Bar.cs 9.5 KB

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  1. #nullable enable
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Provides a horizontally or vertically oriented container for <see cref="Shortcut"/>s to be used as a menu, toolbar, or status
  5. /// bar.
  6. /// </summary>
  7. /// <remarks>
  8. /// <para>
  9. /// Any <see cref="View"/> can be added to a <see cref="Bar"/>. However, the <see cref="Bar"/> is designed to work with
  10. /// <see cref="Shortcut"/> objects. The <see cref="Shortcut"/> class provides a way to display a command, help, and key and
  11. /// align them in a specific order.
  12. /// </para>
  13. /// </remarks>
  14. public class Bar : View, IOrientation, IDesignable
  15. {
  16. private readonly OrientationHelper _orientationHelper;
  17. /// <inheritdoc/>
  18. public Bar () : this ([]) { }
  19. /// <inheritdoc/>
  20. public Bar (IEnumerable<Shortcut> shortcuts)
  21. {
  22. CanFocus = true;
  23. Width = Dim.Auto ();
  24. Height = Dim.Auto ();
  25. _orientationHelper = new (this);
  26. _orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
  27. _orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
  28. // Initialized += Bar_Initialized;
  29. MouseEvent += OnMouseEvent;
  30. if (shortcuts is null)
  31. {
  32. return;
  33. }
  34. foreach (Shortcut shortcut in shortcuts)
  35. {
  36. Add (shortcut);
  37. }
  38. }
  39. private void OnMouseEvent (object? sender, MouseEventArgs e)
  40. {
  41. NavigationDirection direction = NavigationDirection.Backward;
  42. if (e.Flags == MouseFlags.WheeledDown)
  43. {
  44. e.Handled = true;
  45. }
  46. if (e.Flags == MouseFlags.WheeledUp)
  47. {
  48. direction = NavigationDirection.Forward;
  49. e.Handled = true;
  50. }
  51. if (e.Flags == MouseFlags.WheeledRight)
  52. {
  53. e.Handled = true;
  54. }
  55. if (e.Flags == MouseFlags.WheeledLeft)
  56. {
  57. direction = NavigationDirection.Forward;
  58. e.Handled = true;
  59. }
  60. if (e.Handled)
  61. {
  62. e.Handled = AdvanceFocus (direction, TabBehavior.TabStop);
  63. }
  64. }
  65. /// <inheritdoc />
  66. public override void EndInit ()
  67. {
  68. base.EndInit ();
  69. ColorScheme = Colors.ColorSchemes ["Menu"];
  70. }
  71. /// <inheritdoc/>
  72. public override void SetBorderStyle (LineStyle value)
  73. {
  74. if (Border is { })
  75. {
  76. // The default changes the thickness. We don't want that. We just set the style.
  77. Border.LineStyle = value;
  78. }
  79. }
  80. #region IOrientation members
  81. /// <summary>
  82. /// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
  83. /// <see cref="Orientation.Horizontal"/>.
  84. /// </summary>
  85. /// <remarks>
  86. /// <para>
  87. /// Horizontal orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from right to left
  88. /// Vertical orientation arranges the command, help, and key parts of each <see cref="Shortcut"/>s from left to right.
  89. /// </para>
  90. /// </remarks>
  91. public Orientation Orientation
  92. {
  93. get => _orientationHelper.Orientation;
  94. set => _orientationHelper.Orientation = value;
  95. }
  96. /// <inheritdoc/>
  97. public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
  98. /// <inheritdoc/>
  99. public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
  100. /// <summary>Called when <see cref="Orientation"/> has changed.</summary>
  101. /// <param name="newOrientation"></param>
  102. public void OnOrientationChanged (Orientation newOrientation)
  103. {
  104. // BUGBUG: this should not be SuperView.GetContentSize
  105. LayoutBarItems (SuperView?.GetContentSize () ?? Application.Screen.Size);
  106. }
  107. #endregion
  108. private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd;
  109. /// <summary>
  110. /// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Bar"/>. The default is
  111. /// <see cref="AlignmentModes.StartToEnd"/>.
  112. /// </summary>
  113. public AlignmentModes AlignmentModes
  114. {
  115. get => _alignmentModes;
  116. set
  117. {
  118. _alignmentModes = value;
  119. //SetNeedsDraw ();
  120. SetNeedsLayout ();
  121. }
  122. }
  123. // TODO: Move this to View
  124. /// <summary>Inserts a <see cref="Shortcut"/> in the specified index of <see cref="View.Subviews"/>.</summary>
  125. /// <param name="index">The zero-based index at which item should be inserted.</param>
  126. /// <param name="item">The item to insert.</param>
  127. public void AddShortcutAt (int index, Shortcut item)
  128. {
  129. List<View> savedSubViewList = Subviews.ToList ();
  130. int count = savedSubViewList.Count;
  131. RemoveAll ();
  132. for (var i = 0; i <= count; i++)
  133. {
  134. if (i == index)
  135. {
  136. Add (item);
  137. }
  138. if (i < count)
  139. {
  140. Add (savedSubViewList [i]);
  141. }
  142. }
  143. //SetNeedsDraw ();
  144. SetNeedsLayout ();
  145. }
  146. // TODO: Move this to View
  147. /// <summary>Removes a <see cref="Shortcut"/> at specified index of <see cref="View.Subviews"/>.</summary>
  148. /// <param name="index">The zero-based index of the item to remove.</param>
  149. /// <returns>The <see cref="Shortcut"/> removed.</returns>
  150. public Shortcut? RemoveShortcut (int index)
  151. {
  152. View? toRemove = null;
  153. for (var i = 0; i < Subviews.Count; i++)
  154. {
  155. if (i == index)
  156. {
  157. toRemove = Subviews [i];
  158. }
  159. }
  160. if (toRemove is { })
  161. {
  162. Remove (toRemove);
  163. //SetNeedsDraw ();
  164. SetNeedsLayout ();
  165. }
  166. return toRemove as Shortcut;
  167. }
  168. /// <inheritdoc />
  169. protected override void OnSubviewLayout (LayoutEventArgs args)
  170. {
  171. LayoutBarItems (args.OldContentSize);
  172. }
  173. private void LayoutBarItems (Size contentSize)
  174. {
  175. View? prevBarItem = null;
  176. switch (Orientation)
  177. {
  178. case Orientation.Horizontal:
  179. for (var index = 0; index < Subviews.Count; index++)
  180. {
  181. View barItem = Subviews [index];
  182. barItem.ColorScheme = ColorScheme;
  183. barItem.X = Pos.Align (Alignment.Start, AlignmentModes);
  184. barItem.Y = 0; //Pos.Center ();
  185. }
  186. break;
  187. case Orientation.Vertical:
  188. if (Width!.Has<DimAuto> (out _))
  189. {
  190. // Set the overall size of the Bar and arrange the views vertically
  191. var minKeyWidth = 0;
  192. List<Shortcut> shortcuts = Subviews.Where (s => s is Shortcut && s.Visible).Cast<Shortcut> ().ToList ();
  193. foreach (Shortcut shortcut in shortcuts)
  194. {
  195. // Get the largest width of all KeyView's
  196. minKeyWidth = int.Max (minKeyWidth, shortcut.KeyView.Text.GetColumns ());
  197. }
  198. var _maxBarItemWidth = 0;
  199. for (var index = 0; index < Subviews.Count; index++)
  200. {
  201. View barItem = Subviews [index];
  202. barItem.X = 0;
  203. barItem.ColorScheme = ColorScheme;
  204. if (!barItem.Visible)
  205. {
  206. continue;
  207. }
  208. if (barItem is Shortcut scBarItem)
  209. {
  210. scBarItem.MinimumKeyTextSize = minKeyWidth;
  211. scBarItem.Width = scBarItem.GetWidthDimAuto ();
  212. barItem.Layout (Application.Screen.Size);
  213. _maxBarItemWidth = Math.Max (_maxBarItemWidth, barItem.Frame.Width);
  214. }
  215. if (prevBarItem == null)
  216. {
  217. // TODO: Just use Pos.Align!
  218. barItem.Y = 0;
  219. }
  220. else
  221. {
  222. // TODO: Just use Pos.Align!
  223. // Align the view to the bottom of the previous view
  224. barItem.Y = Pos.Bottom (prevBarItem);
  225. }
  226. prevBarItem = barItem;
  227. }
  228. foreach (var subView in Subviews)
  229. {
  230. subView.Width = Dim.Auto (DimAutoStyle.Auto, minimumContentDim: _maxBarItemWidth);
  231. }
  232. }
  233. else
  234. {
  235. foreach (var subView in Subviews)
  236. {
  237. subView.Width = Dim.Fill();
  238. }
  239. }
  240. break;
  241. }
  242. }
  243. /// <inheritdoc />
  244. public bool EnableForDesign ()
  245. {
  246. var shortcut = new Shortcut
  247. {
  248. Text = "Quit",
  249. Title = "Q_uit",
  250. Key = Key.Z.WithCtrl,
  251. };
  252. Add (shortcut);
  253. shortcut = new Shortcut
  254. {
  255. Text = "Help Text",
  256. Title = "Help",
  257. Key = Key.F1,
  258. };
  259. Add (shortcut);
  260. shortcut = new Shortcut
  261. {
  262. Text = "Czech",
  263. CommandView = new CheckBox ()
  264. {
  265. Title = "_Check"
  266. },
  267. Key = Key.F9,
  268. CanFocus = false
  269. };
  270. Add (shortcut);
  271. return true;
  272. }
  273. }