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- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Globalization;
- using System.Linq;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Text;
- using Terminal.Gui;
- using Rune = System.Rune;
- /// <summary>
- /// UI Catalog is a comprehensive sample library for Terminal.Gui. It provides a simple UI for adding to the catalog of scenarios.
- /// </summary>
- /// <remarks>
- /// <para>
- /// UI Catalog attempts to satisfy the following goals:
- /// </para>
- /// <para>
- /// <list type="number">
- /// <item>
- /// <description>
- /// Be an easy to use showcase for Terminal.Gui concepts and features.
- /// </description>
- /// </item>
- /// <item>
- /// <description>
- /// Provide sample code that illustrates how to properly implement said concepts & features.
- /// </description>
- /// </item>
- /// <item>
- /// <description>
- /// Make it easy for contributors to add additional samples in a structured way.
- /// </description>
- /// </item>
- /// </list>
- /// </para>
- /// <para>
- /// See the project README for more details (https://github.com/gui-cs/Terminal.Gui/tree/master/UICatalog/README.md).
- /// </para>
- /// </remarks>
- namespace UICatalog {
- /// <summary>
- /// UI Catalog is a comprehensive sample app and scenario library for <see cref="Terminal.Gui"/>
- /// </summary>
- class UICatalogApp {
- static void Main (string [] args)
- {
- Console.OutputEncoding = Encoding.Default;
- if (Debugger.IsAttached) {
- CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
- }
- _scenarios = Scenario.GetScenarios ();
- _categories = Scenario.GetAllCategories ();
- _nameColumnWidth = _scenarios.OrderByDescending (s => s.GetName ().Length).FirstOrDefault ().GetName ().Length;
- if (args.Length > 0 && args.Contains ("-usc")) {
- _useSystemConsole = true;
- args = args.Where (val => val != "-usc").ToArray ();
- }
- // If a Scenario name has been provided on the commandline
- // run it and exit when done.
- if (args.Length > 0) {
- var item = _scenarios.FindIndex (s => s.GetName ().Equals (args [0], StringComparison.OrdinalIgnoreCase));
- _selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item].GetType ());
- Application.UseSystemConsole = _useSystemConsole;
- Application.Init ();
- _selectedScenario.Init (_colorScheme);
- _selectedScenario.Setup ();
- _selectedScenario.Run ();
- _selectedScenario = null;
- Application.Shutdown ();
- return;
- }
- _aboutMessage = new StringBuilder ();
- _aboutMessage.AppendLine (@"A comprehensive sample library for");
- _aboutMessage.AppendLine (@"");
- _aboutMessage.AppendLine (@" _______ _ _ _____ _ ");
- _aboutMessage.AppendLine (@" |__ __| (_) | | / ____| (_) ");
- _aboutMessage.AppendLine (@" | | ___ _ __ _ __ ___ _ _ __ __ _| || | __ _ _ _ ");
- _aboutMessage.AppendLine (@" | |/ _ \ '__| '_ ` _ \| | '_ \ / _` | || | |_ | | | | | ");
- _aboutMessage.AppendLine (@" | | __/ | | | | | | | | | | | (_| | || |__| | |_| | | ");
- _aboutMessage.AppendLine (@" |_|\___|_| |_| |_| |_|_|_| |_|\__,_|_(_)_____|\__,_|_| ");
- _aboutMessage.AppendLine (@"");
- _aboutMessage.AppendLine (@"https://github.com/gui-cs/Terminal.Gui");
- Scenario scenario;
- while ((scenario = RunUICatalogTopLevel ()) != null) {
- VerifyObjectsWereDisposed ();
- scenario.Init (_colorScheme);
- scenario.Setup ();
- scenario.Run ();
- // This call to Application.Shutdown brackets the Application.Init call
- // made by Scenario.Init() above
- Application.Shutdown ();
- VerifyObjectsWereDisposed ();
- }
- VerifyObjectsWereDisposed ();
- }
- /// <summary>
- /// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the
- /// UI Catalog main app UI is killed and the Scenario is run as though it were Application.Top.
- /// When the Scenario exits, this function exits.
- /// </summary>
- /// <returns></returns>
- static Scenario RunUICatalogTopLevel ()
- {
- Application.UseSystemConsole = _useSystemConsole;
- // Run UI Catalog UI. When it exits, if _selectedScenario is != null then
- // a Scenario was selected. Otherwise, the user wants to exit UI Catalog.
- Application.Init ();
- Application.Run<UICatalogTopLevel> ();
- Application.Shutdown ();
- return _selectedScenario;
- }
- static List<Scenario> _scenarios;
- static List<string> _categories;
- static int _nameColumnWidth;
- // When a scenario is run, the main app is killed. These items
- // are therefore cached so that when the scenario exits the
- // main app UI can be restored to previous state
- static int _cachedScenarioIndex = 0;
- static int _cachedCategoryIndex = 0;
- static StringBuilder _aboutMessage;
- // If set, holds the scenario the user selected
- static Scenario _selectedScenario = null;
- static bool _useSystemConsole = false;
- static ConsoleDriver.DiagnosticFlags _diagnosticFlags;
- static bool _heightAsBuffer = false;
- static bool _isFirstRunning = true;
- static ColorScheme _colorScheme;
- /// <summary>
- /// This is the main UI Catalog app view. It is run fresh when the app loads (if a Scenario has not been passed on
- /// the command line) and each time a Scenario ends.
- /// </summary>
- class UICatalogTopLevel : Toplevel {
- public MenuItem miIsMouseDisabled;
- public MenuItem miHeightAsBuffer;
-
- public FrameView LeftPane;
- public ListView CategoryListView;
- public FrameView RightPane;
- public ListView ScenarioListView;
-
- public StatusItem Capslock;
- public StatusItem Numlock;
- public StatusItem Scrolllock;
- public StatusItem DriverName;
- public UICatalogTopLevel ()
- {
- ColorScheme = _colorScheme;
- MenuBar = new MenuBar (new MenuBarItem [] {
- new MenuBarItem ("_File", new MenuItem [] {
- new MenuItem ("_Quit", "Quit UI Catalog", () => RequestStop(), null, null, Key.Q | Key.CtrlMask)
- }),
- new MenuBarItem ("_Color Scheme", CreateColorSchemeMenuItems()),
- new MenuBarItem ("Diag_nostics", CreateDiagnosticMenuItems()),
- new MenuBarItem ("_Help", new MenuItem [] {
- new MenuItem ("_gui.cs API Overview", "", () => OpenUrl ("https://gui-cs.github.io/Terminal.Gui/articles/overview.html"), null, null, Key.F1),
- new MenuItem ("gui.cs _README", "", () => OpenUrl ("https://github.com/gui-cs/Terminal.Gui"), null, null, Key.F2),
- new MenuItem ("_About...",
- "About UI Catalog", () => MessageBox.Query ("About UI Catalog", _aboutMessage.ToString(), "_Ok"), null, null, Key.CtrlMask | Key.A),
- }),
- });
- Capslock = new StatusItem (Key.CharMask, "Caps", null);
- Numlock = new StatusItem (Key.CharMask, "Num", null);
- Scrolllock = new StatusItem (Key.CharMask, "Scroll", null);
- DriverName = new StatusItem (Key.CharMask, "Driver:", null);
- StatusBar = new StatusBar () {
- Visible = true,
- };
- StatusBar.Items = new StatusItem [] {
- Capslock,
- Numlock,
- Scrolllock,
- new StatusItem(Key.Q | Key.CtrlMask, "~CTRL-Q~ Quit", () => {
- if (_selectedScenario is null){
- // This causes GetScenarioToRun to return null
- _selectedScenario = null;
- RequestStop();
- } else {
- _selectedScenario.RequestStop();
- }
- }),
- new StatusItem(Key.F10, "~F10~ Hide/Show Status Bar", () => {
- StatusBar.Visible = !StatusBar.Visible;
- LeftPane.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
- RightPane.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
- LayoutSubviews();
- SetChildNeedsDisplay();
- }),
- DriverName,
- };
- LeftPane = new FrameView ("Categories") {
- X = 0,
- Y = 1, // for menu
- Width = 25,
- Height = Dim.Fill (1),
- CanFocus = true,
- Shortcut = Key.CtrlMask | Key.C
- };
- LeftPane.Title = $"{LeftPane.Title} ({LeftPane.ShortcutTag})";
- LeftPane.ShortcutAction = () => LeftPane.SetFocus ();
- CategoryListView = new ListView (_categories) {
- X = 0,
- Y = 0,
- Width = Dim.Fill (0),
- Height = Dim.Fill (0),
- AllowsMarking = false,
- CanFocus = true,
- };
- CategoryListView.OpenSelectedItem += (a) => {
- RightPane.SetFocus ();
- };
- CategoryListView.SelectedItemChanged += CategoryListView_SelectedChanged;
- LeftPane.Add (CategoryListView);
- RightPane = new FrameView ("Scenarios") {
- X = 25,
- Y = 1, // for menu
- Width = Dim.Fill (),
- Height = Dim.Fill (1),
- CanFocus = true,
- Shortcut = Key.CtrlMask | Key.S
- };
- RightPane.Title = $"{RightPane.Title} ({RightPane.ShortcutTag})";
- RightPane.ShortcutAction = () => RightPane.SetFocus ();
- ScenarioListView = new ListView () {
- X = 0,
- Y = 0,
- Width = Dim.Fill (0),
- Height = Dim.Fill (0),
- AllowsMarking = false,
- CanFocus = true,
- };
- ScenarioListView.OpenSelectedItem += ScenarioListView_OpenSelectedItem;
- RightPane.Add (ScenarioListView);
- KeyDown += KeyDownHandler;
- Add (MenuBar);
- Add (LeftPane);
- Add (RightPane);
- Add (StatusBar);
- Loaded += LoadedHandler;
- // Restore previous selections
- CategoryListView.SelectedItem = _cachedCategoryIndex;
- ScenarioListView.SelectedItem = _cachedScenarioIndex;
- }
- void LoadedHandler ()
- {
- Application.HeightAsBuffer = _heightAsBuffer;
- if (_colorScheme == null) {
- ColorScheme = _colorScheme = Colors.Base;
- }
- miIsMouseDisabled.Checked = Application.IsMouseDisabled;
- miHeightAsBuffer.Checked = Application.HeightAsBuffer;
- DriverName.Title = $"Driver: {Driver.GetType ().Name}";
- if (_selectedScenario != null) {
- _selectedScenario = null;
- _isFirstRunning = false;
- }
- if (!_isFirstRunning) {
- RightPane.SetFocus ();
- }
- Loaded -= LoadedHandler;
- }
- /// <summary>
- /// Launches the selected scenario, setting the global _selectedScenario
- /// </summary>
- /// <param name="e"></param>
- void ScenarioListView_OpenSelectedItem (EventArgs e)
- {
- if (_selectedScenario is null) {
- // Save selected item state
- _cachedCategoryIndex = CategoryListView.SelectedItem;
- _cachedScenarioIndex = ScenarioListView.SelectedItem;
- // Create new instance of scenario (even though Scenarios contains instances)
- _selectedScenario = (Scenario)Activator.CreateInstance (ScenarioListView.Source.ToList () [ScenarioListView.SelectedItem].GetType ());
- // Tell the main app to stop
- Application.RequestStop ();
- }
- }
- List<MenuItem []> CreateDiagnosticMenuItems ()
- {
- List<MenuItem []> menuItems = new List<MenuItem []> ();
- menuItems.Add (CreateDiagnosticFlagsMenuItems ());
- menuItems.Add (new MenuItem [] { null });
- menuItems.Add (CreateHeightAsBufferMenuItems ());
- menuItems.Add (CreateDisabledEnabledMouseItems ());
- menuItems.Add (CreateKeybindingsMenuItems ());
- return menuItems;
- }
- MenuItem [] CreateDisabledEnabledMouseItems ()
- {
- List<MenuItem> menuItems = new List<MenuItem> ();
- miIsMouseDisabled = new MenuItem ();
- miIsMouseDisabled.Title = "_Disable Mouse";
- miIsMouseDisabled.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miIsMouseDisabled.Title.ToString ().Substring (1, 1) [0];
- miIsMouseDisabled.CheckType |= MenuItemCheckStyle.Checked;
- miIsMouseDisabled.Action += () => {
- miIsMouseDisabled.Checked = Application.IsMouseDisabled = !miIsMouseDisabled.Checked;
- };
- menuItems.Add (miIsMouseDisabled);
- return menuItems.ToArray ();
- }
- MenuItem [] CreateKeybindingsMenuItems ()
- {
- List<MenuItem> menuItems = new List<MenuItem> ();
- var item = new MenuItem ();
- item.Title = "_Key Bindings";
- item.Help = "Change which keys do what";
- item.Action += () => {
- var dlg = new KeyBindingsDialog ();
- Application.Run (dlg);
- };
- menuItems.Add (null);
- menuItems.Add (item);
- return menuItems.ToArray ();
- }
- MenuItem [] CreateHeightAsBufferMenuItems ()
- {
- List<MenuItem> menuItems = new List<MenuItem> ();
- miHeightAsBuffer = new MenuItem ();
- miHeightAsBuffer.Title = "_Height As Buffer";
- miHeightAsBuffer.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miHeightAsBuffer.Title.ToString ().Substring (1, 1) [0];
- miHeightAsBuffer.CheckType |= MenuItemCheckStyle.Checked;
- miHeightAsBuffer.Action += () => {
- miHeightAsBuffer.Checked = !miHeightAsBuffer.Checked;
- Application.HeightAsBuffer = miHeightAsBuffer.Checked;
- };
- menuItems.Add (miHeightAsBuffer);
- return menuItems.ToArray ();
- }
- MenuItem [] CreateDiagnosticFlagsMenuItems ()
- {
- const string OFF = "Diagnostics: _Off";
- const string FRAME_RULER = "Diagnostics: Frame _Ruler";
- const string FRAME_PADDING = "Diagnostics: _Frame Padding";
- var index = 0;
- List<MenuItem> menuItems = new List<MenuItem> ();
- foreach (Enum diag in Enum.GetValues (_diagnosticFlags.GetType ())) {
- var item = new MenuItem ();
- item.Title = GetDiagnosticsTitle (diag);
- item.Shortcut = Key.AltMask + index.ToString () [0];
- index++;
- item.CheckType |= MenuItemCheckStyle.Checked;
- if (GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off) == item.Title) {
- item.Checked = (_diagnosticFlags & (ConsoleDriver.DiagnosticFlags.FramePadding
- | ConsoleDriver.DiagnosticFlags.FrameRuler)) == 0;
- } else {
- item.Checked = _diagnosticFlags.HasFlag (diag);
- }
- item.Action += () => {
- var t = GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off);
- if (item.Title == t && !item.Checked) {
- _diagnosticFlags &= ~(ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
- item.Checked = true;
- } else if (item.Title == t && item.Checked) {
- _diagnosticFlags |= (ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
- item.Checked = false;
- } else {
- var f = GetDiagnosticsEnumValue (item.Title);
- if (_diagnosticFlags.HasFlag (f)) {
- SetDiagnosticsFlag (f, false);
- } else {
- SetDiagnosticsFlag (f, true);
- }
- }
- foreach (var menuItem in menuItems) {
- if (menuItem.Title == t) {
- menuItem.Checked = !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FrameRuler)
- && !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FramePadding);
- } else if (menuItem.Title != t) {
- menuItem.Checked = _diagnosticFlags.HasFlag (GetDiagnosticsEnumValue (menuItem.Title));
- }
- }
- ConsoleDriver.Diagnostics = _diagnosticFlags;
- Application.Top.SetNeedsDisplay ();
- };
- menuItems.Add (item);
- }
- return menuItems.ToArray ();
- string GetDiagnosticsTitle (Enum diag)
- {
- switch (Enum.GetName (_diagnosticFlags.GetType (), diag)) {
- case "Off":
- return OFF;
- case "FrameRuler":
- return FRAME_RULER;
- case "FramePadding":
- return FRAME_PADDING;
- }
- return "";
- }
- Enum GetDiagnosticsEnumValue (ustring title)
- {
- switch (title.ToString ()) {
- case FRAME_RULER:
- return ConsoleDriver.DiagnosticFlags.FrameRuler;
- case FRAME_PADDING:
- return ConsoleDriver.DiagnosticFlags.FramePadding;
- }
- return null;
- }
- void SetDiagnosticsFlag (Enum diag, bool add)
- {
- switch (diag) {
- case ConsoleDriver.DiagnosticFlags.FrameRuler:
- if (add) {
- _diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FrameRuler;
- } else {
- _diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FrameRuler;
- }
- break;
- case ConsoleDriver.DiagnosticFlags.FramePadding:
- if (add) {
- _diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FramePadding;
- } else {
- _diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FramePadding;
- }
- break;
- default:
- _diagnosticFlags = default;
- break;
- }
- }
- }
- MenuItem [] CreateColorSchemeMenuItems ()
- {
- List<MenuItem> menuItems = new List<MenuItem> ();
- foreach (var sc in Colors.ColorSchemes) {
- var item = new MenuItem ();
- item.Title = $"_{sc.Key}";
- item.Shortcut = Key.AltMask | (Key)sc.Key.Substring (0, 1) [0];
- item.CheckType |= MenuItemCheckStyle.Radio;
- item.Checked = sc.Value == _colorScheme;
- item.Action += () => {
- ColorScheme = _colorScheme = sc.Value;
- SetNeedsDisplay ();
- foreach (var menuItem in menuItems) {
- menuItem.Checked = menuItem.Title.Equals ($"_{sc.Key}") && sc.Value == _colorScheme;
- }
- };
- menuItems.Add (item);
- }
- return menuItems.ToArray ();
- }
- void KeyDownHandler (View.KeyEventEventArgs a)
- {
- if (a.KeyEvent.IsCapslock) {
- Capslock.Title = "Caps: On";
- StatusBar.SetNeedsDisplay ();
- } else {
- Capslock.Title = "Caps: Off";
- StatusBar.SetNeedsDisplay ();
- }
- if (a.KeyEvent.IsNumlock) {
- Numlock.Title = "Num: On";
- StatusBar.SetNeedsDisplay ();
- } else {
- Numlock.Title = "Num: Off";
- StatusBar.SetNeedsDisplay ();
- }
- if (a.KeyEvent.IsScrolllock) {
- Scrolllock.Title = "Scroll: On";
- StatusBar.SetNeedsDisplay ();
- } else {
- Scrolllock.Title = "Scroll: Off";
- StatusBar.SetNeedsDisplay ();
- }
- }
- void CategoryListView_SelectedChanged (ListViewItemEventArgs e)
- {
- var item = _categories [e.Item];
- List<Scenario> newlist;
- if (e.Item == 0) {
- // First category is "All"
- newlist = _scenarios;
- } else {
- newlist = _scenarios.Where (s => s.GetCategories ().Contains (item)).ToList ();
- }
- ScenarioListView.SetSource (newlist.ToList ());
- }
- }
- static void VerifyObjectsWereDisposed ()
- {
- #if DEBUG_IDISPOSABLE
- // Validate there are no outstanding Responder-based instances
- // after a scenario was selected to run. This proves the main UI Catalog
- // 'app' closed cleanly.
- foreach (var inst in Responder.Instances) {
- Debug.Assert (inst.WasDisposed);
- }
- Responder.Instances.Clear ();
- // Validate there are no outstanding Application.RunState-based instances
- // after a scenario was selected to run. This proves the main UI Catalog
- // 'app' closed cleanly.
- foreach (var inst in Application.RunState.Instances) {
- Debug.Assert (inst.WasDisposed);
- }
- Application.RunState.Instances.Clear ();
- #endif
- }
- static void OpenUrl (string url)
- {
- try {
- if (RuntimeInformation.IsOSPlatform (OSPlatform.Windows)) {
- url = url.Replace ("&", "^&");
- Process.Start (new ProcessStartInfo ("cmd", $"/c start {url}") { CreateNoWindow = true });
- } else if (RuntimeInformation.IsOSPlatform (OSPlatform.Linux)) {
- using (var process = new Process {
- StartInfo = new ProcessStartInfo {
- FileName = "xdg-open",
- Arguments = url,
- RedirectStandardError = true,
- RedirectStandardOutput = true,
- CreateNoWindow = true,
- UseShellExecute = false
- }
- }) {
- process.Start ();
- }
- } else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX)) {
- Process.Start ("open", url);
- }
- } catch {
- throw;
- }
- }
- }
- }
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