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- //
- //
- // Pending:
- // - Check for NeedDisplay on the hierarchy and repaint
- // - Layout support
- //
- // Optimziations
- // - Add rendering limitation to the exposed area
- using System;
- using System.Collections;
- using System.Collections.Generic;
- namespace Terminal {
- public class Responder {
- public virtual bool CanFocus { get; set; }
- public bool HasFocus { get; internal set; }
- // Key handling
- public virtual void KeyDown (Event.Key kb) { }
- // Mouse events
- public virtual void MouseEvent (Event.Mouse me) { }
- }
- public class View : Responder, IEnumerable {
- View container = null;
- View focused = null;
- public static ConsoleDriver Driver = Application.Driver;
- public static IList<View> empty = new List<View> (0).AsReadOnly ();
- List<View> subviews;
- public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
- internal bool NeedDisplay { get; private set; } = true;
- // The frame for the object
- Rect frame;
- // The frame for this view
- public Rect Frame {
- get => frame;
- set {
- frame = value;
- SetNeedsDisplay ();
- }
- }
- public IEnumerator GetEnumerator ()
- {
- foreach (var v in subviews)
- yield return v;
- }
- public Rect Bounds {
- get => new Rect (Point.Empty, Frame.Size);
- set {
- Frame = new Rect (frame.Location, value.Size);
- }
- }
- public View (Rect frame)
- {
- this.Frame = frame;
- CanFocus = false;
- }
- /// <summary>
- /// Invoke to flag that this view needs to be redisplayed, by any code
- /// that alters the state of the view.
- /// </summary>
- public void SetNeedsDisplay ()
- {
- NeedDisplay = true;
- if (container != null)
- container.SetNeedsDisplay ();
- }
- /// <summary>
- /// Adds a subview to this view.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void Add (View view)
- {
- if (view == null)
- return;
- if (subviews == null)
- subviews = new List<View> ();
- subviews.Add (view);
- view.container = this;
- if (view.CanFocus)
- CanFocus = true;
- }
- /// <summary>
- /// Removes all the widgets from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void RemoveAll ()
- {
- if (subviews == null)
- return;
- while (subviews.Count > 0) {
- var view = subviews [0];
- Remove (view);
- subviews.RemoveAt (0);
- }
- }
- /// <summary>
- /// Removes a widget from this container.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public virtual void Remove (View view)
- {
- if (view == null)
- return;
- subviews.Remove (view);
- view.container = null;
- if (subviews.Count < 1)
- this.CanFocus = false;
- }
- /// <summary>
- /// Clears the view region with the current color.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This clears the entire region used by this view.
- /// </para>
- /// </remarks>
- public void Clear ()
- {
- var h = Frame.Height;
- var w = Frame.Width;
- for (int line = 0; line < h; line++) {
- Move (0, line);
- for (int col = 0; col < w; col++)
- Driver.AddCh (' ');
- }
- }
- /// <summary>
- /// Converts the (col,row) position from the view into a screen (col,row). The values are clamped to (0..ScreenDim-1)
- /// </summary>
- /// <param name="col">View-based column.</param>
- /// <param name="row">View-based row.</param>
- /// <param name="rcol">Absolute column, display relative.</param>
- /// <param name="rrow">Absolute row, display relative.</param>
- internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
- {
- // Computes the real row, col relative to the screen.
- rrow = row + frame.Y;
- rcol = col + frame.X;
- var ccontainer = container;
- while (ccontainer != null) {
- rrow += ccontainer.frame.Y;
- rcol += ccontainer.frame.X;
- ccontainer = ccontainer.container;
- }
- // The following ensures that the cursor is always in the screen boundaries.
- if (clipped) {
- rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
- rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
- }
- }
- Rect RectToScreen (Rect rect)
- {
- ViewToScreen (rect.X, rect.Y, out var x, out var y, clipped: false);
- return new Rect (x, y, rect.Width, rect.Height);
- }
- Rect ScreenClip (Rect rect)
- {
- var x = rect.X < 0 ? 0 : rect.X;
- var y = rect.Y < 0 ? 0 : rect.Y;
- var w = rect.X + rect.Width >= Driver.Cols ? Driver.Cols - rect.X : rect.Width;
- var h = rect.Y + rect.Height >= Driver.Rows ? Driver.Rows - rect.Y : rect.Height;
- return new Rect (x, y, w, h);
- }
- /// <summary>
- /// Draws a frame in the current view, clipped by the boundary of this view
- /// </summary>
- /// <param name="rect">Rectangular region for the frame to be drawn.</param>
- /// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
- public void DrawFrame (Rect rect, bool fill = false)
- {
- var scrRect = RectToScreen (rect);
- var savedClip = Driver.Clip;
- Driver.Clip = ScreenClip (RectToScreen (Bounds));
- Driver.DrawFrame (scrRect, fill);
- Driver.Clip = savedClip;
- }
- /// <summary>
- /// This moves the cursor to the specified column and row in the view.
- /// </summary>
- /// <returns>The move.</returns>
- /// <param name="col">Col.</param>
- /// <param name="row">Row.</param>
- public void Move (int col, int row)
- {
- ViewToScreen (col, row, out var rcol, out var rrow);
- Driver.Move (rcol, rrow);
- }
- /// <summary>
- /// Positions the cursor in the right position based on the currently focused view in the chain.
- /// </summary>
- public virtual void PositionCursor ()
- {
- if (focused != null)
- focused.PositionCursor ();
- else
- Move (frame.X, frame.Y);
- }
- /// <summary>
- /// Displays the specified character in the specified column and row.
- /// </summary>
- /// <param name="col">Col.</param>
- /// <param name="row">Row.</param>
- /// <param name="ch">Ch.</param>
- public void AddCh (int col, int row, int ch)
- {
- if (row < 0 || col < 0)
- return;
- if (row > frame.Height - 1 || col > frame.Width - 1)
- return;
- Move (col, row);
- Driver.AddCh (ch);
- }
- /// <summary>
- /// Performs a redraw of this view and its subviews, only redraws the views that have been flagged for a re-display.
- /// </summary>
- public virtual void Redraw (Rect region)
- {
- var clipRect = new Rect (Point.Empty, frame.Size);
- if (subviews != null) {
- foreach (var view in subviews) {
- if (view.NeedDisplay) {
- if (view.Frame.IntersectsWith (clipRect) && view.Frame.IntersectsWith (region)) {
- // TODO: optimize this by computing the intersection of region and view.Bounds
- view.Redraw (view.Bounds);
- }
- view.NeedDisplay = false;
- }
- }
- }
- NeedDisplay = false;
- }
- /// <summary>
- /// Focuses the specified sub-view.
- /// </summary>
- /// <param name="view">View.</param>
- public void SetFocus (View view)
- {
- if (view == null)
- return;
- if (!view.CanFocus)
- return;
- if (focused == view)
- return;
- // Make sure that this view is a subview
- View c;
- for (c = view.container; c != null; c = c.container)
- if (c == this)
- break;
- if (c == null)
- throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
- if (focused != null)
- focused.HasFocus = false;
- focused = view;
- view.HasFocus = true;
- if (view != null)
- view.EnsureFocus ();
- focused.PositionCursor ();
- }
- /// <summary>
- /// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
- /// </summary>
- public void EnsureFocus ()
- {
- if (focused == null)
- FocusFirst ();
- }
- /// <summary>
- /// Focuses the first focusable subview if one exists.
- /// </summary>
- public void FocusFirst ()
- {
- foreach (var view in subviews) {
- if (view.CanFocus) {
- SetFocus (view);
- return;
- }
- }
- }
- /// <summary>
- /// Focuses the last focusable subview if one exists.
- /// </summary>
- public void FocusLast ()
- {
- for (int i = subviews.Count; i > 0;) {
- i--;
- View v = subviews [i];
- if (v.CanFocus) {
- SetFocus (v);
- return;
- }
- }
- }
- /// <summary>
- /// Focuses the previous view.
- /// </summary>
- /// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
- public bool FocusPrev ()
- {
- if (focused == null) {
- FocusLast ();
- return true;
- }
- int focused_idx = -1;
- for (int i = subviews.Count; i > 0;) {
- i--;
- View w = subviews [i];
- if (w.HasFocus) {
- if (w.FocusPrev ())
- return true;
- focused_idx = i;
- continue;
- }
- if (w.CanFocus && focused_idx != -1) {
- focused.HasFocus = false;
- if (w.CanFocus)
- w.FocusLast ();
- SetFocus (w);
- return true;
- }
- }
- if (focused != null) {
- focused.HasFocus = false;
- focused = null;
- }
- return false;
- }
- /// <summary>
- /// Focuses the next view.
- /// </summary>
- /// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
- public bool FocusNext ()
- {
- if (focused == null) {
- FocusFirst ();
- return focused != null;
- }
- int n = subviews.Count;
- int focused_idx = -1;
- for (int i = 0; i < n; i++) {
- View w = subviews [i];
- if (w.HasFocus) {
- if (w.FocusNext ())
- return true;
- focused_idx = i;
- continue;
- }
- if (w.CanFocus && focused_idx != -1) {
- focused.HasFocus = false;
- if (w != null && w.CanFocus)
- w.FocusFirst ();
- SetFocus (w);
- return true;
- }
- }
- if (focused != null) {
- focused.HasFocus = false;
- focused = null;
- }
- return false;
- }
- public virtual void LayoutSubviews ()
- {
- }
- }
- /// <summary>
- /// Toplevel views can be modally executed.
- /// </summary>
- public class Toplevel : View {
- public bool Running;
- public Toplevel (Rect frame) : base (frame)
- {
- }
- public static Toplevel Create ()
- {
- return new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
- }
- #if false
- public override void Redraw ()
- {
- base.Redraw ();
- for (int i = 0; i < Driver.Cols; i++) {
- Driver.Move (0, i);
- Driver.AddStr ("Line: " + i);
- }
- }
- #endif
- }
- /// <summary>
- /// A toplevel view that draws a frame around its region
- /// </summary>
- public class Window : Toplevel, IEnumerable {
- View contentView;
- string title;
- public string Title {
- get => title;
- set {
- title = value;
- SetNeedsDisplay ();
- }
- }
- public Window (Rect frame, string title = null) : base (frame)
- {
- this.Title = title;
- frame.Inflate (-1, -1);
- contentView = new View (frame);
- base.Add(contentView);
- }
- public IEnumerator GetEnumerator ()
- {
- return contentView.GetEnumerator ();
- }
- void DrawFrame ()
- {
- DrawFrame (new Rect(0, 0, Frame.Width, Frame.Height), true);
- }
- public override void Add (View view)
- {
- contentView.Add (view);
- }
- public override void Redraw (Rect bounds)
- {
- Driver.SetAttribute (Colors.Base.Normal);
- DrawFrame ();
- if (HasFocus)
- Driver.SetAttribute (Colors.Dialog.Normal);
- var width = Frame.Width;
- if (Title != null && width > 4) {
- Move (1, 0);
- Driver.AddCh (' ');
- var str = Title.Length > width ? Title.Substring (0, width - 4) : Title;
- Driver.AddStr (str);
- Driver.AddCh (' ');
- }
- Driver.SetAttribute (Colors.Dialog.Normal);
- contentView.Redraw (contentView.Bounds);
- }
- }
- public class Application {
- public static ConsoleDriver Driver = new CursesDriver ();
- public static Toplevel Top { get; private set; }
- public static Mono.Terminal.MainLoop MainLoop { get; private set; }
- static Stack<View> toplevels = new Stack<View> ();
- static Responder focus;
- /// <summary>
- /// This event is raised on each iteration of the
- /// main loop.
- /// </summary>
- /// <remarks>
- /// See also <see cref="Timeout"/>
- /// </remarks>
- static public event EventHandler Iteration;
- public static void MakeFirstResponder (Responder newResponder)
- {
- if (newResponder == null)
- throw new ArgumentNullException ();
- throw new NotImplementedException ();
- }
- /// <summary>
- /// Initializes the Application
- /// </summary>
- public static void Init ()
- {
- if (Top != null)
- return;
- Driver.Init ();
- MainLoop = new Mono.Terminal.MainLoop ();
- Top = Toplevel.Create ();
- focus = Top;
- MainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
- //ProcessChar ();
- return true;
- });
- }
- public class RunState : IDisposable {
- internal RunState (Toplevel view)
- {
- Toplevel = view;
- }
- internal Toplevel Toplevel;
- public void Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize(this);
- }
- public virtual void Dispose (bool disposing)
- {
- if (Toplevel != null){
- Application.End (Toplevel);
- Toplevel = null;
- }
- }
- }
- static public RunState Begin (Toplevel toplevel)
- {
- if (toplevel == null)
- throw new ArgumentNullException (nameof(toplevel));
- var rs = new RunState (toplevel);
- Init ();
- Driver.PrepareToRun ();
- toplevels.Push (toplevel);
- toplevel.LayoutSubviews ();
- toplevel.FocusFirst ();
- Redraw (toplevel);
- toplevel.PositionCursor ();
- Driver.Refresh ();
- return rs;
- }
- static public void End (RunState rs)
- {
- if (rs == null)
- throw new ArgumentNullException (nameof (rs));
- rs.Dispose ();
- }
- static void Shutdown ()
- {
- Driver.End ();
- }
- static void Redraw (View view)
- {
- view.Redraw (view.Bounds);
- Driver.Refresh ();
- }
- static void Refresh (View view)
- {
- view.Redraw (view.Bounds);
- Driver.Refresh ();
- }
- public static void Refresh ()
- {
- Driver.RedrawTop ();
- View last = null;
- foreach (var v in toplevels){
- v.Redraw (v.Bounds);
- last = v;
- }
- if (last != null)
- last.PositionCursor ();
- Driver.Refresh ();
- }
- internal static void End (View view)
- {
- if (toplevels.Peek () != view)
- throw new ArgumentException ("The view that you end with must be balanced");
- toplevels.Pop ();
- if (toplevels.Count == 0)
- Shutdown ();
- else
- Refresh ();
- }
- /// <summary>
- /// Runs the main loop for the created dialog
- /// </summary>
- /// <remarks>
- /// Use the wait parameter to control whether this is a
- /// blocking or non-blocking call.
- /// </remarks>
- public static void RunLoop(RunState state, bool wait = true)
- {
- if (state == null)
- throw new ArgumentNullException(nameof(state));
- if (state.Toplevel == null)
- throw new ObjectDisposedException("state");
- for (state.Toplevel.Running = true; state.Toplevel.Running;) {
- if (MainLoop.EventsPending(wait)){
- MainLoop.MainIteration();
- if (Iteration != null)
- Iteration(null, EventArgs.Empty);
- } else if (wait == false)
- return;
- if (state.Toplevel.NeedDisplay)
- state.Toplevel.Redraw (state.Toplevel.Bounds);
- }
- }
- public static void Run ()
- {
- Run (Top);
- }
- /// <summary>
- /// Runs the main loop on the given container.
- /// </summary>
- /// <remarks>
- /// This method is used to start processing events
- /// for the main application, but it is also used to
- /// run modal dialog boxes.
- /// </remarks>
- public static void Run (Toplevel view)
- {
- var runToken = Begin (view);
- RunLoop (runToken);
- End (runToken);
- }
- }
- }
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