>
  471. public static void Refresh ()
  472. {
  473. Driver.UpdateScreen ();
  474. View last = null;
  475. foreach (var v in toplevels.Reverse ()) {
  476. v.SetNeedsDisplay ();
  477. v.Redraw (v.Bounds);
  478. last = v;
  479. }
  480. last?.PositionCursor ();
  481. Driver.Refresh ();
  482. }
  483. internal static void End (View view)
  484. {
  485. if (toplevels.Peek () != view)
  486. throw new ArgumentException ("The view that you end with must be balanced");
  487. toplevels.Pop ();
  488. if (toplevels.Count == 0) {
  489. Current = null;
  490. CurrentView = null;
  491. } else {
  492. Current = toplevels.Peek ();
  493. CurrentView = Current;
  494. Refresh ();
  495. }
  496. }
  497. /// <summary>
  498. /// Building block API: Runs the main loop for the created dialog
  499. /// </summary>
  500. /// <remarks>
  501. /// Use the wait parameter to control whether this is a
  502. /// blocking or non-blocking call.
  503. /// </remarks>
  504. /// <param name="state">The state returned by the Begin method.</param>
  505. /// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
  506. public static void RunLoop (RunState state, bool wait = true)
  507. {
  508. if (state == null)
  509. throw new ArgumentNullException (nameof (state));
  510. if (state.Toplevel == null)
  511. throw new ObjectDisposedException ("state");
  512. bool firstIteration = true;
  513. for (state.Toplevel.Running = true; state.Toplevel.Running;) {
  514. if (MainLoop.EventsPending (wait)) {
  515. // Notify Toplevel it's ready
  516. if (firstIteration) {
  517. state.Toplevel.OnReady ();
  518. }
  519. firstIteration = false;
  520. MainLoop.MainIteration ();
  521. Iteration?.Invoke ();
  522. } else if (!wait) {
  523. return;
  524. }
  525. if (state.Toplevel != Top && (!Top.NeedDisplay.IsEmpty || Top.childNeedsDisplay)) {
  526. Top.Redraw (Top.Bounds);
  527. state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds);
  528. }
  529. if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.childNeedsDisplay) {
  530. state.Toplevel.Redraw (state.Toplevel.Bounds);
  531. if (DebugDrawBounds) {
  532. DrawBounds (state.Toplevel);
  533. }
  534. state.Toplevel.PositionCursor ();
  535. Driver.Refresh ();
  536. } else {
  537. Driver.UpdateCursor ();
  538. }
  539. }
  540. }
  541. internal static bool DebugDrawBounds = false;
  542. // Need to look into why this does not work properly.
  543. static void DrawBounds (View v)
  544. {
  545. v.DrawFrame (v.Frame, padding: 0, fill: false);
  546. if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
  547. foreach (var sub in v.InternalSubviews)
  548. DrawBounds (sub);
  549. }
  550. /// <summary>
  551. /// Runs the application by calling <see cref="Run(Toplevel, bool)"/> with the value of <see cref="Top"/>
  552. /// </summary>
  553. public static void Run ()
  554. {
  555. Run (Top);
  556. }
  557. /// <summary>
  558. /// Runs the application by calling <see cref="Run(Toplevel, bool)"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
  559. /// </summary>
  560. public static void Run<T> () where T : Toplevel, new()
  561. {
  562. Init (() => new T ());
  563. Run (Top);
  564. }
  565. /// <summary>
  566. /// Runs the main loop on the given <see cref="Toplevel"/> container.
  567. /// </summary>
  568. /// <remarks>
  569. /// <para>
  570. /// This method is used to start processing events
  571. /// for the main application, but it is also used to
  572. /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  573. /// </para>
  574. /// <para>
  575. /// To make a <see cref="Run(Toplevel, bool)"/> stop execution, call <see cref="Application.RequestStop"/>.
  576. /// </para>
  577. /// <para>
  578. /// Calling <see cref="Run(Toplevel, bool)"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
  579. /// and then calling <see cref="End(RunState, bool)"/>.
  580. /// </para>
  581. /// <para>
  582. /// Alternatively, to have a program control the main loop and
  583. /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
  584. /// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
  585. /// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
  586. /// then return control immediately.
  587. /// </para>
  588. /// </remarks>
  589. /// <param name="view">The <see cref="Toplevel"/> tu run modally.</param>
  590. /// <param name="closeDriver">Set to <true/> to cause the MainLoop to end when <see cref="End(RunState, bool)"/> is called, clsing the toplevels only.</param>
  591. public static void Run (Toplevel view)
  592. {
  593. var runToken = Begin (view);
  594. RunLoop (runToken);
  595. End (runToken);
  596. }
  597. /// <summary>
  598. /// Stops running the most recent <see cref="Toplevel"/>.
  599. /// </summary>
  600. /// <remarks>
  601. /// <para>
  602. /// This will cause <see cref="Application.Run()"/> to return.
  603. /// </para>
  604. /// <para>
  605. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the curently running <see cref="Toplevel"/> to false.
  606. /// </para>
  607. /// </remarks>
  608. public static void RequestStop ()
  609. {
  610. Current.Running = false;
  611. }
  612. /// <summary>
  613. /// Event arguments for the <see cref="Application.Resized"/> event.
  614. /// </summary>
  615. public class ResizedEventArgs : EventArgs {
  616. /// <summary>
  617. /// The number of rows in the resized terminal.
  618. /// </summary>
  619. public int Rows { get; set; }
  620. /// <summary>
  621. /// The number of columns in the resized terminal.
  622. /// </summary>
  623. public int Cols { get; set; }
  624. }
  625. /// <summary>
  626. /// Invoked when the terminal was resized. The new size of the terminal is provided.
  627. /// </summary>
  628. public static Action<ResizedEventArgs> Resized;
  629. static void TerminalResized ()
  630. {
  631. var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
  632. Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
  633. Driver.Clip = full;
  634. foreach (var t in toplevels) {
  635. t.PositionToplevels ();
  636. t.SetRelativeLayout (full);
  637. t.LayoutSubviews ();
  638. }
  639. Refresh ();
  640. }
  641. }
  642. }